| Class | Description | |
|---|---|---|
| HeightMapDataChannel | ||
| HeightMapGenerator | Dispatched full trace is done. | |
| LightPrebaker | ||
| NormalBumpMaker | Utility class, principally to transform bump map data into normal map data. | |
| NormalMapGenerator | ||
| NormalMapType | ||
| Projector | Class remaps the uvs of an Object3D for a given orientation: projection strings = "front", "back", "top", "bottom", "left","right", "cylindricalX", "cylindricalY", "cylindricalZ", "spherical" or "spherical2" | |
| SimpleShadow | This class generates a top projection shadow from vertex information of a given Object3D, Most suitable for still objects. | |
| TangentToObjectMapper | A util class that transforms a tangent space normal map to an object space normal map. | |
| WaterMap | Water maps allows you to stitch several procedural water normal maps and update the animation with a single method call. |