Packageaway3d.animators.skeleton
Classpublic class SkeletonDirectionalNode
InheritanceSkeletonDirectionalNode Inheritance SkeletonTreeNode

Public Properties
 PropertyDefined by
  backward : SkeletonTreeNode
SkeletonDirectionalNode
  direction : Number
[write-only]
SkeletonDirectionalNode
 Inheritedduration : Number
SkeletonTreeNode
  forward : SkeletonTreeNode
The weights for each joint.
SkeletonDirectionalNode
  left : SkeletonTreeNode
SkeletonDirectionalNode
 Inheritedname : String
SkeletonTreeNode
  right : SkeletonTreeNode
SkeletonDirectionalNode
 InheritedrootDelta : Vector3D
SkeletonTreeNode
 InheritedskeletonPose : SkeletonPose
SkeletonTreeNode
  time : Number
[write-only]
SkeletonDirectionalNode
Protected Properties
 PropertyDefined by
 Inherited_direction : Number = 0
SkeletonTreeNode
 Inherited_duration : Number = 0
SkeletonTreeNode
 Inherited_numJoints : uint
SkeletonTreeNode
 Inherited_time : Number = 0
SkeletonTreeNode
Public Methods
 MethodDefined by
  
SkeletonDirectionalNode
(numJoints:uint)
SkeletonDirectionalNode
  
updatePose(skeleton:Skeleton):void
SkeletonDirectionalNode
  
SkeletonDirectionalNode
Property detail
backwardproperty
public var backward:SkeletonTreeNode
directionproperty 
direction:Number  [write-only]Implementation
    public function set direction(value:Number):void
forwardproperty 
public var forward:SkeletonTreeNode

The weights for each joint. The total needs to equal 1.

leftproperty 
public var left:SkeletonTreeNode
rightproperty 
public var right:SkeletonTreeNode
timeproperty 
time:Number  [write-only]Implementation
    public function set time(value:Number):void
Constructor detail
SkeletonDirectionalNode()constructor
public function SkeletonDirectionalNode(numJoints:uint)Parameters
numJoints:uint
Init Parameters
Method detail
updatePose()method
public override function updatePose(skeleton:Skeleton):void Parameters
skeleton:Skeleton
updatePositionData()method 
public override function updatePositionData():void
Wiki link
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