Package | away3d.loaders |
Class | public class Md2 |
Inheritance | Md2 AbstractParser flash.events.EventDispatcher |
Property | Defined By | ||
---|---|---|---|
centerMeshes : Boolean
Controls the automatic centering of geometry data in the model, improving culling and the accuracy of bounding dimension values. | AbstractParser | ||
container : Object3D [read-only]
Retuns a 3d container object used for storing the parsed 3d object. | AbstractParser | ||
fps : Number
defines the global frames per second for all animations in the Md2 file. | Md2 | ||
geometryLibrary : GeometryLibrary [read-only]
Retuns a geometryLibrary object used for storing the parsed geometry data. | AbstractParser | ||
material : Material
Overrides all materials in the model. | AbstractParser | ||
materialLibrary : MaterialLibrary [read-only]
Retuns a materialLibrary object used for storing the parsed material objects. | AbstractParser | ||
materials : Object
Overides materials in the model using name:value pairs. | AbstractParser | ||
parsedChunks : int [read-only]
Returns the total number of data chunks parsed
| AbstractParser | ||
parseTimeout : int
Defines a timeout period for file parsing (in milliseconds). | AbstractParser | ||
pcxConvert : String
Extension to use if .pcx format encountered. | Md2 | ||
scaling : Number
A scaling factor for all geometry in the model. | Md2 | ||
totalChunks : int [read-only]
Returns the total number of data chunks available
| AbstractParser |
Method | Defined By | ||
---|---|---|---|
Md2(init:Object = null)
Creates a new Md2 object. | Md2 | ||
addOnError(listener:Function):void
Default method for adding a parseError event listener
| AbstractParser | ||
addOnProgress(listener:Function):void
Default method for adding a parseProgress event listener
| AbstractParser | ||
addOnSuccess(listener:Function):void
Default method for adding a parseSuccess event listener
| AbstractParser | ||
[static]
Loads and parses an md2 file into a 3d mesh object. | Md2 | ||
[static]
Creates a 3d mesh object from the raw binary data of an md2 file. | Md2 | ||
parseGeometry(data:*):Object3D
Parses 3d file data. | AbstractParser | ||
removeOnError(listener:Function):void
Default method for removing a parseError event listener
| AbstractParser | ||
removeOnProgress(listener:Function):void
Default method for removing a parseProgress event listener
| AbstractParser | ||
removeOnSuccess(listener:Function):void
Default method for removing a parseSuccess event listener
| AbstractParser |
fps | property |
public var fps:Number
defines the global frames per second for all animations in the Md2 file.
pcxConvert | property |
public var pcxConvert:String
Extension to use if .pcx format encountered. Defaults to jpg.
scaling | property |
public var scaling:Number
A scaling factor for all geometry in the model. Defaults to 1.
Md2 | () | Constructor |
public function Md2(init:Object = null)
Creates a new Md2
object. Not intended for direct use, use the static parse
or load
methods.
init:Object (default = null ) — The binary data of a loaded file.
|
See also
load | () | method |
public static function load(url:String, init:Object = null):Loader3D
Loads and parses an md2 file into a 3d mesh object.
Parameters
url:String — The url location of the file to load.
| |
init:Object (default = null ) — [optional] An initialisation object for specifying default instance properties.
|
Loader3D — A 3d loader object that can be used as a placeholder in a scene while the file is loading.
|
parse | () | method |
public static function parse(data:*, init:Object = null):Mesh
Creates a 3d mesh object from the raw binary data of an md2 file.
Parameters
data:* — The binary data of a loaded file.
| |
init:Object (default = null ) — [optional] An initialisation object for specifying default instance properties.
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Mesh — A 3d mesh object representation of the md2 file.
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