Package | away3d.animators.skeleton |
Class | public class SkeletonClipNodeBase |
Inheritance | SkeletonClipNodeBase SkeletonTreeNode |
Subclasses | SkeletonRangeClipNode, SkeletonTimelineClipNode |
Property | Defined by | ||
---|---|---|---|
clip : SkeletonAnimationSequence | SkeletonClipNodeBase | ||
direction : Number | SkeletonTreeNode | ||
duration : Number [read-only]
| SkeletonClipNodeBase | ||
highQuality : Boolean
Defines whether to use spherical (true) or regular (false) linear interpolation for the joint orientations.
| SkeletonClipNodeBase | ||
name : String | SkeletonTreeNode | ||
rootDelta : Vector3D | SkeletonTreeNode | ||
skeletonPose : SkeletonPose | SkeletonTreeNode | ||
time : Number
The time ratio between 0 and 1.
| SkeletonTreeNode |
Property | Defined by | ||
---|---|---|---|
_clip : SkeletonAnimationSequence
The animation clip.
| SkeletonClipNodeBase | ||
_direction : Number = 0 | SkeletonTreeNode | ||
_duration : Number = 0 | SkeletonTreeNode | ||
_highQuality : Boolean | SkeletonClipNodeBase | ||
_numJoints : uint | SkeletonTreeNode | ||
_rootPos : Vector3D | SkeletonClipNodeBase | ||
_time : Number = 0 | SkeletonTreeNode |
Method | Defined by | ||
---|---|---|---|
SkeletonClipNodeBase
(numJoints:uint)
Creates a new SkeletonPhaseClipNode object.
| SkeletonClipNodeBase | ||
Updates the node's skeleton pose
| SkeletonTreeNode | ||
updatePositionData():void
Updates the s root delta position and bounds
todo: support bounds
| SkeletonTreeNode |
_clip | property |
protected var _clip:SkeletonAnimationSequence
The animation clip.
clip | property |
clip:SkeletonAnimationSequence
[read-write]Implementation
public function get clip():SkeletonAnimationSequence
public function set clip(value:SkeletonAnimationSequence):void
duration | property |
duration:Number
[read-only]Implementation
public function get duration():Number
_highQuality | property |
protected var _highQuality:Boolean
highQuality | property |
highQuality:Boolean
[read-write]Defines whether to use spherical (true) or regular (false) linear interpolation for the joint orientations.
Implementation public function get highQuality():Boolean
public function set highQuality(value:Boolean):void
_rootPos | property |
protected var _rootPos:Vector3D
SkeletonClipNodeBase | () | constructor |
public function SkeletonClipNodeBase(numJoints:uint)
Parameters
numJoints:uint — The amount of joints in the target skeleton.
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