Packageaway3d.animators.nodes
Classpublic class ParticleOrbitNode
InheritanceParticleOrbitNode Inheritance ParticleNodeBase Inheritance AnimationNodeBase Inheritance NamedAssetBase Inheritance flash.events.EventDispatcher

A particle animation node used to control the position of a particle over time around a circular orbit.



Public Properties
 PropertyDefined By
 InheritedassetFullPath : Array
[read-only]
NamedAssetBase
 InheritedassetNamespace : String
[read-only]
NamedAssetBase
 InheritedassetType : String
[read-only]
AnimationNodeBase
 InheriteddataLength : int
[read-only] Returns the length of the data used by the node when in LOCAL_STATIC mode.
ParticleNodeBase
 Inheritedmode : uint
[read-only] Returns the property mode of the particle animation node.
ParticleNodeBase
 Inheritedname : String
NamedAssetBase
 InheritedoneData : Vector.<Number>
[read-only] Returns the generated data vector of the node after one particle pass during the generation of all local static data of the particle animation set.
ParticleNodeBase
 InheritedoriginalName : String
[read-only] The original name used for this asset in the resource (e.g.
NamedAssetBase
 Inheritedpriority : int
[read-only] Returns the priority of the particle animation node, used to order the agal generated in a particle animation set.
ParticleNodeBase
 InheritedstateClass : Class
[read-only]
AnimationNodeBase
Protected Properties
 PropertyDefined By
 Inherited_dataLength : uint = 3
ParticleNodeBase
 Inherited_mode : uint
ParticleNodeBase
 Inherited_oneData : Vector.<Number>
ParticleNodeBase
 Inherited_stateClass : Class
AnimationNodeBase
Public Methods
 MethodDefined By
  
ParticleOrbitNode(mode:uint, usesEulers:Boolean = true, usesCycle:Boolean = false, usesPhase:Boolean = false, radius:Number = 100, cycleDuration:Number = 1, cyclePhase:Number = 0, eulers:Vector3D = null)
Creates a new ParticleOrbitNode object.
ParticleOrbitNode
 Inherited
assetPathEquals(name:String, ns:String):Boolean
NamedAssetBase
 Inherited
dispose():void
Cleans up resources used by this asset.
AnimationNodeBase
 Inherited
getAGALFragmentCode(pass:MaterialPassBase, animationRegisterCache:AnimationRegisterCache):String
Returns the AGAL code of the particle animation node for use in the fragment shader.
ParticleNodeBase
 Inherited
getAGALUVCode(pass:MaterialPassBase, animationRegisterCache:AnimationRegisterCache):String
Returns the AGAL code of the particle animation node for use in the fragment shader when UV coordinates are required.
ParticleNodeBase
  
getAGALVertexCode(pass:MaterialPassBase, animationRegisterCache:AnimationRegisterCache):String
[override] Returns the AGAL code of the particle animation node for use in the vertex shader.
ParticleOrbitNode
  
ParticleOrbitNode
 Inherited
resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void
NamedAssetBase
Public Constants
 ConstantDefined By
 InheritedDEFAULT_NAMESPACE : String = default
[static]
NamedAssetBase
  ORBIT_VECTOR3D : String = OrbitVector3D
[static] Reference for orbit node properties on a single particle (when in local property mode).
ParticleOrbitNode
Constructor Detail
ParticleOrbitNode()Constructor
public function ParticleOrbitNode(mode:uint, usesEulers:Boolean = true, usesCycle:Boolean = false, usesPhase:Boolean = false, radius:Number = 100, cycleDuration:Number = 1, cyclePhase:Number = 0, eulers:Vector3D = null)

Creates a new ParticleOrbitNode object.

Parameters
mode:uint — Defines whether the mode of operation acts on local properties of a particle or global properties of the node.
 
usesEulers:Boolean (default = true) — usesEulers Defines whether the node uses the eulers property in the shader to calculate a rotation on the orbit. Defaults to true.
 
usesCycle:Boolean (default = false) — usesCycle Defines whether the node uses the cycleDuration property in the shader to calculate the period of the orbit independent of particle duration. Defaults to false.
 
usesPhase:Boolean (default = false) — usesPhase Defines whether the node uses the cyclePhase property in the shader to calculate a starting offset to the cycle rotation of the particle. Defaults to false.
 
radius:Number (default = 100) — radius Defines the radius of the orbit when in global mode. Defaults to 100.
 
cycleDuration:Number (default = 1) — cycleDuration Defines the duration of the orbit in seconds, used as a period independent of particle duration when in global mode. Defaults to 1.
 
cyclePhase:Number (default = 0) — cyclePhase Defines the phase of the orbit in degrees, used as the starting offset of the cycle when in global mode. Defaults to 0.
 
eulers:Vector3D (default = null) — eulers Defines the euler rotation in degrees, applied to the orientation of the orbit when in global mode.
Method Detail
generatePropertyOfOneParticle()method
override arcane function generatePropertyOfOneParticle(param:ParticleProperties):void

Called internally by the particle animation set when assigning the set of static properties originally defined by the initParticleFunc of the set.

Parameters

param:ParticleProperties

getAGALVertexCode()method 
override public function getAGALVertexCode(pass:MaterialPassBase, animationRegisterCache:AnimationRegisterCache):String

Returns the AGAL code of the particle animation node for use in the vertex shader.

Parameters

pass:MaterialPassBase
 
animationRegisterCache:AnimationRegisterCache

Returns
String
getAnimationState()method 
public function getAnimationState(animator:IAnimator):ParticleOrbitState

Parameters

animator:IAnimator

Returns
ParticleOrbitState
Constant Detail
ORBIT_VECTOR3DConstant
public static const ORBIT_VECTOR3D:String = OrbitVector3D

Reference for orbit node properties on a single particle (when in local property mode). Expects a Vector3D object representing the radius (x), cycle speed (y) and cycle phase (z) of the motion on the particle.