A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
b — Property, class away3d.core.geom.Line2D |
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b — Property, class away3d.core.geom.Plane3D |
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The B coefficient of this plane. |
b — Property, class away3d.primitives.Triangle |
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Defines the second vertex that makes up the triangle. |
B — Constant Static Property, class away3d.primitives.BezierPatch |
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back — Property, class away3d.core.base.Face |
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Defines the optional back material of the face. |
back — Property, class away3d.core.base.Mesh |
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Defines a triangle material to be used for the backface of all faces in the 3d object. |
back — Property, class away3d.core.vos.FaceVO |
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back — Property, class away3d.primitives.data.CubeMaterialsData |
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Defines the material applied to the back side of the cube. |
BACK — Constant Static Property, class away3d.core.geom.Plane3D |
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BACK — Constant Static Property, class away3d.primitives.BezierPatch |
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BACK — Constant Static Property, class away3d.primitives.utils.CubeFaces |
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The face on the back side of the cube. |
backcloned — Property, class away3d.materials.utils.data.MeshData |
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backface — Property, class away3d.core.utils.FaceMaterialVO |
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background — Property, class away3d.containers.View3D |
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A background sprite positioned under the rendered scene. |
backgroundAlpha — Property, class away3d.primitives.ReflectivePlane |
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backgroundColor — Property, class away3d.primitives.ReflectivePlane |
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backgroundImage — Property, class away3d.primitives.ReflectivePlane |
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backNode — Property, class away3d.graphs.bsp.BSPPortal |
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_backPortals — Property, class away3d.graphs.bsp.BSPNode |
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backsourcemap — Property, class away3d.materials.utils.data.MeshData |
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backtracemap — Property, class away3d.materials.utils.data.MeshData |
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_balanceWeight — Property, class away3d.graphs.bsp.BSPNode |
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balanceWeight — Property, interface away3d.graphs.bsp.builder.IBSPBuilder |
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balanceWeight — Property, interface away3d.graphs.bsp.builder.IBSPPlanePicker |
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balanceWeight — Property, class away3d.graphs.bsp.builder.SimplePlanePicker |
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BaryCentricTest — class, package away3d.tools.utils |
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Classe returns the uv's from a Vector3D on a triangle plane defined with Vertex objects. |
base — Property, class away3d.materials.utils.SimpleShadow |
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Defines the base for the projection. |
BaseDemo — class, package away3d.test |
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Base class for Away3D demos
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BaseDemo(title:String, infogroupheight:Number) — Constructor, class away3d.test.BaseDemo |
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baseVertex — Property, class away3d.animators.data.SkinVertex |
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BASEWIRE_ONLY — Constant Static Property, class away3d.primitives.BezierPatch |
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BASIC — Static Property, class away3d.core.render.Renderer |
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Fastest and simplest renderer, useful for many applications. |
BasicRenderer — class, package away3d.core.render |
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Default renderer for a view. |
BasicRenderer(... rest) — Constructor, class away3d.core.render.BasicRenderer |
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Creates a new BasicRenderer object. |
begin(id:String) — Static Method , class away3d.core.stats.Tasks |
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beginFill(color:int, alpha:Number) — method, class away3d.core.base.Graphics3D |
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_bevelPlanes — Property, class away3d.graphs.bsp.BSPNode |
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bevelPlanes — Property, class away3d.graphs.bsp.BSPNode |
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BezierPatch — class, package away3d.primitives |
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BezierPatch primitive creates a smooth mesh based on a 4x4 vertex patch using a cubic bezier curve. |
BezierPatch(patchDataPrm:away3d.primitives.data:PatchData, init:Object) — Constructor, class away3d.primitives.BezierPatch |
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Creates a new BezierPatch object. |
BezierUtils — class, package away3d.core.utils |
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BezierUtils() — Constructor, class away3d.core.utils.BezierUtils |
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bindMatrix — Property, class away3d.animators.data.SkinController |
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Defines the 3d matrix that transforms the position of the Bone to the position of the SkinVertices. |
bitmap(data:any) — Static Method , class away3d.core.utils.Cast |
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bitmap — Property, class away3d.core.utils.FaceDictionaryVO |
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bitmap — Property, class away3d.core.utils.FaceMaterialVO |
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bitmap — Property, class away3d.materials.BitmapMaterial |
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Defines the bitmapData object being used as the material texture. |
bitmap — Property, class away3d.materials.shaders.DiffuseDot3Shader |
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Returns the bitmapData object being used as the shader DOT3 map. |
bitmap — Property, class away3d.materials.shaders.EnviroShader |
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Returns the bitmapData object being used as the shader environment map. |
bitmap — Property, class away3d.materials.shaders.SpecularDot3Shader |
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Returns the bitmapData object being used as the shader DOT3 map. |
BitmapFileMaterial — class, package away3d.materials |
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Bitmap material that loads it's texture from an external bitmapasset file. |
BitmapFileMaterial(url:String, init:Object) — Constructor, class away3d.materials.BitmapFileMaterial |
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Creates a new BitmapFileMaterial object. |
BitmapMaskMaterial — class, package away3d.materials |
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Basic bitmap material
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BitmapMaskMaterial(bitmap:flash.display:BitmapData, init:Object) — Constructor, class away3d.materials.BitmapMaskMaterial |
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Creates a new BitmapMaskMaterial object. |
BitmapMaterial — class, package away3d.materials |
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Basic bitmap material
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BitmapMaterial(bitmap:flash.display:BitmapData, init:Object) — Constructor, class away3d.materials.BitmapMaterial |
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Creates a new BitmapMaterial object. |
bitmapRect — Property, class away3d.core.base.Face |
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BitmapSession — class, package away3d.core.session |
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Drawing session object that renders all drawing primitives into a Bitmap container. |
BitmapSession(scale:Number) — Constructor, class away3d.core.session.BitmapSession |
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Creates a new BitmapRenderSession object. |
black — Constant Static Property, class away3d.core.utils.Color |
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blendMode — Property, class away3d.core.base.Object3D |
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An optional blend mode that can be applied to the 3d object. |
blendMode — Property, class away3d.core.session.AbstractSession |
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Placeholder for blendMode property of containers
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blendMode — Property, class away3d.materials.BitmapMaterial |
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Defines a blendMode value for the texture bitmap. |
blendMode — Property, class away3d.materials.shaders.AbstractShader |
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Defines a blendMode value for the shader bitmap. |
blue — Constant Static Property, class away3d.core.utils.Color |
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BLUE — Constant Static Property, class away3d.materials.utils.HeightMapDataChannel |
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blur — Property, class away3d.materials.utils.NormalMapGenerator |
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Defines the blur value applied to the normal map generated. |
blur — Property, class away3d.materials.utils.SimpleShadow |
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Defines the amount of blur for the projection
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Bone — class, package away3d.containers |
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Bone(init:Object, ... rest) — Constructor, class away3d.containers.Bone |
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BoneData — class, package away3d.loaders.data |
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Data class for a bone used in SkinAnimation. |
boneId — Property, class away3d.containers.Bone |
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BonesAnimator — class, package away3d.animators |
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BonesAnimator(target:away3d.core.base:Object3D, init:Object) — Constructor, class away3d.animators.BonesAnimator |
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Creates a new BonesAnimator
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bothsides — Property, class away3d.core.base.Mesh |
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Indicates whether both the front and reverse sides of a face should be rendered. |
bothsides — Property, class away3d.loaders.data.GeometryData |
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Defines whether both sides of the geometry are visible
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bottom — Property, class away3d.primitives.data.CubeMaterialsData |
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Defines the material applied to the bottom side of the cube. |
BOTTOM — Constant Static Property, class away3d.core.geom.Frustum |
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BOTTOM — Constant Static Property, class away3d.primitives.BezierPatch |
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BOTTOM — Constant Static Property, class away3d.primitives.utils.CubeFaces |
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The face on the bottom of the cube, ie. |
BOTTOM — Constant Static Property, class away3d.sprites.SpriteAlign |
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BOTTOMLEFT — Constant Static Property, class away3d.primitives.BezierPatch |
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BOTTOM_LEFT — Constant Static Property, class away3d.sprites.SpriteAlign |
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bottomleftx — Property, class away3d.core.vos.SpriteVO |
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bottomlefty — Property, class away3d.core.vos.SpriteVO |
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bottomMaterial — Property, class away3d.primitives.Arrow |
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Optional material for bottom plane of the Arrow
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BOTTOMRIGHT — Constant Static Property, class away3d.primitives.BezierPatch |
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BOTTOM_RIGHT — Constant Static Property, class away3d.sprites.SpriteAlign |
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bottomrightx — Property, class away3d.core.vos.SpriteVO |
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bottomrighty — Property, class away3d.core.vos.SpriteVO |
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boundingRadius — Property, class away3d.core.base.Object3D |
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Returns the bounding radius of the 3d object
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boundingRadius — Property, class away3d.primitives.AbstractPrimitive |
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Returns the bounding radius of the 3d object
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_bounds — Property, class away3d.graphs.bsp.BSPNode |
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bounds — Property, class away3d.graphs.bsp.BSPNode |
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The bounding box for this node. |
boundTolerance — Property, class away3d.primitives.ReflectivePlane |
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brightness — Property, class away3d.lights.DirectionalLight3D |
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Defines a coefficient for the overall light intensity. |
brightness — Property, class away3d.lights.PointLight3D |
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Defines a coefficient for the overall light intensity. |
brightness — Property, class away3d.materials.utils.data.LightData |
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BSPBuilder — class, package away3d.graphs.bsp.builder |
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BSPBuildEvent — class, package away3d.events |
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BSPBuildEvent(type:String, bubbles:Boolean, cancelable:Boolean) — Constructor, class away3d.events.BSPBuildEvent |
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BSPCollider — class, package away3d.physics |
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BSPCollider manages an object to move around in a BSPTree while doing collision detection. |
BSPCollider(object:away3d.core.base:Object3D, bspTree:away3d.graphs.bsp:BSPTree) — Constructor, class away3d.physics.BSPCollider |
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Creates a BSPCollider object. |
BSPHitTest — final class, package away3d.graphs.bsp |
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Ray to BSP geometry hittest
Ideal to build FPS game, where weapons need to check a hit, in order to animate a missile etc... |
BSPHitTest(bspTree:away3d.graphs.bsp:BSPTree) — Constructor, class away3d.graphs.bsp.BSPHitTest |
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Creates a new BSPHittest object. |
BSPNode — final class, package away3d.graphs.bsp |
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BSPNode is a single node in a BSPTree
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BSPNode(parent:away3d.graphs.bsp:BSPNode) — Constructor, class away3d.graphs.bsp.BSPNode |
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Creates a new BSPNode object. |
BSPPortal — final class, package away3d.graphs.bsp |
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BSPPortal() — Constructor, class away3d.graphs.bsp.BSPPortal |
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BSPPVSBuilder — class, package away3d.graphs.bsp.builder |
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BSPPVSBuilder(wrapped:away3d.graphs.bsp.builder:IBSPPortalProvider) — Constructor, class away3d.graphs.bsp.builder.BSPPVSBuilder |
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BSPRenderer — class, package away3d.core.render |
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BSP renderer for a view. |
BSPRenderer(... rest) — Constructor, class away3d.core.render.BSPRenderer |
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Creates a new BSPRenderer object. |
BSPTree — class, package away3d.graphs.bsp |
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BSPTree is a scene graph structure that allows static scenes to be rendered without z-sorting or z-conflicts,
and performs early culling to remove big parts of the geometry that don't need to be rendered. |
BSPTree(buildDynamicCollisionTree:Boolean) — Constructor, class away3d.graphs.bsp.BSPTree |
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Creates a new BSPTree object. |
build() — method, class away3d.extrusions.PathDuplicator |
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build(source:Array) — method, interface away3d.graphs.bsp.builder.IBSPBuilder |
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build(refresh:Boolean) — method, class away3d.primitives.data.PatchData |
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buildCache(divisions:Number) — method, class away3d.modifiers.PathAlignModifier |
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Traverses the entire path with a given offset,
storing the vertex positions. |
buildCacheAt() — method, class away3d.modifiers.PathAlignModifier |
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Caches the warped vertex positions of the mesh at a given x offset. |
BUILD_CANCELED — Constant Static Property, class away3d.events.BSPBuildEvent |
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BUILD_COMPLETE — Constant Static Property, class away3d.events.BSPBuildEvent |
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Defines the value of the type property of a buildcomplete event object. |
buildContainers(containerData:away3d.loaders.data:ContainerData, parent:away3d.containers:ObjectContainer3D) — method, class away3d.loaders.AbstractParser |
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BUILD_COUNT — Constant Static Property, class away3d.events.BSPBuildEvent |
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Defines the value of the type property of a buildcount event object. |
BUILD_ERROR — Constant Static Property, class away3d.events.BSPBuildEvent |
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Defines the value of the type property of a builderror event object. |
_buildFaces — Property, class away3d.graphs.bsp.BSPNode |
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buildMaterials() — method, class away3d.loaders.AbstractParser |
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buildMesh(_meshData:away3d.loaders.data:MeshData, parent:away3d.containers:ObjectContainer3D) — method, class away3d.loaders.AbstractParser |
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buildPart() — method, class away3d.graphs.bsp.builder.BSPPVSBuilder |
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buildPatch() — method, class away3d.primitives.BezierPatch |
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Generate the patch mesh based on the patch data and render modes. |
buildPrimitive() — method, class away3d.extrusions.LatheExtrusion |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — method, class away3d.extrusions.PathExtrusion |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — method, class away3d.primitives.AbstractPrimitive |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — method, class away3d.primitives.Arrow |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — method, class away3d.primitives.Cone |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — method, class away3d.primitives.Cube |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — method, class away3d.primitives.Cylinder |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — method, class away3d.primitives.GeodesicSphere |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — method, class away3d.primitives.GridPlane |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — method, class away3d.primitives.NURBS |
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Rebuild the mesh as there is significant change to the structural parameters
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buildPrimitive() — method, class away3d.primitives.Plane |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — method, class away3d.primitives.RegularPolygon |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — method, class away3d.primitives.RoundedCube |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — method, class away3d.primitives.Sphere |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — method, class away3d.primitives.TextField3D |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — method, class away3d.primitives.Torus |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — method, class away3d.primitives.TorusKnot |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — method, class away3d.primitives.WireCone |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — method, class away3d.primitives.WireCube |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — method, class away3d.primitives.WireCylinder |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — method, class away3d.primitives.WirePlane |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — method, class away3d.primitives.WireRegularPolygon |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — method, class away3d.primitives.WireSphere |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
buildPrimitive() — method, class away3d.primitives.WireTorus |
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Builds the vertex, face and uv objects that make up the 3d primitive. |
BUILD_PROGRESS — Constant Static Property, class away3d.events.BSPBuildEvent |
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Defines the value of the type property of a buildprogress event object. |
BUILD_WARNING — Constant Static Property, class away3d.events.BSPBuildEvent |
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Defines the value of the type property of a buildwarning event object. |
bumpMap — Property, class away3d.materials.utils.NormalMapGenerator |
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Returns the generated bump source for a displacementfilter generated by the class
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burnFactor — Property, class away3d.overlays.LensFlare |
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burnMethod — Property, class away3d.overlays.LensFlare |
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BURN_METHOD_BRIGHTNESS — Constant Static Property, class away3d.overlays.LensFlare |
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BURN_METHOD_COLOR_TRANSFORM — Constant Static Property, class away3d.overlays.LensFlare |
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Button — class, package away3d.test |
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Simple rounded rectangle button
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Button(text:String, pwidth:int, pheight:int) — Constructor, class away3d.test.Button |
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BX — Constant Static Property, class away3d.primitives.BezierPatch |
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BY — Constant Static Property, class away3d.primitives.BezierPatch |
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bytearray(data:any) — Static Method , class away3d.core.utils.Cast |
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bytesLoaded — Property, class away3d.loaders.Loader3D |
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bytesTotal — Property, class away3d.loaders.Loader3D |
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BZ — Constant Static Property, class away3d.primitives.BezierPatch |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |