A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
q — Property, class away3d.primitives.TorusKnot |
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The q-component of the pq-torus knot (the amount of time the knot winds around a line through the hole in the torus)
p and q should be coprime (gcd == 1)
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QuadrantRenderer — class, package away3d.core.render |
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Renderer that uses quadrant tree for storing and operating drawing primitives. |
QuadrantRenderer(... rest) — Constructor, class away3d.core.render.QuadrantRenderer |
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Creates a new QuadrantRenderer object. |
QuadrantRiddleFilter — class, package away3d.core.filter |
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Splits all intersecting triangles and line segments. |
QuadrantRiddleFilter(maxdelay:int) — Constructor, class away3d.core.filter.QuadrantRiddleFilter |
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Creates a new QuadrantRiddleFilter object. |
QuadrantTreeNode — final class, package away3d.core.render |
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Quadrant tree node
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QuadrantTreeNode(xdiv:Number, ydiv:Number, width:Number, height:Number, level:int, renderer:away3d.core.render:QuadrantRenderer, parent:away3d.core.render:QuadrantTreeNode) — Constructor, class away3d.core.render.QuadrantTreeNode |
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Creates a new PrimitiveQuadrantTreeNode object. |
quarter(priIndex:uint, renderer:away3d.core.render:Renderer) — method, class away3d.core.utils.ViewSourceObject |
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quarterFace(face:away3d.core.base:Face, medians:flash.utils:Dictionary) — method, class away3d.core.base.Geometry |
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Divides a face object into 4 equal sized face objects. |
quarterFace(face:away3d.core.base:Face) — method, class away3d.core.base.Mesh |
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Divides a face object into 4 equal sized face objects. |
quarterFaces() — method, class away3d.core.base.Geometry |
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Divides all faces objects of a Mesh into 4 equal sized face objects. |
quarterFaces() — method, class away3d.core.base.Mesh |
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Divides all faces objects of a Mesh into 4 equal sized face objects. |
quarterFacesTotal — Property, class away3d.core.base.Geometry |
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Returns the total number of times the geometry has been quartered. |
Quaternion — final class, package away3d.core.math |
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A Quaternion object. |
quaternion2euler(quarternion:away3d.core.math:Quaternion) — Static Method , class away3d.core.math.Vector3DUtils |
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Returns a Vector3D object containing the euler angles represented by the given Quaternion object. |
quaternion2matrix(quarternion:away3d.core.math:Quaternion) — Static Method , class away3d.core.math.Matrix3DUtils |
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Fills the 3d matrix object with values representing the transformation made by the given quaternion. |
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