Packageaway3d.materials.methods
Classpublic class RefractionEnvMapMethod
InheritanceRefractionEnvMapMethod Inheritance EffectMethodBase Inheritance ShadingMethodBase Inheritance flash.events.EventDispatcher



Public Properties
 PropertyDefined By
  alpha : Number
RefractionEnvMapMethod
  dispersionB : Number
RefractionEnvMapMethod
  dispersionG : Number
RefractionEnvMapMethod
  dispersionR : Number
RefractionEnvMapMethod
 Inheritedpasses : Vector.<MaterialPassBase>
[read-only] Any passes required that render to a texture used by this method.
ShadingMethodBase
  refractionIndex : Number
RefractionEnvMapMethod
Protected Properties
 PropertyDefined By
 Inherited_passes : Vector.<MaterialPassBase>
ShadingMethodBase
 Inherited_sharedRegisters : ShaderRegisterData
ShadingMethodBase
Public Methods
 MethodDefined By
  
RefractionEnvMapMethod(envMap:CubeTextureBase, refractionIndex:Number = .1, dispersionR:Number = 0, dispersionG:Number = 0, dispersionB:Number = 0)
RefractionEnvMapMethod
 Inherited
Copies the state from a ShadingMethodBase object into the current object.
ShadingMethodBase
 Inherited
dispose():void
Cleans up any resources used by the current object.
ShadingMethodBase
Protected Methods
 MethodDefined By
 Inherited
getTex2DSampleCode(vo:MethodVO, targetReg:ShaderRegisterElement, inputReg:ShaderRegisterElement, texture:TextureProxyBase, uvReg:ShaderRegisterElement = null, forceWrap:String = null):String
A helper method that generates standard code for sampling from a texture using the normal uv coordinates.
ShadingMethodBase
 Inherited
ShadingMethodBase
 Inherited
Marks the shader program as invalid, so it will be recompiled before the next render.
ShadingMethodBase
Property Detail
alphaproperty
alpha:Number


Implementation
    public function get alpha():Number
    public function set alpha(value:Number):void
dispersionBproperty 
dispersionB:Number


Implementation
    public function get dispersionB():Number
    public function set dispersionB(value:Number):void
dispersionGproperty 
dispersionG:Number


Implementation
    public function get dispersionG():Number
    public function set dispersionG(value:Number):void
dispersionRproperty 
dispersionR:Number


Implementation
    public function get dispersionR():Number
    public function set dispersionR(value:Number):void
refractionIndexproperty 
refractionIndex:Number


Implementation
    public function get refractionIndex():Number
    public function set refractionIndex(value:Number):void
Constructor Detail
RefractionEnvMapMethod()Constructor
public function RefractionEnvMapMethod(envMap:CubeTextureBase, refractionIndex:Number = .1, dispersionR:Number = 0, dispersionG:Number = 0, dispersionB:Number = 0)



Parameters
envMap:CubeTextureBase
 
refractionIndex:Number (default = .1)
 
dispersionR:Number (default = 0)
 
dispersionG:Number (default = 0)
 
dispersionB:Number (default = 0)
Method Detail
activate()method
override arcane function activate(vo:MethodVO, stage3DProxy:Stage3DProxy):void

Parameters

vo:MethodVO
 
stage3DProxy:Stage3DProxy

getFragmentCode()method 
override arcane function getFragmentCode(vo:MethodVO, regCache:ShaderRegisterCache, targetReg:ShaderRegisterElement):String

Parameters

vo:MethodVO
 
regCache:ShaderRegisterCache
 
targetReg:ShaderRegisterElement

Returns
String
initConstants()method 
override arcane function initConstants(vo:MethodVO):void

Parameters

vo:MethodVO

initVO()method 
override arcane function initVO(vo:MethodVO):void

Parameters

vo:MethodVO