Package | away3d.lights |
Class | public class DirectionalLight |
Inheritance | DirectionalLight LightBase Entity ObjectContainer3D Object3D flash.events.EventDispatcher |
Property | Defined by | ||
---|---|---|---|
bounds : BoundingVolumeBase
The bounding volume approximating the volume occupied by the Entity.
| Entity | ||
castsShadows : Boolean | LightBase | ||
color : uint
The color of the light.
| LightBase | ||
diffuse : Number
The diffuse reflection strength of the light.
| LightBase | ||
direction : Vector3D
The direction of the light.
| DirectionalLight | ||
eulers : Vector3D
Defines the rotation of the 3d object as a
Vector3D object containing euler angles for rotation around x, y and z axis. | Object3D | ||
extra : Object
An object that can contain any extra data.
| Object3D | ||
inverseSceneTransform : Matrix3D
The inverse scene transform object that transforms from world to model space.
| ObjectContainer3D | ||
maxX : Number
The maximum extremum of the object along the X-axis.
| Entity | ||
maxY : Number
The maximum extremum of the object along the Y-axis.
| Entity | ||
maxZ : Number
The maximum extremum of the object along the Z-axis.
| Entity | ||
minX : Number
The minimum extremum of the object along the X-axis.
| Entity | ||
minY : Number
The minimum extremum of the object along the Y-axis.
| Entity | ||
minZ : Number
The minimum extremum of the object along the Z-axis.
| Entity | ||
modelViewProjection : Matrix3D
The current model-view-projection (MVP) matrix - the one on the top of the stack - used to transform from
model to homogeneous projection space.
| Entity | ||
mouseEnabled : Boolean
Indicates whether the IRenderable should trigger mouse events, and hence should be rendered for hit testing.
| Entity | ||
name : String
The name of the object.
| Object3D | ||
numChildren : uint
The amount of child objects of the ObjectContainer3D.
| ObjectContainer3D | ||
parent : ObjectContainer3D
The parent ObjectContainer3D to which this object's transformation is relative.
| ObjectContainer3D | ||
partition : Partition3D
The space partition to be used by the object container and all its recursive children, unless it has its own
space partition assigned.
| ObjectContainer3D | ||
pivotPoint : Vector3D
Defines the local point around which the object rotates.
| Object3D | ||
position : Vector3D
Defines the position of the 3d object, relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
rotationX : Number
Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
rotationY : Number
Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
rotationZ : Number
Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
scaleX : Number
Defines the scale of the 3d object along the x-axis, relative to local coordinates.
| Object3D | ||
scaleY : Number
Defines the scale of the 3d object along the y-axis, relative to local coordinates.
| Object3D | ||
scaleZ : Number
Defines the scale of the 3d object along the z-axis, relative to local coordinates.
| Object3D | ||
sceneDirection : Vector3D [read-only]
The direction of the light in scene coordinates.
| DirectionalLight | ||
scenePosition : Vector3D
The global position of the ObjectContainer3D in the scene.
| ObjectContainer3D | ||
sceneTransform : Matrix3D
The transformation matrix that transforms from model to world space.
| ObjectContainer3D | ||
shadowMapper : ShadowMapperBase | LightBase | ||
specular : Number
The specular reflection strength of the light.
| LightBase | ||
transform : Matrix3D
The local transformation matrix that transforms to the parent object's space.
| ObjectContainer3D | ||
x : Number
Defines the x coordinate of the 3d object relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
y : Number
Defines the y coordinate of the 3d object relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
z : Number
Defines the z coordinate of the 3d object relative to the local coordinates of the parent
ObjectContainer3D . | Object3D | ||
zIndex : Number
The distance of the IRenderable object to the view, used to sort per object.
| Entity |
Method | Defined by | ||
---|---|---|---|
DirectionalLight
(xDir:Number = 0, yDir:Number = -1, zDir:Number = 1)
Creates a new DirectionalLight object.
| DirectionalLight | ||
Adds a child ObjectContainer3D to the current object.
| ObjectContainer3D | ||
addChildren(... childarray):void
Adds an array of 3d objects to the scene as children of the container
| ObjectContainer3D | ||
Object3D | |||
dispose(deep:Boolean):void
Cleans up any resources used by the current object.
| ObjectContainer3D | ||
Retrieves the child object at the given index.
| ObjectContainer3D | ||
Gets a concrete EntityPartition3DNode subclass that is associated with this Entity instance
| Entity | ||
lookAt(target:Vector3D, upAxis:Vector3D = null):void
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent
ObjectContainer3D . | ObjectContainer3D | ||
moveBackward(distance:Number):void
Moves the 3d object backwards along it's local z axis
| Object3D | ||
moveDown(distance:Number):void
Moves the 3d object backwards along it's local y axis
| Object3D | ||
moveForward(distance:Number):void
Moves the 3d object forwards along it's local z axis
| Object3D | ||
moveLeft(distance:Number):void
Moves the 3d object backwards along it's local x axis
| Object3D | ||
movePivot(dx:Number, dy:Number, dz:Number):void
Moves the local point around which the object rotates.
| Object3D | ||
moveRight(distance:Number):void
Moves the 3d object forwards along it's local x axis
| Object3D | ||
moveTo(dx:Number, dy:Number, dz:Number):void
Moves the 3d object directly to a point in space
| Object3D | ||
moveUp(distance:Number):void
Moves the 3d object forwards along it's local y axis
| Object3D | ||
pitch(angle:Number):void
Rotates the 3d object around it's local x-axis
| Object3D | ||
popModelViewProjection():void
Removes a model view projection matrix from the stack, used when leaving a render.
| Entity | ||
Updates the model-view-projection (MVP) matrix used to transform from model to homogeneous projection space
and places it on the stack.
| Entity | ||
Removes a 3d object from the child array of the container
| ObjectContainer3D | ||
roll(angle:Number):void
Rotates the 3d object around it's local z-axis
| Object3D | ||
rotate(axis:Vector3D, angle:Number):void
Rotates the 3d object around an axis by a defined angle
| Object3D | ||
rotateTo(ax:Number, ay:Number, az:Number):void
Rotates the 3d object directly to a euler angle
| Object3D | ||
scale(value:Number):void
Appends a uniform scale to the current transformation.
| Object3D | ||
translate(axis:Vector3D, distance:Number):void
Moves the 3d object along a vector by a defined length
| Object3D | ||
translateLocal(axis:Vector3D, distance:Number):void
| ObjectContainer3D | ||
yaw(angle:Number):void
Rotates the 3d object around it's local y-axis
| Object3D |
Method | Defined by | ||
---|---|---|---|
Factory method that returns the current partition node.
| LightBase | ||
DirectionalLight | |||
Creates the default bounding box to be used by this type of Entity.
| DirectionalLight | ||
invalidateBounds():void
Invalidates the bounding volume, causing to be updated when requested.
| Entity | ||
invalidateSceneTransform():void
Invalidates the scene transformation matrix, causing it to be updated the next time it's requested.
| DirectionalLight | ||
invalidateTransform():void
Invalidates the transformation matrix, causing it to be updated upon the next request
| ObjectContainer3D | ||
updateBounds():void
Updates the bounding volume for the object.
| DirectionalLight | ||
updateSceneTransform():void
Updates the scene transformation matrix.
| DirectionalLight | ||
updateTransform():void
| Object3D |
direction | property |
direction:Vector3D
[read-write]The direction of the light.
Implementation public function get direction():Vector3D
public function set direction(value:Vector3D):void
sceneDirection | property |
sceneDirection:Vector3D
[read-only]The direction of the light in scene coordinates.
Implementation public function get sceneDirection():Vector3D
DirectionalLight | () | constructor |
public function DirectionalLight(xDir:Number = 0, yDir:Number = -1, zDir:Number = 1)
Parameters
xDir:Number (default = 0 ) — The x-component of the light's directional vector.
|
|
yDir:Number (default = -1 ) — The y-component of the light's directional vector.
|
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zDir:Number (default = 1 ) — The z-component of the light's directional vector.
|
createShadowMapper | () | method |
getDefaultBoundingVolume | () | method |
protected override function getDefaultBoundingVolume():BoundingVolumeBase
Creates the default bounding box to be used by this type of Entity.
ReturnsBoundingVolumeBase |
getFragmentCode | () | method |
arcane override function getFragmentCode(regCache:ShaderRegisterCache):String
Parameters
regCache:ShaderRegisterCache |
String |
getVertexCode | () | method |
arcane override function getVertexCode(regCache:ShaderRegisterCache, globalPositionRegister:ShaderRegisterElement):String
Parameters
regCache:ShaderRegisterCache |
|
globalPositionRegister:ShaderRegisterElement |
String |
invalidateSceneTransform | () | method |
protected override function invalidateSceneTransform():void
Invalidates the scene transformation matrix, causing it to be updated the next time it's requested.
setRenderState | () | method |
arcane override function setRenderState(context:Context3D, inputIndex:int):void
Parameters
context:Context3D |
|
inputIndex:int |
updateBounds | () | method |
protected override function updateBounds():void
Updates the bounding volume for the object. Overriding methods need to set invalid flag to false!
updateSceneTransform | () | method |
protected override function updateSceneTransform():void
Updates the scene transformation matrix.