| Interface | Description | |
|---|---|---|
| IPrimitiveFilter | Interface for filters that work on primitive arrays | |
| IPrimitiveQuadrantFilter | Interface for filters that work on primitive quadrant trees |
| Class | Description | |
|---|---|---|
| AnotherRivalFilter | Corrects triangle z-sorting | |
| FogFilter | Adds fog layers to a view and provides automatic farfield filtering for primitives outside the furthest fog layers. | |
| MaxPolyFilter | Defines a maximum allowed drawing primitives. | |
| QuadrantRiddleFilter | Splits all intersecting triangles and line segments. | |
| ZDepthFilter | Defines a maximum z value for rendering primitives | |
| ZSortFilter | Sorts drawing primitives by z coordinate. |