Package | away3d.animators.nodes |
Class | public class SkeletonDifferenceNode |
Inheritance | SkeletonDifferenceNode ![]() ![]() ![]() |
Property | Defined By | ||
---|---|---|---|
![]() | assetFullPath : Array [read-only] | NamedAssetBase | |
![]() | assetNamespace : String [read-only] | NamedAssetBase | |
![]() | assetType : String [read-only]
| AnimationNodeBase | |
baseInput : AnimationNodeBase
Defines a base input node to use for the blended output. | SkeletonDifferenceNode | ||
differenceInput : AnimationNodeBase
Defines a difference input node to use for the blended output. | SkeletonDifferenceNode | ||
![]() | name : String | NamedAssetBase | |
![]() | originalName : String [read-only]
The original name used for this asset in the resource (e.g. | NamedAssetBase | |
![]() | stateClass : Class [read-only] | AnimationNodeBase |
Method | Defined By | ||
---|---|---|---|
Creates a new SkeletonAdditiveNode object. | SkeletonDifferenceNode | ||
![]() | assetPathEquals(name:String, ns:String):Boolean | NamedAssetBase | |
![]() | dispose():void
Cleans up resources used by this asset. | AnimationNodeBase | |
SkeletonDifferenceNode | |||
![]() | resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void | NamedAssetBase |
baseInput | property |
public var baseInput:AnimationNodeBase
Defines a base input node to use for the blended output.
differenceInput | property |
public var differenceInput:AnimationNodeBase
Defines a difference input node to use for the blended output.
SkeletonDifferenceNode | () | Constructor |
public function SkeletonDifferenceNode()
Creates a new SkeletonAdditiveNode
object.
getAnimationState | () | method |
public function getAnimationState(animator:IAnimator):SkeletonDifferenceState
Parameters
animator:IAnimator |
SkeletonDifferenceState |