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magnitude — Property, class away3d.core.math.Quaternion
Returns the magnitude of the quaternion object.
MAP6 — Static Property, class away3d.primitives.CubeMappingType
Applies a Pano2VR-style mapping that subdivides the texture into 6 separate areas, one for each side of the cube.
mapfit — Property, class away3d.extrusions.PathExtrusion
Defines if the texture(s) should be projected on the geometry evenly spreaded over the source bitmapdata or using distance/percent.
mapping — Property, class away3d.core.vos.SpriteVO
mappingChanged — Event, class away3d.core.base.Face
Dispatched when the uv mapping of the face changes.
MAPPING_CHANGED — Constant Static Property, class away3d.events.ElementEvent
Defines the value of the type property of a mappingChanged event object.
mappingType — Property, class away3d.primitives.Cube
Defines if the cube should use a single (3 cols/2 rows) map spreaded over the whole cube.
mass — Property, class away3d.cameras.SpringCam
Mass of the camera, if over 120 and it'll be very heavy to move.
match(node:away3d.core.base:Object3D) — method, class away3d.core.traverse.PrimitiveTraverser
Determines if the specified node is required to be traversed.
match(node:away3d.core.base:Object3D) — method, class away3d.core.traverse.ProjectionTraverser
Determines if the specified node is required to be traversed.
match(node:away3d.core.base:Object3D) — method, class away3d.core.traverse.Traverser
Determines if the specified node is required to be traversed.
matchLOD(camera:away3d.cameras:Camera3D) — method, interface away3d.containers.ILODObject
Used in ProjectionTraverser to determine whether the 3d object is visible.
matchLOD(camera:away3d.cameras:Camera3D) — method, class away3d.containers.LODObject
Used in ProjectionTraverser to determine whether the 3d object is visible.
material — Property, class away3d.core.base.Face
Defines the material of the face.
material — Property, class away3d.core.base.Mesh
Defines the material used to render the faces, segments or 3d sprites in the geometry object.
material — Property, class away3d.core.base.Segment
Defines the material of the segment.
material — Property, class away3d.core.filter.FogFilter
Defines the material used by the fog layers.
material — Property, class away3d.core.geom.NGon
material(data:any) — Static Method , class away3d.core.utils.Cast
material — Property, class away3d.core.utils.HitManager
material — Property, class away3d.core.vos.ElementVO
material — Property, class away3d.events.MaterialEvent
A reference to the material object that is relevant to the event.
material — Property, class away3d.events.MouseEvent3D
The material of the 3d element inside which the event took place.
material — Property, class away3d.loaders.AbstractParser
Overrides all materials in the model.
material — Property, class away3d.loaders.data.MaterialData
defines the material object of the resulting material.
material — Property, class away3d.sprites.Sprite3D
Defines the material of the 3d sprite.
Material — class, package away3d.materials
Base class for all materials
materialchanged — Event, class away3d.core.base.Segment
Dispatched when the material of the segment changes.
materialchanged — Event, class away3d.primitives.data.CubeMaterialsData
Dispatched when the cube materials object has one of it's materials updated.
materialchanged — Event, class away3d.sprites.Sprite3D
Dispatched when the material of the sprite3d changes.
materialChanged — Event, class away3d.core.base.Face
Dispatched when the material of the face changes.
MATERIAL_CHANGED — Constant Static Property, class away3d.events.MaterialEvent
Defines the value of the type property of a materialChanged event object.
MATERIAL_CHANGED — Constant Static Property, class away3d.events.SpriteEvent
Defines the value of the type property of a materialChanged event object.
materialData — Property, class away3d.loaders.data.FaceData
Holds teh material data for the face.
MaterialData — class, package away3d.loaders.data
Data class for the material data of a face.
materialDictionary — Property, class away3d.core.base.Geometry
An dictionary containing all the materials included in the geometry.
MaterialEvent — class, package away3d.events
Passed as a parameter when a material event occurs
MaterialEvent(type:String, material:away3d.materials:Material) — Constructor, class away3d.events.MaterialEvent
Creates a new MaterialEvent object.
materialLibrary — Property, class away3d.core.base.Object3D
Reference container for all materials used in the container.
materialLibrary — Property, class away3d.loaders.AbstractParser
Retuns a materialLibrary object used for storing the parsed material objects.
MaterialLibrary — Dynamic Class, package away3d.loaders.utils
Store for all materials associated with an externally loaded file.
materials — Property, class away3d.core.filter.FogFilter
Defines an array of materials used by the fog layers (overrides material and subdivisions).
materials — Property, class away3d.core.vos.SpriteVO
materials — Property, class away3d.extrusions.LatheExtrusion
An optional object that defines left, right, front, back, top and bottom materials to be set on the resulting lathe extrusion.
materials — Property, class away3d.extrusions.PathExtrusion
An optional Array of Vector3D objects that defines a series of materials to be set on each PathCommand.
materials — Property, class away3d.loaders.AbstractParser
Overides materials in the model using name:value pairs.
materials — Property, class away3d.loaders.data.GeometryData
Optional assigned materials to the geometry.
materials — Property, class away3d.materials.CompositeMaterial
An array of bitmapmaterial objects to be overlayed sequentially.
materials — Property, class away3d.sprites.DirectionalSprite
Returns an array of directional materials.
materialType — Property, class away3d.loaders.data.MaterialData
String representing the material type.
materialUpdated — Event, class away3d.materials.Material
Dispatched when the any visual aspect of the material changes.
MATERIAL_UPDATED — Constant Static Property, class away3d.events.MaterialEvent
Defines the value of the type property of a materialUpdated event object.
matrix2euler(m1:flash.geom:Matrix3D) — Static Method , class away3d.core.math.Vector3DUtils
Returns a Vector3D object with the euler angles represented by the 3x3 matrix rotation of the given Matrix3D object.
matrix2scale(m:flash.geom:Matrix3D) — Static Method , class away3d.core.math.Vector3DUtils
Returns a Vector3D object containing the scale values represented by the given Matrix3D object.
Matrix3DUtils — class, package away3d.core.math
Max3DS — class, package away3d.loaders
File loader for the 3DS file format.
Max3DS(init:Object) — Constructor, class away3d.loaders.Max3DS
Creates a new Max3DS object.
maxblur — Property, class away3d.cameras.Camera3D
Used in DofSprite3D.
maxblur — Static Property, class away3d.core.utils.DofCache
maxBounds — Property, class away3d.physics.BSPCollider
maxClimbHeight — Property, class away3d.physics.BSPCollider
The maximum height difference allowed to bridge when a collision is found, used for steps etc.
maxColor — Property, class away3d.materials.DepthBitmapMaterial
Coefficient for the color shading at maxZ.
maxElevation — Property, class away3d.exporters.Elevation2AS3
Locks elevation factor above this level.
maxElevation — Property, class away3d.extrusions.Elevation
Locks elevation factor above this level.
maxElevation — Property, class away3d.extrusions.ElevationReader
Locks elevation factor above this level.
maxFaces — Property, class away3d.materials.utils.NormalMapGenerator
The maximum amount of faces processed in a frame.
maxIterations — Property, class away3d.physics.BSPCollider
maxLevel — Property, class away3d.modifiers.HeightMapModifier
Defines a maximum level of influence.
maxp — Property, class away3d.containers.LODObject
The maximum perspective value from which the 3d object can be viewed.
maxPanAngle — Property, class away3d.cameras.HoverCamera3D
Maximum bounds for the panAngle.
MaxPolyFilter — class, package away3d.core.filter
Defines a maximum allowed drawing primitives.
MaxPolyFilter(maxP:int) — Constructor, class away3d.core.filter.MaxPolyFilter
Creates a new MaxPolyFilter object.
maxTiltAngle — Property, class away3d.cameras.HoverCamera3D
Maximum bounds for the tiltAngle.
maxTimeout — Property, class away3d.graphs.bsp.BSPPortal
_maxTimeOut — Property, class away3d.graphs.bsp.BSPNode
maxTimeOut — Property, interface away3d.graphs.bsp.builder.IBSPBuilder
maxTimeOut — Property, interface away3d.graphs.bsp.builder.IBSPPlanePicker
maxTimeOut — Property, class away3d.graphs.bsp.builder.SimplePlanePicker
maxX — Property, class away3d.core.base.Element
Returns the maximum x value of the 3d element
maxX — Property, class away3d.core.base.Face
Returns the maximum x value of the face
maxX — Property, class away3d.core.base.Object3D
Returns the maximum x value of the 3d object
maxX — Property, class away3d.core.base.Segment
Returns the maximum x value of the segment
maxX — Property, class away3d.core.clip.Clipping
Maximum allowed x value for primitives
maxX — Property, class away3d.core.vos.SpriteVO
_maxX — Property, class away3d.graphs.bsp.BSPNode
maxX — Property, class away3d.loaders.data.GeometryData
Returns the maximum x value of the geometry data
maxX — Property, class away3d.primitives.AbstractPrimitive
Returns the maximum x value of the 3d object
maxX — Property, class away3d.sprites.Sprite3D
Returns the maximum x value of the segment
maxY — Property, class away3d.core.base.Element
Returns the maximum y value of the 3d element
maxY — Property, class away3d.core.base.Face
Returns the maximum y value of the face
maxY — Property, class away3d.core.base.Object3D
Returns the maximum y value of the 3d object
maxY — Property, class away3d.core.base.Segment
Returns the maximum y value of the segment
maxY — Property, class away3d.core.clip.Clipping
Maximum allowed y value for primitives
maxY — Property, class away3d.core.vos.SpriteVO
_maxY — Property, class away3d.graphs.bsp.BSPNode
maxY — Property, class away3d.loaders.data.GeometryData
Returns the maximum y value of the geometry data
maxY — Property, class away3d.primitives.AbstractPrimitive
Returns the maximum y value of the 3d object
maxY — Property, class away3d.sprites.Sprite3D
Returns the maximum y value of the segment
maxZ — Property, class away3d.core.base.Element
Returns the maximum z value of the 3d element
maxZ — Property, class away3d.core.base.Face
Returns the maximum zx value of the face
maxZ — Property, class away3d.core.base.Object3D
Returns the maximum z value of the 3d object
maxZ — Property, class away3d.core.base.Segment
Returns the maximum z value of the segment
maxZ — Property, class away3d.core.clip.Clipping
Maximum allowed z value for primitives
maxZ — Property, class away3d.core.filter.FogFilter
Defines the maximum distance (end distance) of the fog layers.
_maxZ — Property, class away3d.graphs.bsp.BSPNode
maxZ — Property, class away3d.loaders.data.GeometryData
Returns the maximum z value of the geometry data
maxZ — Property, class away3d.materials.DepthBitmapMaterial
Coefficient for the maximum Z of the depth map.
maxZ — Property, class away3d.materials.shaders.DepthShader
Coefficient for the maximum Z of the depth map.
maxZ — Property, class away3d.primitives.AbstractPrimitive
Returns the maximum z value of the 3d object
maxZ — Property, class away3d.sprites.Sprite3D
Returns the maximum z value of the segment
Md2 — class, package away3d.loaders
File loader for the Md2 file format.
Md2(init:Object) — Constructor, class away3d.loaders.Md2
Creates a new Md2 object.
median(a:away3d.core.base:Vertex, b:away3d.core.base:Vertex) — Static Method , class away3d.core.base.Vertex
private Returns the middle-point of two vertices
median(aindex:uint, bindex:uint, screenVertices:Vector$Number, screenIndices:Vector$int, uvts:Vector$Number) — Static Method , class away3d.core.draw.ScreenVertex
Creates the median screen vertex between the two given screen vertex objects.
Merge — class, package away3d.tools
Class Merge merges two meshes into one.Merge
Merge(objectspace:Boolean, unicgeometry:Boolean, keepMaterial:Boolean) — Constructor, class away3d.tools.Merge
mesh — Property, class away3d.extrusions.PathDuplicator
Sets and defines the Array of Vector3D's (the profile information to be projected according to the Path object).
_mesh — Property, class away3d.graphs.bsp.BSPNode
mesh — Property, class away3d.graphs.bsp.BSPNode
The mesh contained within if the current node is a leaf, otherwise null
mesh — Property, class away3d.materials.utils.NormalMapGenerator
The Mesh object to be traced.
mesh — Property, class away3d.materials.utils.data.MeshData
mesh — Property, class away3d.modifiers.HeightMapModifier
The Mesh object to be modified.
Mesh — class, package away3d.core.base
3d object containing face and segment elements
Mesh(init:Object) — Constructor, class away3d.core.base.Mesh
Creates a new BaseMesh object.
MeshData — class, package away3d.loaders.data
Data class for the mesh data of a 3d object
MeshData — class, package away3d.materials.utils.data
Class holds typed data for the prebaking class
meshDataList — Property, class away3d.loaders.Max3DS
Array of mesh data objects used for storing the parsed 3ds data structure.
meshes — Property, class away3d.extrusions.PathDuplicator
Sets and defines the optional Array of meshes.
_meshes — Property, class away3d.graphs.bsp.BSPNode
MeshMaterialData — class, package away3d.loaders.data
Data class for teh material of a 3d object
message — Property, class away3d.events.BSPBuildEvent
METADATA — Constant Static Property, class away3d.events.VideoEvent
Dispatched when the metadata is downloaded
minBounds — Property, class away3d.physics.BSPCollider
minColor — Property, class away3d.materials.DepthBitmapMaterial
Coefficient for the color shading at minZ.
minElevation — Property, class away3d.exporters.Elevation2AS3
Locks elevation factor beneath this level.
minElevation — Property, class away3d.extrusions.Elevation
Locks elevation factor beneath this level.
minElevation — Property, class away3d.extrusions.ElevationReader
Locks elevation factor beneath this level.
minp — Property, class away3d.containers.LODObject
The minimum perspective value from which the 3d object can be viewed.
minPanAngle — Property, class away3d.cameras.HoverCamera3D
Minimum bounds for the panAngle.
minTiltAngle — Property, class away3d.cameras.HoverCamera3D
Minimum bounds for the tiltAngle.
minX — Property, class away3d.core.base.Element
Returns the minimum x value of the 3d element
minX — Property, class away3d.core.base.Face
Returns the minimum x value of the face
minX — Property, class away3d.core.base.Object3D
Returns the minimum x value of the 3d object
minX — Property, class away3d.core.base.Segment
Returns the minimum x value of the face
minX — Property, class away3d.core.clip.Clipping
Minimum allowed x value for primitives
minX — Property, class away3d.core.vos.SpriteVO
_minX — Property, class away3d.graphs.bsp.BSPNode
minX — Property, class away3d.loaders.data.GeometryData
Returns the minimum x value of the geometry data
minX — Property, class away3d.primitives.AbstractPrimitive
Returns the minimum x value of the 3d object
minX — Property, class away3d.sprites.Sprite3D
Returns the minimum x value of the face
minY — Property, class away3d.core.base.Element
Returns the minimum y value of the 3d element
minY — Property, class away3d.core.base.Face
Returns the minimum y value of the face
minY — Property, class away3d.core.base.Object3D
Returns the minimum y value of the 3d object
minY — Property, class away3d.core.base.Segment
Returns the minimum y value of the face
minY — Property, class away3d.core.clip.Clipping
Minimum allowed y value for primitives
minY — Property, class away3d.core.vos.SpriteVO
_minY — Property, class away3d.graphs.bsp.BSPNode
minY — Property, class away3d.loaders.data.GeometryData
Returns the minimum y value of the geometry data
minY — Property, class away3d.primitives.AbstractPrimitive
Returns the minimum y value of the 3d object
minY — Property, class away3d.sprites.Sprite3D
Returns the minimum y value of the face
minZ — Property, class away3d.core.base.Element
Returns the minimum z value of the 3d element
minZ — Property, class away3d.core.base.Face
Returns the minimum z value of the face
minZ — Property, class away3d.core.base.Object3D
Returns the minimum z value of the 3d object
minZ — Property, class away3d.core.base.Segment
Returns the minimum y value of the face
minZ — Property, class away3d.core.clip.Clipping
Minimum allowed z value for primitives
minZ — Property, class away3d.core.filter.FogFilter
Defines the minimum distance (start distance) of the fog layers.
_minZ — Property, class away3d.graphs.bsp.BSPNode
minZ — Property, class away3d.loaders.data.GeometryData
Returns the minimum z value of the geometry data
minZ — Property, class away3d.materials.DepthBitmapMaterial
Coefficient for the minimum Z of the depth map.
minZ — Property, class away3d.materials.shaders.DepthShader
Coefficient for the minimum Z of the depth map.
minZ — Property, class away3d.primitives.AbstractPrimitive
Returns the minimum z value of the 3d object
minZ — Property, class away3d.sprites.Sprite3D
Returns the minimum y value of the face
Mirror — class, package away3d.tools
Class Mirror an Object3D geometry and its uv's.Mirror
MIRRORWIRE_ONLY — Constant Static Property, class away3d.primitives.BezierPatch
mix(comp:away3d.core.base:Mesh, k:Number) — method, class away3d.core.base.Morpher
interpolates the vertex objects position values between the current vertex positions and the external vertex positions
mode — Property, class away3d.loaders.Loader3D
Returns the current loading mode of the 3d object loader.
mode — Property, class away3d.materials.EnviroBitmapMaterial
Setting for possible mapping methods.
mode — Property, class away3d.materials.shaders.EnviroShader
Setting for possible mapping methods.
Morpher — class, package away3d.core.base
Keyframe animation morpher
Morpher(vertices:away3d.core.base:Mesh) — Constructor, class away3d.core.base.Morpher
Creates a new Morpher object.
mouseDown — Event, class away3d.containers.View3D
Dispatched when a user presses the let hand mouse button while the cursor is over a 3d object
mouseDown — Event, class away3d.core.base.Object3D
Dispatched when a user presses the left hand mouse button while the cursor is over the 3d object.
MOUSE_DOWN — Constant Static Property, class away3d.events.MouseEvent3D
Defines the value of the type property of a mouseDown3d event object.
mouseEnabled — Property, class away3d.core.base.Object3D
Defines whether mouse events are received on the 3d object
MouseEvent3D — class, package away3d.events
Passed as a parameter when a 3d mouse event occurs
MouseEvent3D(type:String) — Constructor, class away3d.events.MouseEvent3D
Creates a new MouseEvent3D object.
mouseEvents — Property, class away3d.containers.View3D
Enables/Disables mouse interactivity.
mouseMaterial — Property, class away3d.containers.View3D
Current material under the mouse.
mouseMove — Event, class away3d.containers.View3D
Dispatched when a user moves the cursor while it is over a 3d object
mouseMove — Event, class away3d.core.base.Object3D
Dispatched when a user moves the cursor while it is over the 3d object.
MOUSE_MOVE — Constant Static Property, class away3d.events.MouseEvent3D
Defines the value of the type property of a mouseMove3d event object.
mouseObject — Property, class away3d.containers.View3D
Current object under the mouse.
mouseOut — Event, class away3d.containers.View3D
Dispatched when a user moves the cursor away from a 3d object
mouseOut — Event, class away3d.core.base.Object3D
Dispatched when a user moves the cursor away from the 3d object.
MOUSE_OUT — Constant Static Property, class away3d.events.MouseEvent3D
Defines the value of the type property of a mouseOut3d event object.
mouseOver — Event, class away3d.containers.View3D
Dispatched when a user moves the cursor over a 3d object
mouseOver — Event, class away3d.core.base.Object3D
Dispatched when a user moves the cursor over the 3d object.
MOUSE_OVER — Constant Static Property, class away3d.events.MouseEvent3D
Defines the value of the type property of a mouseOver3d event object.
mouseUp — Event, class away3d.containers.View3D
Dispatched when a user releases the let hand mouse button while the cursor is over a 3d object
mouseUp — Event, class away3d.core.base.Object3D
Dispatched when a user releases the left hand mouse button while the cursor is over the 3d object.
MOUSE_UP — Constant Static Property, class away3d.events.MouseEvent3D
Defines the value of the type property of a mouseUp3d event object.
mouseZeroMove — Property, class away3d.containers.View3D
Forces mousemove events to fire even when cursor is static.
move(x:Number, y:Number, z:Number) — method, class away3d.physics.BSPCollider
MOVE — Constant Static Property, class away3d.core.geom.PathCommand
moveBackward(distance:Number) — method, class away3d.core.base.Object3D
Moves the 3d object backwards along it's local z axis
moveDown(distance:Number) — method, class away3d.core.base.Object3D
Moves the 3d object backwards along it's local y axis
moveForward(distance:Number) — method, class away3d.core.base.Object3D
Moves the 3d object forwards along it's local z axis
moveLeft(distance:Number) — method, class away3d.core.base.Object3D
Moves the 3d object backwards along it's local x axis
movePivot(dx:Number, dy:Number, dz:Number) — method, class away3d.core.base.Object3D
Moves the local point around which the object rotates.
moveRight(distance:Number) — method, class away3d.core.base.Object3D
Moves the 3d object forwards along it's local x axis
moveTo(x:Number, y:Number, z:Number) — method, class away3d.core.base.Face
moveTo(x:Number, y:Number) — method, class away3d.core.base.Graphics3D
moveTo(dx:Number, dy:Number, dz:Number) — method, class away3d.core.base.Object3D
Moves the 3d object directly to a point in space
moveTo(x:Number, y:Number, z:Number) — method, class away3d.core.base.Segment
moveUp(distance:Number) — method, class away3d.core.base.Object3D
Moves the 3d object forwards along it's local y axis
movie — Property, class away3d.materials.MovieMaterial
Defines the movieclip used for rendering the material
movieClip — Property, class away3d.sprites.MovieClipSprite
Defines the display object to use for the sprite.
MovieClipSprite — class, package away3d.sprites
Spherical billboard (always facing the camera) sprite object that uses a movieclip as it's texture.
MovieClipSprite(movieClip:flash.display:DisplayObject, align:String, scaling:Number, distanceScaling:Boolean) — Constructor, class away3d.sprites.MovieClipSprite
Creates a new MovieClipSprite object.
MovieMaterial — class, package away3d.materials
Animated movie material.
MovieMaterial(movie:flash.display:Sprite, init:Object) — Constructor, class away3d.materials.MovieMaterial
Creates a new BitmapMaterial object.
mtlFileName — Property, class away3d.loaders.utils.MaterialLibrary
The filename for the mtl file (obj only).
mtlLoadRequired — Property, class away3d.loaders.utils.MaterialLibrary
Flag to determine if an mtl file load is required (obj only).
mtlPath — Property, class away3d.loaders.Loader3D
Defines a different path for the location of the mtl files used as as the store for mateiral data in an obj file.
multiply(qa:away3d.core.math:Quaternion, qb:away3d.core.math:Quaternion) — method, class away3d.core.math.Quaternion
Fills the quaternion object with the result from a multipication of two quaternion objects.
multiply(color:int, k:Number) — Static Method , class away3d.core.utils.Color
_mute — Property, class away3d.audio.drivers.AbstractSound3DDriver
mute — Property, class away3d.audio.drivers.AbstractSound3DDriver
mute — Property, interface away3d.audio.drivers.ISound3DDriver
Mutes/unmutes the driver completely, which is typically only done (internally by Sound3D) whenever the sound source is removed from the scene.
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