Package | away3d.loaders |
Class | public class Loader3D |
Inheritance | Loader3D ObjectContainer3D Mesh Object3D flash.events.EventDispatcher |
Subclasses | LoaderCube |
Property | Defined By | ||
---|---|---|---|
alpha : Number
An optional alpha value that can be applied to the 3d object. | Object3D | ||
animationLibrary : AnimationLibrary
Reference container for all animations used in the container. | Object3D | ||
autoLoadTextures : Boolean
Controls the automatic loading of image files used as textures in the model. | Loader3D | ||
back : Material
Defines a triangle material to be used for the backface of all faces in the 3d object. | Mesh | ||
blendMode : String
An optional blend mode that can be applied to the 3d object. | Object3D | ||
bothsides : Boolean
Indicates whether both the front and reverse sides of a face should be rendered. | Mesh | ||
boundingRadius : Number [read-only]
Returns the bounding radius of the 3d object
| Object3D | ||
bytesLoaded : int [read-only] | Loader3D | ||
bytesTotal : int [read-only] | Loader3D | ||
children : Vector.<Object3D> [read-only]
Returns the children of the container as an array of 3d objects
| ObjectContainer3D | ||
collider : Boolean
Indicates whether this object is used for collision detection. | Object3D | ||
containerData : ContainerData
Returns the the data container being used by the loaded file. | Loader3D | ||
debugbb : Boolean
Indicates whether a debug bounding box should be rendered around the 3d object. | Object3D | ||
debugBoundingBox : WireCube [read-only] | Object3D | ||
debugBoundingSphere : WireSphere [read-only] | Object3D | ||
debugbs : Boolean
Indicates whether a debug bounding sphere should be rendered around the 3d object. | Object3D | ||
elements : Vector.<Element> [read-only]
Returns an array of all elements contained in the mesh object. | Mesh | ||
eulers : Vector3D
Defines the rotation of the 3d object as a Vector3D object containing euler angles for rotation around x, y and z axis. | Object3D | ||
extra : Object
An optional untyped object that can contain used-defined properties
| Object3D | ||
faces : Vector.<Face> [read-only]
Returns an array of the faces contained in the mesh object. | Mesh | ||
faceVOs : Vector.<FaceVO> [read-only]
Returns an array of the faceVOs contained in the mesh object. | Mesh | ||
filters : Array
An optional array of filters that can be applied to the 3d object. | Object3D | ||
geometry : Geometry
Defines the geometry object used for the mesh. | Mesh | ||
geometryLibrary : GeometryLibrary
Reference container for all geometries used in the container. | Object3D | ||
handle : Object3D [read-only]
Returns a 3d object relating to the currently visible model. | Loader3D | ||
id : int [read-only] | Object3D | ||
indexes : Array
Placeholder for md2 frame indexes
| Mesh | ||
indices : Vector.<int> [read-only]
Returns an array of the indices contained in the mesh object. | Mesh | ||
inverseSceneTransform : Matrix3D
Returns the inverse of sceneTransform. | Object3D | ||
IOErrorText : String [read-only] | Loader3D | ||
material : Material
Defines the material used to render the faces, segments or 3d sprites in the geometry object. | Mesh | ||
materialLibrary : MaterialLibrary
Reference container for all materials used in the container. | Object3D | ||
maxX : Number [read-only]
Returns the maximum x value of the 3d object
| Object3D | ||
maxY : Number [read-only]
Returns the maximum y value of the 3d object
| Object3D | ||
maxZ : Number [read-only]
Returns the maximum z value of the 3d object
| Object3D | ||
minX : Number [read-only]
Returns the minimum x value of the 3d object
| Object3D | ||
minY : Number [read-only]
Returns the minimum y value of the 3d object
| Object3D | ||
minZ : Number [read-only]
Returns the minimum z value of the 3d object
| Object3D | ||
mode : String
Returns the current loading mode of the 3d object loader. | Loader3D | ||
mouseEnabled : Boolean = true
Defines whether mouse events are received on the 3d object
| Object3D | ||
mtlPath : String
Defines a different path for the location of the mtl files used as as the store for mateiral data in an obj file. | Loader3D | ||
name : String
An optional name string for the 3d object. | Object3D | ||
objectDepth : Number [read-only]
Boundary depth of the 3d object
return The depth of the mesh
| Object3D | ||
objectHeight : Number [read-only]
Boundary height of the 3d object
return The height of the mesh
| Object3D | ||
objectWidth : Number [read-only]
Boundary width of the 3d object
return The width of the object
| Object3D | ||
outline : Material
Defines a segment material to be used for outlining the 3d object. | Mesh | ||
ownCanvas : Boolean
Defines whether the contents of the 3d object are rendered using it's own render session
| Object3D | ||
ownSession : AbstractSession
Defines a unique render session for the 3d object. | Object3D | ||
parent : ObjectContainer3D
Defines the parent of the 3d object. | Object3D | ||
parser : AbstractParser | Loader3D | ||
pivotPoint : Vector3D
Defines the local point around which the object rotates. | Object3D | ||
pivotZero : Boolean [read-only] | Object3D | ||
polyCount : int [read-only]
Returns the number of elements in the container,
including elements in child nodes. | ObjectContainer3D | ||
position : Vector3D
Defines the position of the 3d object, relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
pushback : Boolean
Elements use their furthest point from the camera when z-sorting
| Object3D | ||
pushfront : Boolean
Elements use their nearest point to the camera when z-sorting
| Object3D | ||
renderer : Renderer
An optional renderer object that can be used to render the contents of the object. | Object3D | ||
rotationX : Number
Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
rotationY : Number
Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
rotationZ : Number
Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
scaleX : Number
Defines the scale of the 3d object along the x-axis, relative to local coordinates. | Object3D | ||
scaleY : Number
Defines the scale of the 3d object along the y-axis, relative to local coordinates. | Object3D | ||
scaleZ : Number
Defines the scale of the 3d object along the z-axis, relative to local coordinates. | Object3D | ||
scene : Scene3D [read-only]
Returns the parent scene of the 3d object
| Object3D | ||
scenePivotPoint : Vector3D [read-only] | Object3D | ||
scenePosition : Vector3D [read-only]
Returns the position of the 3d object, relative to the global coordinates of the Scene3D object. | Object3D | ||
sceneTransform : Matrix3D [read-only]
Returns the transformation of the 3d object, relative to the global coordinates of the Scene3D object. | Object3D | ||
screenXOffset : Number
Defines an additional offset to the x coordinate used on mesh elements or objects with ownCanvas set to true
| Object3D | ||
screenYOffset : Number
Defines an additional offset to the y coordinate used on mesh elements or objects with ownCanvas set to true
| Object3D | ||
screenZOffset : Number
Defines an additional offset to the z-sorting algorithm used on mesh elements or objects with ownCanvas set to true
| Object3D | ||
segments : Vector.<Segment> [read-only]
Returns an array of the segments contained in the mesh object. | Mesh | ||
segmentVOs : Vector.<SegmentVO> [read-only]
Returns an array of the segmentVOs contained in the mesh object. | Mesh | ||
session : AbstractSession [read-only]
The render session used by the 3d object
| Object3D | ||
sprites : Vector.<Sprite3D> [read-only]
Returns an array of the 3d sprites contained in the mesh object. | Mesh | ||
spriteVOs : Vector.<SpriteVO> [read-only]
Returns an array of the spriteVOs contained in the mesh object. | Mesh | ||
startIndices : Vector.<int> [read-only]
Returns an array of the start indices contained in the mesh object. | Mesh | ||
texturePath : String
Defines a different path for the location of image files used as textures in the model. | Loader3D | ||
transform : Matrix3D
Defines the transformation of the 3d object, relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
type : String = mesh
String defining the type of class used to generate the mesh. | Mesh | ||
url : String
String defining the source of the mesh. | Mesh | ||
useHandCursor : Boolean = false
Defines whether a hand cursor is displayed when the mouse rolls over the 3d object. | Object3D | ||
vertices : Vector.<Vertex>
Returns an array of the vertices contained in the mesh object. | Mesh | ||
verts : Vector.<Number> [read-only] | Mesh | ||
visible : Boolean
Defines whether the 3d object is visible in the scene
| Object3D | ||
x : Number
Defines the x coordinate of the 3d object relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
y : Number
Defines the y coordinate of the 3d object relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
z : Number
Defines the z coordinate of the 3d object relative to the local coordinates of the parent ObjectContainer3D. | Object3D |
Method | Defined By | ||
---|---|---|---|
Loader3D(init:Object = null)
Creates a new Loader3D object. | Loader3D | ||
Adds a 3d object to the scene as a child of the container
| ObjectContainer3D | ||
addChildren(... childarray):void
Adds an array of 3d objects to the scene as children of the container
| ObjectContainer3D | ||
Adds a face object to the mesh object. | Mesh | ||
addLight(light:AbstractLight):void
Adds a light as a child of the container
| ObjectContainer3D | ||
addOnDimensionsChange(listener:Function):void
Default method for adding a dimensionschanged event listener
| Object3D | ||
addOnError(listener:Function):void
Default method for adding a loadError event listener
| Loader3D | ||
addOnMouseDown(listener:Function):void
Default method for adding a mouseDown3D event listener
| Object3D | ||
addOnMouseMove(listener:Function):void
Default method for adding a mouseMove3D event listener
| Object3D | ||
addOnMouseOut(listener:Function):void
Default method for adding a mouseOut3D event listener
| Object3D | ||
addOnMouseOver(listener:Function):void
Default method for adding a mouseOver3D event listener
| Object3D | ||
addOnMouseUp(listener:Function):void
Default method for adding a mouseUp3D event listener
| Object3D | ||
addOnPositionChange(listener:Function):void
Default method for adding a positionchanged event listener
| Object3D | ||
addOnProgress(listener:Function):void
Default method for adding a loadProgress event listener
| Loader3D | ||
addOnRollOut(listener:Function):void
Default method for adding a rollOut3D event listener
| Object3D | ||
addOnRollOver(listener:Function):void
Default method for adding a rollOver3D event listener
| Object3D | ||
addOnScaleChange(listener:Function):void
Default method for adding a scalechanged event listener
| Object3D | ||
addOnSceneChange(listener:Function):void
Default method for adding a scenechanged event listener
| Object3D | ||
addOnSceneTransformChange(listener:Function):void
Default method for adding a scenetransformchanged event listener
| Object3D | ||
addOnSessionChange(listener:Function):void
Default method for adding a sessionchanged event listener
| Object3D | ||
addOnSuccess(listener:Function):void
Default method for adding a loadSuccess event listener
| Loader3D | ||
addOnVisibilityUpdate(listener:Function):void
Default method for adding a visibilityUpdated event listener
| Object3D | ||
addSegment(segment:Segment):void
Adds a segment object to the mesh object. | Mesh | ||
Adds a sprite3d object to the mesh object. | Mesh | ||
applyPosition(dx:Number, dy:Number, dz:Number):void [override]
Apply the given position to child objects without altering the appearance of the object container
| ObjectContainer3D | ||
applyRotations():void [override]
Apply the local rotations to child objects without altering the appearance of the object container
| ObjectContainer3D | ||
asAS3Class(classname:String = null, packagename:String, round:Boolean = false, animated:Boolean = false):String
Returns a formatted string containing a self contained AS3 class definition that can be used to re-create the mesh. | Mesh | ||
asXML():XML
Returns an xml representation of the mesh
| Mesh | ||
centerMeshes():void
Adjusts each pivot point of the container object's children so that they lies at the center of each childs geoemtry. | ObjectContainer3D | ||
centerPivot():void [override]
Adjusts the pivot point of the object so that it lies at the center of it's geoemtry. | ObjectContainer3D | ||
[override]
Duplicates the 3d object's properties to another ObjectContainer3D object
| ObjectContainer3D | ||
[override]
Duplicates the 3d object's properties to another ObjectContainer3D object, including bones and geometry
| ObjectContainer3D | ||
distanceTo(obj:Object3D):Number
Calulates the absolute distance between the local 3d object position and the position of the given 3d object
| Object3D | ||
getBoneByName(boneName:String):Bone
Returns a bone object specified by name from the child array of the container
| ObjectContainer3D | ||
getChildByName(childName:String):Object3D
Returns a 3d object specified by name from the child array of the container
| ObjectContainer3D | ||
invertFaces():void
Inverts the geometry of all face objects. | Mesh | ||
loadGeometry(url:String, parser:AbstractParser):void
Loads and parses a 3d file format. | Loader3D | ||
loadTextures(data:*, parser:AbstractParser):void
Parses 3d file data and loads any subsequent textures if required. | Loader3D | ||
lookAt(target:Vector3D, upAxis:Vector3D = null):void
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
moveBackward(distance:Number):void
Moves the 3d object backwards along it's local z axis
| Object3D | ||
moveDown(distance:Number):void
Moves the 3d object backwards along it's local y axis
| Object3D | ||
moveForward(distance:Number):void
Moves the 3d object forwards along it's local z axis
| Object3D | ||
moveLeft(distance:Number):void
Moves the 3d object backwards along it's local x axis
| Object3D | ||
movePivot(dx:Number, dy:Number, dz:Number):void
Moves the local point around which the object rotates. | Object3D | ||
moveRight(distance:Number):void
Moves the 3d object forwards along it's local x axis
| Object3D | ||
moveTo(dx:Number, dy:Number, dz:Number):void
Moves the 3d object directly to a point in space
| Object3D | ||
moveUp(distance:Number):void
Moves the 3d object forwards along it's local y axis
| Object3D | ||
pitch(angle:Number):void
Rotates the 3d object around it's local x-axis
| Object3D | ||
quarterFace(face:Face):void
Divides a face object into 4 equal sized face objects. | Mesh | ||
quarterFaces():void
Divides all faces objects of a Mesh into 4 equal sized face objects. | Mesh | ||
removeChild(child:Object3D):void
Removes a 3d object from the child array of the container
| ObjectContainer3D | ||
removeChildByName(name:String):void
Removes a 3d object from the child array of the container
| ObjectContainer3D | ||
removeFace(face:Face):void
Removes a face object from the mesh object. | Mesh | ||
removeLight(light:AbstractLight):void
Removes a light from the container
| ObjectContainer3D | ||
removeOnDimensionsChange(listener:Function):void
Default method for removing a dimensionschanged event listener
| Object3D | ||
removeOnError(listener:Function):void
Default method for removing a loadError event listener
| Loader3D | ||
removeOnMouseDown(listener:Function):void
Default method for removing a mouseDown3D event listener
| Object3D | ||
removeOnMouseMove(listener:Function):void
Default method for removing a mouseMove3D event listener
| Object3D | ||
removeOnMouseOut(listener:Function):void
Default method for removing a mouseOut3D event listener
| Object3D | ||
removeOnMouseOver(listener:Function):void
Default method for removing a mouseOver3D event listener
| Object3D | ||
removeOnMouseUp(listener:Function):void
Default method for removing a mouseUp3D event listener
| Object3D | ||
removeOnPositionChange(listener:Function):void
Default method for removing a positionchanged event listener
| Object3D | ||
removeOnProgress(listener:Function):void
Default method for removing a loadProgress event listener
| Loader3D | ||
removeOnRollOut(listener:Function):void
Default method for removing a rollOut3D event listener
| Object3D | ||
removeOnRollOver(listener:Function):void
Default method for removing a rollOver3D event listener
| Object3D | ||
removeOnScaleChange(listener:Function):void
Default method for removing a scalechanged event listener
| Object3D | ||
removeOnSceneChange(listener:Function):void
Default method for removing a scenechanged event listener
| Object3D | ||
removeOnSceneTransformChange(listener:Function):void
Default method for removing a scenetransformchanged event listener
| Object3D | ||
removeOnSessionChange(listener:Function):void
Default method for removing a sessionchanged event listener
| Object3D | ||
removeOnSuccess(listener:Function):void
Default method for removing a loadSuccess event listener
| Loader3D | ||
removeOnVisibilityUpdate(listener:Function):void
Default method for removing a visibilityUpdated event listener
| Object3D | ||
removeSegment(segment:Segment):void
Removes a segment object from the mesh object. | Mesh | ||
removeSprite(sprite3d:Sprite3D):void
Removes a 3d sprite object from the mesh object. | Mesh | ||
roll(angle:Number):void
Rotates the 3d object around it's local z-axis
| Object3D | ||
rotate(axis:Vector3D, angle:Number):void
Rotates the 3d object around an axis by a defined angle
| Object3D | ||
rotateTo(ax:Number, ay:Number, az:Number):void
Rotates the 3d object directly to a euler angle
| Object3D | ||
scale(scale:Number):void
Scales the contents of the 3d object. | Object3D | ||
Divides a face object into 2 face objects. | Mesh | ||
splitFaces(side:int = 0):void
Divides all faces objects of a Mesh into 2 face objects. | Mesh | ||
tick(time:int):void
Called by the TickTraverser. | Object3D | ||
toString():String [override]
Used to trace the values of a 3d object. | Object3D | ||
translate(axis:Vector3D, distance:Number):void
Moves the 3d object along a vector by a defined length
| Object3D | ||
[override]
Used when traversing the scenegraph
| ObjectContainer3D | ||
Divides a face object into 3 face objects. | Mesh | ||
triFaces():void
Divides all faces objects of a Mesh into 3 face objects. | Mesh | ||
updateBounds():void | Mesh | ||
updateMesh(view:View3D):void
Updates the materials in the mesh object
| Mesh | ||
updateVertex(v:Vertex, x:Number, y:Number, z:Number, refreshNormals:Boolean = false):void
update vertex information. | Mesh | ||
yaw(angle:Number):void
Rotates the 3d object around it's local y-axis
| Object3D |
Method | Defined By | ||
---|---|---|---|
notifyError():void
Loader notification for any error event
| Loader3D | ||
notifyProgress():void
Loader notification for any progress event
| Loader3D | ||
notifySuccess():void
Loader notification for a success event
| Loader3D | ||
updateDimensions():void [override] | ObjectContainer3D | ||
updateTransform():void | Object3D |
Event | Summary | Defined By | ||
---|---|---|---|---|
Dispatched when the contents of the 3d object updates. | Object3D | |||
Dispatched when the bounding dimensions of the 3d object changes. | Object3D | |||
Dispatched when the 3d object loader fails to load a file. | Loader3D | |||
Dispatched when the 3d object loader progresses in the laoding of a file. | Loader3D | |||
Dispatched when the 3d object loader completes a file load successfully. | Loader3D | |||
Dispatched when a user presses the left hand mouse button while the cursor is over the 3d object. | Object3D | |||
Dispatched when a user moves the cursor while it is over the 3d object. | Object3D | |||
Dispatched when a user moves the cursor away from the 3d object. | Object3D | |||
Dispatched when a user moves the cursor over the 3d object. | Object3D | |||
Dispatched when a user releases the left hand mouse button while the cursor is over the 3d object. | Object3D | |||
Dispatched when a user rolls out of the 3d object. | Object3D | |||
Dispatched when a user rolls over the 3d object. | Object3D | |||
Dispatched when the parent scene of the 3d object changes. | Object3D | |||
Dispatched when the scene transform matrix of the 3d object changes. | Object3D | |||
Dispatched when the render session property of the 3d object changes. | Object3D | |||
Dispatched when the local transform matrix of the 3d object changes. | Object3D |
Constant | Defined By | ||
---|---|---|---|
COMPLETE : String = complete
Constant value string representing a completed loader mode. | Loader3D | ||
LOADING_GEOMETRY : String = loading_geometry
Constant value string representing the geometry loading mode of the 3d loader. | Loader3D | ||
LOADING_MATERIAL_FILE : String = loading_mateiral
Constant value string representing the material file loading mode of the 3d loader. | Loader3D | ||
LOADING_TEXTURES : String = loading_textures
Constant value string representing the texture loading mode of the 3d loader. | Loader3D | ||
PARSING_GEOMETRY : String = parsing_geometry
Constant value string representing the geometry parsing mode of the 3d loader. | Loader3D |
autoLoadTextures | property |
public var autoLoadTextures:Boolean
Controls the automatic loading of image files used as textures in the model. Defaults to true.
bytesLoaded | property |
bytesLoaded:int
[read-only] public function get bytesLoaded():int
bytesTotal | property |
bytesTotal:int
[read-only] public function get bytesTotal():int
containerData | property |
public var containerData:ContainerData
Returns the the data container being used by the loaded file.
handle | property |
handle:Object3D
[read-only]
Returns a 3d object relating to the currently visible model.
While a file is being loaded, this takes the form of the 3d object loader placeholder.
The default placeholder is LoaderCube
Once the file has been loaded and is ready to view, the handle
returns the
parsed 3d object file and the placeholder object is swapped in the scenegraph tree.
public function get handle():Object3D
See also
IOErrorText | property |
IOErrorText:String
[read-only] public function get IOErrorText():String
mode | property |
public var mode:String
Returns the current loading mode of the 3d object loader.
mtlPath | property |
public var mtlPath:String
Defines a different path for the location of the mtl files used as as the store for mateiral data in an obj file.
parser | property |
public var parser:AbstractParser
texturePath | property |
public var texturePath:String
Defines a different path for the location of image files used as textures in the model. Defaults to the location of the loaded model file.
Loader3D | () | Constructor |
public function Loader3D(init:Object = null)
Creates a new Loader3D
object.
init:Object (default = null ) — [optional] An initialisation object for specifying default instance properties.
|
addOnError | () | method |
public function addOnError(listener:Function):void
Default method for adding a loadError event listener
Parameters
listener:Function — The listener function
|
addOnProgress | () | method |
public function addOnProgress(listener:Function):void
Default method for adding a loadProgress event listener
Parameters
listener:Function — The listener function
|
addOnSuccess | () | method |
public function addOnSuccess(listener:Function):void
Default method for adding a loadSuccess event listener
Parameters
listener:Function — The listener function
|
loadGeometry | () | method |
public function loadGeometry(url:String, parser:AbstractParser):void
Loads and parses a 3d file format.
Parameters
url:String — The url location of the file to be loaded.
| |
parser:AbstractParser — The parser class to be used on the file data once loaded.
|
loadTextures | () | method |
public function loadTextures(data:*, parser:AbstractParser):void
Parses 3d file data and loads any subsequent textures if required.
Parameters
data:* — The file data to be parsed. Can be in text or binary form.
| |
parser:AbstractParser — The parser class to be used on the file data.
|
notifyError | () | method |
protected function notifyError():void
Loader notification for any error event
notifyProgress | () | method |
protected function notifyProgress():void
Loader notification for any progress event
notifySuccess | () | method |
protected function notifySuccess():void
Loader notification for a success event
removeOnError | () | method |
public function removeOnError(listener:Function):void
Default method for removing a loadError event listener
Parameters
listener:Function — The listener function
|
removeOnProgress | () | method |
public function removeOnProgress(listener:Function):void
Default method for removing a loadProgress event listener
Parameters
listener:Function — The listener function
|
removeOnSuccess | () | method |
public function removeOnSuccess(listener:Function):void
Default method for removing a loadSuccess event listener
Parameters
listener:Function — The listener function
|
loadError | Event |
away3d.events.Loader3DEvent
away3d.events.Loader3DEvent
Dispatched when the 3d object loader fails to load a file.
loadProgress | Event |
away3d.events.Loader3DEvent
away3d.events.Loader3DEvent
Dispatched when the 3d object loader progresses in the laoding of a file.
loadSuccess | Event |
away3d.events.Loader3DEvent
away3d.events.Loader3DEvent
Dispatched when the 3d object loader completes a file load successfully.
COMPLETE | Constant |
public const COMPLETE:String = complete
Constant value string representing a completed loader mode.
LOADING_GEOMETRY | Constant |
public const LOADING_GEOMETRY:String = loading_geometry
Constant value string representing the geometry loading mode of the 3d loader.
LOADING_MATERIAL_FILE | Constant |
public const LOADING_MATERIAL_FILE:String = loading_mateiral
Constant value string representing the material file loading mode of the 3d loader.
LOADING_TEXTURES | Constant |
public const LOADING_TEXTURES:String = loading_textures
Constant value string representing the texture loading mode of the 3d loader.
PARSING_GEOMETRY | Constant |
public const PARSING_GEOMETRY:String = parsing_geometry
Constant value string representing the geometry parsing mode of the 3d loader.