A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
magnitude — Property, class away3d.core.math.Quaternion |
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Returns the magnitude of the quaternion object. |
MAP6 — Static Property, class away3d.primitives.CubeMappingType |
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Applies a Pano2VR-style mapping that subdivides the texture into 6 separate areas, one for each side of the cube. |
mapfit — Property, class away3d.extrusions.PathExtrusion |
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Defines if the texture(s) should be projected on the geometry evenly spreaded over the source bitmapdata or using distance/percent. |
mapping — Property, class away3d.core.vos.SpriteVO |
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mappingChanged — Event, class away3d.core.base.Face |
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Dispatched when the uv mapping of the face changes. |
MAPPING_CHANGED — Constant Static Property, class away3d.events.ElementEvent |
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Defines the value of the type property of a mappingChanged event object. |
mappingType — Property, class away3d.primitives.Cube |
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Defines if the cube should use a single (3 cols/2 rows) map spreaded over the whole cube. |
mass — Property, class away3d.cameras.SpringCam |
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Mass of the camera, if over 120 and it'll be very heavy to move. |
match(node:away3d.core.base:Object3D) — method, class away3d.core.traverse.PrimitiveTraverser |
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Determines if the specified node is required to be traversed. |
match(node:away3d.core.base:Object3D) — method, class away3d.core.traverse.ProjectionTraverser |
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Determines if the specified node is required to be traversed. |
match(node:away3d.core.base:Object3D) — method, class away3d.core.traverse.Traverser |
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Determines if the specified node is required to be traversed. |
matchLOD(camera:away3d.cameras:Camera3D) — method, interface away3d.containers.ILODObject |
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Used in ProjectionTraverser to determine whether the 3d object is visible. |
matchLOD(camera:away3d.cameras:Camera3D) — method, class away3d.containers.LODObject |
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Used in ProjectionTraverser to determine whether the 3d object is visible. |
material — Property, class away3d.core.base.Face |
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Defines the material of the face. |
material — Property, class away3d.core.base.Mesh |
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Defines the material used to render the faces, segments or 3d sprites in the geometry object. |
material — Property, class away3d.core.base.Segment |
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Defines the material of the segment. |
material — Property, class away3d.core.filter.FogFilter |
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Defines the material used by the fog layers. |
material — Property, class away3d.core.geom.NGon |
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material(data:any) — Static Method , class away3d.core.utils.Cast |
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material — Property, class away3d.core.utils.HitManager |
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material — Property, class away3d.core.vos.ElementVO |
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material — Property, class away3d.events.MaterialEvent |
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A reference to the material object that is relevant to the event. |
material — Property, class away3d.events.MouseEvent3D |
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The material of the 3d element inside which the event took place. |
material — Property, class away3d.loaders.AbstractParser |
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Overrides all materials in the model. |
material — Property, class away3d.loaders.data.MaterialData |
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defines the material object of the resulting material. |
material — Property, class away3d.sprites.Sprite3D |
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Defines the material of the 3d sprite. |
Material — class, package away3d.materials |
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Base class for all materials
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materialchanged — Event, class away3d.core.base.Segment |
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Dispatched when the material of the segment changes. |
materialchanged — Event, class away3d.primitives.data.CubeMaterialsData |
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Dispatched when the cube materials object has one of it's materials updated. |
materialchanged — Event, class away3d.sprites.Sprite3D |
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Dispatched when the material of the sprite3d changes. |
materialChanged — Event, class away3d.core.base.Face |
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Dispatched when the material of the face changes. |
MATERIAL_CHANGED — Constant Static Property, class away3d.events.MaterialEvent |
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Defines the value of the type property of a materialChanged event object. |
MATERIAL_CHANGED — Constant Static Property, class away3d.events.SpriteEvent |
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Defines the value of the type property of a materialChanged event object. |
materialData — Property, class away3d.loaders.data.FaceData |
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Holds teh material data for the face. |
MaterialData — class, package away3d.loaders.data |
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Data class for the material data of a face. |
materialDictionary — Property, class away3d.core.base.Geometry |
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An dictionary containing all the materials included in the geometry. |
MaterialEvent — class, package away3d.events |
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Passed as a parameter when a material event occurs
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MaterialEvent(type:String, material:away3d.materials:Material) — Constructor, class away3d.events.MaterialEvent |
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Creates a new MaterialEvent object. |
materialLibrary — Property, class away3d.core.base.Object3D |
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Reference container for all materials used in the container. |
materialLibrary — Property, class away3d.loaders.AbstractParser |
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Retuns a materialLibrary object used for storing the parsed material objects. |
MaterialLibrary — Dynamic Class, package away3d.loaders.utils |
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Store for all materials associated with an externally loaded file. |
materials — Property, class away3d.core.filter.FogFilter |
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Defines an array of materials used by the fog layers (overrides material and subdivisions). |
materials — Property, class away3d.core.vos.SpriteVO |
| |
materials — Property, class away3d.extrusions.LatheExtrusion |
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An optional object that defines left, right, front, back, top and bottom materials to be set on the resulting lathe extrusion. |
materials — Property, class away3d.extrusions.PathExtrusion |
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An optional Array of Vector3D objects that defines a series of materials to be set on each PathCommand. |
materials — Property, class away3d.loaders.AbstractParser |
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Overides materials in the model using name:value pairs. |
materials — Property, class away3d.loaders.data.GeometryData |
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Optional assigned materials to the geometry. |
materials — Property, class away3d.materials.CompositeMaterial |
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An array of bitmapmaterial objects to be overlayed sequentially. |
materials — Property, class away3d.sprites.DirectionalSprite |
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Returns an array of directional materials. |
materialType — Property, class away3d.loaders.data.MaterialData |
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String representing the material type. |
materialUpdated — Event, class away3d.materials.Material |
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Dispatched when the any visual aspect of the material changes. |
MATERIAL_UPDATED — Constant Static Property, class away3d.events.MaterialEvent |
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Defines the value of the type property of a materialUpdated event object. |
matrix2euler(m1:flash.geom:Matrix3D) — Static Method , class away3d.core.math.Vector3DUtils |
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Returns a Vector3D object with the euler angles represented by the 3x3 matrix rotation of the given Matrix3D object. |
matrix2scale(m:flash.geom:Matrix3D) — Static Method , class away3d.core.math.Vector3DUtils |
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Returns a Vector3D object containing the scale values represented by the given Matrix3D object. |
Matrix3DUtils — class, package away3d.core.math |
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Max3DS — class, package away3d.loaders |
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File loader for the 3DS file format. |
Max3DS(init:Object) — Constructor, class away3d.loaders.Max3DS |
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Creates a new Max3DS object. |
maxblur — Property, class away3d.cameras.Camera3D |
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Used in DofSprite3D. |
maxblur — Static Property, class away3d.core.utils.DofCache |
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maxBounds — Property, class away3d.physics.BSPCollider |
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maxClimbHeight — Property, class away3d.physics.BSPCollider |
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The maximum height difference allowed to bridge when a collision is found, used for steps etc. |
maxColor — Property, class away3d.materials.DepthBitmapMaterial |
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Coefficient for the color shading at maxZ. |
maxElevation — Property, class away3d.exporters.Elevation2AS3 |
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Locks elevation factor above this level. |
maxElevation — Property, class away3d.extrusions.Elevation |
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Locks elevation factor above this level. |
maxElevation — Property, class away3d.extrusions.ElevationReader |
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Locks elevation factor above this level. |
maxFaces — Property, class away3d.materials.utils.NormalMapGenerator |
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The maximum amount of faces processed in a frame. |
maxIterations — Property, class away3d.physics.BSPCollider |
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maxLevel — Property, class away3d.modifiers.HeightMapModifier |
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Defines a maximum level of influence. |
maxp — Property, class away3d.containers.LODObject |
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The maximum perspective value from which the 3d object can be viewed. |
maxPanAngle — Property, class away3d.cameras.HoverCamera3D |
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Maximum bounds for the panAngle. |
MaxPolyFilter — class, package away3d.core.filter |
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Defines a maximum allowed drawing primitives. |
MaxPolyFilter(maxP:int) — Constructor, class away3d.core.filter.MaxPolyFilter |
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Creates a new MaxPolyFilter object. |
maxTiltAngle — Property, class away3d.cameras.HoverCamera3D |
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Maximum bounds for the tiltAngle. |
maxTimeout — Property, class away3d.graphs.bsp.BSPPortal |
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_maxTimeOut — Property, class away3d.graphs.bsp.BSPNode |
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maxTimeOut — Property, interface away3d.graphs.bsp.builder.IBSPBuilder |
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maxTimeOut — Property, interface away3d.graphs.bsp.builder.IBSPPlanePicker |
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maxTimeOut — Property, class away3d.graphs.bsp.builder.SimplePlanePicker |
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maxX — Property, class away3d.core.base.Element |
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Returns the maximum x value of the 3d element
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maxX — Property, class away3d.core.base.Face |
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Returns the maximum x value of the face
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maxX — Property, class away3d.core.base.Object3D |
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Returns the maximum x value of the 3d object
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maxX — Property, class away3d.core.base.Segment |
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Returns the maximum x value of the segment
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maxX — Property, class away3d.core.clip.Clipping |
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Maximum allowed x value for primitives
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maxX — Property, class away3d.core.vos.SpriteVO |
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_maxX — Property, class away3d.graphs.bsp.BSPNode |
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maxX — Property, class away3d.loaders.data.GeometryData |
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Returns the maximum x value of the geometry data
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maxX — Property, class away3d.primitives.AbstractPrimitive |
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Returns the maximum x value of the 3d object
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maxX — Property, class away3d.sprites.Sprite3D |
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Returns the maximum x value of the segment
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maxY — Property, class away3d.core.base.Element |
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Returns the maximum y value of the 3d element
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maxY — Property, class away3d.core.base.Face |
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Returns the maximum y value of the face
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maxY — Property, class away3d.core.base.Object3D |
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Returns the maximum y value of the 3d object
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maxY — Property, class away3d.core.base.Segment |
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Returns the maximum y value of the segment
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maxY — Property, class away3d.core.clip.Clipping |
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Maximum allowed y value for primitives
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maxY — Property, class away3d.core.vos.SpriteVO |
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_maxY — Property, class away3d.graphs.bsp.BSPNode |
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maxY — Property, class away3d.loaders.data.GeometryData |
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Returns the maximum y value of the geometry data
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maxY — Property, class away3d.primitives.AbstractPrimitive |
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Returns the maximum y value of the 3d object
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maxY — Property, class away3d.sprites.Sprite3D |
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Returns the maximum y value of the segment
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maxZ — Property, class away3d.core.base.Element |
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Returns the maximum z value of the 3d element
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maxZ — Property, class away3d.core.base.Face |
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Returns the maximum zx value of the face
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maxZ — Property, class away3d.core.base.Object3D |
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Returns the maximum z value of the 3d object
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maxZ — Property, class away3d.core.base.Segment |
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Returns the maximum z value of the segment
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maxZ — Property, class away3d.core.clip.Clipping |
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Maximum allowed z value for primitives
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maxZ — Property, class away3d.core.filter.FogFilter |
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Defines the maximum distance (end distance) of the fog layers. |
_maxZ — Property, class away3d.graphs.bsp.BSPNode |
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maxZ — Property, class away3d.loaders.data.GeometryData |
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Returns the maximum z value of the geometry data
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maxZ — Property, class away3d.materials.DepthBitmapMaterial |
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Coefficient for the maximum Z of the depth map. |
maxZ — Property, class away3d.materials.shaders.DepthShader |
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Coefficient for the maximum Z of the depth map. |
maxZ — Property, class away3d.primitives.AbstractPrimitive |
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Returns the maximum z value of the 3d object
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maxZ — Property, class away3d.sprites.Sprite3D |
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Returns the maximum z value of the segment
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Md2 — class, package away3d.loaders |
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File loader for the Md2 file format. |
Md2(init:Object) — Constructor, class away3d.loaders.Md2 |
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Creates a new Md2 object. |
median(a:away3d.core.base:Vertex, b:away3d.core.base:Vertex) — Static Method , class away3d.core.base.Vertex |
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private Returns the middle-point of two vertices
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median(aindex:uint, bindex:uint, screenVertices:Vector$Number, screenIndices:Vector$int, uvts:Vector$Number) — Static Method , class away3d.core.draw.ScreenVertex |
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Creates the median screen vertex between the two given screen vertex objects. |
Merge — class, package away3d.tools |
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Class Merge merges two meshes into one.Merge
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Merge(objectspace:Boolean, unicgeometry:Boolean, keepMaterial:Boolean) — Constructor, class away3d.tools.Merge |
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mesh — Property, class away3d.extrusions.PathDuplicator |
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Sets and defines the Array of Vector3D's (the profile information to be projected according to the Path object). |
_mesh — Property, class away3d.graphs.bsp.BSPNode |
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mesh — Property, class away3d.graphs.bsp.BSPNode |
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The mesh contained within if the current node is a leaf, otherwise null
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mesh — Property, class away3d.materials.utils.NormalMapGenerator |
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The Mesh object to be traced. |
mesh — Property, class away3d.materials.utils.data.MeshData |
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mesh — Property, class away3d.modifiers.HeightMapModifier |
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The Mesh object to be modified. |
Mesh — class, package away3d.core.base |
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3d object containing face and segment elements
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Mesh(init:Object) — Constructor, class away3d.core.base.Mesh |
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Creates a new BaseMesh object. |
MeshData — class, package away3d.loaders.data |
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Data class for the mesh data of a 3d object
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MeshData — class, package away3d.materials.utils.data |
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Class holds typed data for the prebaking class
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meshDataList — Property, class away3d.loaders.Max3DS |
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Array of mesh data objects used for storing the parsed 3ds data structure. |
meshes — Property, class away3d.extrusions.PathDuplicator |
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Sets and defines the optional Array of meshes. |
_meshes — Property, class away3d.graphs.bsp.BSPNode |
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MeshMaterialData — class, package away3d.loaders.data |
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Data class for teh material of a 3d object
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message — Property, class away3d.events.BSPBuildEvent |
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METADATA — Constant Static Property, class away3d.events.VideoEvent |
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Dispatched when the metadata is downloaded
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minBounds — Property, class away3d.physics.BSPCollider |
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minColor — Property, class away3d.materials.DepthBitmapMaterial |
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Coefficient for the color shading at minZ. |
minElevation — Property, class away3d.exporters.Elevation2AS3 |
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Locks elevation factor beneath this level. |
minElevation — Property, class away3d.extrusions.Elevation |
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Locks elevation factor beneath this level. |
minElevation — Property, class away3d.extrusions.ElevationReader |
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Locks elevation factor beneath this level. |
minp — Property, class away3d.containers.LODObject |
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The minimum perspective value from which the 3d object can be viewed. |
minPanAngle — Property, class away3d.cameras.HoverCamera3D |
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Minimum bounds for the panAngle. |
minTiltAngle — Property, class away3d.cameras.HoverCamera3D |
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Minimum bounds for the tiltAngle. |
minX — Property, class away3d.core.base.Element |
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Returns the minimum x value of the 3d element
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minX — Property, class away3d.core.base.Face |
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Returns the minimum x value of the face
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minX — Property, class away3d.core.base.Object3D |
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Returns the minimum x value of the 3d object
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minX — Property, class away3d.core.base.Segment |
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Returns the minimum x value of the face
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minX — Property, class away3d.core.clip.Clipping |
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Minimum allowed x value for primitives
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minX — Property, class away3d.core.vos.SpriteVO |
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_minX — Property, class away3d.graphs.bsp.BSPNode |
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minX — Property, class away3d.loaders.data.GeometryData |
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Returns the minimum x value of the geometry data
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minX — Property, class away3d.primitives.AbstractPrimitive |
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Returns the minimum x value of the 3d object
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minX — Property, class away3d.sprites.Sprite3D |
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Returns the minimum x value of the face
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minY — Property, class away3d.core.base.Element |
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Returns the minimum y value of the 3d element
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minY — Property, class away3d.core.base.Face |
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Returns the minimum y value of the face
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minY — Property, class away3d.core.base.Object3D |
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Returns the minimum y value of the 3d object
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minY — Property, class away3d.core.base.Segment |
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Returns the minimum y value of the face
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minY — Property, class away3d.core.clip.Clipping |
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Minimum allowed y value for primitives
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minY — Property, class away3d.core.vos.SpriteVO |
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_minY — Property, class away3d.graphs.bsp.BSPNode |
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minY — Property, class away3d.loaders.data.GeometryData |
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Returns the minimum y value of the geometry data
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minY — Property, class away3d.primitives.AbstractPrimitive |
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Returns the minimum y value of the 3d object
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minY — Property, class away3d.sprites.Sprite3D |
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Returns the minimum y value of the face
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minZ — Property, class away3d.core.base.Element |
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Returns the minimum z value of the 3d element
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minZ — Property, class away3d.core.base.Face |
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Returns the minimum z value of the face
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minZ — Property, class away3d.core.base.Object3D |
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Returns the minimum z value of the 3d object
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minZ — Property, class away3d.core.base.Segment |
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Returns the minimum y value of the face
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minZ — Property, class away3d.core.clip.Clipping |
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Minimum allowed z value for primitives
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minZ — Property, class away3d.core.filter.FogFilter |
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Defines the minimum distance (start distance) of the fog layers. |
_minZ — Property, class away3d.graphs.bsp.BSPNode |
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minZ — Property, class away3d.loaders.data.GeometryData |
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Returns the minimum z value of the geometry data
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minZ — Property, class away3d.materials.DepthBitmapMaterial |
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Coefficient for the minimum Z of the depth map. |
minZ — Property, class away3d.materials.shaders.DepthShader |
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Coefficient for the minimum Z of the depth map. |
minZ — Property, class away3d.primitives.AbstractPrimitive |
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Returns the minimum z value of the 3d object
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minZ — Property, class away3d.sprites.Sprite3D |
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Returns the minimum y value of the face
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Mirror — class, package away3d.tools |
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Class Mirror an Object3D geometry and its uv's.Mirror
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MIRRORWIRE_ONLY — Constant Static Property, class away3d.primitives.BezierPatch |
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mix(comp:away3d.core.base:Mesh, k:Number) — method, class away3d.core.base.Morpher |
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interpolates the vertex objects position values between the current vertex positions and the external vertex positions
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mode — Property, class away3d.loaders.Loader3D |
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Returns the current loading mode of the 3d object loader. |
mode — Property, class away3d.materials.EnviroBitmapMaterial |
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Setting for possible mapping methods. |
mode — Property, class away3d.materials.shaders.EnviroShader |
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Setting for possible mapping methods. |
Morpher — class, package away3d.core.base |
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Keyframe animation morpher
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Morpher(vertices:away3d.core.base:Mesh) — Constructor, class away3d.core.base.Morpher |
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Creates a new Morpher object. |
mouseDown — Event, class away3d.containers.View3D |
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Dispatched when a user presses the let hand mouse button while the cursor is over a 3d object
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mouseDown — Event, class away3d.core.base.Object3D |
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Dispatched when a user presses the left hand mouse button while the cursor is over the 3d object. |
MOUSE_DOWN — Constant Static Property, class away3d.events.MouseEvent3D |
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Defines the value of the type property of a mouseDown3d event object. |
mouseEnabled — Property, class away3d.core.base.Object3D |
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Defines whether mouse events are received on the 3d object
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MouseEvent3D — class, package away3d.events |
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Passed as a parameter when a 3d mouse event occurs
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MouseEvent3D(type:String) — Constructor, class away3d.events.MouseEvent3D |
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Creates a new MouseEvent3D object. |
mouseEvents — Property, class away3d.containers.View3D |
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Enables/Disables mouse interactivity. |
mouseMaterial — Property, class away3d.containers.View3D |
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Current material under the mouse. |
mouseMove — Event, class away3d.containers.View3D |
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Dispatched when a user moves the cursor while it is over a 3d object
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mouseMove — Event, class away3d.core.base.Object3D |
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Dispatched when a user moves the cursor while it is over the 3d object. |
MOUSE_MOVE — Constant Static Property, class away3d.events.MouseEvent3D |
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Defines the value of the type property of a mouseMove3d event object. |
mouseObject — Property, class away3d.containers.View3D |
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Current object under the mouse. |
mouseOut — Event, class away3d.containers.View3D |
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Dispatched when a user moves the cursor away from a 3d object
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mouseOut — Event, class away3d.core.base.Object3D |
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Dispatched when a user moves the cursor away from the 3d object. |
MOUSE_OUT — Constant Static Property, class away3d.events.MouseEvent3D |
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Defines the value of the type property of a mouseOut3d event object. |
mouseOver — Event, class away3d.containers.View3D |
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Dispatched when a user moves the cursor over a 3d object
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mouseOver — Event, class away3d.core.base.Object3D |
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Dispatched when a user moves the cursor over the 3d object. |
MOUSE_OVER — Constant Static Property, class away3d.events.MouseEvent3D |
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Defines the value of the type property of a mouseOver3d event object. |
mouseUp — Event, class away3d.containers.View3D |
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Dispatched when a user releases the let hand mouse button while the cursor is over a 3d object
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mouseUp — Event, class away3d.core.base.Object3D |
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Dispatched when a user releases the left hand mouse button while the cursor is over the 3d object. |
MOUSE_UP — Constant Static Property, class away3d.events.MouseEvent3D |
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Defines the value of the type property of a mouseUp3d event object. |
mouseZeroMove — Property, class away3d.containers.View3D |
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Forces mousemove events to fire even when cursor is static. |
move(x:Number, y:Number, z:Number) — method, class away3d.physics.BSPCollider |
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MOVE — Constant Static Property, class away3d.core.geom.PathCommand |
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moveBackward(distance:Number) — method, class away3d.core.base.Object3D |
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Moves the 3d object backwards along it's local z axis
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moveDown(distance:Number) — method, class away3d.core.base.Object3D |
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Moves the 3d object backwards along it's local y axis
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moveForward(distance:Number) — method, class away3d.core.base.Object3D |
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Moves the 3d object forwards along it's local z axis
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moveLeft(distance:Number) — method, class away3d.core.base.Object3D |
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Moves the 3d object backwards along it's local x axis
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movePivot(dx:Number, dy:Number, dz:Number) — method, class away3d.core.base.Object3D |
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Moves the local point around which the object rotates. |
moveRight(distance:Number) — method, class away3d.core.base.Object3D |
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Moves the 3d object forwards along it's local x axis
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moveTo(x:Number, y:Number, z:Number) — method, class away3d.core.base.Face |
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moveTo(x:Number, y:Number) — method, class away3d.core.base.Graphics3D |
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moveTo(dx:Number, dy:Number, dz:Number) — method, class away3d.core.base.Object3D |
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Moves the 3d object directly to a point in space
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moveTo(x:Number, y:Number, z:Number) — method, class away3d.core.base.Segment |
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moveUp(distance:Number) — method, class away3d.core.base.Object3D |
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Moves the 3d object forwards along it's local y axis
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movie — Property, class away3d.materials.MovieMaterial |
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Defines the movieclip used for rendering the material
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movieClip — Property, class away3d.sprites.MovieClipSprite |
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Defines the display object to use for the sprite. |
MovieClipSprite — class, package away3d.sprites |
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Spherical billboard (always facing the camera) sprite object that uses a movieclip as it's texture. |
MovieClipSprite(movieClip:flash.display:DisplayObject, align:String, scaling:Number, distanceScaling:Boolean) — Constructor, class away3d.sprites.MovieClipSprite |
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Creates a new MovieClipSprite object. |
MovieMaterial — class, package away3d.materials |
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Animated movie material. |
MovieMaterial(movie:flash.display:Sprite, init:Object) — Constructor, class away3d.materials.MovieMaterial |
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Creates a new BitmapMaterial object. |
mtlFileName — Property, class away3d.loaders.utils.MaterialLibrary |
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The filename for the mtl file (obj only). |
mtlLoadRequired — Property, class away3d.loaders.utils.MaterialLibrary |
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Flag to determine if an mtl file load is required (obj only). |
mtlPath — Property, class away3d.loaders.Loader3D |
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Defines a different path for the location of the mtl files used as as the store for mateiral data in an obj file. |
multiply(qa:away3d.core.math:Quaternion, qb:away3d.core.math:Quaternion) — method, class away3d.core.math.Quaternion |
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Fills the quaternion object with the result from a multipication of two quaternion objects. |
multiply(color:int, k:Number) — Static Method , class away3d.core.utils.Color |
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_mute — Property, class away3d.audio.drivers.AbstractSound3DDriver |
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mute — Property, class away3d.audio.drivers.AbstractSound3DDriver |
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mute — Property, interface away3d.audio.drivers.ISound3DDriver |
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Mutes/unmutes the driver completely, which is typically only done (internally
by Sound3D) whenever the sound source is removed from the scene. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |