Package | away3d.animators.nodes |
Class | public class ParticleAccelerationNode |
Inheritance | ParticleAccelerationNode ParticleNodeBase AnimationNodeBase NamedAssetBase flash.events.EventDispatcher |
Method | Defined By | ||
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ParticleAccelerationNode(mode:uint, acceleration:Vector3D = null)
Creates a new ParticleAccelerationNode
| ParticleAccelerationNode | ||
assetPathEquals(name:String, ns:String):Boolean | NamedAssetBase | ||
dispose():void
Cleans up resources used by this asset. | AnimationNodeBase | ||
Returns the AGAL code of the particle animation node for use in the fragment shader. | ParticleNodeBase | ||
Returns the AGAL code of the particle animation node for use in the fragment shader when UV coordinates are required. | ParticleNodeBase | ||
[override]
Returns the AGAL code of the particle animation node for use in the vertex shader. | ParticleAccelerationNode | ||
ParticleAccelerationNode | |||
resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void | NamedAssetBase |
Constant | Defined By | ||
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ACCELERATION_VECTOR3D : String = AccelerationVector3D [static]
Reference for acceleration node properties on a single particle (when in local property mode). | ParticleAccelerationNode | ||
DEFAULT_NAMESPACE : String = default [static] | NamedAssetBase |
ParticleAccelerationNode | () | Constructor |
public function ParticleAccelerationNode(mode:uint, acceleration:Vector3D = null)
Creates a new ParticleAccelerationNode
mode:uint — Defines whether the mode of operation acts on local properties of a particle or global properties of the node.
| |
acceleration:Vector3D (default = null ) — acceleration Defines the default acceleration vector of the node, used when in global mode.
|
generatePropertyOfOneParticle | () | method |
override arcane function generatePropertyOfOneParticle(param:ParticleProperties):void
Called internally by the particle animation set when assigning the set of static properties originally defined by the initParticleFunc of the set.
Parameters
param:ParticleProperties |
getAGALVertexCode | () | method |
override public function getAGALVertexCode(pass:MaterialPassBase, animationRegisterCache:AnimationRegisterCache):String
Returns the AGAL code of the particle animation node for use in the vertex shader.
Parameters
pass:MaterialPassBase | |
animationRegisterCache:AnimationRegisterCache |
String |
getAnimationState | () | method |
public function getAnimationState(animator:IAnimator):ParticleAccelerationState
Parameters
animator:IAnimator |
ParticleAccelerationState |
ACCELERATION_VECTOR3D | Constant |
public static const ACCELERATION_VECTOR3D:String = AccelerationVector3D
Reference for acceleration node properties on a single particle (when in local property mode).
Expects a Vector3D
object representing the direction of acceleration on the particle.