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N — Constant Static Property, class away3d.primitives.BezierPatch
name — Property, class away3d.animators.Animator
The name of the animation used as a unique reference.
name — Property, class away3d.animators.data.Channel
name — Property, class away3d.animators.data.SkinController
Reference to the name of the controlling Bone object.
name — Property, class away3d.core.base.Object3D
An optional name string for the 3d object.
name — Property, class away3d.graphs.bsp.BSPNode
name — Property, class away3d.loaders.data.AnimationData
The name of the animation used as a unique reference.
name — Property, class away3d.loaders.data.ChannelData
The name of the channel used as a unique reference.
name — Property, class away3d.loaders.data.GeometryData
The name of the geometry used as a unique reference.
name — Property, class away3d.loaders.data.MaterialData
The name of the material used as a unique reference.
name — Property, class away3d.loaders.data.ObjectData
The name of the 3d object used as a unique reference.
name — Property, class away3d.loaders.utils.GeometryLibrary
The name of the geometry used as a unique reference.
name — Property, class away3d.materials.utils.data.RenderData
nc — Property, class away3d.materials.VideoMaterial
Defines the NetConnection we'll use
_near — Property, class away3d.cameras.lenses.AbstractLens
NEAR — Constant Static Property, class away3d.core.geom.Frustum
NearfieldClipping — class, package away3d.core.clip
Rectangle clipping combined with nearfield clipping
NearfieldClipping(init:Object) — Constructor, class away3d.core.clip.NearfieldClipping
_negativeNode — Property, class away3d.graphs.bsp.BSPNode
neighbours — Property, class away3d.graphs.bsp.BSPPortal
netStream — Property, class away3d.materials.VideoMaterial
The NetStream object used by the class
_newFaces — Property, class away3d.graphs.bsp.BSPNode
next() — method, interface away3d.graphs.IIterator
next() — method, class away3d.graphs.TreeIterator
Traverses through the tree externally and returns the first newly encountered node.
next() — method, class away3d.graphs.VectorIterator
Traverses through the tree externally and returns the first newly encountered node.
next — Property, class away3d.graphs.bsp.BSPPortal
nextWith(predicate:Function) — method, class away3d.graphs.VectorIterator
nGon — Property, class away3d.graphs.bsp.BSPPortal
NGon — final class, package away3d.core.geom
NGon is an object describing a shape in 3D of any number of points
NGon() — Constructor, class away3d.core.geom.NGon
Creates an NGon object
_ngons — Property, class away3d.graphs.bsp.BSPNode
nodeClassificationDictionary — Property, class away3d.core.utils.CameraVarsStore
nodeId — Property, class away3d.graphs.bsp.BSPNode
nodes — Property, class away3d.primitives.data.PatchData
_nonXZWeight — Property, class away3d.graphs.bsp.BSPNode
_nonYWeight — Property, class away3d.graphs.bsp.BSPNode
normal — Property, class away3d.core.base.Face
Returns the normal vector of the face.
normal — Property, class away3d.core.geom.NGon
normal — Property, class away3d.modifiers.data.VertexData
NORMAL — Static Property, class away3d.primitives.CubeMappingType
Applies a representation of the whole texture to each side of the cube.
normalBitmap — Property, class away3d.materials.Dot3BitmapMaterial
Returns the bitmapData object being used as the material normal map.
NormalBumpMaker — class, package away3d.materials.utils
Utility class, principally to transform bump map data into normal map data.
NormalBumpMaker() — Constructor, class away3d.materials.utils.NormalBumpMaker
normalDirty — Property, class away3d.core.base.Face
Forces the recalculation of the face normal
normalize() — method, class away3d.core.geom.Plane3D
Normalize this Plane3D
normalize(val:Number) — method, class away3d.core.math.Quaternion
Normalises the quaternion object.
normalMap — Property, class away3d.materials.Dot3BitmapMaterialF10
Returns the bitmapData object being used as the material normal map.
normalMap — Property, class away3d.materials.Dot3MovieMaterial
Returns the bitmapData object being used as the material normal map.
normalMap — Property, class away3d.materials.utils.NormalMapGenerator
Returns the normalMap generated by the class
NormalMapGenerator — class, package away3d.materials.utils
NormalMapGenerator(mesh:away3d.core.base:Mesh, width:int, height:int, heightMap:flash.display:BitmapData, blur:int, growPixels:Boolean, maxFaces:int, normalMapType:String, invertX:Boolean) — Constructor, class away3d.materials.utils.NormalMapGenerator
Class NormalMapGenerator generates a normalmap from a given Mesh object and merge an additionl bump information to it.
normalMapType — Property, class away3d.materials.utils.NormalMapGenerator
Defines the type of normal map generated.
NormalMapType — class, package away3d.materials.utils
notifyChange() — method, class away3d.core.utils.ValueObject
notifyError() — method, class away3d.loaders.Loader3D
Loader notification for any error event
notifyError() — method, class away3d.loaders.LoaderCube
Listener function for an error event.
notifyProgress() — method, class away3d.loaders.Loader3D
Loader notification for any progress event
notifyProgress() — method, class away3d.loaders.LoaderCube
Listener function for a progress event.
notifySuccess() — method, class away3d.loaders.Loader3D
Loader notification for a success event
NOTSET — Constant Static Property, class away3d.primitives.BezierPatch
now — Property, class away3d.core.traverse.TickTraverser
Defines the current time in milliseconds from the start of the flash movie.
NULL — Constant Static Property, class away3d.core.project.PrimitiveType
numItems — Property, class away3d.loaders.utils.TextureLoadQueue
Returns the number of items whating in the queue to be loaded.
numLights — Property, class away3d.containers.Scene3D
numNodes — Property, interface away3d.graphs.bsp.builder.IBSPBuilder
numSteps — Property, interface away3d.graphs.bsp.builder.IBSPBuilder
nurbData — Property, class away3d.primitives.data.WeightedVertex
NURBS — class, package away3d.primitives
NURBS(cNet:Array, uCtrlPnts:int, vCtrlPnts:int, init:Object) — Constructor, class away3d.primitives.NURBS
NURBS primitive generates a segmented mesh that fits the curved surface defined by the specified control points based on weighting, order influence and knot sequence
NURBS_MESH — Constant Static Property, class away3d.primitives.NURBS
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