A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
d — Property, class away3d.core.geom.Plane3D |
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The D coefficient of this plane. |
damping — Property, class away3d.cameras.SpringCam |
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Damping is the spring internal friction, or how much it resists the "boinggggg" effect. |
data — Property, class away3d.events.BSPBuildEvent |
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data — Property, class away3d.events.ExporterEvent |
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A reference to the string generated by an exporter
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debug — Property, class away3d.lights.AbstractLight |
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Toggles debug mode: light object is visualised in the scene. |
_debug — Property, class away3d.materials.ColorMaterial |
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debug — Property, class away3d.materials.ColorMaterial |
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Toggles debug mode: textured triangles are drawn with white outlines, precision correction triangles are drawn with blue outlines. |
debug — Property, class away3d.tools.utils.Drag3D |
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Displays the planes for debug/visual aid purposes
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Debug — class, package away3d.core.utils |
| Class for emmiting debuging messages, warnings and errors |
debugbb — Property, class away3d.core.base.Object3D |
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Indicates whether a debug bounding box should be rendered around the 3d object. |
debugBoundingBox — Property, class away3d.core.base.Object3D |
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debugBoundingSphere — Property, class away3d.core.base.Object3D |
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debugbs — Property, class away3d.core.base.Object3D |
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Indicates whether a debug bounding sphere should be rendered around the 3d object. |
debugPath(scene:away3d.containers:Scene3D) — method, class away3d.core.geom.Path |
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display the path in scene
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defaultText — Property, class away3d.core.stats.StaticTextField |
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defineSingleCurve(start:away3d.core.base:Vertex, control:away3d.core.base:Vertex, end:away3d.core.base:Vertex) — method, class away3d.core.base.Segment |
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delay — Property, class away3d.animators.Animator |
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Defines the delay to the start of the animation in seconds
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delimiter() — Static Method , class away3d.core.utils.Debug |
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depth — Property, class away3d.primitives.Cube |
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Defines the depth of the cube. |
depth — Property, class away3d.primitives.RoundedCube |
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Defines the depth of the cube. |
depth — Property, class away3d.primitives.WireCube |
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Defines the depth of the cube. |
DepthBitmapMaterial — class, package away3d.materials |
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Bitmap material with depth shading. |
DepthBitmapMaterial(bitmap:flash.display:BitmapData, init:Object) — Constructor, class away3d.materials.DepthBitmapMaterial |
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Creates a new DepthBitmapMaterial object. |
depthOfField — Property, class away3d.core.vos.SpriteVO |
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DepthOfFieldSprite — class, package away3d.sprites |
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Spherical billboard (always facing the camera) sprite object that uses a cached array of bitmapData objects as it's texture. |
DepthOfFieldSprite(material:away3d.materials:Material, width:Number, height:Number, rotation:Number, align:String, scaling:Number, distanceScaling:Boolean) — Constructor, class away3d.sprites.DepthOfFieldSprite |
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Creates a new DepthOfFieldSprite object. |
DepthShader — class, package away3d.materials.shaders |
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Shader class for environment lighting. |
DepthShader(init:Object) — Constructor, class away3d.materials.shaders.DepthShader |
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Creates a new DepthShader object. |
desc — Static Property, class away3d.core.stats.Tasks |
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desc — Property, class away3d.test.Slide |
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destroy() — method, interface away3d.graphs.bsp.builder.IBSPBuilder |
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diffuse — Property, class away3d.lights.DirectionalLight3D |
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Defines a coefficient for the diffuse light intensity. |
diffuse — Property, class away3d.lights.PointLight3D |
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Defines a coefficient for the diffuse light intensity. |
diffuse — Property, class away3d.materials.ShadingColorMaterial |
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Defines a color value for diffuse light. |
diffuseBitmap — Property, class away3d.lights.AbstractLight |
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Lightmap for diffuse intensity. |
diffuseColor — Property, class away3d.loaders.data.MaterialData |
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Optional diffuse color of the material. |
diffuseColorTransform — Property, class away3d.lights.AbstractLight |
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Color transform used in cached shading materials for ambient intensities. |
DiffuseDot3Shader — class, package away3d.materials.shaders |
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Diffuse Dot3 shader class for directional lighting. |
DiffuseDot3Shader(bitmap:flash.display:BitmapData, init:Object) — Constructor, class away3d.materials.shaders.DiffuseDot3Shader |
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Creates a new DiffuseDot3Shader object. |
DiffuseMultiPassMaterial — class, package away3d.materials |
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A diffuse texel shader material with support for multiple and directional lights
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DiffuseMultiPassMaterial(bitmap:flash.display:BitmapData, normalMap:flash.display:BitmapData, targetModel:away3d.core.base:Mesh, init:Object) — Constructor, class away3d.materials.DiffuseMultiPassMaterial |
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Create a DiffuseMultiPassMaterial
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DiffusePBMaterial — class, package away3d.materials |
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Bitmap material with per-texel diffuse (Lambert) shading. |
DiffusePBMaterial(bitmap:flash.display:BitmapData, normalMap:flash.display:BitmapData, targetModel:away3d.core.base:Mesh, init:Object) — Constructor, class away3d.materials.DiffusePBMaterial |
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Creates a new DiffusePBMaterial object. |
DiffusePhongShader — class, package away3d.materials.shaders |
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Diffuse shader class for directional lighting. |
DiffusePhongShader(init:Object) — Constructor, class away3d.materials.shaders.DiffusePhongShader |
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Creates a new DiffusePhongShader object. |
dimensionsChanged — Event, class away3d.core.base.Geometry |
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Dispatched when the bounding dimensions of the geometry object change. |
dimensionsChanged — Event, class away3d.core.base.Object3D |
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Dispatched when the bounding dimensions of the 3d object changes. |
DIMENSIONS_CHANGED — Constant Static Property, class away3d.events.Object3DEvent |
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Defines the value of the type property of a dimensionsChanged event object. |
dir — Property, class away3d.materials.utils.data.Ray |
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Defines the directional vector of the Ray object
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direction — Property, class away3d.lights.DirectionalLight3D |
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Defines the direction of the light relative to the local coordinates of the parent ObjectContainer3D. |
DirectionalLight3D — class, package away3d.lights |
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Lightsource that colors all shaded materials proportional to the dot product of the offset vector with the normal vector. |
DirectionalLight3D(init:Object) — Constructor, class away3d.lights.DirectionalLight3D |
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Creates a new DirectionalLight3D object. |
directionalLights — Property, class away3d.containers.Scene3D |
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DirectionalSprite — class, package away3d.sprites |
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Spherical billboard (always facing the camera) sprite object that uses an array of bitmapData objects defined with viewing direction vectors. |
DirectionalSprite(material:away3d.materials:Material, width:Number, height:Number, rotation:Number, align:String, scaling:Number, distanceScaling:Boolean) — Constructor, class away3d.sprites.DirectionalSprite |
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Creates a new DirectionalSprite object. |
directions — Property, class away3d.core.vos.SpriteVO |
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dirty — Property, class away3d.core.utils.FaceDictionaryVO |
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disableDof() — method, class away3d.cameras.Camera3D |
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Used in DofSprite3D
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dispersionB — Property, class away3d.materials.GlassMaterial |
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The scale of dispersion for the blue channel. |
dispersionG — Property, class away3d.materials.GlassMaterial |
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The scale of dispersion for the green channel. |
dispersionR — Property, class away3d.materials.GlassMaterial |
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The scale of dispersion for the red channel. |
display — Property, class away3d.core.geom.Path |
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Defines if the path data must be visible or not if debugPath has been called
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display — Property, class away3d.core.geom.PathDebug |
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defines if the path data must be visible or not when path debug
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displayMenu — Property, class away3d.core.stats.Stats |
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displayObject — Property, class away3d.core.vos.SpriteVO |
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DISPLAY_OBJECT — Constant Static Property, class away3d.core.project.PrimitiveType |
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displayStats(e:flash.events:ContextMenuEvent) — method, class away3d.core.stats.Stats |
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distance — Property, class away3d.cameras.HoverCamera3D |
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Distance between the camera and the specified target. |
distance — Property, class away3d.core.base.VertexClassification |
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distance(b:away3d.core.draw:ScreenVertex) — method, class away3d.core.draw.ScreenVertex |
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Calculates the distance between two screen vertex objects. |
distance(v:away3d.core.draw:ScreenVertex) — method, class away3d.core.geom.Line2D |
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distance(p:flash.geom:Vector3D) — method, class away3d.core.geom.Plane3D |
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Returns the signed distance between this Plane3D and the point p. |
distanceScaling — Property, class away3d.core.vos.SpriteVO |
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distanceScaling — Property, class away3d.sprites.Sprite3D |
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Defines if the sprite should scale with distance. |
distanceSqr(a:away3d.core.base:Vertex, b:away3d.core.base:Vertex) — Static Method , class away3d.core.base.Vertex |
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Get the middle-point of two vertices
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distanceSqr(ax:Number, ay:Number, bx:Number, by:Number) — Static Method , class away3d.core.draw.ScreenVertex |
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Calculates the squared distance between two screen vertex objects. |
distanceTo(obj:away3d.core.base:Object3D) — method, class away3d.core.base.Object3D |
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Calulates the absolute distance between the local 3d object position and the position of the given 3d object
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distortionChannel — Property, class away3d.primitives.ReflectivePlane |
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distortionImage — Property, class away3d.primitives.ReflectivePlane |
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distortionStrength — Property, class away3d.primitives.ReflectivePlane |
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distortSqr(b:away3d.core.draw:ScreenVertex, focus:Number) — method, class away3d.core.draw.ScreenVertex |
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Calculates affine distortion present at the midpoint between two screen vertex objects. |
distribute(aObjs:Array, axis:String) — Static Method , class away3d.tools.Align |
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Applies to array elements a distributed alignment according to axis, x,y or z. |
dof — Property, class away3d.cameras.Camera3D |
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Used in DofSprite3D. |
DofCache — class, package away3d.core.utils |
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Provides static pre-blurred bitmap images for depth of field-effect
when used together with billboarded sprites, such as Billboards. |
DofCache(levels:Number, material:away3d.materials:BitmapMaterial) — Constructor, class away3d.core.utils.DofCache |
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doflevels — Property, class away3d.cameras.Camera3D |
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Used in DofSprite3D. |
doflevels — Static Property, class away3d.core.utils.DofCache |
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Dot3BitmapMaterial — class, package away3d.materials |
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Bitmap material with DOT3 shading. |
Dot3BitmapMaterial(bitmap:flash.display:BitmapData, normalBitmap:flash.display:BitmapData, init:Object) — Constructor, class away3d.materials.Dot3BitmapMaterial |
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Creates a new Dot3BitmapMaterial object. |
Dot3BitmapMaterialF10 — class, package away3d.materials |
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Bitmap material with DOT3 shading. |
Dot3BitmapMaterialF10(bitmap:flash.display:BitmapData, normalMap:flash.display:BitmapData, init:Object) — Constructor, class away3d.materials.Dot3BitmapMaterialF10 |
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Creates a new Dot3BitmapMaterial object. |
Dot3MovieMaterial — class, package away3d.materials |
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Animated movie material with DOT3 shading. |
Dot3MovieMaterial(movie:flash.display:Sprite, normalMap:flash.display:BitmapData, init:Object) — Constructor, class away3d.materials.Dot3MovieMaterial |
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Creates a new Dot3MovieMaterial object. |
doUVs — Property, class away3d.tools.Weld |
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Defines if the weld operation treats the UV's. |
Drag3D — class, package away3d.tools.utils |
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Class Drag3D allows free dragging of an object3D locked to planes XY, XZ and YZ. |
Drag3D(view:away3d.containers:View3D) — Constructor, class away3d.tools.utils.Drag3D |
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draw() — method, class away3d.test.SimpleView |
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drawPath(path:away3d.core.geom:Path) — method, class away3d.core.base.Segment |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |