Package | away3d.cameras |
Class | public class SpringCam |
Inheritance | SpringCam Camera3D Entity ObjectContainer3D Object3D flash.events.EventDispatcher |
Property | Defined by | ||
---|---|---|---|
bounds : BoundingVolumeBase
The bounding volume approximating the volume occupied by the Entity.
| Entity | ||
damping : Number = 4
Damping is the spring internal friction, or how much it resists the "boinggggg" effect.
| SpringCam | ||
eulers : Vector3D
Defines the rotation of the 3d object as a
Vector3D object containing euler angles for rotation around x, y and z axis. | Object3D | ||
extra : Object
An object that can contain any extra data.
| Object3D | ||
inverseSceneTransform : Matrix3D
The inverse scene transform object that transforms from world to model space.
| ObjectContainer3D | ||
lens : LensBase
The lens used by the camera to perform the projection;
| Camera3D | ||
lookOffset : Vector3D
offset of facing in target object space, ie: where in the target object space should the camera look.
| SpringCam | ||
mass : Number = 40
Mass of the camera, if over 120 and it'll be very heavy to move.
| SpringCam | ||
maxX : Number
The maximum extremum of the object along the X-axis.
| Entity | ||
maxY : Number
The maximum extremum of the object along the Y-axis.
| Entity | ||
maxZ : Number
The maximum extremum of the object along the Z-axis.
| Entity | ||
minX : Number
The minimum extremum of the object along the X-axis.
| Entity | ||
minY : Number
The minimum extremum of the object along the Y-axis.
| Entity | ||
minZ : Number
The minimum extremum of the object along the Z-axis.
| Entity | ||
modelViewProjection : Matrix3D
The current model-view-projection (MVP) matrix - the one on the top of the stack - used to transform from
model to homogeneous projection space.
| Entity | ||
mouseEnabled : Boolean
Indicates whether the IRenderable should trigger mouse events, and hence should be rendered for hit testing.
| Entity | ||
name : String
The name of the object.
| Object3D | ||
numChildren : uint
The amount of child objects of the ObjectContainer3D.
| ObjectContainer3D | ||
parent : ObjectContainer3D
The parent ObjectContainer3D to which this object's transformation is relative.
| ObjectContainer3D | ||
partition : Partition3D
The space partition to be used by the object container and all its recursive children, unless it has its own
space partition assigned.
| ObjectContainer3D | ||
pivotPoint : Vector3D
Defines the local point around which the object rotates.
| Object3D | ||
position : Vector3D
Defines the position of the 3d object, relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
positionOffset : Vector3D
Offset of spring center from target in target object space, ie: Where the camera should ideally be in the target object space.
| SpringCam | ||
rotationX : Number
Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
rotationY : Number
Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
rotationZ : Number
Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
scaleX : Number
Defines the scale of the 3d object along the x-axis, relative to local coordinates.
| Object3D | ||
scaleY : Number
Defines the scale of the 3d object along the y-axis, relative to local coordinates.
| Object3D | ||
scaleZ : Number
Defines the scale of the 3d object along the z-axis, relative to local coordinates.
| Object3D | ||
scenePosition : Vector3D
The global position of the ObjectContainer3D in the scene.
| ObjectContainer3D | ||
sceneTransform : Matrix3D
The transformation matrix that transforms from model to world space.
| ObjectContainer3D | ||
stiffness : Number = 1
Stiffness of the spring, how hard is it to extend.
| SpringCam | ||
target : Object3D
[optional] Target object3d that camera should follow.
| SpringCam | ||
transform : Matrix3D
The local transformation matrix that transforms to the parent object's space.
| ObjectContainer3D | ||
viewProjection : Matrix3D [read-only]
| SpringCam | ||
x : Number
Defines the x coordinate of the 3d object relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
y : Number
Defines the y coordinate of the 3d object relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
z : Number
Defines the z coordinate of the 3d object relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
zIndex : Number
The distance of the IRenderable object to the view, used to sort per object.
| Entity | ||
zrot : Number | SpringCam |
Method | Defined by | ||
---|---|---|---|
SpringCam | |||
Adds a child ObjectContainer3D to the current object.
| ObjectContainer3D | ||
addChildren(... childarray):void
Adds an array of 3d objects to the scene as children of the container
| ObjectContainer3D | ||
Object3D | |||
dispose(deep:Boolean):void
Cleans up any resources used by the current object.
| ObjectContainer3D | ||
Retrieves the child object at the given index.
| ObjectContainer3D | ||
Gets a concrete EntityPartition3DNode subclass that is associated with this Entity instance
| Entity | ||
lookAt(target:Vector3D, upAxis:Vector3D = null):void
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent
ObjectContainer3D . | ObjectContainer3D | ||
moveBackward(distance:Number):void
Moves the 3d object backwards along it's local z axis
| Object3D | ||
moveDown(distance:Number):void
Moves the 3d object backwards along it's local y axis
| Object3D | ||
moveForward(distance:Number):void
Moves the 3d object forwards along it's local z axis
| Object3D | ||
moveLeft(distance:Number):void
Moves the 3d object backwards along it's local x axis
| Object3D | ||
movePivot(dx:Number, dy:Number, dz:Number):void
Moves the local point around which the object rotates.
| Object3D | ||
moveRight(distance:Number):void
Moves the 3d object forwards along it's local x axis
| Object3D | ||
moveTo(dx:Number, dy:Number, dz:Number):void
Moves the 3d object directly to a point in space
| Object3D | ||
moveUp(distance:Number):void
Moves the 3d object forwards along it's local y axis
| Object3D | ||
pitch(angle:Number):void
Rotates the 3d object around it's local x-axis
| Object3D | ||
popModelViewProjection():void
Removes a model view projection matrix from the stack, used when leaving a render.
| Entity | ||
Updates the model-view-projection (MVP) matrix used to transform from model to homogeneous projection space
and places it on the stack.
| Entity | ||
Removes a 3d object from the child array of the container
| ObjectContainer3D | ||
roll(angle:Number):void
Rotates the 3d object around it's local z-axis
| Object3D | ||
rotate(axis:Vector3D, angle:Number):void
Rotates the 3d object around an axis by a defined angle
| Object3D | ||
rotateTo(ax:Number, ay:Number, az:Number):void
Rotates the 3d object directly to a euler angle
| Object3D | ||
scale(value:Number):void
Appends a uniform scale to the current transformation.
| Object3D | ||
translate(axis:Vector3D, distance:Number):void
Moves the 3d object along a vector by a defined length
| Object3D | ||
translateLocal(axis:Vector3D, distance:Number):void
| ObjectContainer3D | ||
unproject(mX:Number, mY:Number):Vector3D
| Camera3D | ||
yaw(angle:Number):void
Rotates the 3d object around it's local y-axis
| Object3D |
damping | property |
public var damping:Number = 4
Damping is the spring internal friction, or how much it resists the "boinggggg" effect. Too high and you'll lose it! A number between 1 and 20 is recommended.
lookOffset | property |
public var lookOffset:Vector3D
offset of facing in target object space, ie: where in the target object space should the camera look.
mass | property |
public var mass:Number = 40
Mass of the camera, if over 120 and it'll be very heavy to move.
positionOffset | property |
public var positionOffset:Vector3D
Offset of spring center from target in target object space, ie: Where the camera should ideally be in the target object space.
stiffness | property |
public var stiffness:Number = 1
Stiffness of the spring, how hard is it to extend. The higher it is, the more "fixed" the cam will be. A number between 1 and 20 is recommended.
target | property |
public var target:Object3D
[optional] Target object3d that camera should follow. If target is null, camera behaves just like a normal Camera3D.
viewProjection | property |
viewProjection:Matrix3D
[read-only]Implementation
public function get viewProjection():Matrix3D
zrot | property |
zrot:Number
[read-write]Implementation
public function get zrot():Number
public function set zrot(value:Number):void
SpringCam | () | constructor |
public function SpringCam(lens:LensBase = null)
Parameters
lens:LensBase (default = null )
|