A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
N — Constant Static Property, class away3d.primitives.BezierPatch |
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name — Property, class away3d.animators.Animator |
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The name of the animation used as a unique reference. |
name — Property, class away3d.animators.data.Channel |
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name — Property, class away3d.animators.data.SkinController |
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Reference to the name of the controlling Bone object. |
name — Property, class away3d.core.base.Object3D |
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An optional name string for the 3d object. |
name — Property, class away3d.graphs.bsp.BSPNode |
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name — Property, class away3d.loaders.data.AnimationData |
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The name of the animation used as a unique reference. |
name — Property, class away3d.loaders.data.ChannelData |
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The name of the channel used as a unique reference. |
name — Property, class away3d.loaders.data.GeometryData |
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The name of the geometry used as a unique reference. |
name — Property, class away3d.loaders.data.MaterialData |
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The name of the material used as a unique reference. |
name — Property, class away3d.loaders.data.ObjectData |
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The name of the 3d object used as a unique reference. |
name — Property, class away3d.loaders.utils.GeometryLibrary |
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The name of the geometry used as a unique reference. |
name — Property, class away3d.materials.utils.data.RenderData |
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nc — Property, class away3d.materials.VideoMaterial |
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Defines the NetConnection we'll use
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_near — Property, class away3d.cameras.lenses.AbstractLens |
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NEAR — Constant Static Property, class away3d.core.geom.Frustum |
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NearfieldClipping — class, package away3d.core.clip |
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Rectangle clipping combined with nearfield clipping
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NearfieldClipping(init:Object) — Constructor, class away3d.core.clip.NearfieldClipping |
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_negativeNode — Property, class away3d.graphs.bsp.BSPNode |
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neighbours — Property, class away3d.graphs.bsp.BSPPortal |
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netStream — Property, class away3d.materials.VideoMaterial |
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The NetStream object used by the class
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_newFaces — Property, class away3d.graphs.bsp.BSPNode |
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next() — method, interface away3d.graphs.IIterator |
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next() — method, class away3d.graphs.TreeIterator |
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Traverses through the tree externally and returns the first newly encountered node. |
next() — method, class away3d.graphs.VectorIterator |
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Traverses through the tree externally and returns the first newly encountered node. |
next — Property, class away3d.graphs.bsp.BSPPortal |
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nextWith(predicate:Function) — method, class away3d.graphs.VectorIterator |
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nGon — Property, class away3d.graphs.bsp.BSPPortal |
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NGon — final class, package away3d.core.geom |
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NGon is an object describing a shape in 3D of any number of points
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NGon() — Constructor, class away3d.core.geom.NGon |
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Creates an NGon object
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_ngons — Property, class away3d.graphs.bsp.BSPNode |
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nodeClassificationDictionary — Property, class away3d.core.utils.CameraVarsStore |
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nodeId — Property, class away3d.graphs.bsp.BSPNode |
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nodes — Property, class away3d.primitives.data.PatchData |
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_nonXZWeight — Property, class away3d.graphs.bsp.BSPNode |
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_nonYWeight — Property, class away3d.graphs.bsp.BSPNode |
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normal — Property, class away3d.core.base.Face |
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Returns the normal vector of the face. |
normal — Property, class away3d.core.geom.NGon |
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normal — Property, class away3d.modifiers.data.VertexData |
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NORMAL — Static Property, class away3d.primitives.CubeMappingType |
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Applies a representation of the whole texture to each side of the cube. |
normalBitmap — Property, class away3d.materials.Dot3BitmapMaterial |
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Returns the bitmapData object being used as the material normal map. |
NormalBumpMaker — class, package away3d.materials.utils |
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Utility class, principally to transform bump map data into normal map data. |
NormalBumpMaker() — Constructor, class away3d.materials.utils.NormalBumpMaker |
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normalDirty — Property, class away3d.core.base.Face |
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Forces the recalculation of the face normal
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normalize() — method, class away3d.core.geom.Plane3D |
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Normalize this Plane3D
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normalize(val:Number) — method, class away3d.core.math.Quaternion |
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Normalises the quaternion object. |
normalMap — Property, class away3d.materials.Dot3BitmapMaterialF10 |
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Returns the bitmapData object being used as the material normal map. |
normalMap — Property, class away3d.materials.Dot3MovieMaterial |
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Returns the bitmapData object being used as the material normal map. |
normalMap — Property, class away3d.materials.utils.NormalMapGenerator |
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Returns the normalMap generated by the class
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NormalMapGenerator — class, package away3d.materials.utils |
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NormalMapGenerator(mesh:away3d.core.base:Mesh, width:int, height:int, heightMap:flash.display:BitmapData, blur:int, growPixels:Boolean, maxFaces:int, normalMapType:String, invertX:Boolean) — Constructor, class away3d.materials.utils.NormalMapGenerator |
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Class NormalMapGenerator generates a normalmap from a given Mesh object and merge an additionl bump information to it. |
normalMapType — Property, class away3d.materials.utils.NormalMapGenerator |
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Defines the type of normal map generated. |
NormalMapType — class, package away3d.materials.utils |
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notifyChange() — method, class away3d.core.utils.ValueObject |
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notifyError() — method, class away3d.loaders.Loader3D |
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Loader notification for any error event
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notifyError() — method, class away3d.loaders.LoaderCube |
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Listener function for an error event. |
notifyProgress() — method, class away3d.loaders.Loader3D |
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Loader notification for any progress event
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notifyProgress() — method, class away3d.loaders.LoaderCube |
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Listener function for a progress event. |
notifySuccess() — method, class away3d.loaders.Loader3D |
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Loader notification for a success event
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NOTSET — Constant Static Property, class away3d.primitives.BezierPatch |
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now — Property, class away3d.core.traverse.TickTraverser |
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Defines the current time in milliseconds from the start of the flash movie. |
NULL — Constant Static Property, class away3d.core.project.PrimitiveType |
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numItems — Property, class away3d.loaders.utils.TextureLoadQueue |
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Returns the number of items whating in the queue to be loaded. |
numLights — Property, class away3d.containers.Scene3D |
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numNodes — Property, interface away3d.graphs.bsp.builder.IBSPBuilder |
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numSteps — Property, interface away3d.graphs.bsp.builder.IBSPBuilder |
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nurbData — Property, class away3d.primitives.data.WeightedVertex |
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NURBS — class, package away3d.primitives |
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NURBS(cNet:Array, uCtrlPnts:int, vCtrlPnts:int, init:Object) — Constructor, class away3d.primitives.NURBS |
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NURBS primitive generates a segmented mesh that fits the curved surface defined by the specified
control points based on weighting, order influence and knot sequence
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NURBS_MESH — Constant Static Property, class away3d.primitives.NURBS |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |