Package | away3d.animators |
Class | public class UVAnimationSet |
Inheritance | UVAnimationSet ![]() ![]() ![]() |
Implements | IAnimationSet |
See also
Method | Defined By | ||
---|---|---|---|
UVAnimationSet | |||
![]() | addAnimation(node:AnimationNodeBase):void
Adds an animation state object to the aniamtion data set under the given name. | AnimationSetBase | |
![]() | assetPathEquals(name:String, ns:String):Boolean | NamedAssetBase | |
![]() | cancelGPUCompatibility():void | AnimationSetBase | |
UVAnimationSet | |||
![]() | dispose():void
Cleans up any resources used by the current object. | AnimationSetBase | |
doneAGALCode(pass:MaterialPassBase):void | UVAnimationSet | ||
getAGALFragmentCode(pass:MaterialPassBase, shadedTarget:String):String | UVAnimationSet | ||
getAGALUVCode(pass:MaterialPassBase, UVSource:String, UVTarget:String):String | UVAnimationSet | ||
getAGALVertexCode(pass:MaterialPassBase, sourceRegisters:Vector.<String>, targetRegisters:Vector.<String>):String | UVAnimationSet | ||
![]() | getAnimation(name:String):AnimationNodeBase
Retrieves the animation state object registered in the animation data set under the given name. | AnimationSetBase | |
![]() | hasAnimation(name:String):Boolean
Check to determine whether a state is registered in the animation set under the given name. | AnimationSetBase | |
![]() | resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void | NamedAssetBase |
activate | () | method |
public function activate(stage3DProxy:Stage3DProxy, pass:MaterialPassBase):void
Parameters
stage3DProxy:Stage3DProxy | |
pass:MaterialPassBase |
deactivate | () | method |
public function deactivate(stage3DProxy:Stage3DProxy, pass:MaterialPassBase):void
Parameters
stage3DProxy:Stage3DProxy | |
pass:MaterialPassBase |
doneAGALCode | () | method |
getAGALFragmentCode | () | method |
public function getAGALFragmentCode(pass:MaterialPassBase, shadedTarget:String):String
Parameters
pass:MaterialPassBase | |
shadedTarget:String |
String |
getAGALUVCode | () | method |
public function getAGALUVCode(pass:MaterialPassBase, UVSource:String, UVTarget:String):String
Parameters
pass:MaterialPassBase | |
UVSource:String | |
UVTarget:String |
String |
getAGALVertexCode | () | method |
public function getAGALVertexCode(pass:MaterialPassBase, sourceRegisters:Vector.<String>, targetRegisters:Vector.<String>):String
Parameters
pass:MaterialPassBase | |
sourceRegisters:Vector.<String> | |
targetRegisters:Vector.<String> |
String |