| Package | away3d.materials |
| Class | public class DepthBitmapMaterial |
| Inheritance | DepthBitmapMaterial CompositeMaterial BitmapMaterial LayerMaterial ColorMaterial WireColorMaterial WireframeMaterial Material flash.events.EventDispatcher |
| Property | Defined By | ||
|---|---|---|---|
![]() | alpha : Number [override]
Defines an alpha value for the texture bitmap. | BitmapMaterial | |
![]() | bitmap : BitmapData
Defines the bitmapData object being used as the material texture. | BitmapMaterial | |
![]() | blendMode : String
Defines a blendMode value for the texture bitmap. | BitmapMaterial | |
![]() | color : uint [override]
Defines a colored tint for the texture bitmap. | BitmapMaterial | |
![]() | colorTransform : ColorTransform
Defines a colortransform for the texture bitmap. | BitmapMaterial | |
![]() | debug : Boolean
Toggles debug mode: textured triangles are drawn with white outlines, precision correction triangles are drawn with blue outlines. | ColorMaterial | |
![]() | height : Number [override]
Returns the height of the bitmapData being used as the material texture. | CompositeMaterial | |
![]() | id : int [read-only]
Unique identifier
| Material | |
| maxColor : uint
Coefficient for the color shading at maxZ. | DepthBitmapMaterial | ||
| maxZ : Number
Coefficient for the maximum Z of the depth map. | DepthBitmapMaterial | ||
| minColor : uint
Coefficient for the color shading at minZ. | DepthBitmapMaterial | ||
| minZ : Number
Coefficient for the minimum Z of the depth map. | DepthBitmapMaterial | ||
![]() | repeat : Boolean
Determines if texture bitmap will tile in uv-space
| BitmapMaterial | |
![]() | showNormals : Boolean
Displays the normals per face in pink lines. | BitmapMaterial | |
![]() | smooth : Boolean
Determines if texture bitmap is smoothed (bilinearly filtered) when drawn to screen. | BitmapMaterial | |
![]() | surfaceCache : Boolean | CompositeMaterial | |
| textureMaterial : BitmapMaterial [read-only]
Returns the bitmap material being used as the material texture. | DepthBitmapMaterial | ||
![]() | thickness : Number
Determines the thickness value of the wire
| WireframeMaterial | |
![]() | transparent : Boolean
Defines whether the caching bitmapData objects are transparent
| CompositeMaterial | |
![]() | visible : Boolean [override] [read-only]
Indicates whether the material is visible
| WireColorMaterial | |
![]() | width : Number [override]
Returns the width of the bitmapData being used as the material texture. | CompositeMaterial | |
![]() | wireAlpha : Number
Determines the alpha value of the wire
| WireframeMaterial | |
![]() | wireColor : uint
24 bit color value representing the wire color
| WireframeMaterial | |
| Method | Defined By | ||
|---|---|---|---|
DepthBitmapMaterial(bitmap:BitmapData, init:Object = null)
Creates a new DepthBitmapMaterial object. | DepthBitmapMaterial | ||
![]() | addMaterial(material:LayerMaterial):void | CompositeMaterial | |
![]() | addOnMaterialUpdate(listener:Function):void
Default method for adding a materialupdated event listener
| Material | |
![]() | clearMaterials():void | CompositeMaterial | |
![]() | [override]
Duplicates the material properties to another material object. | ColorMaterial | |
![]() | getPixel32(u:Number, v:Number):uint
Returns the argb value of the bitmapData pixel at the given u v coordinate. | BitmapMaterial | |
![]() | removeMaterial(material:LayerMaterial):void | CompositeMaterial | |
![]() | removeOnMaterialUpdate(listener:Function):void
Default method for removing a materialupdated event listener
| Material | |
| maxColor | property |
maxColor:uintCoefficient for the color shading at maxZ.
public function get maxColor():uint public function set maxColor(value:uint):void| maxZ | property |
maxZ:NumberCoefficient for the maximum Z of the depth map.
public function get maxZ():Number public function set maxZ(value:Number):void| minColor | property |
minColor:uintCoefficient for the color shading at minZ.
public function get minColor():uint public function set minColor(value:uint):void| minZ | property |
minZ:NumberCoefficient for the minimum Z of the depth map.
public function get minZ():Number public function set minZ(value:Number):void| textureMaterial | property |
textureMaterial:BitmapMaterial [read-only] Returns the bitmap material being used as the material texture.
public function get textureMaterial():BitmapMaterial| DepthBitmapMaterial | () | Constructor |
public function DepthBitmapMaterial(bitmap:BitmapData, init:Object = null)
Creates a new DepthBitmapMaterial object.
bitmap:BitmapData — The bitmapData object to be used as the material's texture.
| |
init:Object (default = null) — The bitmapData object to be used as the material's normal map.
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