Package | away3d.materials |
Class | public class PhongColorMaterial |
Inheritance | PhongColorMaterial ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Property | Defined By | ||
---|---|---|---|
![]() | alpha : Number [override]
Defines an alpha value for the texture bitmap. | BitmapMaterial | |
![]() | bitmap : BitmapData
Defines the bitmapData object being used as the material texture. | BitmapMaterial | |
![]() | blendMode : String
Defines a blendMode value for the texture bitmap. | BitmapMaterial | |
![]() | color : uint [override]
Defines a colored tint for the texture bitmap. | BitmapMaterial | |
![]() | colorTransform : ColorTransform
Defines a colortransform for the texture bitmap. | BitmapMaterial | |
![]() | debug : Boolean
Toggles debug mode: textured triangles are drawn with white outlines, precision correction triangles are drawn with blue outlines. | ColorMaterial | |
![]() | height : Number [override]
Returns the height of the bitmapData being used as the material texture. | CompositeMaterial | |
![]() | id : int [read-only]
Unique identifier
| Material | |
![]() | repeat : Boolean
Determines if texture bitmap will tile in uv-space
| BitmapMaterial | |
shininess : Number
The exponential dropoff value used for specular highlights. | PhongColorMaterial | ||
![]() | showNormals : Boolean
Displays the normals per face in pink lines. | BitmapMaterial | |
![]() | smooth : Boolean
Determines if texture bitmap is smoothed (bilinearly filtered) when drawn to screen. | BitmapMaterial | |
specular : Number
Coefficient for specular light level. | PhongColorMaterial | ||
![]() | surfaceCache : Boolean | CompositeMaterial | |
![]() | thickness : Number
Determines the thickness value of the wire
| WireframeMaterial | |
![]() | transparent : Boolean
Defines whether the caching bitmapData objects are transparent
| CompositeMaterial | |
![]() | visible : Boolean [override] [read-only]
Indicates whether the material is visible
| WireColorMaterial | |
![]() | width : Number [override]
Returns the width of the bitmapData being used as the material texture. | CompositeMaterial | |
![]() | wireAlpha : Number
Determines the alpha value of the wire
| WireframeMaterial | |
![]() | wireColor : uint
24 bit color value representing the wire color
| WireframeMaterial |
Method | Defined By | ||
---|---|---|---|
PhongColorMaterial(color:*, init:Object = null)
Creates a new PhongBitmapMaterial object. | PhongColorMaterial | ||
![]() | addMaterial(material:LayerMaterial):void | CompositeMaterial | |
![]() | addOnMaterialUpdate(listener:Function):void
Default method for adding a materialupdated event listener
| Material | |
![]() | clearMaterials():void | CompositeMaterial | |
![]() | [override]
Duplicates the material properties to another material object. | ColorMaterial | |
![]() | getPixel32(u:Number, v:Number):uint
Returns the argb value of the bitmapData pixel at the given u v coordinate. | BitmapMaterial | |
![]() | removeMaterial(material:LayerMaterial):void | CompositeMaterial | |
![]() | removeOnMaterialUpdate(listener:Function):void
Default method for removing a materialupdated event listener
| Material |
Method | Defined By | ||
---|---|---|---|
![]() | getDefaultThickness():Number | WireframeMaterial | |
![]() | [override]
| CompositeMaterial | |
![]() | BitmapMaterial | ||
![]() | renderSource(source:Object3D, containerRect:Rectangle, mapping:Matrix):void | BitmapMaterial | |
updateColorTransform():void [override]
Updates the colortransform object applied to the texture from the color and alpha properties. | PhongColorMaterial | ||
![]() | BitmapMaterial | ||
![]() | updateRenderBitmap():void [override]
Updates the texture bitmapData with the colortransform determined from the color and alpha properties. | CompositeMaterial |
shininess | property |
shininess:Number
The exponential dropoff value used for specular highlights.
public function get shininess():Number
public function set shininess(value:Number):void
specular | property |
specular:Number
Coefficient for specular light level.
public function get specular():Number
public function set specular(value:Number):void
PhongColorMaterial | () | Constructor |
public function PhongColorMaterial(color:*, init:Object = null)
Creates a new PhongBitmapMaterial
object.
color:* — A string, hex value or colorname representing the color of the material.
| |
init:Object (default = null ) — [optional] An initialisation object for specifying default instance properties.
|
updateColorTransform | () | method |
override protected function updateColorTransform():void
Updates the colortransform object applied to the texture from the color
and alpha
properties.
See also