Package | away3d.animators.nodes |
Class | public class SkeletonDifferenceNode |
Inheritance | SkeletonDifferenceNode AnimationNodeBase NamedAssetBase flash.events.EventDispatcher |
Property | Defined By | ||
---|---|---|---|
assetFullPath : Array [read-only] | NamedAssetBase | ||
assetNamespace : String [read-only] | NamedAssetBase | ||
assetType : String [read-only]
| AnimationNodeBase | ||
baseInput : AnimationNodeBase
Defines a base input node to use for the blended output. | SkeletonDifferenceNode | ||
differenceInput : AnimationNodeBase
Defines a difference input node to use for the blended output. | SkeletonDifferenceNode | ||
name : String | NamedAssetBase | ||
originalName : String [read-only]
The original name used for this asset in the resource (e.g. | NamedAssetBase | ||
stateClass : Class [read-only] | AnimationNodeBase |
Method | Defined By | ||
---|---|---|---|
Creates a new SkeletonAdditiveNode object. | SkeletonDifferenceNode | ||
assetPathEquals(name:String, ns:String):Boolean | NamedAssetBase | ||
dispose():void
Cleans up resources used by this asset. | AnimationNodeBase | ||
SkeletonDifferenceNode | |||
resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void | NamedAssetBase |
baseInput | property |
public var baseInput:AnimationNodeBase
Defines a base input node to use for the blended output.
differenceInput | property |
public var differenceInput:AnimationNodeBase
Defines a difference input node to use for the blended output.
SkeletonDifferenceNode | () | Constructor |
public function SkeletonDifferenceNode()
Creates a new SkeletonAdditiveNode
object.
getAnimationState | () | method |
public function getAnimationState(animator:IAnimator):SkeletonDifferenceState
Parameters
animator:IAnimator |
SkeletonDifferenceState |