Package | away3d.animators |
Interface | public interface IAnimationSet |
Implementors | ParticleAnimationSet, SkeletonAnimationSet, UVAnimationSet, VertexAnimationSet |
See also
Property | Defined By | ||
---|---|---|---|
usesCPU : Boolean [read-only]
Indicates whether the properties of the animation data contained within the set combined with
the vertex registers aslready in use on shading materials allows the animation data to utilise
GPU calls. | IAnimationSet |
Method | Defined By | ||
---|---|---|---|
getAnimation(name:String):AnimationNodeBase
Retrieves the animation state object registered in the animation data set under the given name. | IAnimationSet | ||
hasAnimation(name:String):Boolean
Check to determine whether a state is registered in the animation set under the given name. | IAnimationSet |
usesCPU | property |
usesCPU:Boolean
[read-only] Indicates whether the properties of the animation data contained within the set combined with the vertex registers aslready in use on shading materials allows the animation data to utilise GPU calls.
public function get usesCPU():Boolean
getAnimation | () | method |
public function getAnimation(name:String):AnimationNodeBase
Retrieves the animation state object registered in the animation data set under the given name.
Parameters
name:String — The name of the animation state object to be retrieved.
|
AnimationNodeBase |
hasAnimation | () | method |
public function hasAnimation(name:String):Boolean
Check to determine whether a state is registered in the animation set under the given name.
Parameters
name:String — The name of the animation state object to be checked.
|
Boolean |