Packageaway3d.materials.shaders
Classpublic class AmbientShader
InheritanceAmbientShader Inheritance AbstractShader Inheritance LayerMaterial Inheritance ColorMaterial Inheritance WireColorMaterial Inheritance WireframeMaterial Inheritance Material Inheritance flash.events.EventDispatcher

Shader class for ambient lighting

See also

away3d.lights.AmbientLight3D


Public Properties
 PropertyDefined By
 Inheritedalpha : Number
Determines the alpha value of the material
WireColorMaterial
 InheritedblendMode : String
Defines a blendMode value for the shader bitmap.
AbstractShader
 Inheritedcolor : uint
24 bit color value representing the material color
WireColorMaterial
 Inheriteddebug : Boolean
Toggles debug mode: textured triangles are drawn with white outlines, precision correction triangles are drawn with blue outlines.
ColorMaterial
 Inheritedid : int
[read-only] Unique identifier
Material
 Inheritedsmooth : Boolean
Determines if the shader bitmap is smoothed (bilinearly filtered) when drawn to screen
AbstractShader
 Inheritedthickness : Number
Determines the thickness value of the wire
WireframeMaterial
 Inheritedvisible : Boolean
[override] [read-only] Indicates whether the material is visible
WireColorMaterial
 InheritedwireAlpha : Number
Determines the alpha value of the wire
WireframeMaterial
 InheritedwireColor : uint
24 bit color value representing the wire color
WireframeMaterial
Protected Properties
 PropertyDefined By
 Inherited_alpha : Number
WireColorMaterial
 Inherited_color : uint
WireColorMaterial
 Inherited_debug : Boolean
ColorMaterial
 Inherited_endIndex : uint
AbstractShader
 Inherited_generated : Boolean
AbstractShader
 Inheritedini : Init
Instance of the Init object used to hold and parse default property values specified by the initialiser object in the 3d object constructor.
WireframeMaterial
 Inherited_screenIndices : Vector.<int>
AbstractShader
 Inherited_screenUVTs : Vector.<Number>
AbstractShader
 Inherited_screenVertices : Vector.<Number>
AbstractShader
 Inherited_startIndex : uint
AbstractShader
 Inherited_thickness : Number
WireframeMaterial
 Inherited_uvs : Vector.<UV>
AbstractShader
 Inherited_wireAlpha : Number
WireframeMaterial
 Inherited_wireColor : uint = 0x0
WireframeMaterial
Public Methods
 MethodDefined By
  
AmbientShader(init:Object = null)
Creates a new AmbientShader object.
AmbientShader
 Inherited
addOnMaterialUpdate(listener:Function):void
Default method for adding a materialupdated event listener
Material
 Inherited
clone(material:Material = null):Material
[override] Duplicates the material properties to another material object.
ColorMaterial
 Inherited
removeOnMaterialUpdate(listener:Function):void
Default method for removing a materialupdated event listener
Material
Protected Methods
 MethodDefined By
 Inherited
calcMapping(priIndex:uint, map:Matrix):Matrix
AbstractShader
 Inherited
calcUVT(priIndex:uint, uvt:Vector.<Number>):Vector.<Number>
AbstractShader
 Inherited
WireframeMaterial
 Inherited
getMapping(priIndex:uint):Matrix
Calculates the mapping matrix required to draw the triangle texture to screen.
AbstractShader
 Inherited
getUVData(priIndex:uint):Vector.<Number>
AbstractShader
  
renderShader(priIndex:uint):void
[override] Renders the shader to the specified face.
AmbientShader
  
updateFaces(source:Object3D, view:View3D):void
AmbientShader
Events
 Event Summary Defined By
 InheritedDispatched when the any visual aspect of the material changes.Material
Constructor Detail
AmbientShader()Constructor
public function AmbientShader(init:Object = null)

Creates a new AmbientShader object.

Parameters
init:Object (default = null) — [optional] An initialisation object for specifying default instance properties.
####INIT####
Method Detail
renderShader()method
override protected function renderShader(priIndex:uint):void

Renders the shader to the specified face.

Parameters

priIndex:uint — The index of the primitive being rendered.

updateFaces()method 
protected function updateFaces(source:Object3D, view:View3D):void

Parameters

source:Object3D
 
view:View3D