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c — Property, class away3d.core.geom.Line2D
c — Property, class away3d.core.geom.Plane3D
The C coefficient of this plane.
c — Property, class away3d.primitives.Triangle
Defines the third vertex that makes up the triangle.
cache — Property, class away3d.materials.ShadingColorMaterial
Defines whether the resulting shaded color of the surface should be cached.
cacheAsBitmap — Property, class away3d.core.session.SpriteSession
CacheStore — class, package away3d.core.utils
calcMapping(priIndex:uint, map:flash.geom:Matrix) — method, class away3d.materials.shaders.AbstractShader
calcMapping(priIndex:uint, map:flash.geom:Matrix) — method, class away3d.materials.shaders.DepthShader
calcMapping(priIndex:uint, map:flash.geom:Matrix) — method, class away3d.materials.shaders.DiffusePhongShader
calcMapping(priIndex:uint, mapping:flash.geom:Matrix) — method, class away3d.materials.shaders.EnviroShader
Calculates the mapping matrix required to draw the triangle texture to screen.
calcMapping(priIndex:uint, map:flash.geom:Matrix) — method, class away3d.materials.shaders.SpecularPhongShader
calculate(fps:Number, startval:Number, endval:Number, duration:Number, easeIn:Boolean, easeOut:Boolean) — Static Method , class away3d.animators.utils.AWTweener
precalculates the numerical tween, returns steps as array
calcUVT(priIndex:uint, uvt:Vector$Number) — method, class away3d.materials.shaders.AbstractShader
calcUVT(priIndex:uint, uvt:Vector$Number) — method, class away3d.materials.shaders.DepthShader
calcUVT(priIndex:uint, uvt:Vector$Number) — method, class away3d.materials.shaders.DiffuseDot3Shader
calcUVT(priIndex:uint, uvt:Vector$Number) — method, class away3d.materials.shaders.DiffusePhongShader
calcUVT(priIndex:uint, uvt:Vector$Number) — method, class away3d.materials.shaders.EnviroShader
calcUVT(priIndex:uint, uvt:Vector$Number) — method, class away3d.materials.shaders.SpecularDot3Shader
calcUVT(priIndex:uint, uvt:Vector$Number) — method, class away3d.materials.shaders.SpecularPhongShader
_camera — Property, class away3d.cameras.lenses.AbstractLens
camera — Property, class away3d.containers.View3D
Camera used when rendering.
camera — Property, class away3d.events.CameraEvent
A reference to the session object that is relevant to the event.
camera — Property, class away3d.test.BaseDemo
Camera3D — class, package away3d.cameras
Basic camera used to resolve a view.
Camera3D(init:Object) — Constructor, class away3d.cameras.Camera3D
Creates a new Camera3D object.
CameraEvent — class, package away3d.events
Passed as a parameter when a camera event occurs
CameraEvent(type:String, camera:away3d.cameras:Camera3D) — Constructor, class away3d.events.CameraEvent
Creates a new FaceEvent object.
cameraUpdated — Event, class away3d.cameras.Camera3D
Dispatched when the focus or zoom properties of a camera update.
CAMERA_UPDATED — Constant Static Property, class away3d.events.CameraEvent
Defines the value of the type property of a cameraUpdated event object.
_cameraVarsStore — Property, class away3d.cameras.lenses.AbstractLens
cameraVarsStore — Property, class away3d.containers.View3D
CameraVarsStore — class, package away3d.core.utils
cancel() — method, interface away3d.graphs.bsp.builder.IBSPBuilder
cancel() — method, interface away3d.graphs.bsp.builder.IBSPPlanePicker
cancel() — method, class away3d.graphs.bsp.builder.SimplePlanePicker
cancel() — method, class away3d.materials.utils.LightPrebaker
Clears the array of BitmapData objects of the memory
cancel() — method, class away3d.materials.utils.NormalMapGenerator
Cancels the trace
cancelAsyncTraversal() — method, interface away3d.graphs.IIterator
cancelAsyncTraversal() — method, class away3d.graphs.TreeIterator
cancelAsyncTraversal() — method, class away3d.graphs.VectorIterator
Cast — class, package away3d.core.utils
Helper class for casting assets to usable objects
CastError — class, package away3d.core.utils
CastError(message:String) — Constructor, class away3d.core.utils.CastError
center — Property, class away3d.core.render.QuadrantTreeNode
Array of primitives indices that belong to the quadrant.
CENTER — Constant Static Property, class away3d.sprites.SpriteAlign
centergroup — Property, class away3d.test.BaseDemo
centerMesh — Property, class away3d.extrusions.LatheExtrusion
Defines whether
centerMeshes() — method, class away3d.containers.ObjectContainer3D
Adjusts each pivot point of the container object's children so that they lies at the center of each childs geoemtry.
centerMeshes — Property, class away3d.loaders.AbstractParser
Controls the automatic centering of geometry data in the model, improving culling and the accuracy of bounding dimension values.
centerPivot() — method, class away3d.containers.ObjectContainer3D
Adjusts the pivot point of the object so that it lies at the center of it's geoemtry.
centerPivot() — method, class away3d.core.base.Object3D
Adjusts the pivot point of the object so that it lies at the center of it's geoemtry.
CentralMaterialLibrary — Dynamic Class, package away3d.loaders.utils
Store for all materials associated with an externally loaded file.
CHANGE_SEGMENT — Static Property, class away3d.events.PathEvent
channel — Property, class away3d.loaders.data.ChannelData
The channel object.
channel — Property, class away3d.modifiers.HeightMapModifier
The channel used to extract the height values from the height map.
Channel — class, package away3d.animators.data
Channel(name:String) — Constructor, class away3d.animators.data.Channel
ChannelData — class, package away3d.loaders.data
Data class for an animation channel
ChannelLibrary — Dynamic Class, package away3d.loaders.utils
Store for all animation channels associated with an externally loaded file.
channels — Property, class away3d.loaders.data.AnimationData
Dictonary of names representing the animation channels used in skin animation.
checkElements(mesh:away3d.core.base:Mesh, clippedFaceVOs:Vector$away3d.core.vos:FaceVO, clippedSegmentVOs:Vector$away3d.core.vos:SegmentVO, clippedSpriteVOs:Vector$away3d.core.vos:SpriteVO, clippedVertices:Vector$away3d.core.base:Vertex, clippedVerts:Vector$Number, clippedIndices:Vector$int, startIndices:Vector$int) — method, class away3d.core.clip.Clipping
checkElements(mesh:away3d.core.base:Mesh, clippedFaceVOs:Vector$away3d.core.vos:FaceVO, clippedSegmentVOs:Vector$away3d.core.vos:SegmentVO, clippedSpriteVOs:Vector$away3d.core.vos:SpriteVO, clippedVertices:Vector$away3d.core.base:Vertex, clippedVerts:Vector$Number, clippedIndices:Vector$int, startIndices:Vector$int) — method, class away3d.core.clip.FrustumClipping
checkElements(mesh:away3d.core.base:Mesh, clippedFaceVOs:Vector$away3d.core.vos:FaceVO, clippedSegmentVOs:Vector$away3d.core.vos:SegmentVO, clippedSpriteVOs:Vector$away3d.core.vos:SpriteVO, clippedVertices:Vector$away3d.core.base:Vertex, clippedVerts:Vector$Number, clippedIndices:Vector$int, startIndices:Vector$int) — method, class away3d.core.clip.NearfieldClipping
checkPrimitive(renderer:away3d.core.render:Renderer, priIndex:uint) — method, class away3d.core.clip.Clipping
Checks a drawing primitive for clipping.
checkPrimitive(renderer:away3d.core.render:Renderer, priIndex:uint) — method, class away3d.core.clip.NearfieldClipping
Checks a drawing primitive for clipping.
checkPrimitive(renderer:away3d.core.render:Renderer, priIndex:uint) — method, class away3d.core.clip.RectangleClipping
Checks a drawing primitive for clipping.
checkUnusedArguments() — Static Method , class away3d.core.utils.Init
children — Property, class away3d.containers.ObjectContainer3D
Returns the children of the container as an array of 3d objects
_children — Property, class away3d.graphs.bsp.BSPNode
children — Property, class away3d.loaders.data.ContainerData
An array containing the child 3d objects of the container.
classification — Property, class away3d.cameras.lenses.AbstractLens
classifyAABB(points:Array) — method, class away3d.core.geom.Frustum
Classify this axis aligned bounding box against this frustum
classifyObject3D(obj:away3d.core.base:Object3D) — method, class away3d.core.geom.Frustum
Classify this Object3D against this frustum
classifyPoint(p:flash.geom:Vector3D) — method, class away3d.core.geom.Plane3D
Classify a point against this Plane3D.
classifyRadius(radius:Number) — method, class away3d.core.geom.Frustum
Classify this radius against this frustum
classifySphere(center:flash.geom:Vector3D, radius:Number) — method, class away3d.core.geom.Frustum
Classify this sphere against this frustum
classifyToPlane(compPlane:away3d.core.geom:Plane3D) — method, class away3d.core.geom.NGon
Classifies on which side of a plane this NGon falls
clear() — method, class away3d.containers.View3D
Clears previously rendered view from all render sessions.
clear() — method, class away3d.core.base.Graphics3D
clear() — method, class away3d.core.render.BSPRenderer
clear() — method, class away3d.core.render.BasicRenderer
clear() — method, class away3d.core.render.QuadrantRenderer
clear() — method, class away3d.core.render.Renderer
clear(view:away3d.containers:View3D) — method, class away3d.core.session.AbstractSession
Clears the render session.
clear(view:away3d.containers:View3D) — method, class away3d.core.session.BitmapSession
Clears the render session.
clear(view:away3d.containers:View3D) — method, class away3d.core.session.SpriteSession
Clears the render session.
clear() — Static Method , class away3d.core.utils.Debug
clear() — method, class away3d.core.utils.FaceDictionaryVO
clear() — method, class away3d.core.utils.FaceMaterialVO
clear() — method, class away3d.materials.AnimatedBitmapMaterial
Manually clears all frames of the animation.
clearBitmaps() — method, class away3d.materials.utils.LightPrebaker
Clears the array of BitmapData objects of the memory
clearCache() — method, class away3d.materials.WhiteShadingBitmapMaterial
Clear the cached bitmaps used for shading
clearChildSessions() — method, class away3d.core.session.AbstractSession
clearDebug(b:Boolean) — method, class away3d.core.geom.PathDebug
Removes and destroys the path visualisation
cleared — Property, class away3d.core.utils.FaceMaterialVO
clearMaterial(id:String) — Static Method , class away3d.loaders.utils.CentralMaterialLibrary
clears a material for the given name reference in the library.
clearMaterials() — method, class away3d.materials.CompositeMaterial
clearObjects() — method, class away3d.core.stats.Stats
clearRenderers() — method, class away3d.core.session.AbstractSession
clip — Property, class away3d.core.vos.FogVO
_clipBottom — Property, class away3d.cameras.lenses.AbstractLens
_clipHeight — Property, class away3d.cameras.lenses.AbstractLens
_clipLeft — Property, class away3d.cameras.lenses.AbstractLens
_clipping — Property, class away3d.cameras.lenses.AbstractLens
clipping — Property, class away3d.containers.View3D
Clipping area used when rendering.
clipping — Property, class away3d.events.ClippingEvent
A reference to the session object that is relevant to the event.
Clipping — class, package away3d.core.clip
Base clipping class for no clipping.
Clipping(init:Object) — Constructor, class away3d.core.clip.Clipping
Creates a new Clipping object.
ClippingEvent — class, package away3d.events
Passed as a parameter when a clip event occurs
ClippingEvent(type:String, clipping:away3d.core.clip:Clipping) — Constructor, class away3d.events.ClippingEvent
Creates a new FaceEvent object.
CLIPPING_UPDATED — Constant Static Property, class away3d.events.ClippingEvent
Defines the value of the type property of a ClipingUpdated event object.
clipRect — Property, class away3d.materials.MovieMaterial
A Rectangle object that defines the area of the source to draw.
_clipRight — Property, class away3d.cameras.lenses.AbstractLens
_clipTop — Property, class away3d.cameras.lenses.AbstractLens
_clipWidth — Property, class away3d.cameras.lenses.AbstractLens
clone(animator:away3d.animators:Animator) — method, class away3d.animators.Animator
Duplicates the animators properties to another Animator object
clone(animator:away3d.animators:Animator) — method, class away3d.animators.BonesAnimator
Duplicates the animators properties to another Animator object
clone() — method, class away3d.animators.data.Channel
clone(object:away3d.core.base:Object3D) — method, class away3d.cameras.Camera3D
Duplicates the camera's properties to another Camera3D object.
clone(object:away3d.core.base:Object3D) — method, class away3d.containers.Bone
Duplicates the 3d object's properties to another Bone object
clone(object:away3d.core.base:Object3D) — method, class away3d.containers.ObjectContainer3D
Duplicates the 3d object's properties to another ObjectContainer3D object
clone() — method, class away3d.core.base.Face
Produces a clone of the face.
clone() — method, class away3d.core.base.Geometry
Duplicates the geometry properties to another geometry object.
clone(object:away3d.core.base:Object3D) — method, class away3d.core.base.Mesh
Duplicates the mesh properties to another 3d object.
clone(object:away3d.core.base:Object3D) — method, class away3d.core.base.Object3D
Duplicates the 3d object's properties to another Object3D object
clone() — method, class away3d.core.base.UV
Duplicates the vertex properties to another Vertex object
clone() — method, class away3d.core.base.Vertex
Duplicates the vertex properties to another Vertex object
clone(object:away3d.core.clip:Clipping) — method, class away3d.core.clip.Clipping
clone(object:away3d.core.clip:Clipping) — method, class away3d.core.clip.FrustumClipping
clone(object:away3d.core.clip:Clipping) — method, class away3d.core.clip.NearfieldClipping
clone(object:away3d.core.clip:Clipping) — method, class away3d.core.clip.RectangleClipping
clone() — method, class away3d.core.geom.NGon
Creates a duplicate of this NGon
clone() — method, class away3d.core.render.BSPRenderer
clone() — method, class away3d.core.render.BasicRenderer
clone() — method, class away3d.core.render.QuadrantRenderer
clone() — method, class away3d.core.render.Renderer
clone() — method, class away3d.core.session.AbstractSession
Duplicates the render session's properties to another render session.
clone() — method, class away3d.core.session.BitmapSession
Duplicates the render session's properties to another render session.
clone() — method, class away3d.core.session.SpriteSession
Duplicates the render session's properties to another render session.
clone(object:away3d.core.base:Object3D) — method, interface away3d.core.utils.IClonable
clone() — method, class away3d.events.AnimatorEvent
Creates a copy of the AnimationEvent object and sets the value of each property to match that of the original.
clone() — method, class away3d.events.BSPBuildEvent
clone() — method, class away3d.events.CameraEvent
Creates a copy of the FaceEvent object and sets the value of each property to match that of the original.
clone() — method, class away3d.events.ClippingEvent
Creates a copy of the FaceEvent object and sets the value of each property to match that of the original.
clone() — method, class away3d.events.ElementEvent
Creates a copy of the ElementEvent object and sets the value of each property to match that of the original.
clone() — method, class away3d.events.GeometryEvent
Creates a copy of the Object3DEvent object and sets the value of each property to match that of the original.
clone() — method, class away3d.events.Loader3DEvent
Creates a copy of the Loader3DEvent object and sets the value of each property to match that of the original.
clone() — method, class away3d.events.MaterialEvent
Creates a copy of the MaterialEvent object and sets the value of each property to match that of the original.
clone() — method, class away3d.events.MouseEvent3D
Creates a copy of the MouseEvent3D object and sets the value of each property to match that of the original.
clone() — method, class away3d.events.Object3DEvent
Creates a copy of the Object3DEvent object and sets the value of each property to match that of the original.
clone() — method, class away3d.events.ParserEvent
Creates a copy of the Loader3DEvent object and sets the value of each property to match that of the original.
clone() — method, class away3d.events.SessionEvent
Creates a copy of the FaceEvent object and sets the value of each property to match that of the original.
clone() — method, class away3d.events.SpriteEvent
Creates a copy of the BillboardEvent object and sets the value of each property to match that of the original.
clone() — method, class away3d.events.VideoEvent
Creates a copy of the VideoEvent object and sets the value of each property to match that of the original.
clone() — method, class away3d.events.ViewEvent
Creates a copy of the FaceEvent object and sets the value of each property to match that of the original.
clone() — method, class away3d.graphs.bsp.BSPPortal
Clones the portal
clone(light:away3d.lights:AbstractLight) — method, class away3d.lights.AbstractLight
Duplicates the light object's properties to another AbstractLight object
clone(light:away3d.lights:AbstractLight) — method, class away3d.lights.AmbientLight3D
Duplicates the light object's properties to another AmbientLight3D object
clone(light:away3d.lights:AbstractLight) — method, class away3d.lights.DirectionalLight3D
Duplicates the light object's properties to another DirectionalLight3D object
clone(light:away3d.lights:AbstractLight) — method, class away3d.lights.PointLight3D
Duplicates the light object's properties to another PointLight3D object
clone(object:away3d.core.base:Object3D) — method, class away3d.loaders.data.AnimationData
clone(targetObj:away3d.core.base:Object3D) — method, class away3d.loaders.data.MaterialData
clone(material:away3d.materials:Material) — method, class away3d.materials.ColorMaterial
Duplicates the material properties to another material object.
clone(material:away3d.materials:Material) — method, class away3d.materials.Material
Duplicates the material properties to another material object.
clone(material:away3d.materials:Material) — method, class away3d.materials.WireColorMaterial
Duplicates the material properties to another material object.
clone(material:away3d.materials:Material) — method, class away3d.materials.WireframeMaterial
Duplicates the material properties to another material object.
cloneAll(object:away3d.core.base:Object3D) — method, class away3d.containers.Bone
cloneAll(object:away3d.core.base:Object3D) — method, class away3d.containers.ObjectContainer3D
Duplicates the 3d object's properties to another ObjectContainer3D object, including bones and geometry
cloneAll(object:away3d.core.base:Object3D) — method, class away3d.core.base.Mesh
Duplicates the mesh properties to another 3d object, including geometry.
cloneElementDictionary — Property, class away3d.core.base.Geometry
An dictionary containing associations between cloned elements.
close() — method, class away3d.materials.VideoMaterial
Closes the NetStream object
closepath — Property, class away3d.extrusions.PathDuplicator
Defines if the last segment should join the first one and close the loop.
closePath — Property, class away3d.extrusions.PathExtrusion
Defines if the last PathCommand should join the first one and close the loop.
closestPointFrom(point:flash.geom:Vector3D) — method, class away3d.core.geom.Plane3D
Finds the closest point on this Plane3 in relation to point.
Collada — class, package away3d.loaders
File loader for the Collada file format with animation.
Collada(init:Object) — Constructor, class away3d.loaders.Collada
Creates a new Collada object.
_collidedObject — Property, class away3d.graphs.bsp.BSPTree
collidedObject — Property, class away3d.graphs.bsp.BSPTree
collider — Property, class away3d.core.base.Object3D
Indicates whether this object is used for collision detection.
_colliders — Property, class away3d.graphs.bsp.BSPNode
COLLISION_EPSILON — Constant Static Property, class away3d.graphs.bsp.BSPTree
CollisionMap — class, package away3d.extrusions
CollisionMap(sourcebmd:flash.display:BitmapData, factorX:Number, factorY:Number) — Constructor, class away3d.extrusions.CollisionMap
Creates a new CollisionMap
_collisionPlane — Property, class away3d.graphs.bsp.BSPTree
collisionPlane — Property, class away3d.graphs.bsp.BSPTree
The plane against which was collided during the last call to traceCollision
_collisionRatio — Property, class away3d.graphs.bsp.BSPTree
collisionRatio — Property, class away3d.graphs.bsp.BSPTree
The ratio [0, 1] on the movement line where the previous collision occurred
color(data:any) — Static Method , class away3d.core.utils.Cast
color — Property, class away3d.core.utils.FaceMaterialVO
color — Property, class away3d.lights.AbstractLight
Defines the color of the light object.
color — Property, class away3d.materials.BitmapMaterial
Defines a colored tint for the texture bitmap.
color — Property, class away3d.materials.EnviroColorMaterial
Defines the color of the material.
color — Property, class away3d.materials.ShadingColorMaterial
Defines the color, A string, hex value or colorname representing the color of the material.
_color — Property, class away3d.materials.WireColorMaterial
color — Property, class away3d.materials.WireColorMaterial
24 bit color value representing the material color
color — Property, class away3d.materials.shaders.DepthShader
Coefficient for the color shading at maxZ.
color — Property, class away3d.materials.utils.SimpleShadow
return the color set for the shadow generation
color — Property, class away3d.materials.utils.data.LScan
Color — class, package away3d.core.utils
Static helper class for color manipulations
ColorMaterial — class, package away3d.materials
Material for solid color drawing
ColorMaterial(color:any, init:Object) — Constructor, class away3d.materials.ColorMaterial
Creates a new ColorMaterial object.
COLOR_MATERIAL — Constant Static Property, class away3d.loaders.data.MaterialData
String representing a color material.
colorTransform — Property, class away3d.materials.BitmapMaterial
Defines a colortransform for the texture bitmap.
_commands — Property, class away3d.core.base.Element
commands — Property, class away3d.core.base.Element
Returns an array of drawing command strings that make up the 3d element.
commands — Property, class away3d.core.vos.ElementVO
compare(m1:flash.geom:Matrix3D, m2:flash.geom:Matrix3D) — Static Method , class away3d.core.math.Matrix3DUtils
Returns a boolean value representing whether there is any significant difference between the two given 3d matrices.
complete — Event, class away3d.loaders.utils.TextureLoadQueue
COMPLETE — Constant Static Property, class away3d.events.ExporterEvent
Defines the value of the type property of a complete event object.
COMPLETE — Constant Property, class away3d.loaders.Loader3D
Constant value string representing a completed loader mode.
CompositeMaterial — class, package away3d.materials
Container for caching multiple bitmapmaterial objects.
CompositeMaterial(init:Object) — Constructor, class away3d.materials.CompositeMaterial
Creates a new CompositeMaterial object.
Cone — class, package away3d.primitives
Creates a 3d cone primitive.
Cone(init:Object) — Constructor, class away3d.primitives.Cone
Creates a new Cone object.
connectMirrors — Property, class away3d.primitives.BezierPatch
consumer — Property, class away3d.core.session.AbstractSession
_container — Property, class away3d.core.geom.PathDebug
container — Property, class away3d.loaders.AbstractParser
Retuns a 3d container object used for storing the parsed 3d object.
container — Property, class away3d.loaders.data.ContainerData
Reference to the 3d container object of the resulting container.
containerData — Property, class away3d.loaders.Kmz
Container data object used for storing the parsed kmz data structure.
containerData — Property, class away3d.loaders.Loader3D
Returns the the data container being used by the loaded file.
ContainerData — class, package away3d.loaders.data
Data class for 3d object containers.
contains(priIndex:uint, renderer:away3d.core.render:Renderer, x:Number, y:Number) — method, class away3d.core.utils.ViewSourceObject
_contentDirty — Property, class away3d.core.base.Object3D
contentUpdated — Event, class away3d.core.base.Object3D
Dispatched when the contents of the 3d object updates.
continuousCurve(points:Array, closed:Boolean) — method, class away3d.core.geom.Path
_control — Property, class away3d.primitives.CurveLineSegment
control — Property, class away3d.primitives.CurveLineSegment
Defines the control vertex.
controller — Property, class away3d.containers.Bone
controllers — Property, class away3d.animators.data.SkinVertex
controlNet — Property, class away3d.primitives.NURBS
Defines the control point net to describe the NURBS surface
CONTROL_POINT_NET — Constant Static Property, class away3d.primitives.NURBS
controlPoints — Property, class away3d.primitives.data.PatchData
convertNormalChannels(sourceData:flash.display:BitmapData, redSource:uint, greenSource:uint, blueSource:uint, invertRed:Boolean, invertGreen:Boolean, invertBlue:Boolean) — method, class away3d.materials.utils.NormalBumpMaker
Method to change normal directions by 90 or 180 degrees so that, for example, a normal map created for a plane in the xy plane can be used in an xz plane for which the rotation produces a mapping (x, y, z) -> (x, z, -y) Quick method: rather than recalculating the normals just modify the red, green and blue channels of the normal map data.
convertToNormalMap(bumpMapData:flash.display:BitmapData, geometryFunction:Function, amplitude:Number, uRepeat:Boolean, vRepeat:Boolean, coordinates:String) — method, class away3d.materials.utils.NormalBumpMaker
Function to convert bump map displacements into a normal map Calculations are performed to calculate the vectors on the original bump map and from these the normal is obtained.
_convex — Property, class away3d.graphs.bsp.BSPNode
CONVEX_BLOCKER — Constant Static Property, class away3d.core.project.PrimitiveType
copies — Property, class away3d.tools.Replicate
Defines howmany copies of the priginal mesh will be done.
CORRECT_Z_ORDER — Static Property, class away3d.core.render.Renderer
Perform reordering of triangles after sorting to guarantee their correct rendering.
count — Property, class away3d.events.BSPBuildEvent
count — Property, class away3d.events.TraceEvent
countuvs — Property, class away3d.tools.Weld
returns howmany uvs were deleted during the welding operation.
countvertices — Property, class away3d.tools.Weld
returns howmany vertexes were deleted during the welding operation.
coverAll — Property, class away3d.extrusions.LatheExtrusion
Defines if the texture(s) should be stretched to cover the entire mesh or per step between segments.
coverAll — Property, class away3d.extrusions.PathExtrusion
Defines if the texture(s) should be stretched to cover the entire mesh or per step between segments.
create() — method, class away3d.test.SimpleView
createControlPointForLine(line:away3d.core.geom:PathCommand) — Static Method , class away3d.core.utils.BezierUtils
createDrawDisplayObject(spriteVO:away3d.core.vos:SpriteVO, index:uint, viewSourceObject:away3d.core.utils:ViewSourceObject, scale:Number) — method, class away3d.core.render.Renderer
createDrawFog(fogVO:away3d.core.vos:FogVO, clip:away3d.core.clip:Clipping) — method, class away3d.core.render.Renderer
createDrawSegment(segmentVO:away3d.core.vos:SegmentVO, commands:Vector$String, material:away3d.materials:Material, startIndex:uint, endIndex:uint, viewSourceObject:away3d.core.utils:ViewSourceObject, generated:Boolean) — method, class away3d.core.render.Renderer
createDrawSprite(spriteVO:away3d.core.vos:SpriteVO, material:away3d.materials:Material, index:uint, viewSourceObject:away3d.core.utils:ViewSourceObject, scale:Number) — method, class away3d.core.render.Renderer
createDrawTriangle(faceVO:away3d.core.vos:FaceVO, commands:Vector$String, uvs:Vector$away3d.core.base:UV, material:away3d.materials:Material, startIndex:uint, endIndex:uint, viewSourceObject:away3d.core.utils:ViewSourceObject, area:Number, generated:Boolean) — method, class away3d.core.render.Renderer
createFaceVO(face:away3d.core.base:Face, material:away3d.materials:Material, back:away3d.materials:Material) — method, class away3d.core.utils.CameraVarsStore
createFrustum(node:away3d.core.base:Object3D) — method, class away3d.core.utils.CameraVarsStore
createLayer() — method, class away3d.core.session.AbstractSession
Creates a new render layer for rendering composite materials.
createLayer() — method, class away3d.core.session.BitmapSession
Creates a new render layer for rendering composite materials.
createLayer() — method, class away3d.core.session.SpriteSession
Creates a new render layer for rendering composite materials.
createLists(numPortals:int) — method, class away3d.graphs.bsp.BSPPortal
Creates the bit mask lists needed to store visible portals
createSegmentVO(material:away3d.materials:Material) — method, class away3d.core.utils.CameraVarsStore
createShape(parent:flash.display:Sprite) — method, class away3d.core.session.AbstractSession
createSprite(parent:flash.display:Sprite) — method, class away3d.core.session.AbstractSession
createSprite(parent:flash.display:Sprite) — method, class away3d.core.session.BitmapSession
createSprite(parent:flash.display:Sprite) — method, class away3d.core.session.SpriteSession
createUV(u:Number, v:Number, session:away3d.core.session:AbstractSession) — method, class away3d.core.utils.CameraVarsStore
createVertex(x:Number, y:Number, z:Number) — method, class away3d.core.utils.CameraVarsStore
createVertexClassification(vertex:away3d.core.base:Vertex) — method, class away3d.core.utils.CameraVarsStore
createVertexClassificationDictionary(source:away3d.core.base:Object3D) — method, class away3d.core.utils.CameraVarsStore
createViewTransform(node:away3d.core.base:Object3D) — method, class away3d.core.utils.CameraVarsStore
cross(u:away3d.core.geom:Line2D, v:away3d.core.geom:Line2D) — Static Method , class away3d.core.geom.Line2D
ctrlKey — Property, class away3d.events.MouseEvent3D
Indicates whether the Control key is active (true) or inactive (false).
ctrlXML — Property, class away3d.loaders.data.GeometryData
Reference to the xml object defining the controller.
Cube — class, package away3d.primitives
Creates a 3d Cube primitive.
Cube(init:Object) — Constructor, class away3d.primitives.Cube
Creates a new Cube object.
CubeFaces — class, package away3d.primitives.utils
The names of the cube map faces used in CubicEnvMapPBMaterial, to determine the positions of each side's texture
CubeMappingType — class, package away3d.primitives
Static class that provides constant values for the UV mapping options of the Cube primitive.
cubeMaterials — Property, class away3d.primitives.Cube
Defines the face materials of the cube.
cubeMaterials — Property, class away3d.primitives.RoundedCube
Defines the face materials of the cube.
CubeMaterialsData — class, package away3d.primitives.data
Data structure for individual materials on the sides of a cube.
CubeMaterialsData(init:Object) — Constructor, class away3d.primitives.data.CubeMaterialsData
Creates a new CubeMaterialsData object.
CubicEnvMapPBMaterial — class, package away3d.materials
BitmapData material which creates reflections based on a cube map.
CubicEnvMapPBMaterial(bitmap:flash.display:BitmapData, normalMap:flash.display:BitmapData, faces:Array, targetModel:away3d.core.base:Mesh, init:Object) — Constructor, class away3d.materials.CubicEnvMapPBMaterial
Creates a new CubicEnvMapPBMaterial object.
cubicmapping — Property, class away3d.primitives.RoundedCube
Defines if the textures are projected considering the whole cube or adjusting per sides depending on radius.
_culled — Property, class away3d.graphs.bsp.BSPNode
_currentAntiPenumbra — Property, class away3d.graphs.bsp.BSPPortal
_currentFrame — Property, class away3d.animators.Animator
currentFrame — Property, class away3d.animators.Animator
Returns the current keyframe number
_currentFrontList — Property, class away3d.graphs.bsp.BSPPortal
currentItemIndex — Property, class away3d.loaders.utils.TextureLoadQueue
Returns the index of the current texture baing loaded
currentLoader — Property, class away3d.loaders.utils.TextureLoadQueue
Returns the loader object for the current texture being loaded
_currentPanAngle — Property, class away3d.cameras.HoverCamera3D
_currentParent — Property, class away3d.graphs.bsp.BSPPortal
_currentTiltAngle — Property, class away3d.cameras.HoverCamera3D
currentURLRequest — Property, class away3d.loaders.utils.TextureLoadQueue
Returns the url request object for the current texture being loaded
CURVE — Constant Static Property, class away3d.core.geom.PathCommand
CurveLineSegment — class, package away3d.primitives
Creates a 3d curved line segment.
CurveLineSegment(start:away3d.core.base:Vertex, control:away3d.core.base:Vertex, end:away3d.core.base:Vertex, material:away3d.materials:Material) — Constructor, class away3d.primitives.CurveLineSegment
Creates a new CurveLineSegment object.
curveTo(cx:Number, cy:Number, cz:Number, ex:Number, ey:Number, ez:Number) — method, class away3d.core.base.Face
curveTo(cx:Number, cy:Number, ax:Number, ay:Number) — method, class away3d.core.base.Graphics3D
curveTo(cx:Number, cy:Number, cz:Number, ex:Number, ey:Number, ez:Number) — method, class away3d.core.base.Segment
customPath — Static Property, class away3d.loaders.AWData
cyan — Constant Static Property, class away3d.core.utils.Color
cycle — Event, class away3d.animators.Animator
Dispatched when a looping animation starts a new cycle.
cycle — Event, class away3d.core.base.Geometry
Dispatched when a single animation in a sequence completes.
CYCLE — Constant Static Property, class away3d.events.AnimatorEvent
Defines the value of the type property of a cycle event object.
CYCLE — Static Property, class away3d.events.PathEvent
cycleNumber — Property, class away3d.animators.Animator
Returns the number of the current loop cycle
Cylinder — class, package away3d.primitives
Creates a 3d cylinder primitive.
Cylinder(init:Object) — Constructor, class away3d.primitives.Cylinder
Creates a new Cylinder object.
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