Packageaway3d.cameras
Classpublic class SpringCam
InheritanceSpringCam Inheritance Camera3D Inheritance Entity Inheritance ObjectContainer3D Inheritance Object3D Inheritance flash.events.EventDispatcher

A 1st and 3d person camera(depending on positionOffset!), hooked on a physical spring on an optional target.

Public Properties
 PropertyDefined by
 Inheritedbounds : BoundingVolumeBase
The bounding volume approximating the volume occupied by the Entity.
Entity
  damping : Number = 4
Damping is the spring internal friction, or how much it resists the "boinggggg" effect.
SpringCam
 Inheritedeulers : Vector3D
Defines the rotation of the 3d object as a Vector3D object containing euler angles for rotation around x, y and z axis.
Object3D
 Inheritedextra : Object
An object that can contain any extra data.
Object3D
 InheritedinverseSceneTransform : Matrix3D
The inverse scene transform object that transforms from world to model space.
ObjectContainer3D
 Inheritedlens : LensBase
The lens used by the camera to perform the projection;
Camera3D
  lookOffset : Vector3D
offset of facing in target object space, ie: where in the target object space should the camera look.
SpringCam
  mass : Number = 40
Mass of the camera, if over 120 and it'll be very heavy to move.
SpringCam
 InheritedmaxX : Number
The maximum extremum of the object along the X-axis.
Entity
 InheritedmaxY : Number
The maximum extremum of the object along the Y-axis.
Entity
 InheritedmaxZ : Number
The maximum extremum of the object along the Z-axis.
Entity
 InheritedminX : Number
The minimum extremum of the object along the X-axis.
Entity
 InheritedminY : Number
The minimum extremum of the object along the Y-axis.
Entity
 InheritedminZ : Number
The minimum extremum of the object along the Z-axis.
Entity
 InheritedmodelViewProjection : Matrix3D
The current model-view-projection (MVP) matrix - the one on the top of the stack - used to transform from model to homogeneous projection space.
Entity
 InheritedmouseEnabled : Boolean
Indicates whether the IRenderable should trigger mouse events, and hence should be rendered for hit testing.
Entity
 Inheritedname : String
The name of the object.
Object3D
 InheritednumChildren : uint
The amount of child objects of the ObjectContainer3D.
ObjectContainer3D
 Inheritedparent : ObjectContainer3D
The parent ObjectContainer3D to which this object's transformation is relative.
ObjectContainer3D
 Inheritedpartition : Partition3D
The space partition to be used by the object container and all its recursive children, unless it has its own space partition assigned.
ObjectContainer3D
 InheritedpivotPoint : Vector3D
Defines the local point around which the object rotates.
Object3D
 Inheritedposition : Vector3D
Defines the position of the 3d object, relative to the local coordinates of the parent ObjectContainer3D.
Object3D
  positionOffset : Vector3D
Offset of spring center from target in target object space, ie: Where the camera should ideally be in the target object space.
SpringCam
 InheritedrotationX : Number
Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent ObjectContainer3D.
Object3D
 InheritedrotationY : Number
Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent ObjectContainer3D.
Object3D
 InheritedrotationZ : Number
Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent ObjectContainer3D.
Object3D
 InheritedscaleX : Number
Defines the scale of the 3d object along the x-axis, relative to local coordinates.
Object3D
 InheritedscaleY : Number
Defines the scale of the 3d object along the y-axis, relative to local coordinates.
Object3D
 InheritedscaleZ : Number
Defines the scale of the 3d object along the z-axis, relative to local coordinates.
Object3D
 InheritedscenePosition : Vector3D
The global position of the ObjectContainer3D in the scene.
ObjectContainer3D
 InheritedsceneTransform : Matrix3D
The transformation matrix that transforms from model to world space.
ObjectContainer3D
  stiffness : Number = 1
Stiffness of the spring, how hard is it to extend.
SpringCam
  target : Object3D
[optional] Target object3d that camera should follow.
SpringCam
 Inheritedtransform : Matrix3D
The local transformation matrix that transforms to the parent object's space.
ObjectContainer3D
  viewProjection : Matrix3D
[read-only]
SpringCam
 Inheritedx : Number
Defines the x coordinate of the 3d object relative to the local coordinates of the parent ObjectContainer3D.
Object3D
 Inheritedy : Number
Defines the y coordinate of the 3d object relative to the local coordinates of the parent ObjectContainer3D.
Object3D
 Inheritedz : Number
Defines the z coordinate of the 3d object relative to the local coordinates of the parent ObjectContainer3D.
Object3D
 InheritedzIndex : Number
The distance of the IRenderable object to the view, used to sort per object.
Entity
  zrot : Number
SpringCam
Protected Properties
 PropertyDefined by
 Inherited_bounds : BoundingVolumeBase
Entity
 Inherited_boundsInvalid : Boolean = true
Entity
 Inherited_explicitPartition : Partition3D
ObjectContainer3D
 Inherited_implicitPartition : Partition3D
ObjectContainer3D
 Inherited_mvpIndex : int = -1
Entity
 Inherited_mvpTransformStack : Vector
Entity
 Inherited_parent : ObjectContainer3D
ObjectContainer3D
 Inherited_pivotPoint : Vector3D
Object3D
 Inherited_pivotZero : Boolean = true
Object3D
 Inherited_pos : Vector3D
A calculation placeholder.
Object3D
 Inherited_scaleX : Number = 1
Object3D
 Inherited_scaleY : Number = 1
Object3D
 Inherited_scaleZ : Number = 1
Object3D
 Inherited_scene : Scene3D
ObjectContainer3D
 Inherited_sceneTransform : Matrix3D
ObjectContainer3D
 Inherited_sceneTransformDirty : Boolean = true
ObjectContainer3D
 Inherited_stackLen : uint
Entity
 Inherited_transform : Matrix3D
Object3D
 Inherited_x : Number = 0
Object3D
 Inherited_y : Number = 0
Object3D
 Inherited_z : Number = 0
Object3D
 Inherited_zIndices : Vector
Entity
Public Methods
 MethodDefined by
  
SpringCam
(lens:LensBase = null)
SpringCam
 Inherited
Adds a child ObjectContainer3D to the current object.
ObjectContainer3D
 Inherited
addChildren(... childarray):void
Adds an array of 3d objects to the scene as children of the container
ObjectContainer3D
 Inherited
Object3D
 Inherited
dispose(deep:Boolean):void
Cleans up any resources used by the current object.
ObjectContainer3D
 Inherited
Retrieves the child object at the given index.
ObjectContainer3D
 Inherited
Gets a concrete EntityPartition3DNode subclass that is associated with this Entity instance
Entity
 Inherited
lookAt(target:Vector3D, upAxis:Vector3D = null):void
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent ObjectContainer3D.
ObjectContainer3D
 Inherited
moveBackward(distance:Number):void
Moves the 3d object backwards along it's local z axis
Object3D
 Inherited
moveDown(distance:Number):void
Moves the 3d object backwards along it's local y axis
Object3D
 Inherited
moveForward(distance:Number):void
Moves the 3d object forwards along it's local z axis
Object3D
 Inherited
moveLeft(distance:Number):void
Moves the 3d object backwards along it's local x axis
Object3D
 Inherited
movePivot(dx:Number, dy:Number, dz:Number):void
Moves the local point around which the object rotates.
Object3D
 Inherited
moveRight(distance:Number):void
Moves the 3d object forwards along it's local x axis
Object3D
 Inherited
moveTo(dx:Number, dy:Number, dz:Number):void
Moves the 3d object directly to a point in space
Object3D
 Inherited
moveUp(distance:Number):void
Moves the 3d object forwards along it's local y axis
Object3D
 Inherited
pitch(angle:Number):void
Rotates the 3d object around it's local x-axis
Object3D
 Inherited
Removes a model view projection matrix from the stack, used when leaving a render.
Entity
 Inherited
Updates the model-view-projection (MVP) matrix used to transform from model to homogeneous projection space and places it on the stack.
Entity
 Inherited
Removes a 3d object from the child array of the container
ObjectContainer3D
 Inherited
roll(angle:Number):void
Rotates the 3d object around it's local z-axis
Object3D
 Inherited
rotate(axis:Vector3D, angle:Number):void
Rotates the 3d object around an axis by a defined angle
Object3D
 Inherited
rotateTo(ax:Number, ay:Number, az:Number):void
Rotates the 3d object directly to a euler angle
Object3D
 Inherited
scale(value:Number):void
Appends a uniform scale to the current transformation.
Object3D
 Inherited
translate(axis:Vector3D, distance:Number):void
Moves the 3d object along a vector by a defined length
Object3D
 Inherited
translateLocal(axis:Vector3D, distance:Number):void
ObjectContainer3D
 Inherited
unproject(mX:Number, mY:Number):Vector3D
Camera3D
 Inherited
yaw(angle:Number):void
Rotates the 3d object around it's local y-axis
Object3D
Protected Methods
 MethodDefined by
 Inherited
Factory method that returns the current partition node.
Camera3D
 Inherited
Creates the default bounding box to be used by this type of Entity.
Entity
 Inherited
Invalidates the bounding volume, causing to be updated when requested.
Entity
 Inherited
Invalidates the scene transformation matrix, causing it to be updated the next time it's requested.
Camera3D
 Inherited
Invalidates the transformation matrix, causing it to be updated upon the next request
ObjectContainer3D
 Inherited
updateBounds():void
Updates the bounding volume for the object.
Camera3D
 Inherited
Updates the scene transformation matrix.
ObjectContainer3D
 Inherited
Object3D
Property detail
dampingproperty
public var damping:Number = 4

Damping is the spring internal friction, or how much it resists the "boinggggg" effect. Too high and you'll lose it! A number between 1 and 20 is recommended.

lookOffsetproperty 
public var lookOffset:Vector3D

offset of facing in target object space, ie: where in the target object space should the camera look.

massproperty 
public var mass:Number = 40

Mass of the camera, if over 120 and it'll be very heavy to move.

positionOffsetproperty 
public var positionOffset:Vector3D

Offset of spring center from target in target object space, ie: Where the camera should ideally be in the target object space.

stiffnessproperty 
public var stiffness:Number = 1

Stiffness of the spring, how hard is it to extend. The higher it is, the more "fixed" the cam will be. A number between 1 and 20 is recommended.

targetproperty 
public var target:Object3D

[optional] Target object3d that camera should follow. If target is null, camera behaves just like a normal Camera3D.

viewProjectionproperty 
viewProjection:Matrix3D  [read-only]Implementation
    public function get viewProjection():Matrix3D
zrotproperty 
zrot:Number  [read-write]Implementation
    public function get zrot():Number
    public function set zrot(value:Number):void
Constructor detail
SpringCam()constructor
public function SpringCam(lens:LensBase = null)Parameters
lens:LensBase (default = null)
Init Parameters
Wiki link
Click to go to the wiki page for 'away3d.cameras.SpringCam'

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