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g — Property, class away3d.filters.HueSaturationFilter3D
g — Property, class away3d.filters.tasks.Filter3DHueSaturationTask
generateDifferenceClip(source:away3d.animators.nodes:SkeletonClipNode, referencePose:away3d.animators.data:SkeletonPose) — Static Method , class away3d.animators.utils.SkeletonUtils
generateDifferencePose(source:away3d.animators.data:SkeletonPose, reference:away3d.animators.data:SkeletonPose) — Static Method , class away3d.animators.utils.SkeletonUtils
generateGeometry(geometries:Vector$away3d.core.base:Geometry, transforms:Vector$away3d.tools.helpers.data:ParticleGeometryTransform) — Static Method , class away3d.tools.helpers.ParticleGeometryHelper
generateMip(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.methods.BasicDiffuseMethod
generateMipMaps(source:flash.display:BitmapData, target:flash.display3D.textures:TextureBase, mipmap:flash.display:BitmapData, alpha:Boolean, side:int) — Static Method , class away3d.materials.utils.MipmapGenerator
Uploads a BitmapData with mip maps to a target Texture object.
generatePropertyOfOneParticle(param:away3d.animators.data:ParticleProperties) — method, class away3d.animators.nodes.ParticleAccelerationNode
Called internally by the particle animation set when assigning the set of static properties originally defined by the initParticleFunc of the set.
generatePropertyOfOneParticle(param:away3d.animators.data:ParticleProperties) — method, class away3d.animators.nodes.ParticleBezierCurveNode
Called internally by the particle animation set when assigning the set of static properties originally defined by the initParticleFunc of the set.
generatePropertyOfOneParticle(param:away3d.animators.data:ParticleProperties) — method, class away3d.animators.nodes.ParticleColorNode
Called internally by the particle animation set when assigning the set of static properties originally defined by the initParticleFunc of the set.
generatePropertyOfOneParticle(param:away3d.animators.data:ParticleProperties) — method, class away3d.animators.nodes.ParticleNodeBase
Called internally by the particle animation set when assigning the set of static properties originally defined by the initParticleFunc of the set.
generatePropertyOfOneParticle(param:away3d.animators.data:ParticleProperties) — method, class away3d.animators.nodes.ParticleOrbitNode
Called internally by the particle animation set when assigning the set of static properties originally defined by the initParticleFunc of the set.
generatePropertyOfOneParticle(param:away3d.animators.data:ParticleProperties) — method, class away3d.animators.nodes.ParticleOscillatorNode
Called internally by the particle animation set when assigning the set of static properties originally defined by the initParticleFunc of the set.
generatePropertyOfOneParticle(param:away3d.animators.data:ParticleProperties) — method, class away3d.animators.nodes.ParticlePositionNode
Called internally by the particle animation set when assigning the set of static properties originally defined by the initParticleFunc of the set.
generatePropertyOfOneParticle(param:away3d.animators.data:ParticleProperties) — method, class away3d.animators.nodes.ParticleRotationalVelocityNode
Called internally by the particle animation set when assigning the set of static properties originally defined by the initParticleFunc of the set.
generatePropertyOfOneParticle(param:away3d.animators.data:ParticleProperties) — method, class away3d.animators.nodes.ParticleScaleNode
Called internally by the particle animation set when assigning the set of static properties originally defined by the initParticleFunc of the set.
generatePropertyOfOneParticle(param:away3d.animators.data:ParticleProperties) — method, class away3d.animators.nodes.ParticleSpriteSheetNode
Called internally by the particle animation set when assigning the set of static properties originally defined by the initParticleFunc of the set.
generatePropertyOfOneParticle(param:away3d.animators.data:ParticleProperties) — method, class away3d.animators.nodes.ParticleTimeNode
Called internally by the particle animation set when assigning the set of static properties originally defined by the initParticleFunc of the set.
generatePropertyOfOneParticle(param:away3d.animators.data:ParticleProperties) — method, class away3d.animators.nodes.ParticleVelocityNode
Called internally by the particle animation set when assigning the set of static properties originally defined by the initParticleFunc of the set.
generateSmoothedHeightMap() — method, class away3d.extrusions.Elevation
Generates a smoother representation of the geometry using the original heightmap and subdivision settings.
generateSolidMap(mesh:away3d.entities:Mesh, lineColor:uint, lineThickness:Number, fillColor:uint, fillAlpha:Number, width:uint, height:uint) — Static Method , class away3d.materials.utils.WireframeMapGenerator
Create a wireframe map with a solid colour fill.
generateTexturedMap(mesh:away3d.entities:Mesh, bitmapData:flash.display:BitmapData, lineColor:uint, lineThickness:Number) — Static Method , class away3d.materials.utils.WireframeMapGenerator
Create a wireframe map with a texture fill.
_geomDirty — Property, class away3d.extrusions.Elevation
_geomDirty — Property, class away3d.primitives.PrimitiveBase
geometries — Property, class away3d.loaders.parsers.DAEParser
_geometry — Property, class away3d.entities.Mesh
geometry — Property, class away3d.entities.Mesh
The geometry used by the mesh that provides it with its shape.
geometry — Property, class away3d.extrusions.DelaunayMesh
The geometry used by the mesh that provides it with its shape.
geometry — Property, class away3d.extrusions.LatheExtrude
The geometry used by the mesh that provides it with its shape.
geometry — Property, class away3d.extrusions.LinearExtrude
The geometry used by the mesh that provides it with its shape.
geometry — Property, class away3d.extrusions.PathExtrude
The geometry used by the mesh that provides it with its shape.
geometry — Property, class away3d.extrusions.SkinExtrude
The geometry used by the mesh that provides it with its shape.
Geometry — class, package away3d.core.base
Geometry is a collection of SubGeometries, each of which contain the actual geometrical data such as vertices, normals, uvs, etc.
Geometry() — Constructor, class away3d.core.base.Geometry
Creates a new Geometry object.
GEOMETRY — Constant Static Property, class away3d.library.assets.AssetType
geometryComplete — Event, class away3d.library.AssetLibraryBundle
Dispatched when a geometry asset has been constructed from a resource.
geometryComplete — Event, class away3d.loaders.AssetLoader
Dispatched when a geometry asset has been constructed from a resource.
geometryComplete — Event, class away3d.loaders.Loader3D
Dispatched when a geometry asset has been constructed from a resource.
geometryComplete — Event, class away3d.loaders.misc.AssetLoaderToken
Dispatched when a geometry asset has been constructed from a resource.
geometryComplete — Event, class away3d.loaders.misc.SingleFileLoader
Dispatched when a geometry asset has been constructed from a resource.
geometryComplete — Event, class away3d.loaders.parsers.ParserBase
Dispatched when a geometry asset has been constructed from a resource.
GEOMETRY_COMPLETE — Constant Static Property, class away3d.events.AssetEvent
GeometryEvent — class, package away3d.events
Dispatched to notify changes in a geometry object's state.
GeometryEvent(type:String, subGeometry:away3d.core.base:ISubGeometry) — Constructor, class away3d.events.GeometryEvent
Create a new GeometryEvent
GeometryUtil — class, package away3d.utils
GeomUtil — class, package away3d.tools.utils
getAGALFragmentCode(pass:away3d.materials.passes:MaterialPassBase, shadedTarget:String) — method, class away3d.animators.ParticleAnimationSet
getAGALFragmentCode(pass:away3d.materials.passes:MaterialPassBase, shadedTarget:String) — method, class away3d.animators.SkeletonAnimationSet
getAGALFragmentCode(pass:away3d.materials.passes:MaterialPassBase, shadedTarget:String) — method, class away3d.animators.UVAnimationSet
getAGALFragmentCode(pass:away3d.materials.passes:MaterialPassBase, shadedTarget:String) — method, class away3d.animators.VertexAnimationSet
getAGALFragmentCode(pass:away3d.materials.passes:MaterialPassBase, animationRegisterCache:away3d.animators.data:AnimationRegisterCache) — method, class away3d.animators.nodes.ParticleColorNode
Returns the AGAL code of the particle animation node for use in the fragment shader.
getAGALFragmentCode(pass:away3d.materials.passes:MaterialPassBase, animationRegisterCache:away3d.animators.data:AnimationRegisterCache) — method, class away3d.animators.nodes.ParticleNodeBase
Returns the AGAL code of the particle animation node for use in the fragment shader.
getAGALUVCode(pass:away3d.materials.passes:MaterialPassBase, UVSource:String, UVTarget:String) — method, class away3d.animators.ParticleAnimationSet
getAGALUVCode(pass:away3d.materials.passes:MaterialPassBase, UVSource:String, UVTarget:String) — method, class away3d.animators.SkeletonAnimationSet
getAGALUVCode(pass:away3d.materials.passes:MaterialPassBase, UVSource:String, UVTarget:String) — method, class away3d.animators.UVAnimationSet
getAGALUVCode(pass:away3d.materials.passes:MaterialPassBase, UVSource:String, UVTarget:String) — method, class away3d.animators.VertexAnimationSet
getAGALUVCode(pass:away3d.materials.passes:MaterialPassBase, animationRegisterCache:away3d.animators.data:AnimationRegisterCache) — method, class away3d.animators.nodes.ParticleNodeBase
Returns the AGAL code of the particle animation node for use in the fragment shader when UV coordinates are required.
getAGALUVCode(pass:away3d.materials.passes:MaterialPassBase, animationRegisterCache:away3d.animators.data:AnimationRegisterCache) — method, class away3d.animators.nodes.ParticleSpriteSheetNode
Returns the AGAL code of the particle animation node for use in the fragment shader when UV coordinates are required.
getAGALUVCode(pass:away3d.materials.passes:MaterialPassBase, animationRegisterCache:away3d.animators.data:AnimationRegisterCache) — method, class away3d.animators.nodes.ParticleUVNode
Returns the AGAL code of the particle animation node for use in the fragment shader when UV coordinates are required.
getAGALVertexCode(pass:away3d.materials.passes:MaterialPassBase, sourceRegisters:Vector$String, targetRegisters:Vector$String) — method, class away3d.animators.ParticleAnimationSet
getAGALVertexCode(pass:away3d.materials.passes:MaterialPassBase, sourceRegisters:Vector$String, targetRegisters:Vector$String) — method, class away3d.animators.SkeletonAnimationSet
getAGALVertexCode(pass:away3d.materials.passes:MaterialPassBase, sourceRegisters:Vector$String, targetRegisters:Vector$String) — method, class away3d.animators.UVAnimationSet
getAGALVertexCode(pass:away3d.materials.passes:MaterialPassBase, sourceRegisters:Vector$String, targetRegisters:Vector$String) — method, class away3d.animators.VertexAnimationSet
getAGALVertexCode(pass:away3d.materials.passes:MaterialPassBase, animationRegisterCache:away3d.animators.data:AnimationRegisterCache) — method, class away3d.animators.nodes.ParticleAccelerationNode
Returns the AGAL code of the particle animation node for use in the vertex shader.
getAGALVertexCode(pass:away3d.materials.passes:MaterialPassBase, animationRegisterCache:away3d.animators.data:AnimationRegisterCache) — method, class away3d.animators.nodes.ParticleBezierCurveNode
Returns the AGAL code of the particle animation node for use in the vertex shader.
getAGALVertexCode(pass:away3d.materials.passes:MaterialPassBase, animationRegisterCache:away3d.animators.data:AnimationRegisterCache) — method, class away3d.animators.nodes.ParticleBillboardNode
Returns the AGAL code of the particle animation node for use in the vertex shader.
getAGALVertexCode(pass:away3d.materials.passes:MaterialPassBase, animationRegisterCache:away3d.animators.data:AnimationRegisterCache) — method, class away3d.animators.nodes.ParticleColorNode
Returns the AGAL code of the particle animation node for use in the vertex shader.
getAGALVertexCode(pass:away3d.materials.passes:MaterialPassBase, animationRegisterCache:away3d.animators.data:AnimationRegisterCache) — method, class away3d.animators.nodes.ParticleFollowNode
Returns the AGAL code of the particle animation node for use in the vertex shader.
getAGALVertexCode(pass:away3d.materials.passes:MaterialPassBase, animationRegisterCache:away3d.animators.data:AnimationRegisterCache) — method, class away3d.animators.nodes.ParticleNodeBase
Returns the AGAL code of the particle animation node for use in the vertex shader.
getAGALVertexCode(pass:away3d.materials.passes:MaterialPassBase, animationRegisterCache:away3d.animators.data:AnimationRegisterCache) — method, class away3d.animators.nodes.ParticleOrbitNode
Returns the AGAL code of the particle animation node for use in the vertex shader.
getAGALVertexCode(pass:away3d.materials.passes:MaterialPassBase, animationRegisterCache:away3d.animators.data:AnimationRegisterCache) — method, class away3d.animators.nodes.ParticleOscillatorNode
Returns the AGAL code of the particle animation node for use in the vertex shader.
getAGALVertexCode(pass:away3d.materials.passes:MaterialPassBase, animationRegisterCache:away3d.animators.data:AnimationRegisterCache) — method, class away3d.animators.nodes.ParticlePositionNode
Returns the AGAL code of the particle animation node for use in the vertex shader.
getAGALVertexCode(pass:away3d.materials.passes:MaterialPassBase, animationRegisterCache:away3d.animators.data:AnimationRegisterCache) — method, class away3d.animators.nodes.ParticleRotateToHeadingNode
Returns the AGAL code of the particle animation node for use in the vertex shader.
getAGALVertexCode(pass:away3d.materials.passes:MaterialPassBase, animationRegisterCache:away3d.animators.data:AnimationRegisterCache) — method, class away3d.animators.nodes.ParticleRotationalVelocityNode
Returns the AGAL code of the particle animation node for use in the vertex shader.
getAGALVertexCode(pass:away3d.materials.passes:MaterialPassBase, animationRegisterCache:away3d.animators.data:AnimationRegisterCache) — method, class away3d.animators.nodes.ParticleScaleNode
Returns the AGAL code of the particle animation node for use in the vertex shader.
getAGALVertexCode(pass:away3d.materials.passes:MaterialPassBase, animationRegisterCache:away3d.animators.data:AnimationRegisterCache) — method, class away3d.animators.nodes.ParticleTimeNode
Returns the AGAL code of the particle animation node for use in the vertex shader.
getAGALVertexCode(pass:away3d.materials.passes:MaterialPassBase, animationRegisterCache:away3d.animators.data:AnimationRegisterCache) — method, class away3d.animators.nodes.ParticleVelocityNode
Returns the AGAL code of the particle animation node for use in the vertex shader.
getAngle(w:flash.geom:Vector3D, q:flash.geom:Vector3D) — Static Method , class away3d.core.math.Vector3DUtils
Returns the angle in radians made between the 3d number obejct and the given Vector3D object.
getAnimation(name:String) — method, class away3d.animators.AnimationSetBase
Retrieves the animation state object registered in the animation data set under the given name.
getAnimation(name:String) — method, interface away3d.animators.IAnimationSet
Retrieves the animation state object registered in the animation data set under the given name.
getAnimationNode(animator:away3d.animators:IAnimator, startNode:away3d.animators.nodes:AnimationNodeBase, endNode:away3d.animators.nodes:AnimationNodeBase, startBlend:int) — method, class away3d.animators.transitions.CrossfadeTransition
getAnimationNode(animator:away3d.animators:IAnimator, startNode:away3d.animators.nodes:AnimationNodeBase, endNode:away3d.animators.nodes:AnimationNodeBase, startTime:int) — method, interface away3d.animators.transitions.IAnimationTransition
getAnimationState(node:away3d.animators.nodes:AnimationNodeBase) — method, class away3d.animators.AnimatorBase
getAnimationState(node:away3d.animators.nodes:AnimationNodeBase) — method, interface away3d.animators.IAnimator
getAnimationState(animator:away3d.animators:IAnimator) — method, class away3d.animators.nodes.ParticleAccelerationNode
getAnimationState(animator:away3d.animators:IAnimator) — method, class away3d.animators.nodes.ParticleBezierCurveNode
getAnimationState(animator:away3d.animators:IAnimator) — method, class away3d.animators.nodes.ParticleBillboardNode
getAnimationState(animator:away3d.animators:IAnimator) — method, class away3d.animators.nodes.ParticleColorNode
getAnimationState(animator:away3d.animators:IAnimator) — method, class away3d.animators.nodes.ParticleFollowNode
getAnimationState(animator:away3d.animators:IAnimator) — method, class away3d.animators.nodes.ParticleOrbitNode
getAnimationState(animator:away3d.animators:IAnimator) — method, class away3d.animators.nodes.ParticleOscillatorNode
getAnimationState(animator:away3d.animators:IAnimator) — method, class away3d.animators.nodes.ParticlePositionNode
getAnimationState(animator:away3d.animators:IAnimator) — method, class away3d.animators.nodes.ParticleRotateToHeadingNode
getAnimationState(animator:away3d.animators:IAnimator) — method, class away3d.animators.nodes.ParticleRotationalVelocityNode
getAnimationState(animator:away3d.animators:IAnimator) — method, class away3d.animators.nodes.ParticleScaleNode
getAnimationState(animator:away3d.animators:IAnimator) — method, class away3d.animators.nodes.ParticleSpriteSheetNode
getAnimationState(animator:away3d.animators:IAnimator) — method, class away3d.animators.nodes.ParticleTimeNode
getAnimationState(animator:away3d.animators:IAnimator) — method, class away3d.animators.nodes.ParticleUVNode
getAnimationState(animator:away3d.animators:IAnimator) — method, class away3d.animators.nodes.ParticleVelocityNode
getAnimationState(animator:away3d.animators:IAnimator) — method, class away3d.animators.nodes.SkeletonBinaryLERPNode
getAnimationState(animator:away3d.animators:IAnimator) — method, class away3d.animators.nodes.SkeletonClipNode
getAnimationState(animator:away3d.animators:IAnimator) — method, class away3d.animators.nodes.SkeletonDifferenceNode
getAnimationState(animator:away3d.animators:IAnimator) — method, class away3d.animators.nodes.SkeletonDirectionalNode
getAnimationState(animator:away3d.animators:IAnimator) — method, class away3d.animators.nodes.SkeletonNaryLERPNode
getAnimationStateByName(name:String) — method, class away3d.animators.AnimatorBase
getAnimationStateByName(name:String) — method, interface away3d.animators.IAnimator
getAsset(name:String, ns:String) — Static Method , class away3d.library.AssetLibrary
Short-hand for getAsset() method on default asset library bundle.
getAsset(name:String, ns:String) — method, class away3d.library.AssetLibraryBundle
getBarycentricCoords(point:flash.geom:Vector3D, target:flash.geom:Point) — method, class away3d.core.base.data.Face
Returns the first two barycentric coordinates for a point on (or outside) the triangle.
getBestPowerOf2(value:uint) — Static Method , class away3d.tools.utils.TextureUtils
getBlendWeightAt(index:uint) — method, class away3d.animators.states.SkeletonNaryLERPState
Returns the blend weight of the skeleton aniamtion node that resides at the given input index.
getBundle(key:String) — Static Method , class away3d.library.AssetLibrary
Returns an AssetLibrary bundle instance.
getByteData() — method, class away3d.loaders.parsers.ParserBase
getCascadeFragmentCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache, decodeRegister:away3d.materials.compilation:ShaderRegisterElement, depthTexture:away3d.materials.compilation:ShaderRegisterElement, depthProjection:away3d.materials.compilation:ShaderRegisterElement, targetRegister:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.methods.DitheredShadowMapMethod
getCascadeFragmentCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache, decodeRegister:away3d.materials.compilation:ShaderRegisterElement, depthTexture:away3d.materials.compilation:ShaderRegisterElement, depthProjection:away3d.materials.compilation:ShaderRegisterElement, targetRegister:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.methods.FilteredShadowMapMethod
getCascadeFragmentCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache, decodeRegister:away3d.materials.compilation:ShaderRegisterElement, depthTexture:away3d.materials.compilation:ShaderRegisterElement, depthProjection:away3d.materials.compilation:ShaderRegisterElement, targetRegister:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.methods.HardShadowMapMethod
getCascadeFragmentCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache, decodeRegister:away3d.materials.compilation:ShaderRegisterElement, depthTexture:away3d.materials.compilation:ShaderRegisterElement, depthProjection:away3d.materials.compilation:ShaderRegisterElement, targetRegister:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.methods.SimpleShadowMapMethodBase
getCascadeFragmentCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache, decodeRegister:away3d.materials.compilation:ShaderRegisterElement, depthTexture:away3d.materials.compilation:ShaderRegisterElement, depthProjection:away3d.materials.compilation:ShaderRegisterElement, targetRegister:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.methods.SoftShadowMapMethod
getCellAt(x:uint, y:uint, z:uint) — method, class away3d.core.partition.DynamicGrid
getCellsIntersecting(minBounds:flash.geom:Vector3D, maxBounds:flash.geom:Vector3D) — method, class away3d.core.partition.DynamicGrid
getChildAt(index:uint) — method, class away3d.containers.ObjectContainer3D
Retrieves the child object at the given index.
getChildAt(index:uint) — method, class away3d.containers.Scene3D
Retrieves the child with the given index
getCollisionNormal(indexData:Vector$uint, vertexData:Vector$Number, triangleIndex:uint) — method, class away3d.core.pick.PickingColliderBase
getCollisionUV(indexData:Vector$uint, uvData:Vector$Number, triangleIndex:uint, v:Number, w:Number, u:Number, uvOffset:uint, uvStride:uint) — method, class away3d.core.pick.PickingColliderBase
getColorAt(x:Number, y:Number) — method, class away3d.tools.utils.ColorHitMap
returns the color at x,y coordinates.
getCombinationCode() — method, class away3d.animators.data.AnimationRegisterCache
getDefaultBoundingVolume() — method, class away3d.entities.Entity
Creates the default bounding box to be used by this type of Entity.
getDefaultBoundingVolume() — method, class away3d.entities.SegmentSet
getDefaultBoundingVolume() — method, class away3d.entities.Sprite3D
getDefaultBoundingVolume() — method, class away3d.lights.DirectionalLight
Creates the default bounding box to be used by this type of Entity.
getDefaultBoundingVolume() — method, class away3d.lights.LightProbe
Creates the default bounding box to be used by this type of Entity.
getDefaultBoundingVolume() — method, class away3d.lights.PointLight
Creates the default bounding box to be used by this type of Entity.
getDefaultMaterial(renderable:away3d.core.base:IMaterialOwner) — Static Method , class away3d.materials.utils.DefaultMaterialManager
getDefaultTexture(renderable:away3d.core.base:IMaterialOwner) — Static Method , class away3d.materials.utils.DefaultMaterialManager
getDepthMap(renderable:away3d.core.base:IRenderable, stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.passes.SingleObjectDepthPass
Gets the depth maps rendered for this object from all lights.
getDepthProjections(partition:uint) — method, class away3d.lights.shadowmaps.CascadeShadowMapper
getEntityPartitionNode() — method, class away3d.entities.Entity
Gets a concrete EntityPartition3DNode subclass that is associated with this Entity instance
getForward(m:flash.geom:Matrix3D, v:flash.geom:Vector3D) — Static Method , class away3d.core.math.Matrix3DUtils
Returns a normalised Vector3D object representing the forward vector of the given matrix.
getFragmentCode() — method, class away3d.filters.tasks.Filter3DBrightPassTask
getFragmentCode() — method, class away3d.filters.tasks.Filter3DCompositeTask
getFragmentCode() — method, class away3d.filters.tasks.Filter3DDoubleBufferCopyTask
getFragmentCode() — method, class away3d.filters.tasks.Filter3DHBlurTask
getFragmentCode() — method, class away3d.filters.tasks.Filter3DHDepthOfFFieldTask
getFragmentCode() — method, class away3d.filters.tasks.Filter3DHueSaturationTask
getFragmentCode() — method, class away3d.filters.tasks.Filter3DRadialBlurTask
getFragmentCode() — method, class away3d.filters.tasks.Filter3DTaskBase
getFragmentCode() — method, class away3d.filters.tasks.Filter3DVBlurTask
getFragmentCode() — method, class away3d.filters.tasks.Filter3DVDepthOfFFieldTask
getFragmentCode() — method, class away3d.filters.tasks.Filter3DXFadeCompositeTask
getFragmentCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache, targetReg:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.methods.AlphaMaskMethod
getFragmentCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache, targetReg:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.methods.BasicAmbientMethod
getFragmentCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache, targetReg:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.methods.BasicNormalMethod
getFragmentCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache, targetReg:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.methods.CascadeShadowMapMethod
getFragmentCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache, targetReg:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.methods.ColorMatrixMethod
getFragmentCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache, targetReg:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.methods.ColorTransformMethod
getFragmentCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache, targetReg:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.methods.EnvMapAmbientMethod
getFragmentCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache, targetReg:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.methods.EnvMapMethod
getFragmentCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache, targetReg:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.methods.FogMethod
getFragmentCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache, targetReg:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.methods.FresnelEnvMapMethod
getFragmentCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache, targetReg:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.methods.FresnelPlanarReflectionMethod
getFragmentCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache, targetReg:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.methods.HeightMapNormalMethod
getFragmentCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache, targetReg:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.methods.LightMapMethod
getFragmentCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache, targetReg:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.methods.NearShadowMapMethod
getFragmentCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache, targetReg:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.methods.OutlineMethod
getFragmentCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache, targetReg:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.methods.PlanarReflectionMethod
getFragmentCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache, targetReg:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.methods.ProjectiveTextureMethod
getFragmentCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache, targetReg:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.methods.RefractionEnvMapMethod
getFragmentCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache, targetReg:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.methods.RimLightMethod
getFragmentCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache, targetReg:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.methods.ShadowMapMethodBase
getFragmentCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache, targetReg:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.methods.SimpleShadowMapMethodBase
getFragmentCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache, targetReg:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.methods.SimpleWaterNormalMethod
getFragmentCode(animatorCode:String) — method, class away3d.materials.passes.CompiledPass
getFragmentCode(code:String) — method, class away3d.materials.passes.DepthMapPass
getFragmentCode(animationCode:String) — method, class away3d.materials.passes.DistanceMapPass
getFragmentCode(code:String) — method, class away3d.materials.passes.MaterialPassBase
getFragmentCode(animationCode:String) — method, class away3d.materials.passes.OutlinePass
getFragmentCode(animationCode:String) — method, class away3d.materials.passes.SegmentPass
getFragmentCode(animationCode:String) — method, class away3d.materials.passes.SingleObjectDepthPass
getFragmentCode(animationCode:String) — method, class away3d.materials.passes.SkyBoxPass
getFragmentCode() — method, class away3d.stereo.methods.AnaglyphStereoRenderMethod
getFragmentCode() — method, class away3d.stereo.methods.InterleavedStereoRenderMethod
getFragmentCode() — method, class away3d.stereo.methods.StereoRenderMethodBase
getFragmentCodePerLight(vo:away3d.materials.methods:MethodVO, lightDirReg:away3d.materials.compilation:ShaderRegisterElement, lightColReg:away3d.materials.compilation:ShaderRegisterElement, regCache:away3d.materials.compilation:ShaderRegisterCache) — method, class away3d.materials.methods.AnisotropicSpecularMethod
getFragmentCodePerLight(vo:away3d.materials.methods:MethodVO, lightDirReg:away3d.materials.compilation:ShaderRegisterElement, lightColReg:away3d.materials.compilation:ShaderRegisterElement, regCache:away3d.materials.compilation:ShaderRegisterCache) — method, class away3d.materials.methods.BasicDiffuseMethod
Get the fragment shader code that will generate the code relevant to a single light.
getFragmentCodePerLight(vo:away3d.materials.methods:MethodVO, lightDirReg:away3d.materials.compilation:ShaderRegisterElement, lightColReg:away3d.materials.compilation:ShaderRegisterElement, regCache:away3d.materials.compilation:ShaderRegisterCache) — method, class away3d.materials.methods.BasicSpecularMethod
Get the fragment shader code that will generate the code relevant to a single light.
getFragmentCodePerLight(vo:away3d.materials.methods:MethodVO, lightDirReg:away3d.materials.compilation:ShaderRegisterElement, lightColReg:away3d.materials.compilation:ShaderRegisterElement, regCache:away3d.materials.compilation:ShaderRegisterCache) — method, class away3d.materials.methods.CompositeDiffuseMethod
Get the fragment shader code that will generate the code relevant to a single light.
getFragmentCodePerLight(vo:away3d.materials.methods:MethodVO, lightDirReg:away3d.materials.compilation:ShaderRegisterElement, lightColReg:away3d.materials.compilation:ShaderRegisterElement, regCache:away3d.materials.compilation:ShaderRegisterCache) — method, class away3d.materials.methods.CompositeSpecularMethod
Get the fragment shader code that will generate the code relevant to a single light.
getFragmentCodePerLight(vo:away3d.materials.methods:MethodVO, lightDirReg:away3d.materials.compilation:ShaderRegisterElement, lightColReg:away3d.materials.compilation:ShaderRegisterElement, regCache:away3d.materials.compilation:ShaderRegisterCache) — method, class away3d.materials.methods.LightingMethodBase
Get the fragment shader code that will generate the code relevant to a single light.
getFragmentCodePerLight(vo:away3d.materials.methods:MethodVO, lightDirReg:away3d.materials.compilation:ShaderRegisterElement, lightColReg:away3d.materials.compilation:ShaderRegisterElement, regCache:away3d.materials.compilation:ShaderRegisterCache) — method, class away3d.materials.methods.SubsurfaceScatteringDiffuseMethod
Get the fragment shader code that will generate the code relevant to a single light.
getFragmentCodePerLight(vo:away3d.materials.methods:MethodVO, lightDirReg:away3d.materials.compilation:ShaderRegisterElement, lightColReg:away3d.materials.compilation:ShaderRegisterElement, regCache:away3d.materials.compilation:ShaderRegisterCache) — method, class away3d.materials.methods.WrapDiffuseMethod
getFragmentCodePerProbe(vo:away3d.materials.methods:MethodVO, cubeMapReg:away3d.materials.compilation:ShaderRegisterElement, weightRegister:String, regCache:away3d.materials.compilation:ShaderRegisterCache) — method, class away3d.materials.methods.BasicDiffuseMethod
Get the fragment shader code that will generate the code relevant to a single light probe object.
getFragmentCodePerProbe(vo:away3d.materials.methods:MethodVO, cubeMapReg:away3d.materials.compilation:ShaderRegisterElement, weightRegister:String, regCache:away3d.materials.compilation:ShaderRegisterCache) — method, class away3d.materials.methods.BasicSpecularMethod
Get the fragment shader code that will generate the code relevant to a single light probe object.
getFragmentCodePerProbe(vo:away3d.materials.methods:MethodVO, cubeMapReg:away3d.materials.compilation:ShaderRegisterElement, weightRegister:String, regCache:away3d.materials.compilation:ShaderRegisterCache) — method, class away3d.materials.methods.CompositeDiffuseMethod
Get the fragment shader code that will generate the code relevant to a single light probe object.
getFragmentCodePerProbe(vo:away3d.materials.methods:MethodVO, cubeMapReg:away3d.materials.compilation:ShaderRegisterElement, weightRegister:String, regCache:away3d.materials.compilation:ShaderRegisterCache) — method, class away3d.materials.methods.CompositeSpecularMethod
Get the fragment shader code that will generate the code relevant to a single light probe object.
getFragmentCodePerProbe(vo:away3d.materials.methods:MethodVO, cubeMapReg:away3d.materials.compilation:ShaderRegisterElement, weightRegister:String, regCache:away3d.materials.compilation:ShaderRegisterCache) — method, class away3d.materials.methods.LightingMethodBase
Get the fragment shader code that will generate the code relevant to a single light probe object.
getFragmentPostLightingCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache, targetReg:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.methods.BasicDiffuseMethod
getFragmentPostLightingCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache, targetReg:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.methods.BasicSpecularMethod
getFragmentPostLightingCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache, targetReg:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.methods.CompositeDiffuseMethod
getFragmentPostLightingCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache, targetReg:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.methods.CompositeSpecularMethod
getFragmentPostLightingCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache, targetReg:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.methods.DepthDiffuseMethod
getFragmentPostLightingCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache, targetReg:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.methods.LightMapDiffuseMethod
getFragmentPostLightingCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache, targetReg:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.methods.SubsurfaceScatteringDiffuseMethod
getFragmentPostLightingCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache, targetReg:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.methods.TerrainDiffuseMethod
getFragmentPreLightingCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache) — method, class away3d.materials.methods.AnisotropicSpecularMethod
getFragmentPreLightingCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache) — method, class away3d.materials.methods.BasicDiffuseMethod
getFragmentPreLightingCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache) — method, class away3d.materials.methods.BasicSpecularMethod
getFragmentPreLightingCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache) — method, class away3d.materials.methods.CelDiffuseMethod
getFragmentPreLightingCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache) — method, class away3d.materials.methods.CelSpecularMethod
getFragmentPreLightingCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache) — method, class away3d.materials.methods.CompositeDiffuseMethod
getFragmentPreLightingCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache) — method, class away3d.materials.methods.CompositeSpecularMethod
getFragmentPreLightingCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache) — method, class away3d.materials.methods.FresnelSpecularMethod
getFragmentPreLightingCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache) — method, class away3d.materials.methods.SubsurfaceScatteringDiffuseMethod
getFragmentPreLightingCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache) — method, class away3d.materials.methods.WrapDiffuseMethod
getFreeFragmentConstant() — method, class away3d.materials.compilation.ShaderRegisterCache
Retrieve an available fragment constant register
getFreeFragmentSingleTemp() — method, class away3d.materials.compilation.ShaderRegisterCache
Retrieve a single component from a fragment temporary register that's still available.
getFreeFragmentVectorTemp() — method, class away3d.materials.compilation.ShaderRegisterCache
Retrieve an entire fragment temporary register that's still available.
getFreeStage3DProxy(forceSoftware:Boolean) — method, class away3d.core.managers.Stage3DManager
Get the next available stage3DProxy.
getFreeTextureReg() — method, class away3d.materials.compilation.ShaderRegisterCache
Retrieve an available texture register
getFreeVarying() — method, class away3d.materials.compilation.ShaderRegisterCache
Retrieve an available varying register
getFreeVertexAttribute() — method, class away3d.materials.compilation.ShaderRegisterCache
Retrieve an available vertex attribute register
getFreeVertexConstant() — method, class away3d.materials.compilation.ShaderRegisterCache
Retrieve an available vertex constant register
getFreeVertexSingleTemp() — method, class away3d.materials.compilation.ShaderRegisterCache
Retrieve a single component from a vertex temporary register that's still available.
getFreeVertexVectorTemp() — method, class away3d.materials.compilation.ShaderRegisterCache
Retrieve an entire vertex temporary register that's still available.
getGeometryByName(name:String, clone:Boolean) — method, class away3d.loaders.parsers.DAEParser
getHeightAt(x:Number, z:Number) — method, class away3d.extrusions.Elevation
Reading the terrain height from a given x z position for surface tracking purposes
getIndexBuffer(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, interface away3d.core.base.IRenderable
Retrieves the IndexBuffer3D object that contains triangle indices.
getIndexBuffer(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, interface away3d.core.base.ISubGeometry
Retrieves the IndexBuffer3D object that contains triangle indices.
getIndexBuffer(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.core.base.SubGeometryBase
Retrieves the VertexBuffer3D object that contains triangle indices.
getIndexBuffer(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.core.base.SubMesh
Retrieves the IndexBuffer3D object that contains triangle indices.
getIndexBuffer(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.entities.SegmentSet
getIndexBuffer(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.entities.Sprite3D
getIndexBuffer(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.primitives.SkyBox
Retrieves the IndexBuffer3D object that contains triangle indices.
getInitCode() — method, class away3d.animators.data.AnimationRegisterCache
getInputAt(index:uint) — method, class away3d.animators.nodes.SkeletonNaryLERPNode
Returns the skeleton animation node object that resides at the given input index.
getInputIndex(input:away3d.animators.nodes:AnimationNodeBase) — method, class away3d.animators.nodes.SkeletonNaryLERPNode
Returns an integer representing the input index of the given skeleton animation node.
getInstance(stage3DProxy:away3d.core.managers:Stage3DProxy) — Static Method , class away3d.core.managers.AGALProgram3DCache
getInstance(stage3DProxy:away3d.core.managers:Stage3DProxy) — Static Method , class away3d.core.managers.RTTBufferManager
getInstance(stage:flash.display:Stage) — Static Method , class away3d.core.managers.Stage3DManager
Gets a Stage3DManager instance for the given Stage object.
getInstance(key:String) — Static Method , class away3d.library.AssetLibraryBundle
Returns an AssetLibraryBundle instance.
getInstance() — Static Method , class away3d.textures.BitmapTextureCache
getInstanceFromIndex(index:int) — Static Method , class away3d.core.managers.AGALProgram3DCache
getIntersect(x:Number, y:Number) — method, class away3d.tools.utils.Drag3D
Returns the Vector3D where mouse to scene ray hits the plane set for the class.
getItem() — method, class away3d.core.data.EntityListItemPool
getItem() — method, class away3d.core.data.RenderableListItemPool
getLeftInputTexture(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.stereo.StereoRenderer
getMainInputTexture(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.core.render.Filter3DRenderer
getMainInputTexture(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.filters.Filter3DBase
getMainInputTexture(stage:away3d.core.managers:Stage3DProxy) — method, class away3d.filters.tasks.Filter3DTaskBase
getMeshBounds(mesh:away3d.entities:Mesh) — Static Method , class away3d.tools.utils.Bounds
Calculate the bounds of a Mesh object
getMethodAt(index:int) — method, class away3d.materials.MultiPassMaterialBase
getMethodAt(index:int) — method, class away3d.materials.SinglePassMaterialBase
getMethodAt(index:int) — method, class away3d.materials.methods.ShaderMethodSetup
getMethodAt(index:int) — method, class away3d.materials.passes.SuperShaderPass
getObjectContainerBounds(container:away3d.containers:ObjectContainer3D) — Static Method , class away3d.tools.utils.Bounds
Calculate the bounds of an ObjectContainer3D object
getObjectProjectionMatrix(renderable:away3d.core.base:IRenderable, target:flash.geom:Matrix3D) — method, class away3d.lights.DirectionalLight
Gets the optimal projection matrix to render a light-based depth map for a single object.
getObjectProjectionMatrix(renderable:away3d.core.base:IRenderable, target:flash.geom:Matrix3D) — method, class away3d.lights.LightBase
Gets the optimal projection matrix to render a light-based depth map for a single object.
getObjectProjectionMatrix(renderable:away3d.core.base:IRenderable, target:flash.geom:Matrix3D) — method, class away3d.lights.LightProbe
Gets the optimal projection matrix to render a light-based depth map for a single object.
getObjectProjectionMatrix(renderable:away3d.core.base:IRenderable, target:flash.geom:Matrix3D) — method, class away3d.lights.PointLight
Gets the optimal projection matrix to render a light-based depth map for a single object.
getPlanarFragmentCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache, targetReg:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.methods.DitheredShadowMapMethod
getPlanarFragmentCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache, targetReg:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.methods.FilteredShadowMapMethod
getPlanarFragmentCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache, targetReg:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.methods.HardShadowMapMethod
getPlanarFragmentCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache, targetReg:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.methods.SimpleShadowMapMethodBase
getPlanarFragmentCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache, targetReg:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.methods.SoftShadowMapMethod
getPlanarFragmentCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache, targetReg:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.methods.TripleFilteredShadowMapMethod
getPlanarVertexCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache) — method, class away3d.materials.methods.SimpleShadowMapMethodBase
getPointFragmentCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache, targetReg:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.methods.HardShadowMapMethod
getPointFragmentCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache, targetReg:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.methods.SimpleShadowMapMethodBase
getPointOnCurve(t:Number, target:flash.geom:Vector3D) — method, interface away3d.paths.IPath
Gets a point on the curve
getPointOnCurve(t:Number, target:flash.geom:Vector3D) — method, class away3d.paths.SegmentedPathBase
getPointOnSegment(phase:Number, target:flash.geom:Vector3D) — method, class away3d.paths.CubicPathSegment
getPointOnSegment(phase:Number, target:flash.geom:Vector3D) — method, interface away3d.paths.IPathSegment
Calculates the position of the curve on this segment.
getPointOnSegment(t:Number, target:flash.geom:Vector3D) — method, class away3d.paths.QuadraticPathSegment
getPointsOnCurvePerSegment(numSegments:uint) — method, interface away3d.paths.IPath
Discretizes the segment into a set of sample points.
getPointsOnCurvePerSegment(subdivision:uint) — method, class away3d.paths.SegmentedPathBase
getPointVertexCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache) — method, class away3d.materials.methods.SimpleShadowMapMethodBase
getPositionOnPath(t:Number, out:flash.geom:Vector3D) — method, class away3d.animators.PathAnimator
Updates a position Vector3D on the path at a given time.
getPositionOnPathMS(ms:Number, duration:Number, out:flash.geom:Vector3D) — method, class away3d.animators.PathAnimator
Returns a position on the path according to duration/elapsed time.
getPositions() — method, class away3d.animators.states.ParticlePositionState
getProgram3D(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.filters.tasks.Filter3DTaskBase
getProjection(renderable:away3d.core.base:IRenderable) — method, class away3d.materials.passes.SingleObjectDepthPass
Retrieves the depth map projection maps for all lights.
getRay(mX:Number, mY:Number, mZ:Number) — method, class away3d.cameras.Camera3D
Returns the ray in scene space from the camera to the point on the screen in normalized coordinates.
getRay(mX:Number, mY:Number, mZ:Number) — method, class away3d.containers.View3D
Returns the ray in scene space from the camera to the point on the screen.
getRayToSphereIntersection(pOrig:flash.geom:Vector3D, dir:flash.geom:Vector3D, sPos:flash.geom:Vector3D, radius:Number, bNearest:Boolean, bNormal:Boolean, outVector3D:flash.geom:Vector3D) — method, class away3d.tools.utils.Ray
Returns a Vector3D where the ray intersects a sphere.
getRayToTriangleIntersection(p0:flash.geom:Vector3D, p1:flash.geom:Vector3D, v0:flash.geom:Vector3D, v1:flash.geom:Vector3D, v2:flash.geom:Vector3D, outVector3D:flash.geom:Vector3D) — method, class away3d.tools.utils.Ray
Returns a Vector3D where the ray intersects a plane inside a triangle Returns null if no hit is found.
getRegisterIndex(node:away3d.animators.nodes:AnimationNodeBase, parameterIndex:int) — method, class away3d.animators.data.AnimationRegisterCache
getRight(m:flash.geom:Matrix3D, v:flash.geom:Vector3D) — Static Method , class away3d.core.math.Matrix3DUtils
Returns a normalised Vector3D object representing the right vector of the given matrix.
getRightInputTexture(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.stereo.StereoRenderer
getRotationalVelocities() — method, class away3d.animators.states.ParticleRotationalVelocityState
getSceneCollision(position:flash.geom:Vector3D, direction:flash.geom:Vector3D, scene:away3d.containers:Scene3D) — method, interface away3d.core.pick.IPicker
Gets the collision object from the scene position and direction of the picking ray.
getSceneCollision(position:flash.geom:Vector3D, direction:flash.geom:Vector3D, scene:away3d.containers:Scene3D) — method, class away3d.core.pick.RaycastPicker
Gets the collision object from the scene position and direction of the picking ray.
getSceneCollision(position:flash.geom:Vector3D, direction:flash.geom:Vector3D, scene:away3d.containers:Scene3D) — method, class away3d.core.pick.ShaderPicker
Gets the collision object from the scene position and direction of the picking ray.
getSegment(index:uint) — method, class away3d.entities.SegmentSet
getSegmentAt(index:uint) — method, interface away3d.paths.IPath
Returns the CubicPathSegment at the specified index
getSegmentAt(index:uint) — method, class away3d.paths.SegmentedPathBase
returns a given PathSegment from the path (PathSegment holds 3 Vector3D's)
getSegmentPoints(segment:away3d.paths:IPathSegment, n:uint, last:Boolean) — method, class away3d.paths.SegmentedPathBase
getSkeletonPose(skeleton:away3d.animators.data:Skeleton) — method, interface away3d.animators.states.ISkeletonAnimationState
Returns the output skeleton pose of the animation node.
getSkeletonPose(skeleton:away3d.animators.data:Skeleton) — method, class away3d.animators.states.SkeletonBinaryLERPState
Returns the current skeleton pose of the animation in the clip based on the internal playhead position.
getSkeletonPose(skeleton:away3d.animators.data:Skeleton) — method, class away3d.animators.states.SkeletonClipState
Returns the current skeleton pose of the animation in the clip based on the internal playhead position.
getSkeletonPose(skeleton:away3d.animators.data:Skeleton) — method, class away3d.animators.states.SkeletonDifferenceState
Returns the current skeleton pose of the animation in the clip based on the internal playhead position.
getSkeletonPose(skeleton:away3d.animators.data:Skeleton) — method, class away3d.animators.states.SkeletonDirectionalState
Returns the current skeleton pose of the animation in the clip based on the internal playhead position.
getSkeletonPose(skeleton:away3d.animators.data:Skeleton) — method, class away3d.animators.states.SkeletonNaryLERPState
Returns the current skeleton pose of the animation in the clip based on the internal playhead position.
getSplatSampleCode(vo:away3d.materials.methods:MethodVO, targetReg:away3d.materials.compilation:ShaderRegisterElement, inputReg:away3d.materials.compilation:ShaderRegisterElement, texture:away3d.textures:TextureProxyBase, uvReg:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.methods.TerrainDiffuseMethod
getSplitRatio(index:uint) — method, class away3d.lights.shadowmaps.CascadeShadowMapper
getStage3DProxy(index:uint, forceSoftware:Boolean) — method, class away3d.core.managers.Stage3DManager
Requests the Stage3DProxy for the given index.
getSubMeshForSubGeometry(subGeometry:away3d.core.base:SubGeometry) — method, class away3d.entities.Mesh
getSurfacePoint(uS:Number, vS:Number, vecOffset:Number, scale:Number, uTol:Number, vTol:Number) — method, class away3d.primitives.NURBSGeometry
Return a 3d point representing the surface point at the required U(0-1) and V(0-1) across the NURBS curved surface.
getTex2DSampleCode(vo:away3d.materials.methods:MethodVO, targetReg:away3d.materials.compilation:ShaderRegisterElement, inputReg:away3d.materials.compilation:ShaderRegisterElement, texture:away3d.textures:TextureProxyBase, uvReg:away3d.materials.compilation:ShaderRegisterElement, forceWrap:String) — method, class away3d.materials.methods.ShadingMethodBase
A helper method that generates standard code for sampling from a texture using the normal uv coordinates.
getTexCubeSampleCode(vo:away3d.materials.methods:MethodVO, targetReg:away3d.materials.compilation:ShaderRegisterElement, inputReg:away3d.materials.compilation:ShaderRegisterElement, texture:away3d.textures:TextureProxyBase, uvReg:away3d.materials.compilation:ShaderRegisterElement) — method, class away3d.materials.methods.ShadingMethodBase
getTextData() — method, class away3d.loaders.parsers.ParserBase
getTexture(bitmapData:flash.display:BitmapData) — method, class away3d.textures.BitmapTextureCache
getTextureForStage3D(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.textures.CubeReflectionTexture
getTextureForStage3D(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.textures.PlanarReflectionTexture
getTextureForStage3D(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.textures.TextureProxyBase
getTimeSegment(t:Number) — method, class away3d.animators.PathAnimator
returns the segment index that is used at a given time;
getUp(m:flash.geom:Matrix3D, v:flash.geom:Vector3D) — Static Method , class away3d.core.math.Matrix3DUtils
Returns a normalised Vector3D object representing the up vector of the given matrix.
getUVAtPoint(point:flash.geom:Vector3D, target:away3d.core.base.data:UV) — method, class away3d.core.base.data.Face
Returns the target coordinates for a point on a triangle
getVelocities() — method, class away3d.animators.states.ParticleVelocityState
getVertexCode() — method, class away3d.filters.tasks.Filter3DRadialBlurTask
getVertexCode() — method, class away3d.filters.tasks.Filter3DTaskBase
getVertexCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache) — method, class away3d.materials.methods.CascadeShadowMapMethod
getVertexCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache) — method, class away3d.materials.methods.CompositeDiffuseMethod
getVertexCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache) — method, class away3d.materials.methods.CompositeSpecularMethod
getVertexCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache) — method, class away3d.materials.methods.NearShadowMapMethod
getVertexCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache) — method, class away3d.materials.methods.ProjectiveTextureMethod
getVertexCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache) — method, class away3d.materials.methods.SimpleShadowMapMethodBase
getVertexCode(vo:away3d.materials.methods:MethodVO, regCache:away3d.materials.compilation:ShaderRegisterCache) — method, class away3d.materials.methods.SubsurfaceScatteringDiffuseMethod
getVertexCode() — method, class away3d.materials.passes.CompiledPass
getVertexCode() — method, class away3d.materials.passes.DepthMapPass
getVertexCode() — method, class away3d.materials.passes.DistanceMapPass
getVertexCode() — method, class away3d.materials.passes.MaterialPassBase
getVertexCode() — method, class away3d.materials.passes.OutlinePass
getVertexCode() — method, class away3d.materials.passes.SegmentPass
getVertexCode() — method, class away3d.materials.passes.SingleObjectDepthPass
getVertexCode() — method, class away3d.materials.passes.SkyBoxPass
getVerticesVectorBounds(vertices:Vector$Number) — Static Method , class away3d.tools.utils.Bounds
Calculate the bounds from a vector of number representing the vertices.
getViewCollision(x:Number, y:Number, view:away3d.containers:View3D) — method, interface away3d.core.pick.IPicker
Gets the collision object from the screen coordinates of the picking ray.
getViewCollision(x:Number, y:Number, view:away3d.containers:View3D) — method, class away3d.core.pick.RaycastPicker
Gets the collision object from the screen coordinates of the picking ray.
getViewCollision(x:Number, y:Number, view:away3d.containers:View3D) — method, class away3d.core.pick.ShaderPicker
Gets the collision object from the screen coordinates of the picking ray.
GLOBAL — Constant Static Property, class away3d.animators.data.ParticlePropertiesMode
Mode that defines the particle node as acting on global properties (ie.
GLOBAL — Constant Static Property, class away3d.animators.nodes.ParticleUVNode
Used to set the time node into global property mode.
globalMatrices — Property, class away3d.animators.SkeletonAnimator
returns the calculated global matrices of the current skeleton pose.
globalPosDependencies — Property, class away3d.materials.compilation.MethodDependencyCounter
globalPose — Property, class away3d.animators.SkeletonAnimator
returns the current skeleton pose output from the animator.
globalPositionVarying — Property, class away3d.materials.compilation.ShaderRegisterData
globalPositionVertex — Property, class away3d.materials.compilation.ShaderRegisterData
gloss — Property, class away3d.materials.MultiPassMaterialBase
The sharpness of the specular highlight.
gloss — Property, class away3d.materials.SinglePassMaterialBase
The sharpness of the specular highlight.
gloss — Property, class away3d.materials.methods.BasicSpecularMethod
The sharpness of the specular highlight.
gloss — Property, class away3d.materials.methods.CompositeSpecularMethod
The sharpness of the specular highlight.
glossMap — Property, class away3d.textures.SpecularBitmapTexture
glowGamma — Property, class away3d.filters.RadialBlurFilter3D
glowGamma — Property, class away3d.filters.tasks.Filter3DRadialBlurTask
Grid — class, package away3d.tools.utils
Class Grid snaps vertexes or meshes according to a given grid unit.Grid
Grid(unit:Number, objectSpace:Boolean) — Constructor, class away3d.tools.utils.Grid
Grid snaps vertexes according to a given grid unit
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