A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
u — Property, class away3d.core.base.data.UV |
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Defines the horizontal coordinate of the texture value. |
U_AXIS — Constant Static Property, class away3d.animators.nodes.ParticleUVNode |
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uControlPoints — Property, class away3d.primitives.NURBSGeometry |
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Defines the number of control points along the U splines
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uKnot — Property, class away3d.primitives.NURBSGeometry |
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Defines the knot sequence in the U direction that determines where and how the control points
affect the NURBS curve. |
UNCOMPRESSED — Constant Static Property, class away3d.loaders.parsers.AWD2Parser |
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_uniqueId — Property, class away3d.materials.MaterialBase |
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uniqueId — Property, class away3d.materials.MaterialBase |
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The unique id assigned to the material by the MaterialLibrary. |
unit — Property, class away3d.tools.utils.Grid |
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Defines if the grid unit. |
unproject(mX:Number, mY:Number, mZ:Number) — method, class away3d.cameras.Camera3D |
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Calculates the scene position of the given normalized coordinates. |
unproject(mX:Number, mY:Number, mZ:Number) — method, class away3d.cameras.lenses.LensBase |
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Calculates the position of the given normalized coordinates relative to the camera. |
unproject(mX:Number, mY:Number, mZ:Number) — method, class away3d.containers.View3D |
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Calculates the scene position of the given screen coordinates. |
unprojectionMatrix — Property, class away3d.cameras.lenses.LensBase |
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unregisterPartition(entity:away3d.entities:Entity) — method, class away3d.containers.Scene3D |
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When a partition is removed from an object somewhere in the scene graph, remove the partition from the list
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unregisterView(view3d:away3d.containers:View3D) — method, class away3d.debug.AwayStats |
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Remove a view from the list of those that are taken into account when
calculating on-screen and total poly counts. |
uOrder — Property, class away3d.primitives.NURBSGeometry |
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Defines the number of control points along the U splines that influence any given point on the curve
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upAxis — Property, class away3d.animators.PathAnimator |
| |
upAxis — Property, class away3d.extrusions.PathDuplicator |
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The up axis to which duplicated objects' Y axis will be oriented. |
upAxis — Property, class away3d.extrusions.PathExtrude |
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update(time:int) — method, class away3d.animators.AnimatorBase |
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Provides a way to manually update the active state of the animator when automatic
updates are disabled. |
update(time:int) — method, class away3d.animators.states.AnimationClipState |
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Updates the configuration of the node to its current state. |
update(time:int) — method, class away3d.animators.states.AnimationStateBase |
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Updates the configuration of the node to its current state. |
update(time:int) — method, interface away3d.animators.states.IAnimationState |
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update() — method, class away3d.audio.SoundTransform3D |
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updates the SoundTransform based on the emitter and listener. |
update() — method, class away3d.controllers.ControllerBase |
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Manually applies updates to the target 3D object. |
update() — method, class away3d.controllers.FirstPersonController |
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Updates the current tilt angle and pan angle values. |
update() — method, class away3d.controllers.FollowController |
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update() — method, class away3d.controllers.HoverController |
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Updates the current tilt angle and pan angle values. |
update() — method, class away3d.controllers.LookAtController |
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Manually applies updates to the target 3D object. |
update() — method, class away3d.controllers.SpringController |
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update(stage:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D) — method, class away3d.filters.DepthOfFieldFilter3D |
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update(stage:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D) — method, class away3d.filters.Filter3DBase |
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update(stage:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D) — method, class away3d.filters.HDepthOfFieldFilter3D |
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update(stage:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D) — method, class away3d.filters.MotionBlurFilter3D |
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update(stage:away3d.core.managers:Stage3DProxy, camera:away3d.cameras:Camera3D) — method, class away3d.filters.VDepthOfFieldFilter3D |
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update() — method, class away3d.textures.VideoTexture |
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Draws the video and updates the bitmap texture
If autoUpdate is false and this function is not called the bitmap texture will not update!
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update() — method, class away3d.textures.WebcamTexture |
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Draws the video and updates the bitmap texture
If autoUpdate is false and this function is not called the bitmap texture will not update!
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update() — method, class away3d.tools.helpers.MeshDebugger |
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updateAABBPoints() — method, class away3d.bounds.BoundingVolumeBase |
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updateActiveBuffer(contextIndex:int) — method, class away3d.core.base.CompactSubGeometry |
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updateAnimatedData(value:Vector$Number) — method, class away3d.core.base.SkinnedSubGeometry |
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updateBackBuffer() — method, class away3d.containers.View3D |
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Updates the backbuffer dimensions. |
updateBoundingRenderable() — method, class away3d.bounds.AxisAlignedBoundingBox |
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updateBoundingRenderable() — method, class away3d.bounds.BoundingSphere |
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updateBoundingRenderable() — method, class away3d.bounds.BoundingVolumeBase |
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updateBounds() — method, class away3d.cameras.Camera3D |
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Updates the bounding volume for the object. |
updateBounds() — method, class away3d.entities.Entity |
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Updates the bounding volume for the object. |
updateBounds() — method, class away3d.entities.Mesh |
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Updates the bounding volume for the object. |
updateBounds() — method, class away3d.entities.SegmentSet |
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updateBounds() — method, class away3d.entities.Sprite3D |
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updateBounds() — method, class away3d.lights.DirectionalLight |
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Updates the bounding volume for the object. |
updateBounds() — method, class away3d.lights.LightProbe |
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Updates the bounding volume for the object. |
updateBounds() — method, class away3d.lights.PointLight |
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Updates the bounding volume for the object. |
updateBounds() — method, class away3d.primitives.SkyBox |
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Updates the bounding volume for the object. |
updateCollider(view:away3d.containers:View3D) — method, class away3d.core.managers.Mouse3DManager |
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updateConstants() — method, class away3d.filters.tasks.Filter3DHueSaturationTask |
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updateData(data:Vector$Number) — method, class away3d.core.base.CompactSubGeometry |
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Updates the vertex data. |
updateDeltaTime(dt:Number) — method, class away3d.animators.ParticleAnimator |
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updateDeltaTime(dt:Number) — method, class away3d.animators.SkeletonAnimator |
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Applies the calculated time delta to the active animation state node or state transition object. |
updateDeltaTime(dt:Number) — method, class away3d.animators.UVAnimator |
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Applies the calculated time delta to the active animation state node. |
updateDeltaTime(dt:Number) — method, class away3d.animators.VertexAnimator |
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updateDepthProjection(viewCamera:away3d.cameras:Camera3D) — method, class away3d.lights.shadowmaps.CascadeShadowMapper |
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updateDepthProjection(viewCamera:away3d.cameras:Camera3D) — method, class away3d.lights.shadowmaps.CubeMapShadowMapper |
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updateDepthProjection(viewCamera:away3d.cameras:Camera3D) — method, class away3d.lights.shadowmaps.DirectionalShadowMapper |
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updateDepthProjection(viewCamera:away3d.cameras:Camera3D) — method, class away3d.lights.shadowmaps.NearDirectionalShadowMapper |
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updateDepthProjection(viewCamera:away3d.cameras:Camera3D) — method, class away3d.lights.shadowmaps.ShadowMapperBase |
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updateDrag() — method, class away3d.tools.utils.Drag3D |
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if an ObjectContainer3D is set this handler will calculate the mouse intersection on given plane and will update position
and rotations of the ObjectContainer3D set accordingly
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updateDummyUVs(target:Vector$Number) — method, class away3d.core.base.SubGeometry |
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updateDummyUVs(target:Vector$Number) — method, class away3d.core.base.SubGeometryBase |
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updateDynamicProperties(animationSubGeometry:away3d.animators.data:AnimationSubGeometry) — method, class away3d.animators.states.ParticleStateBase |
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updateFaceTangents() — method, class away3d.core.base.SubGeometryBase |
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Updates the tangents for each face. |
updateFocusPoint() — method, class away3d.stereo.StereoCamera3D |
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updateFrames() — method, class away3d.animators.states.AnimationClipState |
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Updates the nodes internal playhead to determine the current and next animation frame, and the blendWeight between the two. |
updateFrames() — method, class away3d.animators.states.SkeletonClipState |
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Updates the nodes internal playhead to determine the current and next animation frame, and the blendWeight between the two. |
updateFrames() — method, class away3d.animators.states.UVClipState |
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Updates the nodes internal playhead to determine the current and next animation frame, and the blendWeight between the two. |
updateFrames() — method, class away3d.animators.states.VertexClipState |
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Updates the nodes internal playhead to determine the current and next animation frame, and the blendWeight between the two. |
updateFromVector3D(v:flash.geom:Vector3D) — method, class away3d.audio.SoundTransform3D |
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udpates the SoundTransform based on the vector representing the distance and
angle between the emitter and listener. |
updateGlobalPos() — method, class away3d.containers.View3D |
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updateImplicitVisibility() — method, class away3d.containers.ObjectContainer3D |
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updateIndexData(indices:Vector$uint) — method, class away3d.core.base.SubGeometryBase |
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Updates the face indices of the SubGeometry. |
updateJointIndexData(value:Vector$Number) — method, class away3d.core.base.SkinnedSubGeometry |
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updateJointWeightsData(value:Vector$Number) — method, class away3d.core.base.SkinnedSubGeometry |
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updateLightConstants() — method, class away3d.materials.passes.CompiledPass |
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updateLightConstants() — method, class away3d.materials.passes.LightingPass |
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updateLightConstants() — method, class away3d.materials.passes.ShadowCasterPass |
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Updates the lights data for the render state. |
updateLightConstants() — method, class away3d.materials.passes.SuperShaderPass |
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Updates the lights data for the render state. |
updateLights() — method, class away3d.materials.passes.CompiledPass |
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updateLights() — method, class away3d.materials.passes.LightingPass |
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updateLights() — method, class away3d.materials.passes.MaterialPassBase |
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updateLights() — method, class away3d.materials.passes.ShadowCasterPass |
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updateLights() — method, class away3d.materials.passes.SuperShaderPass |
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updateMaterial(context:flash.display3D:Context3D) — method, class away3d.materials.MultiPassMaterialBase |
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updateMaterial(context:flash.display3D:Context3D) — method, class away3d.materials.SinglePassMaterialBase |
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updateMatrix() — method, class away3d.cameras.lenses.FreeMatrixLens |
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updateMatrix() — method, class away3d.cameras.lenses.LensBase |
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Updates the matrix
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updateMatrix() — method, class away3d.cameras.lenses.ObliqueNearPlaneLens |
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updateMatrix() — method, class away3d.cameras.lenses.OrthographicLens |
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Updates the matrix
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updateMatrix() — method, class away3d.cameras.lenses.OrthographicOffCenterLens |
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Updates the matrix
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updateMatrix() — method, class away3d.cameras.lenses.PerspectiveLens |
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Updates the matrix
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updateMethodConstants() — method, class away3d.materials.passes.CompiledPass |
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updateMethodConstants() — method, class away3d.materials.passes.SuperShaderPass |
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updateMouseChildren() — method, class away3d.containers.ObjectContainer3D |
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updateMouseChildren() — method, class away3d.entities.Entity |
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updateMouseChildren() — method, class away3d.primitives.WireframePrimitiveBase |
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updateNames(ns:String, nonConflictingName:String, oldAsset:away3d.library.assets:IAsset, newAsset:away3d.library.assets:IAsset, assetsDictionary:Object, precedence:String) — method, class away3d.library.naming.ConflictStrategyBase |
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Provided as a convenience method for all conflict strategy classes, as a way to finalize
the conflict resolution by applying the new names and dispatching the correct events. |
updateNumEntities(value:int) — method, class away3d.core.partition.NodeBase |
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updateOrAddSegment(index:uint, v0:flash.geom:Vector3D, v1:flash.geom:Vector3D) — method, class away3d.primitives.WireframePrimitiveBase |
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updatePosition — Property, class away3d.animators.AnimatorBase |
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Enables translation of the animated mesh from data returned per frame via the positionDelta property of the active animation node. |
updatePositionDelta() — method, class away3d.animators.states.AnimationStateBase |
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Updates the node's root delta position
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updatePositionDelta() — method, class away3d.animators.states.SkeletonBinaryLERPState |
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Updates the node's root delta position
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updatePositionDelta() — method, class away3d.animators.states.SkeletonClipState |
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Updates the node's root delta position
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updatePositionDelta() — method, class away3d.animators.states.SkeletonDifferenceState |
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Updates the node's root delta position
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updatePositionDelta() — method, class away3d.animators.states.SkeletonDirectionalState |
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Updates the node's root delta position
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updatePositionDelta() — method, class away3d.animators.states.SkeletonNaryLERPState |
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Updates the node's root delta position
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updatePositionDelta() — method, class away3d.animators.states.VertexClipState |
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Updates the node's root delta position
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updateProbes(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.passes.CompiledPass |
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updateProbes(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.passes.LightingPass |
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updateProbes(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.passes.ShadowCasterPass |
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updateProbes(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.passes.SuperShaderPass |
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updateProgram(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.passes.CompiledPass |
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Compiles the shader program. |
updateProgram(stage3DProxy:away3d.core.managers:Stage3DProxy) — method, class away3d.materials.passes.MaterialPassBase |
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Compiles the shader program. |
updateProgram3D(stage:away3d.core.managers:Stage3DProxy) — method, class away3d.filters.tasks.Filter3DTaskBase |
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updateProgress(t:Number) — method, class away3d.animators.PathAnimator |
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Calculates the new position and set the object on the path accordingly
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updateProjectionFromFrustumCorners(viewCamera:away3d.cameras:Camera3D, corners:Vector$Number, matrix:flash.geom:Matrix3D) — method, class away3d.lights.shadowmaps.DirectionalShadowMapper |
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updateReferenceVector(v:flash.geom:Vector3D) — method, class away3d.audio.drivers.AbstractSound3DDriver |
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updateReferenceVector(v:flash.geom:Vector3D) — method, interface away3d.audio.drivers.ISound3DDriver |
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Change the position of the sound source relative to the listener, known as
the reference vector. |
updateReferenceVector(v:flash.geom:Vector3D) — method, class away3d.audio.drivers.SimplePanVolumeDriver |
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updateRegisterIndices() — method, class away3d.materials.passes.CompiledPass |
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updateRegisterIndices() — method, class away3d.materials.passes.LightingPass |
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updateRegisterIndices() — method, class away3d.materials.passes.ShadowCasterPass |
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updateSceneTransform() — method, class away3d.containers.ObjectContainer3D |
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Updates the scene transformation matrix. |
updateSceneTransform() — method, class away3d.lights.DirectionalLight |
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Updates the scene transformation matrix. |
updateScreenPasses() — method, class away3d.materials.MultiPassMaterialBase |
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updateScreenPasses() — method, class away3d.materials.TextureMultiPassMaterial |
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updateSecondaryUVData(uvs:Vector$Number) — method, class away3d.core.base.SubGeometry |
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updateSegment(segment:away3d.primitives.data:Segment) — method, class away3d.entities.SegmentSet |
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updateSegment(start:flash.geom:Vector3D, end:flash.geom:Vector3D, anchor:flash.geom:Vector3D, colorStart:uint, colorEnd:uint, thickness:Number) — method, class away3d.primitives.data.Segment |
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updateShaderProperties() — method, class away3d.materials.passes.CompiledPass |
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updateShaderProperties() — method, class away3d.materials.passes.LightingPass |
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updateShaderProperties() — method, class away3d.materials.passes.ShadowCasterPass |
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updateShadows() — method, class away3d.lights.shadowmaps.ShadowMapperBase |
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updateStitch() — method, class away3d.animators.nodes.AnimationClipNodeBase |
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Updates the node's final frame stitch state. |
updateStitch() — method, class away3d.animators.nodes.SkeletonClipNode |
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Updates the node's final frame stitch state. |
updateStitch() — method, class away3d.animators.nodes.UVClipNode |
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Updates the node's final frame stitch state. |
updateStitch() — method, class away3d.animators.nodes.VertexClipNode |
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Updates the node's final frame stitch state. |
updateTextures(stage:away3d.core.managers:Stage3DProxy) — method, class away3d.filters.tasks.Filter3DDoubleBufferCopyTask |
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updateTextures(stage:away3d.core.managers:Stage3DProxy) — method, class away3d.filters.tasks.Filter3DHBlurTask |
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updateTextures(stage:away3d.core.managers:Stage3DProxy) — method, class away3d.filters.tasks.Filter3DHDepthOfFFieldTask |
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updateTextures(stage:away3d.core.managers:Stage3DProxy) — method, class away3d.filters.tasks.Filter3DTaskBase |
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updateTextures(stage:away3d.core.managers:Stage3DProxy) — method, class away3d.filters.tasks.Filter3DVBlurTask |
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updateTextures(stage:away3d.core.managers:Stage3DProxy) — method, class away3d.filters.tasks.Filter3DVDepthOfFFieldTask |
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updateTime(time:int) — method, class away3d.animators.states.AnimationClipState |
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Updates the node's internal playhead position. |
updateTime(time:int) — method, class away3d.animators.states.AnimationStateBase |
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Updates the node's internal playhead position. |
updateTime(time:int) — method, class away3d.animators.states.SkeletonBinaryLERPState |
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Updates the node's internal playhead position. |
updateTime(time:int) — method, class away3d.animators.states.SkeletonClipState |
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Updates the node's internal playhead position. |
updateTime(time:int) — method, class away3d.animators.states.SkeletonDifferenceState |
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Updates the node's internal playhead position. |
updateTime(time:int) — method, class away3d.animators.states.SkeletonDirectionalState |
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Updates the node's internal playhead position. |
updateTime(time:int) — method, class away3d.animators.states.SkeletonNaryLERPState |
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Updates the node's internal playhead position. |
updateTime(time:int) — method, class away3d.animators.transitions.CrossfadeTransitionState |
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Updates the node's internal playhead position. |
updateTime() — method, class away3d.containers.View3D |
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updateTransform() — method, class away3d.core.base.Object3D |
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updateTransform() — method, class away3d.entities.Sprite3D |
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updateUVData(uvs:Vector$Number) — method, class away3d.core.base.SubGeometry |
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Updates the uv coordinates of the SubGeometry. |
updateVertexData(vertices:Vector$Number) — method, class away3d.core.base.SubGeometry |
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Updates the vertex data of the SubGeometry. |
updateVertexNormalData(vertexNormals:Vector$Number) — method, class away3d.core.base.SubGeometry |
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Updates the vertex normals of the SubGeometry. |
updateVertexNormals(target:Vector$Number) — method, class away3d.core.base.CompactSubGeometry |
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updateVertexNormals(target:Vector$Number) — method, class away3d.core.base.SubGeometry |
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updateVertexNormals(target:Vector$Number) — method, class away3d.core.base.SubGeometryBase |
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Updates the vertex normals based on the geometry. |
updateVertexTangentData(vertexTangents:Vector$Number) — method, class away3d.core.base.SubGeometry |
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Updates the vertex tangents of the SubGeometry. |
updateVertexTangents(target:Vector$Number) — method, class away3d.core.base.CompactSubGeometry |
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updateVertexTangents(target:Vector$Number) — method, class away3d.core.base.SubGeometry |
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updateVertexTangents(target:Vector$Number) — method, class away3d.core.base.SubGeometryBase |
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Updates the vertex tangents based on the geometry. |
updateViewSizeData() — method, class away3d.containers.View3D |
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uploadContent(texture:flash.display3D.textures:TextureBase) — method, class away3d.textures.ATFCubeTexture |
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uploadContent(texture:flash.display3D.textures:TextureBase) — method, class away3d.textures.ATFTexture |
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uploadContent(texture:flash.display3D.textures:TextureBase) — method, class away3d.textures.BitmapCubeTexture |
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uploadContent(texture:flash.display3D.textures:TextureBase) — method, class away3d.textures.BitmapTexture |
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uploadContent(texture:flash.display3D.textures:TextureBase) — method, class away3d.textures.PlanarReflectionTexture |
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uploadContent(texture:flash.display3D.textures:TextureBase) — method, class away3d.textures.RenderCubeTexture |
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uploadContent(texture:flash.display3D.textures:TextureBase) — method, class away3d.textures.RenderTexture |
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uploadContent(texture:flash.display3D.textures:TextureBase) — method, class away3d.textures.SpecularBitmapTexture |
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uploadContent(texture:flash.display3D.textures:TextureBase) — method, class away3d.textures.TextureProxyBase |
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uploadContent(texture:flash.display3D.textures:TextureBase) — method, class away3d.textures.WebcamTexture |
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uploadData(contextIndex:int) — method, class away3d.core.base.CompactSubGeometry |
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uploadData(contextIndex:int) — method, class away3d.core.base.SkinnedSubGeometry |
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upVector — Property, class away3d.core.base.Object3D |
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url — Property, class away3d.events.LoaderEvent |
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The url of the loaded resource. |
url — Property, class away3d.loaders.misc.SingleFileLoader |
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useCondensedIndices — Property, class away3d.animators.SkeletonAnimator |
|
Offers the option of enabling GPU accelerated animation on skeletons larger than 32 joints
by condensing the number of joint index values required per mesh. |
_useDiffuseTexture — Property, class away3d.materials.methods.BasicDiffuseMethod |
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useFaceWeights — Property, class away3d.core.base.SubGeometryBase |
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Indicates whether or not to take the size of faces into account when auto-deriving vertex normals and tangents. |
uSegments — Property, class away3d.primitives.NURBSGeometry |
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Defines the number segments (triangle pair) the final curve will be divided into in the U direction
|
useMipmapping — Property, class away3d.materials.methods.MethodVO |
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USE_NEW_SYNTAX — Constant Static Property, class com.adobe.utils.AGALMiniAssembler |
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useNormals — Property, class away3d.animators.VertexAnimationSet |
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Returns whether or not normal data is used in last set GPU pass of the vertex shader. |
_usePoint — Property, class away3d.materials.methods.SimpleShadowMapMethodBase |
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useRotations — Property, class away3d.tools.utils.Drag3D |
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Defines if the target object3d plane will be aligned to object rotations or not
|
usesCPU — Property, class away3d.animators.AnimationSetBase |
|
Indicates whether the properties of the animation data contained within the set combined with
the vertex registers aslready in use on shading materials allows the animation data to utilise
GPU calls. |
usesCPU — Property, interface away3d.animators.IAnimationSet |
|
Indicates whether the properties of the animation data contained within the set combined with
the vertex registers aslready in use on shading materials allows the animation data to utilise
GPU calls. |
usesCPU — Property, class away3d.animators.ParticleAnimationSet |
|
Indicates whether the properties of the animation data contained within the set combined with
the vertex registers aslready in use on shading materials allows the animation data to utilise
GPU calls. |
useSecondaryUV — Property, class away3d.materials.methods.AlphaMaskMethod |
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usesGlobalPosFragment — Property, class away3d.materials.compilation.MethodDependencyCounter |
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usesLights() — method, class away3d.materials.compilation.ShaderCompiler |
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usesLights() — method, class away3d.materials.passes.CompiledPass |
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usesLights() — method, class away3d.materials.passes.ShadowCasterPass |
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usesLightsForDiffuse() — method, class away3d.materials.compilation.ShaderCompiler |
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usesLightsForSpecular() — method, class away3d.materials.compilation.ShaderCompiler |
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useSmoothTextures — Property, class away3d.materials.methods.MethodVO |
| |
usesNormals — Property, class away3d.materials.compilation.ShaderCompiler |
| |
_usesNormals — Property, class away3d.materials.passes.CompiledPass |
| |
usesProbes() — method, class away3d.materials.compilation.ShaderCompiler |
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usesProbes() — method, class away3d.materials.passes.CompiledPass |
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usesProbes() — method, class away3d.materials.passes.ShadowCasterPass |
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usesProbesForDiffuse() — method, class away3d.materials.compilation.ShaderCompiler |
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usesProbesForSpecular() — method, class away3d.materials.compilation.ShaderCompiler |
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usesSoftwareRendering — Property, class away3d.core.managers.Stage3DProxy |
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Indicates whether the Stage3D managed by this proxy is running in software mode. |
_useTexture — Property, class away3d.materials.methods.BasicAmbientMethod |
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_useTexture — Property, class away3d.materials.methods.BasicDiffuseMethod |
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_useTexture — Property, class away3d.materials.methods.BasicSpecularMethod |
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_usingSpecularMethod — Property, class away3d.materials.compilation.ShaderCompiler |
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usingSpecularMethod — Property, class away3d.materials.compilation.ShaderCompiler |
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_usingSpecularMethod — Property, class away3d.materials.passes.CompiledPass |
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uv — Property, class away3d.core.pick.PickingCollisionVO |
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The uv coordinate at the position of the collision. |
uv — Property, class away3d.events.MouseEvent3D |
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The uv coordinate inside the draw primitive where the event took place. |
UV — class, package away3d.core.base.data |
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Texture coordinates value object. |
UV(u:Number, v:Number) — Constructor, class away3d.core.base.data.UV |
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Creates a new UV object. |
uv0Index — Property, class away3d.core.base.data.Face |
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the index set for uv0 in this Face value object
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uv0u — Property, class away3d.core.base.data.Face |
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uv0v — Property, class away3d.core.base.data.Face |
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uv1Index — Property, class away3d.core.base.data.Face |
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the index set for uv1 in this Face value object
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uv1u — Property, class away3d.core.base.data.Face |
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uv1v — Property, class away3d.core.base.data.Face |
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uv2Index — Property, class away3d.core.base.data.Face |
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the index set for uv2 in this Face value object
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uv2u — Property, class away3d.core.base.data.Face |
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uv2v — Property, class away3d.core.base.data.Face |
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UVAnimationFrame — class, package away3d.animators.data |
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A value object for a single frame of animation in a UVClipNode object. |
UVAnimationFrame(offsetU:Number, offsetV:Number, scaleU:Number, scaleV:Number, rotation:Number) — Constructor, class away3d.animators.data.UVAnimationFrame |
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Creates a new UVAnimationFrame object. |
UVAnimationSet — class, package away3d.animators |
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The animation data set used by uv-based animators, containing uv animation state data. |
UVAnimator — class, package away3d.animators |
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Provides an interface for assigning uv-based animation data sets to mesh-based entity objects
and controlling the various available states of animation through an interative playhead that can be
automatically updated or manually triggered. |
UVAnimator(uvAnimationSet:away3d.animators:UVAnimationSet) — Constructor, class away3d.animators.UVAnimator |
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Creates a new UVAnimator object. |
uvAttribute — Property, class away3d.animators.data.AnimationRegisterCache |
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_uvBuffer — Property, class away3d.core.base.SubGeometry |
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_uvBufferContext — Property, class away3d.core.base.SubGeometry |
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_uvBufferIndex — Property, class away3d.materials.compilation.ShaderCompiler |
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uvBufferIndex — Property, class away3d.materials.compilation.ShaderCompiler |
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_uvBufferIndex — Property, class away3d.materials.passes.CompiledPass |
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UVClipNode — class, package away3d.animators.nodes |
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A uv animation node containing time-based animation data as individual uv animation frames. |
UVClipNode() — Constructor, class away3d.animators.nodes.UVClipNode |
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Creates a new UVClipNode object. |
UVClipState — class, package away3d.animators.states |
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UVClipState(animator:away3d.animators:IAnimator, uvClipNode:away3d.animators.nodes:UVClipNode) — Constructor, class away3d.animators.states.UVClipState |
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UVData — Property, class away3d.core.base.CompactSubGeometry |
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UVData — Property, interface away3d.core.base.IRenderable |
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Retrieves the object's uvs as a Number array. |
UVData — Property, interface away3d.core.base.ISubGeometry |
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Retrieves the object's uvs as a Number array. |
UVData — Property, class away3d.core.base.SubGeometry |
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The raw texture coordinate data. |
UVData — Property, class away3d.core.base.SubGeometryBase |
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UVData — Property, class away3d.core.base.SubMesh |
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UVData — Property, class away3d.entities.SegmentSet |
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UVData — Property, class away3d.entities.Sprite3D |
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UVData — Property, class away3d.primitives.SkyBox |
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uvDependencies — Property, class away3d.materials.compilation.MethodDependencyCounter |
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_uvDirty — Property, class away3d.extrusions.Elevation |
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_uvDirty — Property, class away3d.primitives.PrimitiveBase |
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UVOffset — Property, class away3d.core.base.CompactSubGeometry |
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UVOffset — Property, interface away3d.core.base.ISubGeometry |
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The offset into UVData vector where the UVs are placed
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UVOffset — Property, class away3d.core.base.SubGeometry |
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UVOffset — Property, class away3d.core.base.SubGeometryBase |
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UVOffset — Property, class away3d.core.base.SubMesh |
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uvRotation — Property, class away3d.core.base.SubMesh |
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_uvs — Property, class away3d.core.base.SubGeometry |
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_uvsDirty — Property, class away3d.core.base.SubGeometryBase |
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_uvsInvalid — Property, class away3d.core.base.SubGeometry |
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_UVSource — Property, class away3d.materials.compilation.ShaderCompiler |
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UVSource — Property, class away3d.materials.compilation.ShaderCompiler |
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_UVSource — Property, class away3d.materials.passes.MaterialPassBase |
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UVStride — Property, class away3d.core.base.CompactSubGeometry |
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UVStride — Property, interface away3d.core.base.ISubGeometry |
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The distance between two consecutive UV elements
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UVStride — Property, class away3d.core.base.SubGeometry |
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UVStride — Property, class away3d.core.base.SubGeometryBase |
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UVStride — Property, class away3d.core.base.SubMesh |
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uvTarget — Property, class away3d.animators.data.AnimationRegisterCache |
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_UVTarget — Property, class away3d.materials.compilation.ShaderCompiler |
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UVTarget — Property, class away3d.materials.compilation.ShaderCompiler |
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_UVTarget — Property, class away3d.materials.passes.MaterialPassBase |
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uvTransform — Property, interface away3d.core.base.IRenderable |
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uvTransform — Property, class away3d.core.base.SubMesh |
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uvTransform — Property, class away3d.entities.SegmentSet |
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uvTransform — Property, class away3d.entities.Sprite3D |
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uvTransform — Property, class away3d.primitives.SkyBox |
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UVTransform — Property, class away3d.tools.helpers.data.ParticleGeometryTransform |
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_uvTransformIndex — Property, class away3d.materials.compilation.ShaderCompiler |
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uvTransformIndex — Property, class away3d.materials.compilation.ShaderCompiler |
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_uvTransformIndex — Property, class away3d.materials.passes.CompiledPass |
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uvVar — Property, class away3d.animators.data.AnimationRegisterCache |
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uvVarying — Property, class away3d.materials.compilation.ShaderRegisterData |
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UV_VECTOR3D — Constant Static Property, class away3d.animators.nodes.ParticleSpriteSheetNode |
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Reference for spritesheet node properties on a single particle (when in local property mode). |
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