Package | away3d.animators.skeleton |
Class | public class SkeletonDirectionalNode |
Inheritance | SkeletonDirectionalNode SkeletonTreeNode |
Property | Defined by | ||
---|---|---|---|
backward : SkeletonTreeNode | SkeletonDirectionalNode | ||
direction : Number [write-only]
| SkeletonDirectionalNode | ||
duration : Number | SkeletonTreeNode | ||
forward : SkeletonTreeNode
The weights for each joint.
| SkeletonDirectionalNode | ||
left : SkeletonTreeNode | SkeletonDirectionalNode | ||
name : String | SkeletonTreeNode | ||
right : SkeletonTreeNode | SkeletonDirectionalNode | ||
rootDelta : Vector3D | SkeletonTreeNode | ||
skeletonPose : SkeletonPose | SkeletonTreeNode | ||
time : Number [write-only]
| SkeletonDirectionalNode |
Method | Defined by | ||
---|---|---|---|
SkeletonDirectionalNode
(numJoints:uint) | SkeletonDirectionalNode | ||
SkeletonDirectionalNode | |||
updatePositionData():void
| SkeletonDirectionalNode |
backward | property |
public var backward:SkeletonTreeNode
direction | property |
direction:Number
[write-only]Implementation
public function set direction(value:Number):void
forward | property |
public var forward:SkeletonTreeNode
The weights for each joint. The total needs to equal 1.
left | property |
public var left:SkeletonTreeNode
right | property |
public var right:SkeletonTreeNode
time | property |
time:Number
[write-only]Implementation
public function set time(value:Number):void
SkeletonDirectionalNode | () | constructor |
public function SkeletonDirectionalNode(numJoints:uint)
Parameters
numJoints:uint |
updatePose | () | method |
updatePositionData | () | method |
public override function updatePositionData():void