Package | away3d.materials.shaders |
Class | public class AmbientShader |
Inheritance | AmbientShader ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
See also
Method | Defined By | ||
---|---|---|---|
AmbientShader(init:Object = null)
Creates a new AmbientShader object. | AmbientShader | ||
![]() | addOnMaterialUpdate(listener:Function):void
Default method for adding a materialupdated event listener
| Material | |
![]() | [override]
Duplicates the material properties to another material object. | ColorMaterial | |
![]() | removeOnMaterialUpdate(listener:Function):void
Default method for removing a materialupdated event listener
| Material |
Method | Defined By | ||
---|---|---|---|
![]() | calcMapping(priIndex:uint, map:Matrix):Matrix | AbstractShader | |
![]() | calcUVT(priIndex:uint, uvt:Vector.<Number>):Vector.<Number> | AbstractShader | |
![]() | getDefaultThickness():Number | WireframeMaterial | |
![]() | getMapping(priIndex:uint):Matrix
Calculates the mapping matrix required to draw the triangle texture to screen. | AbstractShader | |
![]() | getUVData(priIndex:uint):Vector.<Number> | AbstractShader | |
renderShader(priIndex:uint):void [override]
Renders the shader to the specified face. | AmbientShader | ||
AmbientShader |
AmbientShader | () | Constructor |
public function AmbientShader(init:Object = null)
Creates a new AmbientShader
object.
init:Object (default = null ) — [optional] An initialisation object for specifying default instance properties.
|
renderShader | () | method |
override protected function renderShader(priIndex:uint):void
Renders the shader to the specified face.
Parameters
priIndex:uint — The index of the primitive being rendered.
|
updateFaces | () | method |
protected function updateFaces(source:Object3D, view:View3D):void
Parameters
source:Object3D | |
view:View3D |