A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
L — Constant Static Property, class away3d.primitives.BezierPatch |
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_lastAddedVertex — Property, class away3d.core.base.Element |
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lastHittedMeshName — Property, class away3d.graphs.bsp.BSPHitTest |
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if a dynamic mesh was added to tree with a name, on hit test you might want retrieve its name
and compare with your saved names list. |
_lastIterationPositive — Property, class away3d.graphs.bsp.BSPNode |
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LatheExtrusion — class, package away3d.extrusions |
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Class for generating meshes with axial symmetry such as donuts, pipes, vases etc. |
LatheExtrusion(profile:Array, init:Object) — Constructor, class away3d.extrusions.LatheExtrusion |
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Class Lathe generates circular meshes such as donuts, pipes, pyramids etc.. |
layer — Property, class away3d.core.session.AbstractSession |
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LayerMaterial — class, package away3d.materials |
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Basic bitmap material
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LayerMaterial(init:Object) — Constructor, class away3d.materials.LayerMaterial |
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Creates a new LayerMaterial object. |
leading — Property, class away3d.primitives.TextField3D |
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Defines the amount of vertical space between lines. |
leafId — Property, class away3d.graphs.bsp.BSPNode |
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leave(node:away3d.core.base:Object3D) — method, class away3d.core.traverse.PrimitiveTraverser |
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Executed when the traverser leaves the node. |
leave(node:away3d.core.base:Object3D) — method, class away3d.core.traverse.ProjectionTraverser |
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leave(node:away3d.core.base:Object3D) — method, class away3d.core.traverse.Traverser |
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Executed when the traverser leaves the node. |
_leaves — Property, class away3d.graphs.bsp.BSPTree |
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leaves — Property, class away3d.graphs.bsp.BSPTree |
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All the leaves in the current tree
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leaves — Property, interface away3d.graphs.bsp.builder.IBSPBuilder |
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left — Property, class away3d.primitives.data.CubeMaterialsData |
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Defines the material applied to the left side of the cube. |
LEFT — Constant Static Property, class away3d.core.geom.Frustum |
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LEFT — Constant Static Property, class away3d.primitives.BezierPatch |
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LEFT — Constant Static Property, class away3d.primitives.utils.CubeFaces |
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The face on the left hand side
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LEFT — Constant Static Property, class away3d.sprites.SpriteAlign |
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leftbottom — Property, class away3d.core.render.QuadrantTreeNode |
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The quadrant tree node for the bottom left quadrant. |
leftbottomFlag — Property, class away3d.core.render.QuadrantTreeNode |
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Determines if the bounds of the bottom left quadrant need re-calculating. |
leftChild — Property, interface away3d.graphs.ITreeNode |
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leftChild — Property, class away3d.graphs.bsp.BSPNode |
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lefttop — Property, class away3d.core.render.QuadrantTreeNode |
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The quadrant tree node for the top left quadrant. |
lefttopFlag — Property, class away3d.core.render.QuadrantTreeNode |
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Determines if the bounds of the top left quadrant need re-calculating. |
lefttopgroup — Property, class away3d.test.BaseDemo |
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_len — Property, class away3d.cameras.lenses.AbstractLens |
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length — Property, class away3d.animators.Animator |
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Defines the total length of the animation in seconds
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length — Property, class away3d.core.geom.Path |
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returns the length of the Path elements array
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lens — Property, class away3d.cameras.Camera3D |
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Defines a lens object used in vertex projection
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LensFlare — class, package away3d.overlays |
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LensFlare(source:away3d.core.base:Object3D, camera:away3d.cameras:Camera3D) — Constructor, class away3d.overlays.LensFlare |
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letterSpacing — Property, class away3d.primitives.TextField3D |
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Defines the amount of horizontal padding between characters. |
libraryClips — Property, class away3d.loaders.Swf |
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An array of library ids to extract from the swf. |
lightB — Property, class away3d.materials.utils.data.LightData |
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lightcolor — Property, class away3d.materials.utils.data.LightData |
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LightData — class, package away3d.materials.utils.data |
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Class holds typed data for the prebaking class
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lightfalloff — Property, class away3d.materials.utils.data.LightData |
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lightG — Property, class away3d.materials.utils.data.LightData |
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lightposition — Property, class away3d.materials.utils.data.LightData |
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LightPrebaker — class, package away3d.materials.utils |
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LightPrebaker(object3d:away3d.core.base:Object3D, lights:Array, sceneambient:Number, rayTrace:Boolean, maxW:int, maxH:int, blur:int) — Constructor, class away3d.materials.utils.LightPrebaker |
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Class LightPrebaker traces and merge light information into a (series) Mesh object BitmapMaterials. |
lightR — Property, class away3d.materials.utils.data.LightData |
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lightradius — Property, class away3d.materials.utils.data.LightData |
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LINE — Constant Static Property, class away3d.core.geom.PathCommand |
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Line2D — class, package away3d.core.geom |
| Line in 2D space |
Line2D(a:Number, b:Number, c:Number) — Constructor, class away3d.core.geom.Line2D |
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LinearExtrusion — class, package away3d.extrusions |
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LinearExtrusion(aPoints:Array, init:Object) — Constructor, class away3d.extrusions.LinearExtrusion |
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LineSegment — class, package away3d.primitives |
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Creates a 3d line segment. |
LineSegment(init:Object) — Constructor, class away3d.primitives.LineSegment |
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Creates a new LineSegment object. |
lineStyle(thickness:Number, color:int, alpha:Number) — method, class away3d.core.base.Graphics3D |
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lineTo(x:Number, y:Number, z:Number) — method, class away3d.core.base.Face |
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lineTo(x:Number, y:Number) — method, class away3d.core.base.Graphics3D |
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lineTo(x:Number, y:Number, z:Number) — method, class away3d.core.base.Segment |
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list() — method, class away3d.core.render.BSPRenderer |
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A list of primitives that have been clipped and blocked. |
list() — method, class away3d.core.render.BasicRenderer |
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A list of primitives that have been clipped and blocked. |
list() — method, class away3d.core.render.QuadrantRenderer |
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A list of primitives that have been clipped. |
list() — method, class away3d.core.render.Renderer |
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listLen — Property, class away3d.graphs.bsp.BSPPortal |
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load(url:String, init:Object) — Static Method , class away3d.loaders.AC3D |
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Loads and parses a .ac file into an Object3D object. |
load(url:String, init:Object) — Static Method , class away3d.loaders.AWData |
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Loads and parses a .awd file (The Away3D native.awd data files) into an Object3D object. |
load(url:String, init:Object) — Static Method , class away3d.loaders.Ase |
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Loads and parses an ase file into a 3d mesh object. |
load(url:String, init:Object) — Static Method , class away3d.loaders.Collada |
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Loads and parses a collada file into a 3d container object. |
load(url:String, init:Object) — Static Method , class away3d.loaders.Kmz |
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Loads and parses a kmz file into a 3d container object. |
load(url:String, init:Object) — Static Method , class away3d.loaders.Max3DS |
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Loads and parses a 3ds file into a 3d container object. |
load(url:String, init:Object) — Static Method , class away3d.loaders.Md2 |
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Loads and parses an md2 file into a 3d mesh object. |
load(url:String, init:Object) — Static Method , class away3d.loaders.Obj |
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Loads and parses a obj file into a 3d mesh object. |
load(url:String, init:Object) — Static Method , class away3d.loaders.Swf |
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Loads and parses a swf file into a 3d container object. |
load(request:flash.net:URLRequest, context:flash.system:LoaderContext) — method, class away3d.loaders.utils.TextureLoader |
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loader — Property, class away3d.events.Loader3DEvent |
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A reference to the loader object that is relevant to the event. |
loader — Property, class away3d.materials.BitmapFileMaterial |
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Loader3D — class, package away3d.loaders |
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Abstract loader class used as a placeholder for loading 3d content
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Loader3D(init:Object) — Constructor, class away3d.loaders.Loader3D |
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Creates a new Loader3D object. |
Loader3DEvent — class, package away3d.events |
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Passed as a parameter when a 3d object loader event occurs
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Loader3DEvent(type:String, loader:away3d.loaders:Loader3D) — Constructor, class away3d.events.Loader3DEvent |
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Creates a new Loader3DEvent object. |
LoaderCube — class, package away3d.loaders |
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Default loader class used as a placeholder for loading 3d content
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LoaderCube(init:Object) — Constructor, class away3d.loaders.LoaderCube |
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Creates a new LoaderCube object. |
loadError — Event, class away3d.loaders.Loader3D |
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Dispatched when the 3d object loader fails to load a file. |
loadError — Event, class away3d.materials.BitmapFileMaterial |
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Dispatched when the material fails to load a file. |
LOAD_ERROR — Constant Static Property, class away3d.events.Loader3DEvent |
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Defines the value of the type property of a loadError event object. |
LOAD_ERROR — Constant Static Property, class away3d.events.MaterialEvent |
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Defines the value of the type property of a loadError event object. |
loaderSize — Property, class away3d.loaders.LoaderCube |
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Defines the width, height and depth of the cube. |
loadGeometry(url:String, parser:away3d.loaders:AbstractParser) — method, class away3d.loaders.Loader3D |
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Loads and parses a 3d file format. |
LOADING_GEOMETRY — Constant Property, class away3d.loaders.Loader3D |
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Constant value string representing the geometry loading mode of the 3d loader. |
LOADING_MATERIAL_FILE — Constant Property, class away3d.loaders.Loader3D |
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Constant value string representing the material file loading mode of the 3d loader. |
LOADING_TEXTURES — Constant Property, class away3d.loaders.Loader3D |
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Constant value string representing the texture loading mode of the 3d loader. |
loadProgress — Event, class away3d.loaders.Loader3D |
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Dispatched when the 3d object loader progresses in the laoding of a file. |
loadProgress — Event, class away3d.materials.BitmapFileMaterial |
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Dispatched every frame the material is loading. |
LOAD_PROGRESS — Constant Static Property, class away3d.events.Loader3DEvent |
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Defines the value of the type property of a loadProgress event object. |
LOAD_PROGRESS — Constant Static Property, class away3d.events.MaterialEvent |
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Defines the value of the type property of a loadProgress event object. |
loadSuccess — Event, class away3d.loaders.Loader3D |
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Dispatched when the 3d object loader completes a file load successfully. |
loadSuccess — Event, class away3d.materials.BitmapFileMaterial |
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Dispatched when the material completes a file load successfully. |
LOAD_SUCCESS — Constant Static Property, class away3d.events.Loader3DEvent |
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Defines the value of the type property of a loadSuccess event object. |
LOAD_SUCCESS — Constant Static Property, class away3d.events.MaterialEvent |
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Defines the value of the type property of a loadSuccess event object. |
loadTextures(data:any, parser:away3d.loaders:AbstractParser) — method, class away3d.loaders.Loader3D |
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Parses 3d file data and loads any subsequent textures if required. |
lockH — Property, class away3d.materials.MovieMaterial |
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Number to lock the height of the draw region other than the source movieclip source. |
lockW — Property, class away3d.materials.MovieMaterial |
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Number to lock the height of the draw region other than the source movieclip source. |
LODObject — class, package away3d.containers |
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3d object container that is drawn only if its scaling to perspective falls within a given range. |
LODObject(... rest) — Constructor, class away3d.containers.LODObject |
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Creates a new LODObject object. |
Logo — class, package away3d.core.stats |
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Logo() — Constructor, class away3d.core.stats.Logo |
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lookAt(target:flash.geom:Vector3D, upAxis:flash.geom:Vector3D) — method, class away3d.core.base.Object3D |
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Rotates the 3d object around to face a point defined relative to the local coordinates of the parent ObjectContainer3D. |
lookOffset — Property, class away3d.cameras.SpringCam |
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offset of facing in target object space, ie: where in the target object space should the camera look. |
loop — Property, class away3d.animators.Animator |
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Defines whether the animation will loop. |
loop — Property, class away3d.materials.AnimatedBitmapMaterial |
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Indicates whether the animation will loop. |
loop — Property, class away3d.materials.VideoMaterial |
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Defines if the FLV will loop
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LScan — class, package away3d.materials.utils.data |
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Class holds typed data for the prebaking and the normalgenerator classes
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LScan(x:int, y:int, col:uint) — Constructor, class away3d.materials.utils.data.LScan |
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LX — Constant Static Property, class away3d.primitives.BezierPatch |
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LY — Constant Static Property, class away3d.primitives.BezierPatch |
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LZ — Constant Static Property, class away3d.primitives.BezierPatch |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |