Allows the use of an additional texture to specify the alpha value of the material. When used with the secondary uv
set, it allows for a tiled main texture with independently varying alpha (useful for water etc).
alpha:Number
Implementation public function get alpha():Number
public function set alpha(value:Number):void
fresnelPower:Number
Implementation public function get fresnelPower():Number
public function set fresnelPower(value:Number):void
normalDisplacement:Number
Implementation public function get normalDisplacement():Number
public function set normalDisplacement(value:Number):void
normalReflectance:Number
The minimum amount of reflectance, ie the reflectance when the view direction is normal to the surface or light direction.
Implementation public function get normalReflectance():Number
public function set normalReflectance(value:Number):void
texture:PlanarReflectionTexture
Implementation public function get texture():PlanarReflectionTexture
public function set texture(value:PlanarReflectionTexture):void
public function FresnelPlanarReflectionMethod(texture:PlanarReflectionTexture, alpha:Number = 1)
Parameters override arcane function activate(vo:MethodVO, stage3DProxy:Stage3DProxy):void
Parameters
override arcane function getFragmentCode(vo:MethodVO, regCache:ShaderRegisterCache, targetReg:ShaderRegisterElement):String
Parameters
Returnsoverride arcane function initVO(vo:MethodVO):void
Parameters
Thu Nov 15 2012, 12:08 PM Z