Package | away3d.extrusions |
Class | public class PathDuplicator |
Inheritance | PathDuplicator Mesh Object3D flash.events.EventDispatcher |
Property | Defined By | ||
---|---|---|---|
aligntopath : Boolean
Defines if the profile point array should be orientated on path or not. | PathDuplicator | ||
alpha : Number
An optional alpha value that can be applied to the 3d object. | Object3D | ||
animationLibrary : AnimationLibrary
Reference container for all animations used in the container. | Object3D | ||
back : Material
Defines a triangle material to be used for the backface of all faces in the 3d object. | Mesh | ||
blendMode : String
An optional blend mode that can be applied to the 3d object. | Object3D | ||
bothsides : Boolean
Indicates whether both the front and reverse sides of a face should be rendered. | Mesh | ||
boundingRadius : Number [read-only]
Returns the bounding radius of the 3d object
| Object3D | ||
closepath : Boolean
Defines if the last segment should join the first one and close the loop. | PathDuplicator | ||
collider : Boolean
Indicates whether this object is used for collision detection. | Object3D | ||
debugbb : Boolean
Indicates whether a debug bounding box should be rendered around the 3d object. | Object3D | ||
debugBoundingBox : WireCube [read-only] | Object3D | ||
debugBoundingSphere : WireSphere [read-only] | Object3D | ||
debugbs : Boolean
Indicates whether a debug bounding sphere should be rendered around the 3d object. | Object3D | ||
elements : Vector.<Element> [read-only]
Returns an array of all elements contained in the mesh object. | Mesh | ||
eulers : Vector3D
Defines the rotation of the 3d object as a Vector3D object containing euler angles for rotation around x, y and z axis. | Object3D | ||
extra : Object
An optional untyped object that can contain used-defined properties
| Object3D | ||
faces : Vector.<Face> [read-only]
Returns an array of the faces contained in the mesh object. | Mesh | ||
faceVOs : Vector.<FaceVO> [read-only]
Returns an array of the faceVOs contained in the mesh object. | Mesh | ||
filters : Array
An optional array of filters that can be applied to the 3d object. | Object3D | ||
geometry : Geometry
Defines the geometry object used for the mesh. | Mesh | ||
geometryLibrary : GeometryLibrary
Reference container for all geometries used in the container. | Object3D | ||
id : int [read-only] | Object3D | ||
indexes : Array
Placeholder for md2 frame indexes
| Mesh | ||
indices : Vector.<int> [read-only]
Returns an array of the indices contained in the mesh object. | Mesh | ||
inverseSceneTransform : Matrix3D
Returns the inverse of sceneTransform. | Object3D | ||
material : Material
Defines the material used to render the faces, segments or 3d sprites in the geometry object. | Mesh | ||
materialLibrary : MaterialLibrary
Reference container for all materials used in the container. | Object3D | ||
maxX : Number [read-only]
Returns the maximum x value of the 3d object
| Object3D | ||
maxY : Number [read-only]
Returns the maximum y value of the 3d object
| Object3D | ||
maxZ : Number [read-only]
Returns the maximum z value of the 3d object
| Object3D | ||
mesh : Object3D
Sets and defines the Array of Vector3D's (the profile information to be projected according to the Path object). | PathDuplicator | ||
meshes : Array
Sets and defines the optional Array of meshes. | PathDuplicator | ||
minX : Number [read-only]
Returns the minimum x value of the 3d object
| Object3D | ||
minY : Number [read-only]
Returns the minimum y value of the 3d object
| Object3D | ||
minZ : Number [read-only]
Returns the minimum z value of the 3d object
| Object3D | ||
mouseEnabled : Boolean = true
Defines whether mouse events are received on the 3d object
| Object3D | ||
name : String
An optional name string for the 3d object. | Object3D | ||
objectDepth : Number [read-only]
Boundary depth of the 3d object
return The depth of the mesh
| Object3D | ||
objectHeight : Number [read-only]
Boundary height of the 3d object
return The height of the mesh
| Object3D | ||
objectWidth : Number [read-only]
Boundary width of the 3d object
return The width of the object
| Object3D | ||
outline : Material
Defines a segment material to be used for outlining the 3d object. | Mesh | ||
ownCanvas : Boolean
Defines whether the contents of the 3d object are rendered using it's own render session
| Object3D | ||
ownSession : AbstractSession
Defines a unique render session for the 3d object. | Object3D | ||
parent : ObjectContainer3D
Defines the parent of the 3d object. | Object3D | ||
path : Path
Sets and defines the Path object. | PathDuplicator | ||
pivotPoint : Vector3D
Defines the local point around which the object rotates. | Object3D | ||
pivotZero : Boolean [read-only] | Object3D | ||
position : Vector3D
Defines the position of the 3d object, relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
pushback : Boolean
Elements use their furthest point from the camera when z-sorting
| Object3D | ||
pushfront : Boolean
Elements use their nearest point to the camera when z-sorting
| Object3D | ||
recenter : Boolean
Defines if the final mesh should have its pivot reset to its center after generation. | PathDuplicator | ||
renderer : Renderer
An optional renderer object that can be used to render the contents of the object. | Object3D | ||
rotations : Array
Sets and defines the optional Array of Vector3D's. | PathDuplicator | ||
rotationX : Number
Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
rotationY : Number
Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
rotationZ : Number
Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
scales : Array
Sets and defines the optional Array of Vector3D's. | PathDuplicator | ||
scaleX : Number
Defines the scale of the 3d object along the x-axis, relative to local coordinates. | Object3D | ||
scaleY : Number
Defines the scale of the 3d object along the y-axis, relative to local coordinates. | Object3D | ||
scaleZ : Number
Defines the scale of the 3d object along the z-axis, relative to local coordinates. | Object3D | ||
scaling : Number
Defines the scaling of the final generated mesh. | PathDuplicator | ||
scene : Scene3D [read-only]
Returns the parent scene of the 3d object
| Object3D | ||
scenePivotPoint : Vector3D [read-only] | Object3D | ||
scenePosition : Vector3D [read-only]
Returns the position of the 3d object, relative to the global coordinates of the Scene3D object. | Object3D | ||
sceneTransform : Matrix3D [read-only]
Returns the transformation of the 3d object, relative to the global coordinates of the Scene3D object. | Object3D | ||
screenXOffset : Number
Defines an additional offset to the x coordinate used on mesh elements or objects with ownCanvas set to true
| Object3D | ||
screenYOffset : Number
Defines an additional offset to the y coordinate used on mesh elements or objects with ownCanvas set to true
| Object3D | ||
screenZOffset : Number
Defines an additional offset to the z-sorting algorithm used on mesh elements or objects with ownCanvas set to true
| Object3D | ||
segments : Vector.<Segment> [read-only]
Returns an array of the segments contained in the mesh object. | Mesh | ||
segmentspread : Boolean
if the optional Array of meshes is passed, segmentspread define if the meshes[index] is repeated per segments or duplicated after each others. | PathDuplicator | ||
segmentVOs : Vector.<SegmentVO> [read-only]
Returns an array of the segmentVOs contained in the mesh object. | Mesh | ||
session : AbstractSession [read-only]
The render session used by the 3d object
| Object3D | ||
smoothscale : Boolean
Defines if a scale array of Vector3D is passed if the scaling should be affecting the whole segment or spreaded from previous curvesegmentscale to the next curvesegmentscale. | PathDuplicator | ||
sprites : Vector.<Sprite3D> [read-only]
Returns an array of the 3d sprites contained in the mesh object. | Mesh | ||
spriteVOs : Vector.<SpriteVO> [read-only]
Returns an array of the spriteVOs contained in the mesh object. | Mesh | ||
startIndices : Vector.<int> [read-only]
Returns an array of the start indices contained in the mesh object. | Mesh | ||
subdivision : int
Defines the resolution beetween each CurveSegments. | PathDuplicator | ||
texture : Material
Sets and defines the optional material to apply on each duplicated mesh information, according to source mesh. | PathDuplicator | ||
transform : Matrix3D
Defines the transformation of the 3d object, relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
type : String = mesh
String defining the type of class used to generate the mesh. | Mesh | ||
url : String
String defining the source of the mesh. | Mesh | ||
useHandCursor : Boolean = false
Defines whether a hand cursor is displayed when the mouse rolls over the 3d object. | Object3D | ||
vertices : Vector.<Vertex>
Returns an array of the vertices contained in the mesh object. | Mesh | ||
verts : Vector.<Number> [read-only] | Mesh | ||
visible : Boolean
Defines whether the 3d object is visible in the scene
| Object3D | ||
x : Number
Defines the x coordinate of the 3d object relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
y : Number
Defines the y coordinate of the 3d object relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
z : Number
Defines the z coordinate of the 3d object relative to the local coordinates of the parent ObjectContainer3D. | Object3D |
Method | Defined By | ||
---|---|---|---|
PathDuplicator(path:Path = null, mesh:Object3D = null, scales:Array = null, rotations:Array = null, init:Object = null)
Creates a new PathDuplicator
| PathDuplicator | ||
Adds a face object to the mesh object. | Mesh | ||
addOnDimensionsChange(listener:Function):void
Default method for adding a dimensionschanged event listener
| Object3D | ||
addOnMouseDown(listener:Function):void
Default method for adding a mouseDown3D event listener
| Object3D | ||
addOnMouseMove(listener:Function):void
Default method for adding a mouseMove3D event listener
| Object3D | ||
addOnMouseOut(listener:Function):void
Default method for adding a mouseOut3D event listener
| Object3D | ||
addOnMouseOver(listener:Function):void
Default method for adding a mouseOver3D event listener
| Object3D | ||
addOnMouseUp(listener:Function):void
Default method for adding a mouseUp3D event listener
| Object3D | ||
addOnPositionChange(listener:Function):void
Default method for adding a positionchanged event listener
| Object3D | ||
addOnRollOut(listener:Function):void
Default method for adding a rollOut3D event listener
| Object3D | ||
addOnRollOver(listener:Function):void
Default method for adding a rollOver3D event listener
| Object3D | ||
addOnScaleChange(listener:Function):void
Default method for adding a scalechanged event listener
| Object3D | ||
addOnSceneChange(listener:Function):void
Default method for adding a scenechanged event listener
| Object3D | ||
addOnSceneTransformChange(listener:Function):void
Default method for adding a scenetransformchanged event listener
| Object3D | ||
addOnSessionChange(listener:Function):void
Default method for adding a sessionchanged event listener
| Object3D | ||
addOnVisibilityUpdate(listener:Function):void
Default method for adding a visibilityUpdated event listener
| Object3D | ||
addSegment(segment:Segment):void
Adds a segment object to the mesh object. | Mesh | ||
Adds a sprite3d object to the mesh object. | Mesh | ||
applyPosition(dx:Number, dy:Number, dz:Number):void [override]
Apply the given position to the geometry without altering the appearance of the mesh
| Mesh | ||
applyRotations():void [override]
Apply the local rotations to the geometry without altering the appearance of the mesh
| Mesh | ||
asAS3Class(classname:String = null, packagename:String, round:Boolean = false, animated:Boolean = false):String
Returns a formatted string containing a self contained AS3 class definition that can be used to re-create the mesh. | Mesh | ||
asXML():XML
Returns an xml representation of the mesh
| Mesh | ||
build():void | PathDuplicator | ||
centerPivot():void
Adjusts the pivot point of the object so that it lies at the center of it's geoemtry. | Object3D | ||
[override]
Duplicates the mesh properties to another 3d object. | Mesh | ||
Duplicates the mesh properties to another 3d object, including geometry. | Mesh | ||
distanceTo(obj:Object3D):Number
Calulates the absolute distance between the local 3d object position and the position of the given 3d object
| Object3D | ||
invertFaces():void
Inverts the geometry of all face objects. | Mesh | ||
lookAt(target:Vector3D, upAxis:Vector3D = null):void
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
moveBackward(distance:Number):void
Moves the 3d object backwards along it's local z axis
| Object3D | ||
moveDown(distance:Number):void
Moves the 3d object backwards along it's local y axis
| Object3D | ||
moveForward(distance:Number):void
Moves the 3d object forwards along it's local z axis
| Object3D | ||
moveLeft(distance:Number):void
Moves the 3d object backwards along it's local x axis
| Object3D | ||
movePivot(dx:Number, dy:Number, dz:Number):void
Moves the local point around which the object rotates. | Object3D | ||
moveRight(distance:Number):void
Moves the 3d object forwards along it's local x axis
| Object3D | ||
moveTo(dx:Number, dy:Number, dz:Number):void
Moves the 3d object directly to a point in space
| Object3D | ||
moveUp(distance:Number):void
Moves the 3d object forwards along it's local y axis
| Object3D | ||
pitch(angle:Number):void
Rotates the 3d object around it's local x-axis
| Object3D | ||
quarterFace(face:Face):void
Divides a face object into 4 equal sized face objects. | Mesh | ||
quarterFaces():void
Divides all faces objects of a Mesh into 4 equal sized face objects. | Mesh | ||
removeFace(face:Face):void
Removes a face object from the mesh object. | Mesh | ||
removeOnDimensionsChange(listener:Function):void
Default method for removing a dimensionschanged event listener
| Object3D | ||
removeOnMouseDown(listener:Function):void
Default method for removing a mouseDown3D event listener
| Object3D | ||
removeOnMouseMove(listener:Function):void
Default method for removing a mouseMove3D event listener
| Object3D | ||
removeOnMouseOut(listener:Function):void
Default method for removing a mouseOut3D event listener
| Object3D | ||
removeOnMouseOver(listener:Function):void
Default method for removing a mouseOver3D event listener
| Object3D | ||
removeOnMouseUp(listener:Function):void
Default method for removing a mouseUp3D event listener
| Object3D | ||
removeOnPositionChange(listener:Function):void
Default method for removing a positionchanged event listener
| Object3D | ||
removeOnRollOut(listener:Function):void
Default method for removing a rollOut3D event listener
| Object3D | ||
removeOnRollOver(listener:Function):void
Default method for removing a rollOver3D event listener
| Object3D | ||
removeOnScaleChange(listener:Function):void
Default method for removing a scalechanged event listener
| Object3D | ||
removeOnSceneChange(listener:Function):void
Default method for removing a scenechanged event listener
| Object3D | ||
removeOnSceneTransformChange(listener:Function):void
Default method for removing a scenetransformchanged event listener
| Object3D | ||
removeOnSessionChange(listener:Function):void
Default method for removing a sessionchanged event listener
| Object3D | ||
removeOnVisibilityUpdate(listener:Function):void
Default method for removing a visibilityUpdated event listener
| Object3D | ||
removeSegment(segment:Segment):void
Removes a segment object from the mesh object. | Mesh | ||
removeSprite(sprite3d:Sprite3D):void
Removes a 3d sprite object from the mesh object. | Mesh | ||
roll(angle:Number):void
Rotates the 3d object around it's local z-axis
| Object3D | ||
rotate(axis:Vector3D, angle:Number):void
Rotates the 3d object around an axis by a defined angle
| Object3D | ||
rotateTo(ax:Number, ay:Number, az:Number):void
Rotates the 3d object directly to a euler angle
| Object3D | ||
scale(scale:Number):void
Scales the contents of the 3d object. | Object3D | ||
Divides a face object into 2 face objects. | Mesh | ||
splitFaces(side:int = 0):void
Divides all faces objects of a Mesh into 2 face objects. | Mesh | ||
tick(time:int):void
Called by the TickTraverser. | Object3D | ||
toString():String [override]
Used to trace the values of a 3d object. | Object3D | ||
translate(axis:Vector3D, distance:Number):void
Moves the 3d object along a vector by a defined length
| Object3D | ||
Used when traversing the scenegraph
| Object3D | ||
Divides a face object into 3 face objects. | Mesh | ||
triFaces():void
Divides all faces objects of a Mesh into 3 face objects. | Mesh | ||
updateBounds():void | Mesh | ||
updateMesh(view:View3D):void
Updates the materials in the mesh object
| Mesh | ||
updateVertex(v:Vertex, x:Number, y:Number, z:Number, refreshNormals:Boolean = false):void
update vertex information. | Mesh | ||
yaw(angle:Number):void
Rotates the 3d object around it's local y-axis
| Object3D |
aligntopath | property |
aligntopath:Boolean
Defines if the profile point array should be orientated on path or not. Default true. Note that Path object worldaxis property might need to be changed. default = 0,1,0.
public function get aligntopath():Boolean
public function set aligntopath(value:Boolean):void
closepath | property |
closepath:Boolean
Defines if the last segment should join the first one and close the loop. Default false.
public function get closepath():Boolean
public function set closepath(value:Boolean):void
mesh | property |
mesh:Object3D
Sets and defines the Array of Vector3D's (the profile information to be projected according to the Path object). Required if you do not pass a meshes array.
public function get mesh():Object3D
public function set mesh(value:Object3D):void
meshes | property |
meshes:Array
Sets and defines the optional Array of meshes. A series of meshes to be placed to be duplicated within each CurveSegments. When the last one in the array is reached, the first in the array will be used until the class reaches the last segment.
public function get meshes():Array
public function set meshes(value:Array):void
path | property |
path:Path
Sets and defines the Path object. See animators.data package. Required.
public function get path():Path
public function set path(value:Path):void
recenter | property |
recenter:Boolean
Defines if the final mesh should have its pivot reset to its center after generation. Default false.
public function get recenter():Boolean
public function set recenter(value:Boolean):void
rotations | property |
rotations:Array
Sets and defines the optional Array of Vector3D's. A series of rotations to be set on each CurveSegments
public function get rotations():Array
public function set rotations(value:Array):void
scales | property |
scales:Array
Sets and defines the optional Array of Vector3D's. A series of scales to be set on each CurveSegments
public function get scales():Array
public function set scales(value:Array):void
scaling | property |
scaling:Number
Defines the scaling of the final generated mesh. Not being considered while building the mesh. Default 1.
public function get scaling():Number
public function set scaling(value:Number):void
segmentspread | property |
segmentspread:Boolean
if the optional Array of meshes is passed, segmentspread define if the meshes[index] is repeated per segments or duplicated after each others. default = false.
public function get segmentspread():Boolean
public function set segmentspread(value:Boolean):void
smoothscale | property |
smoothscale:Boolean
Defines if a scale array of Vector3D is passed if the scaling should be affecting the whole segment or spreaded from previous curvesegmentscale to the next curvesegmentscale. Default true.
public function get smoothscale():Boolean
public function set smoothscale(value:Boolean):void
subdivision | property |
subdivision:int
Defines the resolution beetween each CurveSegments. Default 2, minimum 2.
public function get subdivision():int
public function set subdivision(value:int):void
texture | property |
texture:Material
Sets and defines the optional material to apply on each duplicated mesh information, according to source mesh.
public function get texture():Material
public function set texture(value:Material):void
PathDuplicator | () | Constructor |
public function PathDuplicator(path:Path = null, mesh:Object3D = null, scales:Array = null, rotations:Array = null, init:Object = null)
Creates a new PathDuplicator
path:Path (default = null ) — A Path object. The _path definition.
| |
mesh:Object3D (default = null ) — An Object3D Mesh. The Mesh that will be duplicated according to subdivision factor along the path. Note that you can pass a meshes array to the init object or set it if you want to distribute more meshes along the path.
| |
scales:Array (default = null ) — [optional] An array containing a series of Vector3D [Vector3D(1,1,1)]. Defines the scale per segment. Init object smoothscale true smooth the scale across the segments, set to false the scale is applied equally to the whole segment, default is true.
| |
rotations:Array (default = null ) — [optional] An array containing a series of Vector3D [Vector3D(0,0,0)]. Defines the rotation per segment. Default is null. Note that last value entered is reused for the next segment.
| |
init:Object (default = null ) — [optional] An initialisation object for specifying default instance properties. Default is null.
|
build | () | method |
public function build():void