Package | away3d.sprites |
Class | public class DirectionalSprite |
Inheritance | DirectionalSprite Sprite3D Element flash.events.EventDispatcher |
Property | Defined By | ||
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align : String
Defines how the 3d sprite is aligned to its vertex
| Sprite3D | ||
commands : Vector.<String> [read-only]
Returns an array of drawing command strings that make up the 3d element. | Element | ||
distanceScaling : Boolean
Defines if the sprite should scale with distance. | Sprite3D | ||
extra : Object
An optional untyped object that can contain used-defined properties. | Element | ||
height : Number
Defines the height of the 3d sprite. | Sprite3D | ||
material : Material
Defines the material of the 3d sprite. | Sprite3D | ||
materials : Array [read-only]
Returns an array of directional materials. | DirectionalSprite | ||
maxX : Number [override] [read-only]
Returns the maximum x value of the segment
| Sprite3D | ||
maxY : Number [override] [read-only]
Returns the maximum y value of the segment
| Sprite3D | ||
maxZ : Number [override] [read-only]
Returns the maximum z value of the segment
| Sprite3D | ||
minX : Number [override] [read-only]
Returns the minimum x value of the face
| Sprite3D | ||
minY : Number [override] [read-only]
Returns the minimum y value of the face
| Sprite3D | ||
minZ : Number [override] [read-only]
Returns the minimum y value of the face
| Sprite3D | ||
parent : Geometry
Defines the parent 3d object of the segment. | Element | ||
pathCommands : Array [read-only]
Returns an array of drawing command objects that are used by the face. | Element | ||
radius2 : Number [override] [read-only]
Returns the squared bounding radius of the 3d sprite. | Sprite3D | ||
rotation : Number
Defines the rotation of the 3d sprite. | Sprite3D | ||
scaling : Number
Defines the scaling of the 3d sprite when an BitmapMaterial is used. | Sprite3D | ||
spriteVO : SpriteVO | Sprite3D | ||
vertexDirty : Boolean | Element | ||
vertices : Vector.<Vertex> [read-only]
Returns an array of vertex objects that make up the 3d element. | Element | ||
visible : Boolean
Determines whether the 3d element is visible in the scene. | Element | ||
width : Number
Defines the width of the 3d sprite. | Sprite3D | ||
x : Number
Defines the x coordinate of the 3d sprite relative to the local coordinates of the parent Mesh. | Sprite3D | ||
y : Number
Defines the y coordinate of the 3d sprite relative to the local coordinates of the parent Mesh. | Sprite3D | ||
z : Number
Defines the z coordinate of the 3d sprite relative to the local coordinates of the parent Mesh. | Sprite3D |
Method | Defined By | ||
---|---|---|---|
DirectionalSprite(material:Material = null, width:Number = 10, height:Number = 10, rotation:Number = 0, align:String = center, scaling:Number = 1, distanceScaling:Boolean = true)
Creates a new DirectionalSprite object. | DirectionalSprite | ||
Adds a new material definition to the array of directional materials. | DirectionalSprite | ||
addOnMappingChange(listener:Function):void
Default method for adding a mappingchanged event listener
| Element | ||
addOnVertexChange(listener:Function):void
Default method for adding a vertexchanged event listener
| Element | ||
addOnVertexValueChange(listener:Function):void
Default method for adding a vertexvaluechanged event listener
| Element | ||
addOnVisibleChange(listener:Function):void
Default method for adding a visiblechanged event listener
| Element | ||
offset(x:Number, y:Number, z:Number):void
Offsets the vertices of the face by given amounts in x, y and z. | Element | ||
removeOnMappingChange(listener:Function):void
Default method for removing a mappingchanged event listener
| Element | ||
removeOnVertexChange(listener:Function):void
Default method for removing a vertexchanged event listener
| Element | ||
removeOnVertexValueChange(listener:Function):void
Default method for removing a vertexvaluechanged event listener
| Element | ||
removeOnVisibleChange(listener:Function):void
Default method for removing a visiblechanged event listener
| Element |
materials | property |
materials:Array
[read-only] Returns an array of directional materials.
public function get materials():Array
DirectionalSprite | () | Constructor |
public function DirectionalSprite(material:Material = null, width:Number = 10, height:Number = 10, rotation:Number = 0, align:String = center, scaling:Number = 1, distanceScaling:Boolean = true)
Creates a new DirectionalSprite
object.
material:Material (default = null )
| |
width:Number (default = 10 )
| |
height:Number (default = 10 )
| |
rotation:Number (default = 0 )
| |
align:String (default = center )
| |
scaling:Number (default = 1 )
| |
distanceScaling:Boolean (default = true )
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addDirectionalMaterial | () | method |
public function addDirectionalMaterial(vertex:Vertex, material:Material):void
Adds a new material definition to the array of directional materials.
Parameters
vertex:Vertex — The orienting vertex to be used by the directional material.
| |
material:Material — The bitmapData object to be used as the directional material.
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