Packageaway3d.animators.skeleton
Classpublic class SkeletonClipNodeBase
InheritanceSkeletonClipNodeBase Inheritance SkeletonTreeNode
SubclassesSkeletonRangeClipNode, SkeletonTimelineClipNode

SkeletonClipNodeBase provides an abstract base class for animation blend tree nodes containing a clip.

Public Properties
 PropertyDefined by
  clip : SkeletonAnimationSequence
SkeletonClipNodeBase
 Inheriteddirection : Number
SkeletonTreeNode
  duration : Number
[read-only]
SkeletonClipNodeBase
  highQuality : Boolean
Defines whether to use spherical (true) or regular (false) linear interpolation for the joint orientations.
SkeletonClipNodeBase
 Inheritedname : String
SkeletonTreeNode
 InheritedrootDelta : Vector3D
SkeletonTreeNode
 InheritedskeletonPose : SkeletonPose
SkeletonTreeNode
 Inheritedtime : Number
The time ratio between 0 and 1.
SkeletonTreeNode
Protected Properties
 PropertyDefined by
  _clip : SkeletonAnimationSequence
The animation clip.
SkeletonClipNodeBase
 Inherited_direction : Number = 0
SkeletonTreeNode
 Inherited_duration : Number = 0
SkeletonTreeNode
  _highQuality : Boolean
SkeletonClipNodeBase
 Inherited_numJoints : uint
SkeletonTreeNode
  _rootPos : Vector3D
SkeletonClipNodeBase
 Inherited_time : Number = 0
SkeletonTreeNode
Public Methods
 MethodDefined by
  
SkeletonClipNodeBase
(numJoints:uint)
Creates a new SkeletonPhaseClipNode object.
SkeletonClipNodeBase
 Inherited
updatePose(skeleton:Skeleton):void
Updates the node's skeleton pose
SkeletonTreeNode
 Inherited
Updates the s root delta position and bounds todo: support bounds
SkeletonTreeNode
Property detail
_clipproperty
protected var _clip:SkeletonAnimationSequence

The animation clip.

clipproperty 
clip:SkeletonAnimationSequence  [read-write]Implementation
    public function get clip():SkeletonAnimationSequence
    public function set clip(value:SkeletonAnimationSequence):void
durationproperty 
duration:Number  [read-only]

Implementation
    public function get duration():Number
_highQualityproperty 
protected var _highQuality:Boolean
highQualityproperty 
highQuality:Boolean  [read-write]

Defines whether to use spherical (true) or regular (false) linear interpolation for the joint orientations.

Implementation
    public function get highQuality():Boolean
    public function set highQuality(value:Boolean):void
_rootPosproperty 
protected var _rootPos:Vector3D
Constructor detail
SkeletonClipNodeBase()constructor
public function SkeletonClipNodeBase(numJoints:uint)Parameters
numJoints:uint — The amount of joints in the target skeleton.
Init Parameters
Wiki link
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