A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
Face — class, package away3d.core.base.data |
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Face value object. |
Face(vertices:Vector$Number, uvs:Vector$Number) — Constructor, class away3d.core.base.data.Face |
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Creates a new Face value object. |
FaceHelper — class, package away3d.tools.helpers |
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Helper Class for face manipulationFaceHelper
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faceIndex — Property, class away3d.core.base.data.Face |
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To store a temp index of a face during a loop
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faceNormals — Property, interface away3d.core.base.ISubGeometry |
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_faceNormals — Property, class away3d.core.base.SubGeometryBase |
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_faceNormalsDirty — Property, class away3d.core.base.SubGeometryBase |
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_faceTangents — Property, class away3d.core.base.SubGeometryBase |
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_faceTangentsDirty — Property, class away3d.core.base.SubGeometryBase |
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_faceWeights — Property, class away3d.core.base.SubGeometryBase |
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fadeRatio — Property, class away3d.materials.methods.NearShadowMapMethod |
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_fallOff — Property, class away3d.lights.PointLight |
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fallOff — Property, class away3d.lights.PointLight |
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The maximum distance of the light's reach
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fallOffFactor() — method, class away3d.lights.PointLight |
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_fallOffFactor — Property, class away3d.lights.PointLight |
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far — Property, class away3d.cameras.lenses.FreeMatrixLens |
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_far — Property, class away3d.cameras.lenses.LensBase |
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far — Property, class away3d.cameras.lenses.LensBase |
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The distance to the far plane of the frustum. |
far — Property, class away3d.cameras.lenses.ObliqueNearPlaneLens |
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farPlaneDistance — Property, class away3d.textures.CubeReflectionTexture |
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The far plane of the camera lens. |
FAVOR_NEW — Constant Static Property, class away3d.library.naming.ConflictPrecedence |
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Signales that in a conflict, the newly renamed asset is favored (and keeps
it's newly defined name) and that the previous owner of that name gets
renamed to a non-conflicting name. |
FAVOR_OLD — Constant Static Property, class away3d.library.naming.ConflictPrecedence |
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Signals that in a conflict, the previous owner of the conflicting name
should be favored (and keep it's name) and that the newly renamed asset
is reverted to a non-conflicting name. |
fieldOfView — Property, class away3d.cameras.lenses.PerspectiveLens |
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The vertical field of view of the projection. |
fieldOfView — Property, class away3d.entities.TextureProjector |
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The vertical field of view of the projection, or the angle of the cone. |
_fileName — Property, class away3d.loaders.parsers.ParserBase |
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Filter3DBase — class, package away3d.filters |
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Filter3DBase() — Constructor, class away3d.filters.Filter3DBase |
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Filter3DBrightPassTask — class, package away3d.filters.tasks |
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Filter3DBrightPassTask(threshold:Number) — Constructor, class away3d.filters.tasks.Filter3DBrightPassTask |
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Filter3DCompositeTask — class, package away3d.filters.tasks |
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Filter3DCompositeTask(blendMode:String, exposure:Number) — Constructor, class away3d.filters.tasks.Filter3DCompositeTask |
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Filter3DDoubleBufferCopyTask — class, package away3d.filters.tasks |
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Filter3DDoubleBufferCopyTask() — Constructor, class away3d.filters.tasks.Filter3DDoubleBufferCopyTask |
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Filter3DHBlurTask — class, package away3d.filters.tasks |
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Filter3DHBlurTask(amount:uint, stepSize:int) — Constructor, class away3d.filters.tasks.Filter3DHBlurTask |
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Creates a new Filter3DHDepthOfFFieldTask
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Filter3DHDepthOfFFieldTask — class, package away3d.filters.tasks |
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Filter3DHDepthOfFFieldTask(maxBlur:uint, stepSize:int) — Constructor, class away3d.filters.tasks.Filter3DHDepthOfFFieldTask |
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Creates a new Filter3DHDepthOfFFieldTask
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Filter3DHueSaturationTask — class, package away3d.filters.tasks |
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Filter3DHueSaturationTask() — Constructor, class away3d.filters.tasks.Filter3DHueSaturationTask |
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Filter3DRadialBlurTask — class, package away3d.filters.tasks |
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Filter3DRadialBlurTask(intensity:Number, glowGamma:Number, blurStart:Number, blurWidth:Number, cx:Number, cy:Number) — Constructor, class away3d.filters.tasks.Filter3DRadialBlurTask |
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_filter3DRenderer — Property, class away3d.containers.View3D |
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Filter3DRenderer — class, package away3d.core.render |
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Filter3DRenderer(stage3DProxy:away3d.core.managers:Stage3DProxy) — Constructor, class away3d.core.render.Filter3DRenderer |
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Filter3DTaskBase — class, package away3d.filters.tasks |
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Filter3DTaskBase(requireDepthRender:Boolean) — Constructor, class away3d.filters.tasks.Filter3DTaskBase |
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Filter3DVBlurTask — class, package away3d.filters.tasks |
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Filter3DVBlurTask(amount:uint, stepSize:int) — Constructor, class away3d.filters.tasks.Filter3DVBlurTask |
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Filter3DVDepthOfFFieldTask — class, package away3d.filters.tasks |
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Filter3DVDepthOfFFieldTask(maxBlur:uint, stepSize:int) — Constructor, class away3d.filters.tasks.Filter3DVDepthOfFFieldTask |
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Creates a new Filter3DHDepthOfFFieldTask
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Filter3DXFadeCompositeTask — class, package away3d.filters.tasks |
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Filter3DXFadeCompositeTask(amount:Number) — Constructor, class away3d.filters.tasks.Filter3DXFadeCompositeTask |
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FilteredShadowMapMethod — class, package away3d.materials.methods |
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FilteredShadowMapMethod(castingLight:away3d.lights:DirectionalLight) — Constructor, class away3d.materials.methods.FilteredShadowMapMethod |
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Creates a new BasicDiffuseMethod object. |
filters — Property, class away3d.containers.View3D |
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Not supported. |
filters — Property, class away3d.core.render.Filter3DRenderer |
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filters3d — Property, class away3d.containers.View3D |
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finalizeAsset(asset:away3d.library.assets:IAsset, name:String) — method, class away3d.loaders.parsers.ParserBase |
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findPartitionForEntity(entity:away3d.entities:Entity) — method, class away3d.core.partition.DynamicGrid |
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findPartitionForEntity(entity:away3d.entities:Entity) — method, class away3d.core.partition.NodeBase |
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Finds the partition that contains (or should contain) the given entity. |
findPartitionForEntity(entity:away3d.entities:Entity) — method, class away3d.core.partition.OctreeNode |
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findPartitionForEntity(entity:away3d.entities:Entity) — method, class away3d.core.partition.QuadTreeNode |
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findPartitionForEntity(entity:away3d.entities:Entity) — method, class away3d.core.partition.ViewVolumeRootNode |
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findTempReg(exclude:Vector$String, excludeAnother:String) — method, class away3d.animators.AnimationSetBase |
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Retrieves a temporary GPU register that's still free. |
finishParsing() — method, class away3d.loaders.parsers.ParserBase |
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Finish parsing the data. |
fireMouseEvents() — method, class away3d.core.managers.Mouse3DManager |
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FirstPersonController — class, package away3d.controllers |
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Extended camera used to hover round a specified target object. |
FirstPersonController(targetObject:away3d.entities:Entity, panAngle:Number, tiltAngle:Number, minTiltAngle:Number, maxTiltAngle:Number, steps:uint) — Constructor, class away3d.controllers.FirstPersonController |
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Creates a new HoverController object. |
fixedFrameRate — Property, class away3d.animators.nodes.AnimationClipNodeBase |
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flip — Property, class away3d.extrusions.DelaunayMesh |
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Defines if the face orientation needs to be inverted
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flip — Property, class away3d.extrusions.LatheExtrude |
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Defines if the generated faces should be inversed. |
flip — Property, class away3d.extrusions.LinearExtrude |
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Defines if the generated faces should be inversed. |
flip — Property, class away3d.extrusions.PathExtrude |
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Defines if the generated faces should be inversed. |
flip — Property, class away3d.extrusions.SkinExtrude |
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Defines if the face orientatio needs to be inverted
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flipHorizontal() — method, class away3d.textures.WebcamTexture |
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Flips the image from the webcam horizontally
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flipVertical() — method, class away3d.textures.WebcamTexture |
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Flips the image from the webcam vertically
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fly — Property, class away3d.controllers.FirstPersonController |
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focusDistance — Property, class away3d.filters.DepthOfFieldFilter3D |
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The distance from the camera to the point that is in focus. |
focusDistance — Property, class away3d.filters.HDepthOfFieldFilter3D |
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focusDistance — Property, class away3d.filters.VDepthOfFieldFilter3D |
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focusDistance — Property, class away3d.filters.tasks.Filter3DHDepthOfFFieldTask |
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focusDistance — Property, class away3d.filters.tasks.Filter3DVDepthOfFFieldTask |
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focusTarget — Property, class away3d.filters.DepthOfFieldFilter3D |
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An optional target ObjectContainer3D that will be used to auto-focus on. |
focusTarget — Property, class away3d.filters.HDepthOfFieldFilter3D |
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focusTarget — Property, class away3d.filters.VDepthOfFieldFilter3D |
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fogColor — Property, class away3d.materials.methods.FogMethod |
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FogMethod — class, package away3d.materials.methods |
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FogMethod(minDistance:Number, maxDistance:Number, fogColor:uint) — Constructor, class away3d.materials.methods.FogMethod |
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FollowController — class, package away3d.controllers |
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Controller used to follow behind an object on the XZ plane, with an optional
elevation (tiltAngle). |
FollowController(targetObject:away3d.entities:Entity, lookAtObject:away3d.containers:ObjectContainer3D, tiltAngle:Number, distance:Number) — Constructor, class away3d.controllers.FollowController |
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followTarget — Property, class away3d.animators.states.ParticleFollowState |
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forceCPU — Property, class away3d.animators.SkeletonAnimator |
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Indicates whether the skeleton animator is disabled by default for GPU rendering, something that allows the animator to perform calculation on the GPU. |
forceMouseMove — Property, class away3d.containers.View3D |
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Forces mouse-move related events even when the mouse hasn't moved. |
forceMouseMove — Property, class away3d.core.managers.Mouse3DManager |
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format — Property, class away3d.textures.ATFData |
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_format — Property, class away3d.textures.TextureProxyBase |
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format — Property, class away3d.textures.TextureProxyBase |
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forward — Property, class away3d.animators.nodes.SkeletonDirectionalNode |
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Defines the forward configured input node to use for the blended output. |
forwardVector — Property, class away3d.core.base.Object3D |
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fps — Property, class away3d.debug.AwayStats |
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FPS — Static Property, class away3d.loaders.parsers.MD2Parser |
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_fragmentAnimationCode — Property, class away3d.materials.passes.CompiledPass |
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_fragmentCode — Property, class away3d.materials.compilation.ShaderCompiler |
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fragmentCode — Property, class away3d.materials.compilation.ShaderCompiler |
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fragmentConstantData — Property, class away3d.animators.data.AnimationRegisterCache |
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_fragmentConstantData — Property, class away3d.materials.compilation.ShaderCompiler |
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_fragmentConstantData — Property, class away3d.materials.passes.CompiledPass |
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_fragmentConstantOffset — Property, class away3d.materials.compilation.ShaderRegisterCache |
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fragmentConstantOffset — Property, class away3d.materials.compilation.ShaderRegisterCache |
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fragmentConstantsIndex — Property, class away3d.materials.methods.MethodVO |
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fragmentData — Property, class away3d.materials.methods.MethodVO |
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fragmentLife — Property, class away3d.animators.data.AnimationRegisterCache |
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_fragmentLightCode — Property, class away3d.materials.compilation.ShaderCompiler |
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fragmentLightCode — Property, class away3d.materials.compilation.ShaderCompiler |
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_fragmentLightCode — Property, class away3d.materials.passes.CompiledPass |
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fragmentOneConst — Property, class away3d.animators.data.AnimationRegisterCache |
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fragmentOutputRegister — Property, class away3d.materials.compilation.ShaderRegisterCache |
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The fragment output register. |
fragmentTime — Property, class away3d.animators.data.AnimationRegisterCache |
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fragmentZeroConst — Property, class away3d.animators.data.AnimationRegisterCache |
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_frameLimit — Property, class away3d.loaders.parsers.ParserBase |
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_framentPostLightCode — Property, class away3d.materials.compilation.ShaderCompiler |
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framentPostLightCode — Property, class away3d.materials.compilation.ShaderCompiler |
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_framentPostLightCode — Property, class away3d.materials.passes.CompiledPass |
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frames — Property, class away3d.animators.nodes.SkeletonClipNode |
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Returns a vector of skeleton poses representing the pose of each animation frame in the clip. |
frames — Property, class away3d.animators.nodes.UVClipNode |
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Returns a vector of UV frames representing the uv values of each animation frame in the clip. |
frames — Property, class away3d.animators.nodes.VertexClipNode |
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Returns a vector of geometry frames representing the vertex values of each animation frame in the clip. |
_framesDirty — Property, class away3d.animators.states.AnimationClipState |
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freeAll() — method, class away3d.core.data.EntityListItemPool |
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freeAll() — method, class away3d.core.data.RenderableListItemPool |
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FreeMatrixLens — class, package away3d.cameras.lenses |
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FreeMatrixLens provides a projection lens that exposes a full projection matrix, rather than provide one through
more user-friendly settings. |
FreeMatrixLens() — Constructor, class away3d.cameras.lenses.FreeMatrixLens |
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Creates a new FreeMatrixLens object. |
freeProgram3D(programId:int) — method, class away3d.core.managers.AGALProgram3DCache |
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freeTexture(texture:away3d.textures:BitmapTexture) — method, class away3d.textures.BitmapTextureCache |
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FresnelEnvMapMethod — class, package away3d.materials.methods |
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FresnelEnvMapMethod(envMap:away3d.textures:CubeTextureBase, alpha:Number) — Constructor, class away3d.materials.methods.FresnelEnvMapMethod |
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FresnelPlanarReflectionMethod — class, package away3d.materials.methods |
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Allows the use of an additional texture to specify the alpha value of the material. |
FresnelPlanarReflectionMethod(texture:away3d.textures:PlanarReflectionTexture, alpha:Number) — Constructor, class away3d.materials.methods.FresnelPlanarReflectionMethod |
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fresnelPower — Property, class away3d.materials.methods.FresnelEnvMapMethod |
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fresnelPower — Property, class away3d.materials.methods.FresnelPlanarReflectionMethod |
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fresnelPower — Property, class away3d.materials.methods.FresnelSpecularMethod |
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FresnelSpecularMethod — class, package away3d.materials.methods |
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FresnelSpecularMethod provides a specular shading method that is stronger on shallow view angles. |
FresnelSpecularMethod(basedOnSurface:Boolean, baseSpecularMethod:away3d.materials.methods:BasicSpecularMethod) — Constructor, class away3d.materials.methods.FresnelSpecularMethod |
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Creates a new FresnelSpecularMethod object. |
fromAxisAngle(axis:flash.geom:Vector3D, angle:Number) — method, class away3d.core.math.Quaternion |
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Fills the quaternion object with values representing the given rotation around a vector. |
fromEulerAngles(ax:Number, ay:Number, az:Number) — method, class away3d.core.math.Quaternion |
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Fills the quaternion object with values representing the given euler rotation. |
fromExtremes(minX:Number, minY:Number, minZ:Number, maxX:Number, maxY:Number, maxZ:Number) — method, class away3d.bounds.AxisAlignedBoundingBox |
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Sets the bounds to the given extrema. |
fromExtremes(minX:Number, minY:Number, minZ:Number, maxX:Number, maxY:Number, maxZ:Number) — method, class away3d.bounds.BoundingSphere |
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Sets the bounds to the given extrema. |
fromExtremes(minX:Number, minY:Number, minZ:Number, maxX:Number, maxY:Number, maxZ:Number) — method, class away3d.bounds.BoundingVolumeBase |
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Sets the bounds to the given extrema. |
fromExtremes(minX:Number, minY:Number, minZ:Number, maxX:Number, maxY:Number, maxZ:Number) — method, class away3d.bounds.NullBounds |
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Sets the bounds to the given extrema. |
fromGeometry(geometry:away3d.core.base:Geometry) — method, class away3d.bounds.BoundingVolumeBase |
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Updates the bounds to fit a Geometry object. |
fromGeometry(geometry:away3d.core.base:Geometry) — method, class away3d.bounds.NullBounds |
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Updates the bounds to fit a Geometry object. |
fromMatrix(matrix:flash.geom:Matrix3D) — method, class away3d.core.math.Quaternion |
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Extracts a quaternion rotation matrix out of a given Matrix3D object. |
fromNormalAndPoint(normal:flash.geom:Vector3D, point:flash.geom:Vector3D) — method, class away3d.core.math.Plane3D |
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Fills this Plane3D with the coefficients from the plane's normal and a point in 3d space. |
fromPoints(p0:flash.geom:Vector3D, p1:flash.geom:Vector3D, p2:flash.geom:Vector3D) — method, class away3d.core.math.Plane3D |
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Fills this Plane3D with the coefficients from 3 points in 3d space. |
fromSphere(center:flash.geom:Vector3D, radius:Number) — method, class away3d.bounds.BoundingSphere |
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Sets the bound to fit a given sphere. |
fromSphere(center:flash.geom:Vector3D, radius:Number) — method, class away3d.bounds.BoundingVolumeBase |
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Sets the bound to fit a given sphere. |
fromSphere(center:flash.geom:Vector3D, radius:Number) — method, class away3d.bounds.NullBounds |
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Sets the bound to fit a given sphere. |
fromVectors(verts:Vector$Number, uvs:Vector$Number, normals:Vector$Number, tangents:Vector$Number) — method, class away3d.core.base.CompactSubGeometry |
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fromVectors(vertices:Vector$Number, uvs:Vector$Number, normals:Vector$Number, tangents:Vector$Number) — method, interface away3d.core.base.ISubGeometry |
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fromVectors(vertices:Vector$Number, uvs:Vector$Number, normals:Vector$Number, tangents:Vector$Number) — method, class away3d.core.base.SubGeometry |
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fromVectors(verts:Vector$Number, indices:Vector$uint, uvs:Vector$Number, normals:Vector$Number, tangents:Vector$Number, weights:Vector$Number, jointIndices:Vector$Number) — Static Method , class away3d.tools.utils.GeomUtil |
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Build a list of sub-geometries from raw data vectors, splitting them up in
such a way that they won't exceed buffer length limits. |
fromVertices(vertices:Vector$Number) — method, class away3d.bounds.BoundingVolumeBase |
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Updates the bounds to fit a list of vertices
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front — Property, class away3d.materials.utils.MultipleMaterials |
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Defines the material applied to the front side of the cube. |
FRONT — Constant Static Property, class away3d.core.math.PlaneClassification |
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FRONT — Constant Static Property, class away3d.tools.utils.Projector |
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FRONT_VECTOR — Constant Static Property, class away3d.materials.passes.SegmentPass |
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_frustumCorners — Property, class away3d.cameras.lenses.LensBase |
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frustumCorners — Property, class away3d.cameras.lenses.LensBase |
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Retrieves the corner points of the lens frustum. |
frustumCorners — Property, class away3d.cameras.lenses.ObliqueNearPlaneLens |
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frustumPlanes — Property, class away3d.cameras.Camera3D |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |