| Package | away3d.materials.shaders |
| Class | public class DepthShader |
| Inheritance | DepthShader AbstractShader LayerMaterial ColorMaterial WireColorMaterial WireframeMaterial Material flash.events.EventDispatcher |
| Property | Defined By | ||
|---|---|---|---|
![]() | alpha : Number
Determines the alpha value of the material
| WireColorMaterial | |
![]() | blendMode : String
Defines a blendMode value for the shader bitmap. | AbstractShader | |
| color : uint [override]
Coefficient for the color shading at maxZ. | DepthShader | ||
![]() | debug : Boolean
Toggles debug mode: textured triangles are drawn with white outlines, precision correction triangles are drawn with blue outlines. | ColorMaterial | |
![]() | id : int [read-only]
Unique identifier
| Material | |
| maxZ : Number
Coefficient for the maximum Z of the depth map. | DepthShader | ||
| minZ : Number
Coefficient for the minimum Z of the depth map. | DepthShader | ||
![]() | smooth : Boolean
Determines if the shader bitmap is smoothed (bilinearly filtered) when drawn to screen
| AbstractShader | |
![]() | thickness : Number
Determines the thickness value of the wire
| WireframeMaterial | |
![]() | visible : Boolean [override] [read-only]
Indicates whether the material is visible
| WireColorMaterial | |
![]() | wireAlpha : Number
Determines the alpha value of the wire
| WireframeMaterial | |
![]() | wireColor : uint
24 bit color value representing the wire color
| WireframeMaterial | |
| Method | Defined By | ||
|---|---|---|---|
DepthShader(init:Object = null)
Creates a new DepthShader object. | DepthShader | ||
![]() | addOnMaterialUpdate(listener:Function):void
Default method for adding a materialupdated event listener
| Material | |
![]() | [override]
Duplicates the material properties to another material object. | ColorMaterial | |
| DepthShader | |||
![]() | removeOnMaterialUpdate(listener:Function):void
Default method for removing a materialupdated event listener
| Material | |
| Method | Defined By | ||
|---|---|---|---|
calcMapping(priIndex:uint, map:Matrix):Matrix [override] | DepthShader | ||
calcUVT(priIndex:uint, uvt:Vector.<Number>):Vector.<Number> [override] | DepthShader | ||
![]() | getDefaultThickness():Number | WireframeMaterial | |
![]() | getMapping(priIndex:uint):Matrix
Calculates the mapping matrix required to draw the triangle texture to screen. | AbstractShader | |
![]() | getUVData(priIndex:uint):Vector.<Number> | AbstractShader | |
renderShader(priIndex:uint):void [override]
Renders the shader to the specified face. | DepthShader | ||
| DepthShader | |||
updateFilter():void | DepthShader | ||
| color | property |
color:uint[override] Coefficient for the color shading at maxZ.
public function get color():uint public function set color(value:uint):void| maxZ | property |
maxZ:NumberCoefficient for the maximum Z of the depth map.
public function get maxZ():Number public function set maxZ(value:Number):void| minZ | property |
minZ:NumberCoefficient for the minimum Z of the depth map.
public function get minZ():Number public function set minZ(value:Number):void| DepthShader | () | Constructor |
public function DepthShader(init:Object = null)
Creates a new DepthShader object.
init:Object (default = null) — [optional] An initialisation object for specifying default instance properties.
|
| calcMapping | () | method |
override protected function calcMapping(priIndex:uint, map:Matrix):MatrixParameters
priIndex:uint | |
map:Matrix |
Matrix |
| calcUVT | () | method |
override protected function calcUVT(priIndex:uint, uvt:Vector.<Number>):Vector.<Number>Parameters
priIndex:uint | |
uvt:Vector.<Number> |
Vector.<Number> |
| invalidateFaces | () | method |
public function invalidateFaces(source:Object3D = null, view:View3D = null):void
Parameters
source:Object3D (default = null) | |
view:View3D (default = null) |
| renderShader | () | method |
override protected function renderShader(priIndex:uint):voidRenders the shader to the specified face.
Parameters
priIndex:uint — The index of the primitive being rendered.
|
| updateFaces | () | method |
protected function updateFaces(source:Object3D, view:View3D):void
Parameters
source:Object3D | |
view:View3D |
| updateFilter | () | method |
protected function updateFilter():void