A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
c — Property, class away3d.core.geom.Line2D |
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c — Property, class away3d.core.geom.Plane3D |
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The C coefficient of this plane. |
c — Property, class away3d.primitives.Triangle |
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Defines the third vertex that makes up the triangle. |
cache — Property, class away3d.materials.ShadingColorMaterial |
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Defines whether the resulting shaded color of the surface should be cached. |
cacheAsBitmap — Property, class away3d.core.session.SpriteSession |
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CacheStore — class, package away3d.core.utils |
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calcMapping(priIndex:uint, map:flash.geom:Matrix) — method, class away3d.materials.shaders.AbstractShader |
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calcMapping(priIndex:uint, map:flash.geom:Matrix) — method, class away3d.materials.shaders.DepthShader |
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calcMapping(priIndex:uint, map:flash.geom:Matrix) — method, class away3d.materials.shaders.DiffusePhongShader |
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calcMapping(priIndex:uint, mapping:flash.geom:Matrix) — method, class away3d.materials.shaders.EnviroShader |
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Calculates the mapping matrix required to draw the triangle texture to screen. |
calcMapping(priIndex:uint, map:flash.geom:Matrix) — method, class away3d.materials.shaders.SpecularPhongShader |
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calculate(fps:Number, startval:Number, endval:Number, duration:Number, easeIn:Boolean, easeOut:Boolean) — Static Method , class away3d.animators.utils.AWTweener |
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precalculates the numerical tween, returns steps as array
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calcUVT(priIndex:uint, uvt:Vector$Number) — method, class away3d.materials.shaders.AbstractShader |
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calcUVT(priIndex:uint, uvt:Vector$Number) — method, class away3d.materials.shaders.DepthShader |
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calcUVT(priIndex:uint, uvt:Vector$Number) — method, class away3d.materials.shaders.DiffuseDot3Shader |
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calcUVT(priIndex:uint, uvt:Vector$Number) — method, class away3d.materials.shaders.DiffusePhongShader |
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calcUVT(priIndex:uint, uvt:Vector$Number) — method, class away3d.materials.shaders.EnviroShader |
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calcUVT(priIndex:uint, uvt:Vector$Number) — method, class away3d.materials.shaders.SpecularDot3Shader |
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calcUVT(priIndex:uint, uvt:Vector$Number) — method, class away3d.materials.shaders.SpecularPhongShader |
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_camera — Property, class away3d.cameras.lenses.AbstractLens |
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camera — Property, class away3d.containers.View3D |
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Camera used when rendering. |
camera — Property, class away3d.events.CameraEvent |
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A reference to the session object that is relevant to the event. |
camera — Property, class away3d.test.BaseDemo |
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Camera3D — class, package away3d.cameras |
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Basic camera used to resolve a view. |
Camera3D(init:Object) — Constructor, class away3d.cameras.Camera3D |
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Creates a new Camera3D object. |
CameraEvent — class, package away3d.events |
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Passed as a parameter when a camera event occurs
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CameraEvent(type:String, camera:away3d.cameras:Camera3D) — Constructor, class away3d.events.CameraEvent |
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Creates a new FaceEvent object. |
cameraUpdated — Event, class away3d.cameras.Camera3D |
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Dispatched when the focus or zoom properties of a camera update. |
CAMERA_UPDATED — Constant Static Property, class away3d.events.CameraEvent |
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Defines the value of the type property of a cameraUpdated event object. |
_cameraVarsStore — Property, class away3d.cameras.lenses.AbstractLens |
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cameraVarsStore — Property, class away3d.containers.View3D |
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CameraVarsStore — class, package away3d.core.utils |
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cancel() — method, interface away3d.graphs.bsp.builder.IBSPBuilder |
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cancel() — method, interface away3d.graphs.bsp.builder.IBSPPlanePicker |
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cancel() — method, class away3d.graphs.bsp.builder.SimplePlanePicker |
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cancel() — method, class away3d.materials.utils.LightPrebaker |
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Clears the array of BitmapData objects of the memory
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cancel() — method, class away3d.materials.utils.NormalMapGenerator |
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Cancels the trace
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cancelAsyncTraversal() — method, interface away3d.graphs.IIterator |
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cancelAsyncTraversal() — method, class away3d.graphs.TreeIterator |
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cancelAsyncTraversal() — method, class away3d.graphs.VectorIterator |
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Cast — class, package away3d.core.utils |
| Helper class for casting assets to usable objects |
CastError — class, package away3d.core.utils |
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CastError(message:String) — Constructor, class away3d.core.utils.CastError |
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center — Property, class away3d.core.render.QuadrantTreeNode |
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Array of primitives indices that belong to the quadrant. |
CENTER — Constant Static Property, class away3d.sprites.SpriteAlign |
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centergroup — Property, class away3d.test.BaseDemo |
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centerMesh — Property, class away3d.extrusions.LatheExtrusion |
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Defines whether
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centerMeshes() — method, class away3d.containers.ObjectContainer3D |
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Adjusts each pivot point of the container object's children so that they lies at the center of each childs geoemtry. |
centerMeshes — Property, class away3d.loaders.AbstractParser |
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Controls the automatic centering of geometry data in the model, improving culling and the accuracy of bounding dimension values. |
centerPivot() — method, class away3d.containers.ObjectContainer3D |
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Adjusts the pivot point of the object so that it lies at the center of it's geoemtry. |
centerPivot() — method, class away3d.core.base.Object3D |
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Adjusts the pivot point of the object so that it lies at the center of it's geoemtry. |
CentralMaterialLibrary — Dynamic Class, package away3d.loaders.utils |
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Store for all materials associated with an externally loaded file. |
CHANGE_SEGMENT — Static Property, class away3d.events.PathEvent |
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channel — Property, class away3d.loaders.data.ChannelData |
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The channel object. |
channel — Property, class away3d.modifiers.HeightMapModifier |
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The channel used to extract the height values from the height map. |
Channel — class, package away3d.animators.data |
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Channel(name:String) — Constructor, class away3d.animators.data.Channel |
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ChannelData — class, package away3d.loaders.data |
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Data class for an animation channel
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ChannelLibrary — Dynamic Class, package away3d.loaders.utils |
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Store for all animation channels associated with an externally loaded file. |
channels — Property, class away3d.loaders.data.AnimationData |
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Dictonary of names representing the animation channels used in skin animation. |
checkElements(mesh:away3d.core.base:Mesh, clippedFaceVOs:Vector$away3d.core.vos:FaceVO, clippedSegmentVOs:Vector$away3d.core.vos:SegmentVO, clippedSpriteVOs:Vector$away3d.core.vos:SpriteVO, clippedVertices:Vector$away3d.core.base:Vertex, clippedVerts:Vector$Number, clippedIndices:Vector$int, startIndices:Vector$int) — method, class away3d.core.clip.Clipping |
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checkElements(mesh:away3d.core.base:Mesh, clippedFaceVOs:Vector$away3d.core.vos:FaceVO, clippedSegmentVOs:Vector$away3d.core.vos:SegmentVO, clippedSpriteVOs:Vector$away3d.core.vos:SpriteVO, clippedVertices:Vector$away3d.core.base:Vertex, clippedVerts:Vector$Number, clippedIndices:Vector$int, startIndices:Vector$int) — method, class away3d.core.clip.FrustumClipping |
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checkElements(mesh:away3d.core.base:Mesh, clippedFaceVOs:Vector$away3d.core.vos:FaceVO, clippedSegmentVOs:Vector$away3d.core.vos:SegmentVO, clippedSpriteVOs:Vector$away3d.core.vos:SpriteVO, clippedVertices:Vector$away3d.core.base:Vertex, clippedVerts:Vector$Number, clippedIndices:Vector$int, startIndices:Vector$int) — method, class away3d.core.clip.NearfieldClipping |
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checkPrimitive(renderer:away3d.core.render:Renderer, priIndex:uint) — method, class away3d.core.clip.Clipping |
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Checks a drawing primitive for clipping. |
checkPrimitive(renderer:away3d.core.render:Renderer, priIndex:uint) — method, class away3d.core.clip.NearfieldClipping |
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Checks a drawing primitive for clipping. |
checkPrimitive(renderer:away3d.core.render:Renderer, priIndex:uint) — method, class away3d.core.clip.RectangleClipping |
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Checks a drawing primitive for clipping. |
checkUnusedArguments() — Static Method , class away3d.core.utils.Init |
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children — Property, class away3d.containers.ObjectContainer3D |
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Returns the children of the container as an array of 3d objects
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_children — Property, class away3d.graphs.bsp.BSPNode |
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children — Property, class away3d.loaders.data.ContainerData |
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An array containing the child 3d objects of the container. |
classification — Property, class away3d.cameras.lenses.AbstractLens |
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classifyAABB(points:Array) — method, class away3d.core.geom.Frustum |
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Classify this axis aligned bounding box against this frustum
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classifyObject3D(obj:away3d.core.base:Object3D) — method, class away3d.core.geom.Frustum |
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Classify this Object3D against this frustum
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classifyPoint(p:flash.geom:Vector3D) — method, class away3d.core.geom.Plane3D |
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Classify a point against this Plane3D. |
classifyRadius(radius:Number) — method, class away3d.core.geom.Frustum |
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Classify this radius against this frustum
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classifySphere(center:flash.geom:Vector3D, radius:Number) — method, class away3d.core.geom.Frustum |
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Classify this sphere against this frustum
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classifyToPlane(compPlane:away3d.core.geom:Plane3D) — method, class away3d.core.geom.NGon |
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Classifies on which side of a plane this NGon falls
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clear() — method, class away3d.containers.View3D |
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Clears previously rendered view from all render sessions. |
clear() — method, class away3d.core.base.Graphics3D |
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clear() — method, class away3d.core.render.BSPRenderer |
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clear() — method, class away3d.core.render.BasicRenderer |
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clear() — method, class away3d.core.render.QuadrantRenderer |
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clear() — method, class away3d.core.render.Renderer |
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clear(view:away3d.containers:View3D) — method, class away3d.core.session.AbstractSession |
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Clears the render session. |
clear(view:away3d.containers:View3D) — method, class away3d.core.session.BitmapSession |
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Clears the render session. |
clear(view:away3d.containers:View3D) — method, class away3d.core.session.SpriteSession |
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Clears the render session. |
clear() — Static Method , class away3d.core.utils.Debug |
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clear() — method, class away3d.core.utils.FaceDictionaryVO |
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clear() — method, class away3d.core.utils.FaceMaterialVO |
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clear() — method, class away3d.materials.AnimatedBitmapMaterial |
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Manually clears all frames of the animation. |
clearBitmaps() — method, class away3d.materials.utils.LightPrebaker |
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Clears the array of BitmapData objects of the memory
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clearCache() — method, class away3d.materials.WhiteShadingBitmapMaterial |
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Clear the cached bitmaps used for shading
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clearChildSessions() — method, class away3d.core.session.AbstractSession |
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clearDebug(b:Boolean) — method, class away3d.core.geom.PathDebug |
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Removes and destroys the path visualisation
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cleared — Property, class away3d.core.utils.FaceMaterialVO |
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clearMaterial(id:String) — Static Method , class away3d.loaders.utils.CentralMaterialLibrary |
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clears a material for the given name reference in the library. |
clearMaterials() — method, class away3d.materials.CompositeMaterial |
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clearObjects() — method, class away3d.core.stats.Stats |
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clearRenderers() — method, class away3d.core.session.AbstractSession |
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clip — Property, class away3d.core.vos.FogVO |
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_clipBottom — Property, class away3d.cameras.lenses.AbstractLens |
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_clipHeight — Property, class away3d.cameras.lenses.AbstractLens |
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_clipLeft — Property, class away3d.cameras.lenses.AbstractLens |
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_clipping — Property, class away3d.cameras.lenses.AbstractLens |
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clipping — Property, class away3d.containers.View3D |
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Clipping area used when rendering. |
clipping — Property, class away3d.events.ClippingEvent |
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A reference to the session object that is relevant to the event. |
Clipping — class, package away3d.core.clip |
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Base clipping class for no clipping. |
Clipping(init:Object) — Constructor, class away3d.core.clip.Clipping |
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Creates a new Clipping object. |
ClippingEvent — class, package away3d.events |
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Passed as a parameter when a clip event occurs
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ClippingEvent(type:String, clipping:away3d.core.clip:Clipping) — Constructor, class away3d.events.ClippingEvent |
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Creates a new FaceEvent object. |
CLIPPING_UPDATED — Constant Static Property, class away3d.events.ClippingEvent |
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Defines the value of the type property of a ClipingUpdated event object. |
clipRect — Property, class away3d.materials.MovieMaterial |
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A Rectangle object that defines the area of the source to draw. |
_clipRight — Property, class away3d.cameras.lenses.AbstractLens |
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_clipTop — Property, class away3d.cameras.lenses.AbstractLens |
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_clipWidth — Property, class away3d.cameras.lenses.AbstractLens |
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clone(animator:away3d.animators:Animator) — method, class away3d.animators.Animator |
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Duplicates the animators properties to another Animator object
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clone(animator:away3d.animators:Animator) — method, class away3d.animators.BonesAnimator |
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Duplicates the animators properties to another Animator object
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clone() — method, class away3d.animators.data.Channel |
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clone(object:away3d.core.base:Object3D) — method, class away3d.cameras.Camera3D |
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Duplicates the camera's properties to another Camera3D object. |
clone(object:away3d.core.base:Object3D) — method, class away3d.containers.Bone |
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Duplicates the 3d object's properties to another Bone object
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clone(object:away3d.core.base:Object3D) — method, class away3d.containers.ObjectContainer3D |
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Duplicates the 3d object's properties to another ObjectContainer3D object
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clone() — method, class away3d.core.base.Face |
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Produces a clone of the face. |
clone() — method, class away3d.core.base.Geometry |
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Duplicates the geometry properties to another geometry object. |
clone(object:away3d.core.base:Object3D) — method, class away3d.core.base.Mesh |
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Duplicates the mesh properties to another 3d object. |
clone(object:away3d.core.base:Object3D) — method, class away3d.core.base.Object3D |
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Duplicates the 3d object's properties to another Object3D object
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clone() — method, class away3d.core.base.UV |
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Duplicates the vertex properties to another Vertex object
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clone() — method, class away3d.core.base.Vertex |
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Duplicates the vertex properties to another Vertex object
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clone(object:away3d.core.clip:Clipping) — method, class away3d.core.clip.Clipping |
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clone(object:away3d.core.clip:Clipping) — method, class away3d.core.clip.FrustumClipping |
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clone(object:away3d.core.clip:Clipping) — method, class away3d.core.clip.NearfieldClipping |
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clone(object:away3d.core.clip:Clipping) — method, class away3d.core.clip.RectangleClipping |
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clone() — method, class away3d.core.geom.NGon |
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Creates a duplicate of this NGon
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clone() — method, class away3d.core.render.BSPRenderer |
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clone() — method, class away3d.core.render.BasicRenderer |
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clone() — method, class away3d.core.render.QuadrantRenderer |
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clone() — method, class away3d.core.render.Renderer |
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clone() — method, class away3d.core.session.AbstractSession |
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Duplicates the render session's properties to another render session. |
clone() — method, class away3d.core.session.BitmapSession |
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Duplicates the render session's properties to another render session. |
clone() — method, class away3d.core.session.SpriteSession |
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Duplicates the render session's properties to another render session. |
clone(object:away3d.core.base:Object3D) — method, interface away3d.core.utils.IClonable |
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clone() — method, class away3d.events.AnimatorEvent |
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Creates a copy of the AnimationEvent object and sets the value of each property to match that of the original. |
clone() — method, class away3d.events.BSPBuildEvent |
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clone() — method, class away3d.events.CameraEvent |
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Creates a copy of the FaceEvent object and sets the value of each property to match that of the original. |
clone() — method, class away3d.events.ClippingEvent |
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Creates a copy of the FaceEvent object and sets the value of each property to match that of the original. |
clone() — method, class away3d.events.ElementEvent |
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Creates a copy of the ElementEvent object and sets the value of each property to match that of the original. |
clone() — method, class away3d.events.GeometryEvent |
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Creates a copy of the Object3DEvent object and sets the value of each property to match that of the original. |
clone() — method, class away3d.events.Loader3DEvent |
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Creates a copy of the Loader3DEvent object and sets the value of each property to match that of the original. |
clone() — method, class away3d.events.MaterialEvent |
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Creates a copy of the MaterialEvent object and sets the value of each property to match that of the original. |
clone() — method, class away3d.events.MouseEvent3D |
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Creates a copy of the MouseEvent3D object and sets the value of each property to match that of the original. |
clone() — method, class away3d.events.Object3DEvent |
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Creates a copy of the Object3DEvent object and sets the value of each property to match that of the original. |
clone() — method, class away3d.events.ParserEvent |
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Creates a copy of the Loader3DEvent object and sets the value of each property to match that of the original. |
clone() — method, class away3d.events.SessionEvent |
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Creates a copy of the FaceEvent object and sets the value of each property to match that of the original. |
clone() — method, class away3d.events.SpriteEvent |
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Creates a copy of the BillboardEvent object and sets the value of each property to match that of the original. |
clone() — method, class away3d.events.VideoEvent |
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Creates a copy of the VideoEvent object and sets the value of each property to match that of the original. |
clone() — method, class away3d.events.ViewEvent |
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Creates a copy of the FaceEvent object and sets the value of each property to match that of the original. |
clone() — method, class away3d.graphs.bsp.BSPPortal |
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Clones the portal
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clone(light:away3d.lights:AbstractLight) — method, class away3d.lights.AbstractLight |
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Duplicates the light object's properties to another AbstractLight object
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clone(light:away3d.lights:AbstractLight) — method, class away3d.lights.AmbientLight3D |
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Duplicates the light object's properties to another AmbientLight3D object
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clone(light:away3d.lights:AbstractLight) — method, class away3d.lights.DirectionalLight3D |
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Duplicates the light object's properties to another DirectionalLight3D object
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clone(light:away3d.lights:AbstractLight) — method, class away3d.lights.PointLight3D |
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Duplicates the light object's properties to another PointLight3D object
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clone(object:away3d.core.base:Object3D) — method, class away3d.loaders.data.AnimationData |
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clone(targetObj:away3d.core.base:Object3D) — method, class away3d.loaders.data.MaterialData |
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clone(material:away3d.materials:Material) — method, class away3d.materials.ColorMaterial |
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Duplicates the material properties to another material object. |
clone(material:away3d.materials:Material) — method, class away3d.materials.Material |
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Duplicates the material properties to another material object. |
clone(material:away3d.materials:Material) — method, class away3d.materials.WireColorMaterial |
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Duplicates the material properties to another material object. |
clone(material:away3d.materials:Material) — method, class away3d.materials.WireframeMaterial |
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Duplicates the material properties to another material object. |
cloneAll(object:away3d.core.base:Object3D) — method, class away3d.containers.Bone |
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cloneAll(object:away3d.core.base:Object3D) — method, class away3d.containers.ObjectContainer3D |
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Duplicates the 3d object's properties to another ObjectContainer3D object, including bones and geometry
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cloneAll(object:away3d.core.base:Object3D) — method, class away3d.core.base.Mesh |
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Duplicates the mesh properties to another 3d object, including geometry. |
cloneElementDictionary — Property, class away3d.core.base.Geometry |
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An dictionary containing associations between cloned elements. |
close() — method, class away3d.materials.VideoMaterial |
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Closes the NetStream object
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closepath — Property, class away3d.extrusions.PathDuplicator |
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Defines if the last segment should join the first one and close the loop. |
closePath — Property, class away3d.extrusions.PathExtrusion |
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Defines if the last PathCommand should join the first one and close the loop. |
closestPointFrom(point:flash.geom:Vector3D) — method, class away3d.core.geom.Plane3D |
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Finds the closest point on this Plane3 in relation to point. |
Collada — class, package away3d.loaders |
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File loader for the Collada file format with animation. |
Collada(init:Object) — Constructor, class away3d.loaders.Collada |
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Creates a new Collada object. |
_collidedObject — Property, class away3d.graphs.bsp.BSPTree |
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collidedObject — Property, class away3d.graphs.bsp.BSPTree |
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collider — Property, class away3d.core.base.Object3D |
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Indicates whether this object is used for collision detection. |
_colliders — Property, class away3d.graphs.bsp.BSPNode |
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COLLISION_EPSILON — Constant Static Property, class away3d.graphs.bsp.BSPTree |
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CollisionMap — class, package away3d.extrusions |
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CollisionMap(sourcebmd:flash.display:BitmapData, factorX:Number, factorY:Number) — Constructor, class away3d.extrusions.CollisionMap |
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Creates a new CollisionMap
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_collisionPlane — Property, class away3d.graphs.bsp.BSPTree |
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collisionPlane — Property, class away3d.graphs.bsp.BSPTree |
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The plane against which was collided during the last call to traceCollision
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_collisionRatio — Property, class away3d.graphs.bsp.BSPTree |
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collisionRatio — Property, class away3d.graphs.bsp.BSPTree |
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The ratio [0, 1] on the movement line where the previous collision occurred
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color(data:any) — Static Method , class away3d.core.utils.Cast |
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color — Property, class away3d.core.utils.FaceMaterialVO |
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color — Property, class away3d.lights.AbstractLight |
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Defines the color of the light object. |
color — Property, class away3d.materials.BitmapMaterial |
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Defines a colored tint for the texture bitmap. |
color — Property, class away3d.materials.EnviroColorMaterial |
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Defines the color of the material. |
color — Property, class away3d.materials.ShadingColorMaterial |
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Defines the color, A string, hex value or colorname representing the color of the material. |
_color — Property, class away3d.materials.WireColorMaterial |
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color — Property, class away3d.materials.WireColorMaterial |
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24 bit color value representing the material color
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color — Property, class away3d.materials.shaders.DepthShader |
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Coefficient for the color shading at maxZ. |
color — Property, class away3d.materials.utils.SimpleShadow |
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return the color set for the shadow generation
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color — Property, class away3d.materials.utils.data.LScan |
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Color — class, package away3d.core.utils |
| Static helper class for color manipulations |
ColorMaterial — class, package away3d.materials |
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Material for solid color drawing
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ColorMaterial(color:any, init:Object) — Constructor, class away3d.materials.ColorMaterial |
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Creates a new ColorMaterial object. |
COLOR_MATERIAL — Constant Static Property, class away3d.loaders.data.MaterialData |
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String representing a color material. |
colorTransform — Property, class away3d.materials.BitmapMaterial |
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Defines a colortransform for the texture bitmap. |
_commands — Property, class away3d.core.base.Element |
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commands — Property, class away3d.core.base.Element |
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Returns an array of drawing command strings that make up the 3d element. |
commands — Property, class away3d.core.vos.ElementVO |
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compare(m1:flash.geom:Matrix3D, m2:flash.geom:Matrix3D) — Static Method , class away3d.core.math.Matrix3DUtils |
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Returns a boolean value representing whether there is any significant difference between the two given 3d matrices. |
complete — Event, class away3d.loaders.utils.TextureLoadQueue |
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COMPLETE — Constant Static Property, class away3d.events.ExporterEvent |
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Defines the value of the type property of a complete event object. |
COMPLETE — Constant Property, class away3d.loaders.Loader3D |
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Constant value string representing a completed loader mode. |
CompositeMaterial — class, package away3d.materials |
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Container for caching multiple bitmapmaterial objects. |
CompositeMaterial(init:Object) — Constructor, class away3d.materials.CompositeMaterial |
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Creates a new CompositeMaterial object. |
Cone — class, package away3d.primitives |
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Creates a 3d cone primitive. |
Cone(init:Object) — Constructor, class away3d.primitives.Cone |
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Creates a new Cone object. |
connectMirrors — Property, class away3d.primitives.BezierPatch |
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consumer — Property, class away3d.core.session.AbstractSession |
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_container — Property, class away3d.core.geom.PathDebug |
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container — Property, class away3d.loaders.AbstractParser |
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Retuns a 3d container object used for storing the parsed 3d object. |
container — Property, class away3d.loaders.data.ContainerData |
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Reference to the 3d container object of the resulting container. |
containerData — Property, class away3d.loaders.Kmz |
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Container data object used for storing the parsed kmz data structure. |
containerData — Property, class away3d.loaders.Loader3D |
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Returns the the data container being used by the loaded file. |
ContainerData — class, package away3d.loaders.data |
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Data class for 3d object containers. |
contains(priIndex:uint, renderer:away3d.core.render:Renderer, x:Number, y:Number) — method, class away3d.core.utils.ViewSourceObject |
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_contentDirty — Property, class away3d.core.base.Object3D |
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contentUpdated — Event, class away3d.core.base.Object3D |
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Dispatched when the contents of the 3d object updates. |
continuousCurve(points:Array, closed:Boolean) — method, class away3d.core.geom.Path |
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_control — Property, class away3d.primitives.CurveLineSegment |
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control — Property, class away3d.primitives.CurveLineSegment |
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Defines the control vertex. |
controller — Property, class away3d.containers.Bone |
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controllers — Property, class away3d.animators.data.SkinVertex |
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controlNet — Property, class away3d.primitives.NURBS |
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Defines the control point net to describe the NURBS surface
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CONTROL_POINT_NET — Constant Static Property, class away3d.primitives.NURBS |
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controlPoints — Property, class away3d.primitives.data.PatchData |
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convertNormalChannels(sourceData:flash.display:BitmapData, redSource:uint, greenSource:uint, blueSource:uint, invertRed:Boolean, invertGreen:Boolean, invertBlue:Boolean) — method, class away3d.materials.utils.NormalBumpMaker |
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Method to change normal directions by 90 or 180 degrees so that, for example, a normal map created for a plane in the
xy plane can be used in an xz plane for which the rotation produces a mapping (x, y, z) -> (x, z, -y)
Quick method: rather than recalculating the normals just modify the red, green and blue channels of the normal map data. |
convertToNormalMap(bumpMapData:flash.display:BitmapData, geometryFunction:Function, amplitude:Number, uRepeat:Boolean, vRepeat:Boolean, coordinates:String) — method, class away3d.materials.utils.NormalBumpMaker |
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Function to convert bump map displacements into a normal map
Calculations are performed to calculate the vectors on the original bump map and from these the
normal is obtained. |
_convex — Property, class away3d.graphs.bsp.BSPNode |
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CONVEX_BLOCKER — Constant Static Property, class away3d.core.project.PrimitiveType |
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copies — Property, class away3d.tools.Replicate |
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Defines howmany copies of the priginal mesh will be done. |
CORRECT_Z_ORDER — Static Property, class away3d.core.render.Renderer |
| Perform reordering of triangles after sorting to guarantee their correct rendering. |
count — Property, class away3d.events.BSPBuildEvent |
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count — Property, class away3d.events.TraceEvent |
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countuvs — Property, class away3d.tools.Weld |
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returns howmany uvs were deleted during the welding operation. |
countvertices — Property, class away3d.tools.Weld |
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returns howmany vertexes were deleted during the welding operation. |
coverAll — Property, class away3d.extrusions.LatheExtrusion |
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Defines if the texture(s) should be stretched to cover the entire mesh or per step between segments. |
coverAll — Property, class away3d.extrusions.PathExtrusion |
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Defines if the texture(s) should be stretched to cover the entire mesh or per step between segments. |
create() — method, class away3d.test.SimpleView |
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createControlPointForLine(line:away3d.core.geom:PathCommand) — Static Method , class away3d.core.utils.BezierUtils |
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createDrawDisplayObject(spriteVO:away3d.core.vos:SpriteVO, index:uint, viewSourceObject:away3d.core.utils:ViewSourceObject, scale:Number) — method, class away3d.core.render.Renderer |
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createDrawFog(fogVO:away3d.core.vos:FogVO, clip:away3d.core.clip:Clipping) — method, class away3d.core.render.Renderer |
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createDrawSegment(segmentVO:away3d.core.vos:SegmentVO, commands:Vector$String, material:away3d.materials:Material, startIndex:uint, endIndex:uint, viewSourceObject:away3d.core.utils:ViewSourceObject, generated:Boolean) — method, class away3d.core.render.Renderer |
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createDrawSprite(spriteVO:away3d.core.vos:SpriteVO, material:away3d.materials:Material, index:uint, viewSourceObject:away3d.core.utils:ViewSourceObject, scale:Number) — method, class away3d.core.render.Renderer |
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createDrawTriangle(faceVO:away3d.core.vos:FaceVO, commands:Vector$String, uvs:Vector$away3d.core.base:UV, material:away3d.materials:Material, startIndex:uint, endIndex:uint, viewSourceObject:away3d.core.utils:ViewSourceObject, area:Number, generated:Boolean) — method, class away3d.core.render.Renderer |
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createFaceVO(face:away3d.core.base:Face, material:away3d.materials:Material, back:away3d.materials:Material) — method, class away3d.core.utils.CameraVarsStore |
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createFrustum(node:away3d.core.base:Object3D) — method, class away3d.core.utils.CameraVarsStore |
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createLayer() — method, class away3d.core.session.AbstractSession |
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Creates a new render layer for rendering composite materials. |
createLayer() — method, class away3d.core.session.BitmapSession |
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Creates a new render layer for rendering composite materials. |
createLayer() — method, class away3d.core.session.SpriteSession |
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Creates a new render layer for rendering composite materials. |
createLists(numPortals:int) — method, class away3d.graphs.bsp.BSPPortal |
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Creates the bit mask lists needed to store visible portals
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createSegmentVO(material:away3d.materials:Material) — method, class away3d.core.utils.CameraVarsStore |
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createShape(parent:flash.display:Sprite) — method, class away3d.core.session.AbstractSession |
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createSprite(parent:flash.display:Sprite) — method, class away3d.core.session.AbstractSession |
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createSprite(parent:flash.display:Sprite) — method, class away3d.core.session.BitmapSession |
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createSprite(parent:flash.display:Sprite) — method, class away3d.core.session.SpriteSession |
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createUV(u:Number, v:Number, session:away3d.core.session:AbstractSession) — method, class away3d.core.utils.CameraVarsStore |
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createVertex(x:Number, y:Number, z:Number) — method, class away3d.core.utils.CameraVarsStore |
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createVertexClassification(vertex:away3d.core.base:Vertex) — method, class away3d.core.utils.CameraVarsStore |
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createVertexClassificationDictionary(source:away3d.core.base:Object3D) — method, class away3d.core.utils.CameraVarsStore |
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createViewTransform(node:away3d.core.base:Object3D) — method, class away3d.core.utils.CameraVarsStore |
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cross(u:away3d.core.geom:Line2D, v:away3d.core.geom:Line2D) — Static Method , class away3d.core.geom.Line2D |
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ctrlKey — Property, class away3d.events.MouseEvent3D |
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Indicates whether the Control key is active (true) or inactive (false). |
ctrlXML — Property, class away3d.loaders.data.GeometryData |
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Reference to the xml object defining the controller. |
Cube — class, package away3d.primitives |
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Creates a 3d Cube primitive. |
Cube(init:Object) — Constructor, class away3d.primitives.Cube |
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Creates a new Cube object. |
CubeFaces — class, package away3d.primitives.utils |
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The names of the cube map faces used in CubicEnvMapPBMaterial, to determine the positions of each side's texture
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CubeMappingType — class, package away3d.primitives |
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Static class that provides constant values for the UV mapping options of the Cube primitive. |
cubeMaterials — Property, class away3d.primitives.Cube |
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Defines the face materials of the cube. |
cubeMaterials — Property, class away3d.primitives.RoundedCube |
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Defines the face materials of the cube. |
CubeMaterialsData — class, package away3d.primitives.data |
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Data structure for individual materials on the sides of a cube. |
CubeMaterialsData(init:Object) — Constructor, class away3d.primitives.data.CubeMaterialsData |
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Creates a new CubeMaterialsData object. |
CubicEnvMapPBMaterial — class, package away3d.materials |
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BitmapData material which creates reflections based on a cube map. |
CubicEnvMapPBMaterial(bitmap:flash.display:BitmapData, normalMap:flash.display:BitmapData, faces:Array, targetModel:away3d.core.base:Mesh, init:Object) — Constructor, class away3d.materials.CubicEnvMapPBMaterial |
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Creates a new CubicEnvMapPBMaterial object. |
cubicmapping — Property, class away3d.primitives.RoundedCube |
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Defines if the textures are projected considering the whole cube or adjusting per sides depending on radius. |
_culled — Property, class away3d.graphs.bsp.BSPNode |
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_currentAntiPenumbra — Property, class away3d.graphs.bsp.BSPPortal |
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_currentFrame — Property, class away3d.animators.Animator |
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currentFrame — Property, class away3d.animators.Animator |
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Returns the current keyframe number
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_currentFrontList — Property, class away3d.graphs.bsp.BSPPortal |
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currentItemIndex — Property, class away3d.loaders.utils.TextureLoadQueue |
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Returns the index of the current texture baing loaded
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currentLoader — Property, class away3d.loaders.utils.TextureLoadQueue |
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Returns the loader object for the current texture being loaded
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_currentPanAngle — Property, class away3d.cameras.HoverCamera3D |
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_currentParent — Property, class away3d.graphs.bsp.BSPPortal |
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_currentTiltAngle — Property, class away3d.cameras.HoverCamera3D |
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currentURLRequest — Property, class away3d.loaders.utils.TextureLoadQueue |
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Returns the url request object for the current texture being loaded
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CURVE — Constant Static Property, class away3d.core.geom.PathCommand |
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CurveLineSegment — class, package away3d.primitives |
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Creates a 3d curved line segment. |
CurveLineSegment(start:away3d.core.base:Vertex, control:away3d.core.base:Vertex, end:away3d.core.base:Vertex, material:away3d.materials:Material) — Constructor, class away3d.primitives.CurveLineSegment |
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Creates a new CurveLineSegment object. |
curveTo(cx:Number, cy:Number, cz:Number, ex:Number, ey:Number, ez:Number) — method, class away3d.core.base.Face |
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curveTo(cx:Number, cy:Number, ax:Number, ay:Number) — method, class away3d.core.base.Graphics3D |
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curveTo(cx:Number, cy:Number, cz:Number, ex:Number, ey:Number, ez:Number) — method, class away3d.core.base.Segment |
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customPath — Static Property, class away3d.loaders.AWData |
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cyan — Constant Static Property, class away3d.core.utils.Color |
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cycle — Event, class away3d.animators.Animator |
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Dispatched when a looping animation starts a new cycle. |
cycle — Event, class away3d.core.base.Geometry |
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Dispatched when a single animation in a sequence completes. |
CYCLE — Constant Static Property, class away3d.events.AnimatorEvent |
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Defines the value of the type property of a cycle event object. |
CYCLE — Static Property, class away3d.events.PathEvent |
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cycleNumber — Property, class away3d.animators.Animator |
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Returns the number of the current loop cycle
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Cylinder — class, package away3d.primitives |
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Creates a 3d cylinder primitive. |
Cylinder(init:Object) — Constructor, class away3d.primitives.Cylinder |
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Creates a new Cylinder object. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |