envMapAlpha:Number
The opacity of the environment map, ie: how reflective the surface is. 1 is a perfect mirror.
Implementation public function get envMapAlpha():Number
public function set envMapAlpha(value:Number):void
reflectivityMap:BitmapData
A texture map that indicates the reflection amount for each texel
Implementation public function get reflectivityMap():BitmapData
public function set reflectivityMap(value:BitmapData):void
public function CubicEnvMapPBMaterial(bitmap:BitmapData, normalMap:BitmapData, faces:Array, targetModel:Mesh, init:Object = null)
Creates a new CubicEnvMapPBMaterial object.
Parameters | bitmap:BitmapData — The texture to be used for the diffuse shading
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| normalMap:BitmapData — An object-space normal map
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| faces:Array — An array of equally sized square textures for each face of the cube map. Every value in CubeFaces must be defined as a key to this array and have a BitmapData assigned to it.
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| targetModel:Mesh — The target mesh for which this shader is applied
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| init:Object (default = null ) — An initialisation object
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