Package | away3d.primitives |
Class | public class Cube |
Inheritance | Cube ![]() ![]() ![]() ![]() ![]() ![]() |
Property | Defined by | ||
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![]() | animation : AnimationBase
The type of animation used to influence the geometry.
| Mesh | |
![]() | animationController : AnimatorBase
The animation controller that will update the mesh's animation state.
| Mesh | |
![]() | animationState : AnimationStateBase
The animation state of the mesh, defining how the animation should influence the mesh's geometry.
| Mesh | |
![]() | bounds : BoundingVolumeBase
The bounding volume approximating the volume occupied by the Entity.
| PrimitiveBase | |
![]() | castsShadows : Boolean
Indicates whether or not the Mesh can cast shadows
| Mesh | |
depth : Number
The size of the cube along its Z-axis.
| Cube | ||
![]() | eulers : Vector3D
Defines the rotation of the 3d object as a
Vector3D object containing euler angles for rotation around x, y and z axis. | Object3D | |
![]() | extra : Object
An object that can contain any extra data.
| Object3D | |
![]() | geometry : Geometry
The geometry used by the mesh that provides it with its shape.
| PrimitiveBase | |
height : Number
The size of the cube along its Y-axis.
| Cube | ||
![]() | inverseSceneTransform : Matrix3D
The inverse scene transform object that transforms from world to model space.
| ObjectContainer3D | |
![]() | material : MaterialBase
The material with which to render the Mesh.
| Mesh | |
![]() | maxX : Number
The maximum extremum of the object along the X-axis.
| Entity | |
![]() | maxY : Number
The maximum extremum of the object along the Y-axis.
| Entity | |
![]() | maxZ : Number
The maximum extremum of the object along the Z-axis.
| Entity | |
![]() | minX : Number
The minimum extremum of the object along the X-axis.
| Entity | |
![]() | minY : Number
The minimum extremum of the object along the Y-axis.
| Entity | |
![]() | minZ : Number
The minimum extremum of the object along the Z-axis.
| Entity | |
![]() | modelViewProjection : Matrix3D
The current model-view-projection (MVP) matrix - the one on the top of the stack - used to transform from
model to homogeneous projection space.
| Entity | |
![]() | mouseDetails : Boolean
Indicates whether or not mouse events contain UV and position coordinates.
| Mesh | |
![]() | mouseEnabled : Boolean
Indicates whether the IRenderable should trigger mouse events, and hence should be rendered for hit testing.
| Entity | |
![]() | name : String
The name of the object.
| Object3D | |
![]() | numChildren : uint
The amount of child objects of the ObjectContainer3D.
| ObjectContainer3D | |
![]() | parent : ObjectContainer3D
The parent ObjectContainer3D to which this object's transformation is relative.
| ObjectContainer3D | |
![]() | partition : Partition3D
The space partition to be used by the object container and all its recursive children, unless it has its own
space partition assigned.
| ObjectContainer3D | |
![]() | pivotPoint : Vector3D
Defines the local point around which the object rotates.
| Object3D | |
![]() | position : Vector3D
Defines the position of the 3d object, relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | |
![]() | rotationX : Number
Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | |
![]() | rotationY : Number
Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | |
![]() | rotationZ : Number
Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | |
![]() | scaleX : Number
Defines the scale of the 3d object along the x-axis, relative to local coordinates.
| Object3D | |
![]() | scaleY : Number
Defines the scale of the 3d object along the y-axis, relative to local coordinates.
| Object3D | |
![]() | scaleZ : Number
Defines the scale of the 3d object along the z-axis, relative to local coordinates.
| Object3D | |
![]() | scenePosition : Vector3D
The global position of the ObjectContainer3D in the scene.
| ObjectContainer3D | |
![]() | sceneTransform : Matrix3D
The transformation matrix that transforms from model to world space.
| ObjectContainer3D | |
segmentsD : Number
The number of segments that make up the cube along the Z-axis.
| Cube | ||
segmentsH : Number
The number of segments that make up the cube along the Y-axis.
| Cube | ||
segmentsW : Number
The number of segments that make up the cube along the X-axis.
| Cube | ||
![]() | subMeshes : Vector
The SubMeshes out of which the Mesh consists.
| PrimitiveBase | |
tile6 : Boolean
The type of uv mapping to use.
| Cube | ||
![]() | transform : Matrix3D
The local transformation matrix that transforms to the parent object's space.
| ObjectContainer3D | |
width : Number
The size of the cube along its X-axis.
| Cube | ||
![]() | x : Number
Defines the x coordinate of the 3d object relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | |
![]() | y : Number
Defines the y coordinate of the 3d object relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | |
![]() | z : Number
Defines the z coordinate of the 3d object relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | |
![]() | zIndex : Number
The distance of the IRenderable object to the view, used to sort per object.
| Entity |
Method | Defined by | ||
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Cube
(material:MaterialBase = null, width:Number = 100, height:Number = 100, depth:Number = 100, segmentsW:uint = 1, segmentsH:uint = 1, segmentsD:uint = 1, tile6:Boolean = true)
Creates a new Cube object.
| Cube | ||
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Adds a child ObjectContainer3D to the current object.
| ObjectContainer3D | |
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addChildren(... childarray):void
Adds an array of 3d objects to the scene as children of the container
| ObjectContainer3D | |
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| PrimitiveBase | |
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dispose(deep:Boolean):void
Cleans up any resources used by the current object.
| Mesh | |
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Retrieves the child object at the given index.
| ObjectContainer3D | |
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Gets a concrete EntityPartition3DNode subclass that is associated with this Entity instance
| Entity | |
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lookAt(target:Vector3D, upAxis:Vector3D = null):void
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent
ObjectContainer3D . | ObjectContainer3D | |
![]() |
moveBackward(distance:Number):void
Moves the 3d object backwards along it's local z axis
| Object3D | |
![]() |
moveDown(distance:Number):void
Moves the 3d object backwards along it's local y axis
| Object3D | |
![]() |
moveForward(distance:Number):void
Moves the 3d object forwards along it's local z axis
| Object3D | |
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moveLeft(distance:Number):void
Moves the 3d object backwards along it's local x axis
| Object3D | |
![]() |
movePivot(dx:Number, dy:Number, dz:Number):void
Moves the local point around which the object rotates.
| Object3D | |
![]() |
moveRight(distance:Number):void
Moves the 3d object forwards along it's local x axis
| Object3D | |
![]() |
moveTo(dx:Number, dy:Number, dz:Number):void
Moves the 3d object directly to a point in space
| Object3D | |
![]() |
moveUp(distance:Number):void
Moves the 3d object forwards along it's local y axis
| Object3D | |
![]() |
pitch(angle:Number):void
Rotates the 3d object around it's local x-axis
| Object3D | |
![]() |
popModelViewProjection():void
Removes a model view projection matrix from the stack, used when leaving a render.
| Entity | |
![]() |
Updates the model-view-projection (MVP) matrix used to transform from model to homogeneous projection space
and places it on the stack.
| Entity | |
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Removes a 3d object from the child array of the container
| ObjectContainer3D | |
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roll(angle:Number):void
Rotates the 3d object around it's local z-axis
| Object3D | |
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rotate(axis:Vector3D, angle:Number):void
Rotates the 3d object around an axis by a defined angle
| Object3D | |
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rotateTo(ax:Number, ay:Number, az:Number):void
Rotates the 3d object directly to a euler angle
| Object3D | |
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scale(value:Number):void
Appends a uniform scale to the current transformation.
| Object3D | |
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translate(axis:Vector3D, distance:Number):void
Moves the 3d object along a vector by a defined length
| Object3D | |
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translateLocal(axis:Vector3D, distance:Number):void
| ObjectContainer3D | |
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yaw(angle:Number):void
Rotates the 3d object around it's local y-axis
| Object3D |
Method | Defined by | ||
---|---|---|---|
Builds the primitive's geometry when invalid.
| Cube | ||
Builds the primitive's uv coordinates when invalid.
| Cube | ||
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Factory method that returns the current partition node.
| Mesh | |
![]() |
Creates the default bounding box to be used by this type of Entity.
| Entity | |
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initGeometry():void
Initialises the SubMesh objects to map unto the Geometry's SubGeometry objects.
| Mesh | |
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invalidateBounds():void
Invalidates the bounding volume, causing to be updated when requested.
| Entity | |
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invalidateGeometry():void
Invalidates the primitive's geometry, causing it to be updated when requested.
| PrimitiveBase | |
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invalidateSceneTransform():void
Invalidates the scene transformation matrix, causing it to be updated the next time it's requested.
| Entity | |
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invalidateTransform():void
Invalidates the transformation matrix, causing it to be updated upon the next request
| ObjectContainer3D | |
![]() |
invalidateUVs():void
Invalidates the primitive's uv coordinates, causing them to be updated when requested.
| PrimitiveBase | |
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updateBounds():void
Updates the bounding volume for the object.
| Mesh | |
![]() |
updateSceneTransform():void
Updates the scene transformation matrix.
| ObjectContainer3D | |
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updateTransform():void
| Object3D |
depth | property |
depth:Number
[read-write]The size of the cube along its Z-axis.
Implementation public function get depth():Number
public function set depth(value:Number):void
height | property |
height:Number
[read-write]The size of the cube along its Y-axis.
Implementation public function get height():Number
public function set height(value:Number):void
segmentsD | property |
segmentsD:Number
[read-write]The number of segments that make up the cube along the Z-axis. Defaults to 1.
Implementation public function get segmentsD():Number
public function set segmentsD(value:Number):void
segmentsH | property |
segmentsH:Number
[read-write]The number of segments that make up the cube along the Y-axis. Defaults to 1.
Implementation public function get segmentsH():Number
public function set segmentsH(value:Number):void
segmentsW | property |
segmentsW:Number
[read-write]The number of segments that make up the cube along the X-axis. Defaults to 1.
Implementation public function get segmentsW():Number
public function set segmentsW(value:Number):void
tile6 | property |
tile6:Boolean
[read-write]The type of uv mapping to use. When true, a texture will be subdivided in a 2x3 grid, each used for a single face. When false, the entire image is mapped on each face.
Implementation public function get tile6():Boolean
public function set tile6(value:Boolean):void
width | property |
width:Number
[read-write]The size of the cube along its X-axis.
Implementation public function get width():Number
public function set width(value:Number):void
Cube | () | constructor |
public function Cube(material:MaterialBase = null, width:Number = 100, height:Number = 100, depth:Number = 100, segmentsW:uint = 1, segmentsH:uint = 1, segmentsD:uint = 1, tile6:Boolean = true)
Parameters
material:MaterialBase (default = null ) — The material with which to render the object.
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width:Number (default = 100 ) — The size of the cube along its X-axis.
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height:Number (default = 100 ) — The size of the cube along its Y-axis.
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depth:Number (default = 100 ) — The size of the cube along its Z-axis.
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segmentsW:uint (default = 1 ) — The number of segments that make up the cube along the X-axis. Defaults to 1.
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segmentsH:uint (default = 1 ) — The number of segments that make up the cube along the Y-axis. Defaults to 1.
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segmentsD:uint (default = 1 ) — The number of segments that make up the cube along the Z-axis. Defaults to 1.
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tile6:Boolean (default = true ) — The type of uv mapping to use. When true, a texture will be subdivided in a 2x3 grid, each used for a single face. When false, the entire image is mapped on each face.
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buildGeometry | () | method |
protected override function buildGeometry(target:SubGeometry):void
Builds the primitive's geometry when invalid. This method should not be called directly. The calling should be triggered by the invalidateGeometry method (and in turn by updateGeometry).
Parameterstarget:SubGeometry |
buildUVs | () | method |
protected override function buildUVs(target:SubGeometry):void
Builds the primitive's uv coordinates when invalid. This method should not be called directly. The calling should be triggered by the invalidateUVs method (and in turn by updateUVs).
Parameterstarget:SubGeometry |