| Package | away3d.physics |
| Class | public class BSPCollider |
| Inheritance | BSPCollider Object |
| Property | Defined By | ||
|---|---|---|---|
| flyMode : Boolean | BSPCollider | ||
| maxBounds : Vector3D | BSPCollider | ||
| maxClimbHeight : Number
The maximum height difference allowed to bridge when a collision is found, used for steps etc. | BSPCollider | ||
| maxIterations : Number | BSPCollider | ||
| minBounds : Vector3D | BSPCollider | ||
| onSolidGround : Boolean [read-only] | BSPCollider | ||
| stuck : Boolean | BSPCollider | ||
| testMethod : int | BSPCollider | ||
| Method | Defined By | ||
|---|---|---|---|
Creates a BSPCollider object. | BSPCollider | ||
move(x:Number, y:Number, z:Number):Vector3D | BSPCollider | ||
| flyMode | property |
flyMode:Boolean public function get flyMode():Boolean public function set flyMode(value:Boolean):void| maxBounds | property |
maxBounds:Vector3D public function get maxBounds():Vector3D public function set maxBounds(value:Vector3D):void| maxClimbHeight | property |
maxClimbHeight:NumberThe maximum height difference allowed to bridge when a collision is found, used for steps etc. Only used when calling move with flyMode set to true.
public function get maxClimbHeight():Number public function set maxClimbHeight(value:Number):void| maxIterations | property |
maxIterations:Number public function get maxIterations():Number public function set maxIterations(value:Number):void| minBounds | property |
minBounds:Vector3D public function get minBounds():Vector3D public function set minBounds(value:Vector3D):void| onSolidGround | property |
onSolidGround:Boolean [read-only] public function get onSolidGround():Boolean| stuck | property |
stuck:Boolean public function get stuck():Boolean public function set stuck(value:Boolean):void| testMethod | property |
testMethod:int public function get testMethod():int public function set testMethod(value:int):void| BSPCollider | () | Constructor |
public function BSPCollider(object:Object3D, bspTree:BSPTree)Creates a BSPCollider object.
Parametersobject:Object3D — The object that moves around in the world. This can be a Camera3D (FPS) or a Mesh
| |
bspTree:BSPTree |
| move | () | method |
public function move(x:Number, y:Number, z:Number):Vector3DParameters
x:Number | |
y:Number | |
z:Number |
Vector3D |