A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
EffectMethodBase — class, package away3d.materials.methods |
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EffectMethodBase forms an abstract base class for shader methods that are not dependent on light sources,
and are in essence post-process effects on the materials. |
EffectMethodBase() — Constructor, class away3d.materials.methods.EffectMethodBase |
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effects — Property, class away3d.loaders.parsers.DAEParser |
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_effectsPass — Property, class away3d.materials.MultiPassMaterialBase |
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Elevation — class, package away3d.extrusions |
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Elevation(material:away3d.materials:MaterialBase, heightMap:flash.display:BitmapData, width:Number, height:Number, depth:Number, segmentsW:uint, segmentsH:uint, maxElevation:uint, minElevation:uint, smoothMap:Boolean) — Constructor, class away3d.extrusions.Elevation |
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Class Elevation generates (and becomes) a mesh from an heightmap. |
emitter — Property, class away3d.audio.SoundTransform3D |
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enableAllBundled() — Static Method , class away3d.loaders.parsers.Parsers |
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Short-hand function to enable all bundled parsers for auto-detection. |
enableDepthAndStencil — Property, class away3d.core.managers.Stage3DProxy |
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enableMouseListeners(view:away3d.containers:View3D) — method, class away3d.core.managers.Mouse3DManager |
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enableParser(parserClass:Class) — Static Method , class away3d.library.AssetLibrary |
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enableParser(parserClass:Class) — method, class away3d.library.AssetLibraryBundle |
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enableParser(parserClass:Class) — Static Method , class away3d.loaders.AssetLoader |
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enableParser(parserClass:Class) — Static Method , class away3d.loaders.Loader3D |
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enableParser(parser:Class) — Static Method , class away3d.loaders.misc.SingleFileLoader |
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enableParsers(parserClasses:Vector$Class) — Static Method , class away3d.library.AssetLibrary |
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enableParsers(parserClasses:Vector$Class) — method, class away3d.library.AssetLibraryBundle |
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enableParsers(parserClasses:Vector$Class) — Static Method , class away3d.loaders.AssetLoader |
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enableParsers(parserClasses:Vector$Class) — Static Method , class away3d.loaders.Loader3D |
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enableParsers(parsers:Vector$Class) — Static Method , class away3d.loaders.misc.SingleFileLoader |
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end — Property, class away3d.paths.CubicPathSegment |
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The last anchor point. |
end — Property, class away3d.paths.QuadraticPathSegment |
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Defines the control vector of the PathSegment
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_end — Property, class away3d.primitives.data.Segment |
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end — Property, class away3d.primitives.data.Segment |
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Defines the ending vertex. |
_endB — Property, class away3d.primitives.data.Segment |
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endColor — Property, class away3d.animators.states.ParticleColorState |
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Defines the end color transform of the state, when in global mode. |
endColor — Property, class away3d.primitives.data.Segment |
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Defines the endColor
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_endG — Property, class away3d.primitives.data.Segment |
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endObject() — method, class away3d.tools.serialize.SerializerBase |
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End object serialization
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endObject() — method, class away3d.tools.serialize.TraceSerializer |
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End object serialization
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endPoint — Property, class away3d.animators.states.ParticleBezierCurveState |
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Defines the default end point of the node, used when in global mode. |
endProfile — Property, class away3d.extrusions.PathExtrude |
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returns a vector of vector3d's representing the transformed profile coordinates at the end of the extrude shape
null if "keepExtremes" is false or if the extrusion has not been builded yet. |
_endR — Property, class away3d.primitives.data.Segment |
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enterFrame — Event, class away3d.core.managers.Stage3DProxy |
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enterNode(node:away3d.core.partition:NodeBase) — method, class away3d.core.traverse.EntityCollector |
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Returns true if the current node is at least partly in the frustum. |
enterNode(node:away3d.core.partition:NodeBase) — method, class away3d.core.traverse.PartitionTraverser |
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Called when the traversers enters a node. |
_entities — Property, class away3d.core.pick.RaycastPicker |
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entity — Property, class away3d.core.data.EntityListItem |
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entity — Property, class away3d.core.partition.EntityNode |
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The entity contained in this leaf node. |
entity — Property, class away3d.core.pick.PickingCollisionVO |
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The entity to which this collision object belongs. |
Entity — class, package away3d.entities |
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The Entity class provides an abstract base class for all scene graph objects that are considered having a
"presence" in the scene, in the sense that it can be considered an actual object with a position and a size (even
if infinite or idealised), rather than a grouping. |
Entity() — Constructor, class away3d.entities.Entity |
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Creates a new Entity object. |
ENTITY — Constant Static Property, class away3d.library.assets.AssetType |
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_entityCollector — Property, class away3d.containers.View3D |
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EntityCollector — class, package away3d.core.traverse |
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The EntityCollector class is a traverser for scene partitions that collects all scene graph entities that are
considered potientially visible. |
EntityCollector() — Constructor, class away3d.core.traverse.EntityCollector |
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Creates a new EntityCollector object. |
ENTITY_COMPLETE — Constant Static Property, class away3d.events.AssetEvent |
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entityHead — Property, class away3d.core.traverse.EntityCollector |
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EntityListItem — class, package away3d.core.data |
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_entityListItemPool — Property, class away3d.core.traverse.EntityCollector |
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EntityListItemPool — class, package away3d.core.data |
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EntityListItemPool() — Constructor, class away3d.core.data.EntityListItemPool |
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EntityNode — class, package away3d.core.partition |
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The EntityNode class provides an abstract base class for leaf nodes in a partition tree, containing
entities to be fed to the EntityCollector traverser. |
EntityNode(entity:away3d.entities:Entity) — Constructor, class away3d.core.partition.EntityNode |
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Creates a new EntityNode object. |
_entryPoint — Property, class away3d.core.traverse.PartitionTraverser |
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entryPoint — Property, class away3d.core.traverse.PartitionTraverser |
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The entry point for scene graph traversal, ie the point that will be used for traversing the graph
position-dependently. |
envMap — Property, class away3d.materials.methods.EnvMapAmbientMethod |
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The cube environment map to use for the diffuse lighting. |
envMap — Property, class away3d.materials.methods.EnvMapMethod |
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The cube environment map to use for the diffuse lighting. |
envMap — Property, class away3d.materials.methods.FresnelEnvMapMethod |
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The cube environment map to use for the diffuse lighting. |
EnvMapAmbientMethod — class, package away3d.materials.methods |
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EnvMapDiffuseMethod provides a diffuse shading method that uses a diffuse irradiance environment map to
approximate global lighting rather than lights. |
EnvMapAmbientMethod(envMap:away3d.textures:CubeTextureBase) — Constructor, class away3d.materials.methods.EnvMapAmbientMethod |
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Creates a new EnvMapDiffuseMethod object. |
EnvMapMethod — class, package away3d.materials.methods |
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EnvMapMethod(envMap:away3d.textures:CubeTextureBase, alpha:Number) — Constructor, class away3d.materials.methods.EnvMapMethod |
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epsilon — Property, class away3d.materials.methods.NearShadowMapMethod |
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_epsilon — Property, class away3d.materials.methods.ShadowMapMethodBase |
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epsilon — Property, class away3d.materials.methods.ShadowMapMethodBase |
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error(message:Object) — Static Method , class away3d.debug.Debug |
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error — Property, class com.adobe.utils.AGALMiniAssembler |
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ErrorConflictStrategy — class, package away3d.library.naming |
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ErrorConflictStrategy() — Constructor, class away3d.library.naming.ErrorConflictStrategy |
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eulers — Property, class away3d.animators.states.ParticleOrbitState |
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Defines the euler rotation in degrees, applied to the orientation of the orbit when in global mode. |
eulers — Property, class away3d.core.base.Object3D |
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Defines the rotation of the 3d object as a Vector3D object containing euler angles for rotation around x, y and z axis. |
executeRender(entityCollector:away3d.core.traverse:EntityCollector, target:flash.display3D.textures:TextureBase, scissorRect:flash.geom:Rectangle, surfaceSelector:int) — method, class away3d.core.render.DefaultRenderer |
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executeRender(entityCollector:away3d.core.traverse:EntityCollector, target:flash.display3D.textures:TextureBase, scissorRect:flash.geom:Rectangle, surfaceSelector:int) — method, class away3d.core.render.RendererBase |
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Renders the potentially visible geometry to the back buffer or texture. |
executeRenderToTexturePass(entityCollector:away3d.core.traverse:EntityCollector) — method, class away3d.core.render.RendererBase |
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exitFrame — Event, class away3d.core.managers.Stage3DProxy |
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_explicitPartition — Property, class away3d.containers.ObjectContainer3D |
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Explode — class, package away3d.tools.commands |
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Class Explode make all vertices and uv's of a mesh unicExplode
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Explode() — Constructor, class away3d.tools.commands.Explode |
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exposure — Property, class away3d.filters.BloomFilter3D |
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exposure — Property, class away3d.filters.tasks.Filter3DCompositeTask |
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extra — Property, class away3d.core.base.Object3D |
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An object that can contain any extra data. |
extra — Property, class away3d.materials.MaterialBase |
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An object to contain any extra data
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |