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u — Property, class away3d.core.base.data.UV
Defines the horizontal coordinate of the texture value.
U_AXIS — Constant Static Property, class away3d.animators.nodes.ParticleUVNode
uControlPoints — Property, class away3d.primitives.NURBSGeometry
Defines the number of control points along the U splines
uKnot — Property, class away3d.primitives.NURBSGeometry
Defines the knot sequence in the U direction that determines where and how the control points affect the NURBS curve.
UNCOMPRESSED — Constant Static Property, class away3d.loaders.parsers.AWD2Parser
_uniqueId — Property, class away3d.materials.MaterialBase
uniqueId — Property, class away3d.materials.MaterialBase
The unique id assigned to the material by the MaterialLibrary.
unit — Property, class away3d.tools.utils.Grid
Defines if the grid unit.
unproject(mX:Number, mY:Number, mZ:Number) — method, class away3d.cameras.Camera3D
Calculates the scene position of the given normalized coordinates.
unproject(mX:Number, mY:Number, mZ:Number) — method, class away3d.cameras.lenses.LensBase
Calculates the position of the given normalized coordinates relative to the camera.
unproject(mX:Number, mY:Number, mZ:Number) — method, class away3d.containers.View3D
Calculates the scene position of the given screen coordinates.
unprojectionMatrix — Property, class away3d.cameras.lenses.LensBase
unregisterPartition(entity:away3d.entities:Entity) — method, class away3d.containers.Scene3D
When a partition is removed from an object somewhere in the scene graph, remove the partition from the list
unregisterView(view3d:away3d.containers:View3D) — method, class away3d.debug.AwayStats
Remove a view from the list of those that are taken into account when calculating on-screen and total poly counts.
uOrder — Property, class away3d.primitives.NURBSGeometry
Defines the number of control points along the U splines that influence any given point on the curve
upAxis — Property, class away3d.animators.PathAnimator
upAxis — Property, class away3d.extrusions.PathDuplicator
The up axis to which duplicated objects' Y axis will be oriented.
upAxis — Property, class away3d.extrusions.PathExtrude
update(time:int) — method, class away3d.animators.AnimatorBase
Provides a way to manually update the active state of the animator when automatic updates are disabled.
update(time:int) — method, class away3d.animators.states.AnimationClipState
Updates the configuration of the node to its current state.
update(time:int) — method, class away3d.animators.states.AnimationStateBase
Updates the configuration of the node to its current state.
update(time:int) — method, interface away3d.animators.states.IAnimationState
update() — method, class away3d.audio.SoundTransform3D
updates the SoundTransform based on the emitter and listener.
update() — method, class away3d.controllers.ControllerBase
Manually applies updates to the target 3D object.
update() — method, class away3d.controllers.FirstPersonController
Updates the current tilt angle and pan angle values.
update() — method, class away3d.controllers.FollowController
update() — method, class away3d.controllers.HoverController
Updates the current tilt angle and pan angle values.
update() — method, class away3d.controllers.LookAtController
Manually applies updates to the target 3D object.
update() — method, class away3d.controllers.SpringController
update(stage:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D) — method, class away3d.filters.DepthOfFieldFilter3D
update(stage:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D) — method, class away3d.filters.Filter3DBase
update(stage:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D) — method, class away3d.filters.HDepthOfFieldFilter3D
update(stage:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D) — method, class away3d.filters.MotionBlurFilter3D
update(stage:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D) — method, class away3d.filters.VDepthOfFieldFilter3D
update() — method, class away3d.textures.VideoTexture
Draws the video and updates the bitmap texture If autoUpdate is false and this function is not called the bitmap texture will not update!
update() — method, class away3d.textures.WebcamTexture
Draws the video and updates the bitmap texture If autoUpdate is false and this function is not called the bitmap texture will not update!
update() — method, class away3d.tools.helpers.MeshDebugger
updateAABBPoints() — method, class away3d.bounds.BoundingVolumeBase
updateActiveBuffer(contextIndex:int) — method, class away3d.core.base.CompactSubGeometry
updateAnimatedData(value:Vector$Number) — method, class away3d.core.base.SkinnedSubGeometry
updateBackBuffer() — method, class away3d.containers.View3D
Updates the backbuffer dimensions.
updateBoundingRenderable() — method, class away3d.bounds.AxisAlignedBoundingBox
updateBoundingRenderable() — method, class away3d.bounds.BoundingSphere
updateBoundingRenderable() — method, class away3d.bounds.BoundingVolumeBase
updateBounds() — method, class away3d.cameras.Camera3D
Updates the bounding volume for the object.
updateBounds() — method, class away3d.entities.Entity
Updates the bounding volume for the object.
updateBounds() — method, class away3d.entities.Mesh
Updates the bounding volume for the object.
updateBounds() — method, class away3d.entities.SegmentSet
updateBounds() — method, class away3d.entities.Sprite3D
updateBounds() — method, class away3d.lights.DirectionalLight
Updates the bounding volume for the object.
updateBounds() — method, class away3d.lights.LightProbe
Updates the bounding volume for the object.
updateBounds() — method, class away3d.lights.PointLight
Updates the bounding volume for the object.
updateBounds() — method, class away3d.primitives.SkyBox
Updates the bounding volume for the object.
updateCollider(view:away3d.containers:View3D) — method, class away3d.core.managers.Mouse3DManager
updateConstants() — method, class away3d.filters.tasks.Filter3DHueSaturationTask
updateData(data:Vector$Number) — method, class away3d.core.base.CompactSubGeometry
Updates the vertex data.
updateDeltaTime(dt:Number) — method, class away3d.animators.ParticleAnimator
updateDeltaTime(dt:Number) — method, class away3d.animators.SkeletonAnimator
Applies the calculated time delta to the active animation state node or state transition object.
updateDeltaTime(dt:Number) — method, class away3d.animators.UVAnimator
Applies the calculated time delta to the active animation state node.
updateDeltaTime(dt:Number) — method, class away3d.animators.VertexAnimator
updateDepthProjection(viewCamera:away3d.cameras:Camera3D) — method, class away3d.lights.shadowmaps.CascadeShadowMapper
updateDepthProjection(viewCamera:away3d.cameras:Camera3D) — method, class away3d.lights.shadowmaps.CubeMapShadowMapper
updateDepthProjection(viewCamera:away3d.cameras:Camera3D) — method, class away3d.lights.shadowmaps.DirectionalShadowMapper
updateDepthProjection(viewCamera:away3d.cameras:Camera3D) — method, class away3d.lights.shadowmaps.NearDirectionalShadowMapper
updateDepthProjection(viewCamera:away3d.cameras:Camera3D) — method, class away3d.lights.shadowmaps.ShadowMapperBase
updateDrag() — method, class away3d.tools.utils.Drag3D
if an ObjectContainer3D is set this handler will calculate the mouse intersection on given plane and will update position and rotations of the ObjectContainer3D set accordingly
updateDummyUVs(target:Vector$Number) — method, class away3d.core.base.SubGeometry
updateDummyUVs(target:Vector$Number) — method, class away3d.core.base.SubGeometryBase
updateDynamicProperties(animationSubGeometry:away3d.animators.data:AnimationSubGeometry) — method, class away3d.animators.states.ParticleStateBase
updateFaceTangents() — method, class away3d.core.base.SubGeometryBase
Updates the tangents for each face.
updateFocusPoint() — method, class away3d.stereo.StereoCamera3D
updateFrames() — method, class away3d.animators.states.AnimationClipState
Updates the nodes internal playhead to determine the current and next animation frame, and the blendWeight between the two.
updateFrames() — method, class away3d.animators.states.SkeletonClipState
Updates the nodes internal playhead to determine the current and next animation frame, and the blendWeight between the two.
updateFrames() — method, class away3d.animators.states.UVClipState
Updates the nodes internal playhead to determine the current and next animation frame, and the blendWeight between the two.
updateFrames() — method, class away3d.animators.states.VertexClipState
Updates the nodes internal playhead to determine the current and next animation frame, and the blendWeight between the two.
updateFromVector3D(v:flash.geom:Vector3D) — method, class away3d.audio.SoundTransform3D
udpates the SoundTransform based on the vector representing the distance and angle between the emitter and listener.
updateGlobalPos() — method, class away3d.containers.View3D
updateImplicitVisibility() — method, class away3d.containers.ObjectContainer3D
updateIndexData(indices:Vector$uint) — method, class away3d.core.base.SubGeometryBase
Updates the face indices of the SubGeometry.
updateJointIndexData(value:Vector$Number) — method, class away3d.core.base.SkinnedSubGeometry
updateJointWeightsData(value:Vector$Number) — method, class away3d.core.base.SkinnedSubGeometry
updateLightConstants() — method, class away3d.materials.passes.CompiledPass
updateLightConstants() — method, class away3d.materials.passes.LightingPass
updateLightConstants() — method, class away3d.materials.passes.ShadowCasterPass
Updates the lights data for the render state.
updateLightConstants() — method, class away3d.materials.passes.SuperShaderPass
Updates the lights data for the render state.
updateLights() — method, class away3d.materials.passes.CompiledPass
updateLights() — method, class away3d.materials.passes.LightingPass
updateLights() — method, class away3d.materials.passes.MaterialPassBase
updateLights() — method, class away3d.materials.passes.ShadowCasterPass
updateLights() — method, class away3d.materials.passes.SuperShaderPass
updateMaterial(context:flash.display3D:Context3D) — method, class away3d.materials.MultiPassMaterialBase
updateMaterial(context:flash.display3D:Context3D) — method, class away3d.materials.SinglePassMaterialBase
updateMatrix() — method, class away3d.cameras.lenses.FreeMatrixLens
updateMatrix() — method, class away3d.cameras.lenses.LensBase
Updates the matrix
updateMatrix() — method, class away3d.cameras.lenses.ObliqueNearPlaneLens
updateMatrix() — method, class away3d.cameras.lenses.OrthographicLens
Updates the matrix
updateMatrix() — method, class away3d.cameras.lenses.OrthographicOffCenterLens
Updates the matrix
updateMatrix() — method, class away3d.cameras.lenses.PerspectiveLens
Updates the matrix
updateMethodConstants() — method, class away3d.materials.passes.CompiledPass
updateMethodConstants() — method, class away3d.materials.passes.SuperShaderPass
updateMouseChildren() — method, class away3d.containers.ObjectContainer3D
updateMouseChildren() — method, class away3d.entities.Entity
updateMouseChildren() — method, class away3d.primitives.WireframePrimitiveBase
updateNames(ns:String, nonConflictingName:String, oldAsset:away3d.library.assets:IAsset, newAsset:away3d.library.assets:IAsset, assetsDictionary:Object, precedence:String) — method, class away3d.library.naming.ConflictStrategyBase
Provided as a convenience method for all conflict strategy classes, as a way to finalize the conflict resolution by applying the new names and dispatching the correct events.
updateNumEntities(value:int) — method, class away3d.core.partition.NodeBase
updateOrAddSegment(index:uint, v0:flash.geom:Vector3D, v1:flash.geom:Vector3D) — method, class away3d.primitives.WireframePrimitiveBase
updatePosition — Property, class away3d.animators.AnimatorBase
Enables translation of the animated mesh from data returned per frame via the positionDelta property of the active animation node.
updatePositionDelta() — method, class away3d.animators.states.AnimationStateBase
Updates the node's root delta position
updatePositionDelta() — method, class away3d.animators.states.SkeletonBinaryLERPState
Updates the node's root delta position
updatePositionDelta() — method, class away3d.animators.states.SkeletonClipState
Updates the node's root delta position
updatePositionDelta() — method, class away3d.animators.states.SkeletonDifferenceState
Updates the node's root delta position
updatePositionDelta() — method, class away3d.animators.states.SkeletonDirectionalState
Updates the node's root delta position
updatePositionDelta() — method, class away3d.animators.states.SkeletonNaryLERPState
Updates the node's root delta position
updatePositionDelta() — method, class away3d.animators.states.VertexClipState
Updates the node's root delta position
updateProbes(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.passes.CompiledPass
updateProbes(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.passes.LightingPass
updateProbes(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.passes.ShadowCasterPass
updateProbes(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.passes.SuperShaderPass
updateProgram(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.passes.CompiledPass
Compiles the shader program.
updateProgram(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.passes.MaterialPassBase
Compiles the shader program.
updateProgram3D(stage:away3d.core.managers:Stage3DProxy) — method, class away3d.filters.tasks.Filter3DTaskBase
updateProgress(t:Number) — method, class away3d.animators.PathAnimator
Calculates the new position and set the object on the path accordingly
updateProjectionFromFrustumCorners(viewCamera:away3d.cameras:Camera3D, corners:Vector$Number, matrix:flash.geom:Matrix3D) — method, class away3d.lights.shadowmaps.DirectionalShadowMapper
updateReferenceVector(v:flash.geom:Vector3D) — method, class away3d.audio.drivers.AbstractSound3DDriver
updateReferenceVector(v:flash.geom:Vector3D) — method, interface away3d.audio.drivers.ISound3DDriver
Change the position of the sound source relative to the listener, known as the reference vector.
updateReferenceVector(v:flash.geom:Vector3D) — method, class away3d.audio.drivers.SimplePanVolumeDriver
updateRegisterIndices() — method, class away3d.materials.passes.CompiledPass
updateRegisterIndices() — method, class away3d.materials.passes.LightingPass
updateRegisterIndices() — method, class away3d.materials.passes.ShadowCasterPass
updateSceneTransform() — method, class away3d.containers.ObjectContainer3D
Updates the scene transformation matrix.
updateSceneTransform() — method, class away3d.lights.DirectionalLight
Updates the scene transformation matrix.
updateScreenPasses() — method, class away3d.materials.MultiPassMaterialBase
updateScreenPasses() — method, class away3d.materials.TextureMultiPassMaterial
updateSecondaryUVData(uvs:Vector$Number) — method, class away3d.core.base.SubGeometry
updateSegment(segment:away3d.primitives.data:Segment) — method, class away3d.entities.SegmentSet
updateSegment(start:flash.geom:Vector3D, end:flash.geom:Vector3D, anchor:flash.geom:Vector3D, colorStart:uint, colorEnd:uint, thickness:Number) — method, class away3d.primitives.data.Segment
updateShaderProperties() — method, class away3d.materials.passes.CompiledPass
updateShaderProperties() — method, class away3d.materials.passes.LightingPass
updateShaderProperties() — method, class away3d.materials.passes.ShadowCasterPass
updateShadows() — method, class away3d.lights.shadowmaps.ShadowMapperBase
updateStitch() — method, class away3d.animators.nodes.AnimationClipNodeBase
Updates the node's final frame stitch state.
updateStitch() — method, class away3d.animators.nodes.SkeletonClipNode
Updates the node's final frame stitch state.
updateStitch() — method, class away3d.animators.nodes.UVClipNode
Updates the node's final frame stitch state.
updateStitch() — method, class away3d.animators.nodes.VertexClipNode
Updates the node's final frame stitch state.
updateTextures(stage:away3d.core.managers:Stage3DProxy) — method, class away3d.filters.tasks.Filter3DDoubleBufferCopyTask
updateTextures(stage:away3d.core.managers:Stage3DProxy) — method, class away3d.filters.tasks.Filter3DHBlurTask
updateTextures(stage:away3d.core.managers:Stage3DProxy) — method, class away3d.filters.tasks.Filter3DHDepthOfFFieldTask
updateTextures(stage:away3d.core.managers:Stage3DProxy) — method, class away3d.filters.tasks.Filter3DTaskBase
updateTextures(stage:away3d.core.managers:Stage3DProxy) — method, class away3d.filters.tasks.Filter3DVBlurTask
updateTextures(stage:away3d.core.managers:Stage3DProxy) — method, class away3d.filters.tasks.Filter3DVDepthOfFFieldTask
updateTime(time:int) — method, class away3d.animators.states.AnimationClipState
Updates the node's internal playhead position.
updateTime(time:int) — method, class away3d.animators.states.AnimationStateBase
Updates the node's internal playhead position.
updateTime(time:int) — method, class away3d.animators.states.SkeletonBinaryLERPState
Updates the node's internal playhead position.
updateTime(time:int) — method, class away3d.animators.states.SkeletonClipState
Updates the node's internal playhead position.
updateTime(time:int) — method, class away3d.animators.states.SkeletonDifferenceState
Updates the node's internal playhead position.
updateTime(time:int) — method, class away3d.animators.states.SkeletonDirectionalState
Updates the node's internal playhead position.
updateTime(time:int) — method, class away3d.animators.states.SkeletonNaryLERPState
Updates the node's internal playhead position.
updateTime(time:int) — method, class away3d.animators.transitions.CrossfadeTransitionState
Updates the node's internal playhead position.
updateTime() — method, class away3d.containers.View3D
updateTransform() — method, class away3d.core.base.Object3D
updateTransform() — method, class away3d.entities.Sprite3D
updateUVData(uvs:Vector$Number) — method, class away3d.core.base.SubGeometry
Updates the uv coordinates of the SubGeometry.
updateVertexData(vertices:Vector$Number) — method, class away3d.core.base.SubGeometry
Updates the vertex data of the SubGeometry.
updateVertexNormalData(vertexNormals:Vector$Number) — method, class away3d.core.base.SubGeometry
Updates the vertex normals of the SubGeometry.
updateVertexNormals(target:Vector$Number) — method, class away3d.core.base.CompactSubGeometry
updateVertexNormals(target:Vector$Number) — method, class away3d.core.base.SubGeometry
updateVertexNormals(target:Vector$Number) — method, class away3d.core.base.SubGeometryBase
Updates the vertex normals based on the geometry.
updateVertexTangentData(vertexTangents:Vector$Number) — method, class away3d.core.base.SubGeometry
Updates the vertex tangents of the SubGeometry.
updateVertexTangents(target:Vector$Number) — method, class away3d.core.base.CompactSubGeometry
updateVertexTangents(target:Vector$Number) — method, class away3d.core.base.SubGeometry
updateVertexTangents(target:Vector$Number) — method, class away3d.core.base.SubGeometryBase
Updates the vertex tangents based on the geometry.
updateViewSizeData() — method, class away3d.containers.View3D
uploadContent(texture:flash.display3D.textures:TextureBase) — method, class away3d.textures.ATFCubeTexture
uploadContent(texture:flash.display3D.textures:TextureBase) — method, class away3d.textures.ATFTexture
uploadContent(texture:flash.display3D.textures:TextureBase) — method, class away3d.textures.BitmapCubeTexture
uploadContent(texture:flash.display3D.textures:TextureBase) — method, class away3d.textures.BitmapTexture
uploadContent(texture:flash.display3D.textures:TextureBase) — method, class away3d.textures.PlanarReflectionTexture
uploadContent(texture:flash.display3D.textures:TextureBase) — method, class away3d.textures.RenderCubeTexture
uploadContent(texture:flash.display3D.textures:TextureBase) — method, class away3d.textures.RenderTexture
uploadContent(texture:flash.display3D.textures:TextureBase) — method, class away3d.textures.SpecularBitmapTexture
uploadContent(texture:flash.display3D.textures:TextureBase) — method, class away3d.textures.TextureProxyBase
uploadContent(texture:flash.display3D.textures:TextureBase) — method, class away3d.textures.WebcamTexture
uploadData(contextIndex:int) — method, class away3d.core.base.CompactSubGeometry
uploadData(contextIndex:int) — method, class away3d.core.base.SkinnedSubGeometry
upVector — Property, class away3d.core.base.Object3D
url — Property, class away3d.events.LoaderEvent
The url of the loaded resource.
url — Property, class away3d.loaders.misc.SingleFileLoader
useCondensedIndices — Property, class away3d.animators.SkeletonAnimator
Offers the option of enabling GPU accelerated animation on skeletons larger than 32 joints by condensing the number of joint index values required per mesh.
_useDiffuseTexture — Property, class away3d.materials.methods.BasicDiffuseMethod
useFaceWeights — Property, class away3d.core.base.SubGeometryBase
Indicates whether or not to take the size of faces into account when auto-deriving vertex normals and tangents.
uSegments — Property, class away3d.primitives.NURBSGeometry
Defines the number segments (triangle pair) the final curve will be divided into in the U direction
useMipmapping — Property, class away3d.materials.methods.MethodVO
USE_NEW_SYNTAX — Constant Static Property, class com.adobe.utils.AGALMiniAssembler
useNormals — Property, class away3d.animators.VertexAnimationSet
Returns whether or not normal data is used in last set GPU pass of the vertex shader.
_usePoint — Property, class away3d.materials.methods.SimpleShadowMapMethodBase
useRotations — Property, class away3d.tools.utils.Drag3D
Defines if the target object3d plane will be aligned to object rotations or not
usesCPU — Property, class away3d.animators.AnimationSetBase
Indicates whether the properties of the animation data contained within the set combined with the vertex registers aslready in use on shading materials allows the animation data to utilise GPU calls.
usesCPU — Property, interface away3d.animators.IAnimationSet
Indicates whether the properties of the animation data contained within the set combined with the vertex registers aslready in use on shading materials allows the animation data to utilise GPU calls.
usesCPU — Property, class away3d.animators.ParticleAnimationSet
Indicates whether the properties of the animation data contained within the set combined with the vertex registers aslready in use on shading materials allows the animation data to utilise GPU calls.
useSecondaryUV — Property, class away3d.materials.methods.AlphaMaskMethod
usesGlobalPosFragment — Property, class away3d.materials.compilation.MethodDependencyCounter
usesLights() — method, class away3d.materials.compilation.ShaderCompiler
usesLights() — method, class away3d.materials.passes.CompiledPass
usesLights() — method, class away3d.materials.passes.ShadowCasterPass
usesLightsForDiffuse() — method, class away3d.materials.compilation.ShaderCompiler
usesLightsForSpecular() — method, class away3d.materials.compilation.ShaderCompiler
useSmoothTextures — Property, class away3d.materials.methods.MethodVO
usesNormals — Property, class away3d.materials.compilation.ShaderCompiler
_usesNormals — Property, class away3d.materials.passes.CompiledPass
usesProbes() — method, class away3d.materials.compilation.ShaderCompiler
usesProbes() — method, class away3d.materials.passes.CompiledPass
usesProbes() — method, class away3d.materials.passes.ShadowCasterPass
usesProbesForDiffuse() — method, class away3d.materials.compilation.ShaderCompiler
usesProbesForSpecular() — method, class away3d.materials.compilation.ShaderCompiler
usesSoftwareRendering — Property, class away3d.core.managers.Stage3DProxy
Indicates whether the Stage3D managed by this proxy is running in software mode.
_useTexture — Property, class away3d.materials.methods.BasicAmbientMethod
_useTexture — Property, class away3d.materials.methods.BasicDiffuseMethod
_useTexture — Property, class away3d.materials.methods.BasicSpecularMethod
_usingSpecularMethod — Property, class away3d.materials.compilation.ShaderCompiler
usingSpecularMethod — Property, class away3d.materials.compilation.ShaderCompiler
_usingSpecularMethod — Property, class away3d.materials.passes.CompiledPass
uv — Property, class away3d.core.pick.PickingCollisionVO
The uv coordinate at the position of the collision.
uv — Property, class away3d.events.MouseEvent3D
The uv coordinate inside the draw primitive where the event took place.
UV — class, package away3d.core.base.data
Texture coordinates value object.
UV(u:Number, v:Number) — Constructor, class away3d.core.base.data.UV
Creates a new UV object.
uv0Index — Property, class away3d.core.base.data.Face
the index set for uv0 in this Face value object
uv0u — Property, class away3d.core.base.data.Face
uv0v — Property, class away3d.core.base.data.Face
uv1Index — Property, class away3d.core.base.data.Face
the index set for uv1 in this Face value object
uv1u — Property, class away3d.core.base.data.Face
uv1v — Property, class away3d.core.base.data.Face
uv2Index — Property, class away3d.core.base.data.Face
the index set for uv2 in this Face value object
uv2u — Property, class away3d.core.base.data.Face
uv2v — Property, class away3d.core.base.data.Face
UVAnimationFrame — class, package away3d.animators.data
A value object for a single frame of animation in a UVClipNode object.
UVAnimationFrame(offsetU:Number, offsetV:Number, scaleU:Number, scaleV:Number, rotation:Number) — Constructor, class away3d.animators.data.UVAnimationFrame
Creates a new UVAnimationFrame object.
UVAnimationSet — class, package away3d.animators
The animation data set used by uv-based animators, containing uv animation state data.
UVAnimator — class, package away3d.animators
Provides an interface for assigning uv-based animation data sets to mesh-based entity objects and controlling the various available states of animation through an interative playhead that can be automatically updated or manually triggered.
UVAnimator(uvAnimationSet:away3d.animators:UVAnimationSet) — Constructor, class away3d.animators.UVAnimator
Creates a new UVAnimator object.
uvAttribute — Property, class away3d.animators.data.AnimationRegisterCache
_uvBuffer — Property, class away3d.core.base.SubGeometry
_uvBufferContext — Property, class away3d.core.base.SubGeometry
_uvBufferIndex — Property, class away3d.materials.compilation.ShaderCompiler
uvBufferIndex — Property, class away3d.materials.compilation.ShaderCompiler
_uvBufferIndex — Property, class away3d.materials.passes.CompiledPass
UVClipNode — class, package away3d.animators.nodes
A uv animation node containing time-based animation data as individual uv animation frames.
UVClipNode() — Constructor, class away3d.animators.nodes.UVClipNode
Creates a new UVClipNode object.
UVClipState — class, package away3d.animators.states
UVClipState(animator:away3d.animators:IAnimator, uvClipNode:away3d.animators.nodes:UVClipNode) — Constructor, class away3d.animators.states.UVClipState
UVData — Property, class away3d.core.base.CompactSubGeometry
UVData — Property, interface away3d.core.base.IRenderable
Retrieves the object's uvs as a Number array.
UVData — Property, interface away3d.core.base.ISubGeometry
Retrieves the object's uvs as a Number array.
UVData — Property, class away3d.core.base.SubGeometry
The raw texture coordinate data.
UVData — Property, class away3d.core.base.SubGeometryBase
UVData — Property, class away3d.core.base.SubMesh
UVData — Property, class away3d.entities.SegmentSet
UVData — Property, class away3d.entities.Sprite3D
UVData — Property, class away3d.primitives.SkyBox
uvDependencies — Property, class away3d.materials.compilation.MethodDependencyCounter
_uvDirty — Property, class away3d.extrusions.Elevation
_uvDirty — Property, class away3d.primitives.PrimitiveBase
UVOffset — Property, class away3d.core.base.CompactSubGeometry
UVOffset — Property, interface away3d.core.base.ISubGeometry
The offset into UVData vector where the UVs are placed
UVOffset — Property, class away3d.core.base.SubGeometry
UVOffset — Property, class away3d.core.base.SubGeometryBase
UVOffset — Property, class away3d.core.base.SubMesh
uvRotation — Property, class away3d.core.base.SubMesh
_uvs — Property, class away3d.core.base.SubGeometry
_uvsDirty — Property, class away3d.core.base.SubGeometryBase
_uvsInvalid — Property, class away3d.core.base.SubGeometry
_UVSource — Property, class away3d.materials.compilation.ShaderCompiler
UVSource — Property, class away3d.materials.compilation.ShaderCompiler
_UVSource — Property, class away3d.materials.passes.MaterialPassBase
UVStride — Property, class away3d.core.base.CompactSubGeometry
UVStride — Property, interface away3d.core.base.ISubGeometry
The distance between two consecutive UV elements
UVStride — Property, class away3d.core.base.SubGeometry
UVStride — Property, class away3d.core.base.SubGeometryBase
UVStride — Property, class away3d.core.base.SubMesh
uvTarget — Property, class away3d.animators.data.AnimationRegisterCache
_UVTarget — Property, class away3d.materials.compilation.ShaderCompiler
UVTarget — Property, class away3d.materials.compilation.ShaderCompiler
_UVTarget — Property, class away3d.materials.passes.MaterialPassBase
uvTransform — Property, interface away3d.core.base.IRenderable
uvTransform — Property, class away3d.core.base.SubMesh
uvTransform — Property, class away3d.entities.SegmentSet
uvTransform — Property, class away3d.entities.Sprite3D
uvTransform — Property, class away3d.primitives.SkyBox
UVTransform — Property, class away3d.tools.helpers.data.ParticleGeometryTransform
_uvTransformIndex — Property, class away3d.materials.compilation.ShaderCompiler
uvTransformIndex — Property, class away3d.materials.compilation.ShaderCompiler
_uvTransformIndex — Property, class away3d.materials.passes.CompiledPass
uvVar — Property, class away3d.animators.data.AnimationRegisterCache
uvVarying — Property, class away3d.materials.compilation.ShaderRegisterData
UV_VECTOR3D — Constant Static Property, class away3d.animators.nodes.ParticleSpriteSheetNode
Reference for spritesheet node properties on a single particle (when in local property mode).
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