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b — Property, class away3d.core.geom.Line2D
b — Property, class away3d.core.geom.Plane3D
The B coefficient of this plane.
b — Property, class away3d.primitives.Triangle
Defines the second vertex that makes up the triangle.
B — Constant Static Property, class away3d.primitives.BezierPatch
back — Property, class away3d.core.base.Face
Defines the optional back material of the face.
back — Property, class away3d.core.base.Mesh
Defines a triangle material to be used for the backface of all faces in the 3d object.
back — Property, class away3d.core.vos.FaceVO
back — Property, class away3d.primitives.data.CubeMaterialsData
Defines the material applied to the back side of the cube.
BACK — Constant Static Property, class away3d.core.geom.Plane3D
BACK — Constant Static Property, class away3d.primitives.BezierPatch
BACK — Constant Static Property, class away3d.primitives.utils.CubeFaces
The face on the back side of the cube.
backcloned — Property, class away3d.materials.utils.data.MeshData
backface — Property, class away3d.core.utils.FaceMaterialVO
background — Property, class away3d.containers.View3D
A background sprite positioned under the rendered scene.
backgroundAlpha — Property, class away3d.primitives.ReflectivePlane
backgroundColor — Property, class away3d.primitives.ReflectivePlane
backgroundImage — Property, class away3d.primitives.ReflectivePlane
backNode — Property, class away3d.graphs.bsp.BSPPortal
_backPortals — Property, class away3d.graphs.bsp.BSPNode
backsourcemap — Property, class away3d.materials.utils.data.MeshData
backtracemap — Property, class away3d.materials.utils.data.MeshData
_balanceWeight — Property, class away3d.graphs.bsp.BSPNode
balanceWeight — Property, interface away3d.graphs.bsp.builder.IBSPBuilder
balanceWeight — Property, interface away3d.graphs.bsp.builder.IBSPPlanePicker
balanceWeight — Property, class away3d.graphs.bsp.builder.SimplePlanePicker
BaryCentricTest — class, package away3d.tools.utils
Classe returns the uv's from a Vector3D on a triangle plane defined with Vertex objects.
base — Property, class away3d.materials.utils.SimpleShadow
Defines the base for the projection.
BaseDemo — class, package away3d.test
Base class for Away3D demos
BaseDemo(title:String, infogroupheight:Number) — Constructor, class away3d.test.BaseDemo
baseVertex — Property, class away3d.animators.data.SkinVertex
BASEWIRE_ONLY — Constant Static Property, class away3d.primitives.BezierPatch
BASIC — Static Property, class away3d.core.render.Renderer
Fastest and simplest renderer, useful for many applications.
BasicRenderer — class, package away3d.core.render
Default renderer for a view.
BasicRenderer(... rest) — Constructor, class away3d.core.render.BasicRenderer
Creates a new BasicRenderer object.
begin(id:String) — Static Method , class away3d.core.stats.Tasks
beginFill(color:int, alpha:Number) — method, class away3d.core.base.Graphics3D
_bevelPlanes — Property, class away3d.graphs.bsp.BSPNode
bevelPlanes — Property, class away3d.graphs.bsp.BSPNode
BezierPatch — class, package away3d.primitives
BezierPatch primitive creates a smooth mesh based on a 4x4 vertex patch using a cubic bezier curve.
BezierPatch(patchDataPrm:away3d.primitives.data:PatchData, init:Object) — Constructor, class away3d.primitives.BezierPatch
Creates a new BezierPatch object.
BezierUtils — class, package away3d.core.utils
BezierUtils() — Constructor, class away3d.core.utils.BezierUtils
bindMatrix — Property, class away3d.animators.data.SkinController
Defines the 3d matrix that transforms the position of the Bone to the position of the SkinVertices.
bitmap(data:any) — Static Method , class away3d.core.utils.Cast
bitmap — Property, class away3d.core.utils.FaceDictionaryVO
bitmap — Property, class away3d.core.utils.FaceMaterialVO
bitmap — Property, class away3d.materials.BitmapMaterial
Defines the bitmapData object being used as the material texture.
bitmap — Property, class away3d.materials.shaders.DiffuseDot3Shader
Returns the bitmapData object being used as the shader DOT3 map.
bitmap — Property, class away3d.materials.shaders.EnviroShader
Returns the bitmapData object being used as the shader environment map.
bitmap — Property, class away3d.materials.shaders.SpecularDot3Shader
Returns the bitmapData object being used as the shader DOT3 map.
BitmapFileMaterial — class, package away3d.materials
Bitmap material that loads it's texture from an external bitmapasset file.
BitmapFileMaterial(url:String, init:Object) — Constructor, class away3d.materials.BitmapFileMaterial
Creates a new BitmapFileMaterial object.
BitmapMaskMaterial — class, package away3d.materials
Basic bitmap material
BitmapMaskMaterial(bitmap:flash.display:BitmapData, init:Object) — Constructor, class away3d.materials.BitmapMaskMaterial
Creates a new BitmapMaskMaterial object.
BitmapMaterial — class, package away3d.materials
Basic bitmap material
BitmapMaterial(bitmap:flash.display:BitmapData, init:Object) — Constructor, class away3d.materials.BitmapMaterial
Creates a new BitmapMaterial object.
bitmapRect — Property, class away3d.core.base.Face
BitmapSession — class, package away3d.core.session
Drawing session object that renders all drawing primitives into a Bitmap container.
BitmapSession(scale:Number) — Constructor, class away3d.core.session.BitmapSession
Creates a new BitmapRenderSession object.
black — Constant Static Property, class away3d.core.utils.Color
blendMode — Property, class away3d.core.base.Object3D
An optional blend mode that can be applied to the 3d object.
blendMode — Property, class away3d.core.session.AbstractSession
Placeholder for blendMode property of containers
blendMode — Property, class away3d.materials.BitmapMaterial
Defines a blendMode value for the texture bitmap.
blendMode — Property, class away3d.materials.shaders.AbstractShader
Defines a blendMode value for the shader bitmap.
blue — Constant Static Property, class away3d.core.utils.Color
BLUE — Constant Static Property, class away3d.materials.utils.HeightMapDataChannel
blur — Property, class away3d.materials.utils.NormalMapGenerator
Defines the blur value applied to the normal map generated.
blur — Property, class away3d.materials.utils.SimpleShadow
Defines the amount of blur for the projection
Bone — class, package away3d.containers
Bone(init:Object, ... rest) — Constructor, class away3d.containers.Bone
BoneData — class, package away3d.loaders.data
Data class for a bone used in SkinAnimation.
boneId — Property, class away3d.containers.Bone
BonesAnimator — class, package away3d.animators
BonesAnimator(target:away3d.core.base:Object3D, init:Object) — Constructor, class away3d.animators.BonesAnimator
Creates a new BonesAnimator
bothsides — Property, class away3d.core.base.Mesh
Indicates whether both the front and reverse sides of a face should be rendered.
bothsides — Property, class away3d.loaders.data.GeometryData
Defines whether both sides of the geometry are visible
bottom — Property, class away3d.primitives.data.CubeMaterialsData
Defines the material applied to the bottom side of the cube.
BOTTOM — Constant Static Property, class away3d.core.geom.Frustum
BOTTOM — Constant Static Property, class away3d.primitives.BezierPatch
BOTTOM — Constant Static Property, class away3d.primitives.utils.CubeFaces
The face on the bottom of the cube, ie.
BOTTOM — Constant Static Property, class away3d.sprites.SpriteAlign
BOTTOMLEFT — Constant Static Property, class away3d.primitives.BezierPatch
BOTTOM_LEFT — Constant Static Property, class away3d.sprites.SpriteAlign
bottomleftx — Property, class away3d.core.vos.SpriteVO
bottomlefty — Property, class away3d.core.vos.SpriteVO
bottomMaterial — Property, class away3d.primitives.Arrow
Optional material for bottom plane of the Arrow
BOTTOMRIGHT — Constant Static Property, class away3d.primitives.BezierPatch
BOTTOM_RIGHT — Constant Static Property, class away3d.sprites.SpriteAlign
bottomrightx — Property, class away3d.core.vos.SpriteVO
bottomrighty — Property, class away3d.core.vos.SpriteVO
boundingRadius — Property, class away3d.core.base.Object3D
Returns the bounding radius of the 3d object
boundingRadius — Property, class away3d.primitives.AbstractPrimitive
Returns the bounding radius of the 3d object
_bounds — Property, class away3d.graphs.bsp.BSPNode
bounds — Property, class away3d.graphs.bsp.BSPNode
The bounding box for this node.
boundTolerance — Property, class away3d.primitives.ReflectivePlane
brightness — Property, class away3d.lights.DirectionalLight3D
Defines a coefficient for the overall light intensity.
brightness — Property, class away3d.lights.PointLight3D
Defines a coefficient for the overall light intensity.
brightness — Property, class away3d.materials.utils.data.LightData
BSPBuilder — class, package away3d.graphs.bsp.builder
BSPBuildEvent — class, package away3d.events
BSPBuildEvent(type:String, bubbles:Boolean, cancelable:Boolean) — Constructor, class away3d.events.BSPBuildEvent
BSPCollider — class, package away3d.physics
BSPCollider manages an object to move around in a BSPTree while doing collision detection.
BSPCollider(object:away3d.core.base:Object3D, bspTree:away3d.graphs.bsp:BSPTree) — Constructor, class away3d.physics.BSPCollider
Creates a BSPCollider object.
BSPHitTest — final class, package away3d.graphs.bsp
Ray to BSP geometry hittest Ideal to build FPS game, where weapons need to check a hit, in order to animate a missile etc...
BSPHitTest(bspTree:away3d.graphs.bsp:BSPTree) — Constructor, class away3d.graphs.bsp.BSPHitTest
Creates a new BSPHittest object.
BSPNode — final class, package away3d.graphs.bsp
BSPNode is a single node in a BSPTree
BSPNode(parent:away3d.graphs.bsp:BSPNode) — Constructor, class away3d.graphs.bsp.BSPNode
Creates a new BSPNode object.
BSPPortal — final class, package away3d.graphs.bsp
BSPPortal() — Constructor, class away3d.graphs.bsp.BSPPortal
BSPPVSBuilder — class, package away3d.graphs.bsp.builder
BSPPVSBuilder(wrapped:away3d.graphs.bsp.builder:IBSPPortalProvider) — Constructor, class away3d.graphs.bsp.builder.BSPPVSBuilder
BSPRenderer — class, package away3d.core.render
BSP renderer for a view.
BSPRenderer(... rest) — Constructor, class away3d.core.render.BSPRenderer
Creates a new BSPRenderer object.
BSPTree — class, package away3d.graphs.bsp
BSPTree is a scene graph structure that allows static scenes to be rendered without z-sorting or z-conflicts, and performs early culling to remove big parts of the geometry that don't need to be rendered.
BSPTree(buildDynamicCollisionTree:Boolean) — Constructor, class away3d.graphs.bsp.BSPTree
Creates a new BSPTree object.
build() — method, class away3d.extrusions.PathDuplicator
build(source:Array) — method, interface away3d.graphs.bsp.builder.IBSPBuilder
build(refresh:Boolean) — method, class away3d.primitives.data.PatchData
buildCache(divisions:Number) — method, class away3d.modifiers.PathAlignModifier
Traverses the entire path with a given offset, storing the vertex positions.
buildCacheAt() — method, class away3d.modifiers.PathAlignModifier
Caches the warped vertex positions of the mesh at a given x offset.
BUILD_CANCELED — Constant Static Property, class away3d.events.BSPBuildEvent
BUILD_COMPLETE — Constant Static Property, class away3d.events.BSPBuildEvent
Defines the value of the type property of a buildcomplete event object.
buildContainers(containerData:away3d.loaders.data:ContainerData, parent:away3d.containers:ObjectContainer3D) — method, class away3d.loaders.AbstractParser
BUILD_COUNT — Constant Static Property, class away3d.events.BSPBuildEvent
Defines the value of the type property of a buildcount event object.
BUILD_ERROR — Constant Static Property, class away3d.events.BSPBuildEvent
Defines the value of the type property of a builderror event object.
_buildFaces — Property, class away3d.graphs.bsp.BSPNode
buildMaterials() — method, class away3d.loaders.AbstractParser
buildMesh(_meshData:away3d.loaders.data:MeshData, parent:away3d.containers:ObjectContainer3D) — method, class away3d.loaders.AbstractParser
buildPart() — method, class away3d.graphs.bsp.builder.BSPPVSBuilder
buildPatch() — method, class away3d.primitives.BezierPatch
Generate the patch mesh based on the patch data and render modes.
buildPrimitive() — method, class away3d.extrusions.LatheExtrusion
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — method, class away3d.extrusions.PathExtrusion
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — method, class away3d.primitives.AbstractPrimitive
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — method, class away3d.primitives.Arrow
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — method, class away3d.primitives.Cone
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — method, class away3d.primitives.Cube
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — method, class away3d.primitives.Cylinder
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — method, class away3d.primitives.GeodesicSphere
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — method, class away3d.primitives.GridPlane
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — method, class away3d.primitives.NURBS
Rebuild the mesh as there is significant change to the structural parameters
buildPrimitive() — method, class away3d.primitives.Plane
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — method, class away3d.primitives.RegularPolygon
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — method, class away3d.primitives.RoundedCube
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — method, class away3d.primitives.Sphere
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — method, class away3d.primitives.TextField3D
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — method, class away3d.primitives.Torus
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — method, class away3d.primitives.TorusKnot
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — method, class away3d.primitives.WireCone
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — method, class away3d.primitives.WireCube
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — method, class away3d.primitives.WireCylinder
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — method, class away3d.primitives.WirePlane
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — method, class away3d.primitives.WireRegularPolygon
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — method, class away3d.primitives.WireSphere
Builds the vertex, face and uv objects that make up the 3d primitive.
buildPrimitive() — method, class away3d.primitives.WireTorus
Builds the vertex, face and uv objects that make up the 3d primitive.
BUILD_PROGRESS — Constant Static Property, class away3d.events.BSPBuildEvent
Defines the value of the type property of a buildprogress event object.
BUILD_WARNING — Constant Static Property, class away3d.events.BSPBuildEvent
Defines the value of the type property of a buildwarning event object.
bumpMap — Property, class away3d.materials.utils.NormalMapGenerator
Returns the generated bump source for a displacementfilter generated by the class
burnFactor — Property, class away3d.overlays.LensFlare
burnMethod — Property, class away3d.overlays.LensFlare
BURN_METHOD_BRIGHTNESS — Constant Static Property, class away3d.overlays.LensFlare
BURN_METHOD_COLOR_TRANSFORM — Constant Static Property, class away3d.overlays.LensFlare
Button — class, package away3d.test
Simple rounded rectangle button
Button(text:String, pwidth:int, pheight:int) — Constructor, class away3d.test.Button
BX — Constant Static Property, class away3d.primitives.BezierPatch
BY — Constant Static Property, class away3d.primitives.BezierPatch
bytearray(data:any) — Static Method , class away3d.core.utils.Cast
bytesLoaded — Property, class away3d.loaders.Loader3D
bytesTotal — Property, class away3d.loaders.Loader3D
BZ — Constant Static Property, class away3d.primitives.BezierPatch
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