Package | away3d.materials.passes |
Class | public class SkyBoxPass |
Inheritance | SkyBoxPass MaterialPassBase flash.events.EventDispatcher |
Property | Defined By | ||
---|---|---|---|
alphaPremultiplied : Boolean | MaterialPassBase | ||
animationRegisterCache : AnimationRegisterCache | MaterialPassBase | ||
animationSet : IAnimationSet
The animation used to add vertex code to the shader code. | MaterialPassBase | ||
bothSides : Boolean
Defines whether or not the material should perform backface culling. | MaterialPassBase | ||
cubeTexture : CubeTextureBase
The cube texture to use as the skybox. | SkyBoxPass | ||
depthCompareMode : String | MaterialPassBase | ||
material : MaterialBase
The material to which this pass belongs. | MaterialPassBase | ||
mipmap : Boolean
Defines whether any used textures should use mipmapping. | MaterialPassBase | ||
needFragmentAnimation : Boolean [read-only] | MaterialPassBase | ||
needUVAnimation : Boolean [read-only] | MaterialPassBase | ||
numUsedFragmentConstants : uint [read-only] | MaterialPassBase | ||
numUsedStreams : uint [read-only]
The amount of used vertex streams in the vertex code. | MaterialPassBase | ||
numUsedVaryings : uint [read-only] | MaterialPassBase | ||
numUsedVertexConstants : uint [read-only]
The amount of used vertex constants in the vertex code. | MaterialPassBase | ||
renderToTexture : Boolean [read-only]
Specifies whether this pass renders to texture
| MaterialPassBase | ||
repeat : Boolean
Defines whether textures should be tiled. | MaterialPassBase | ||
smooth : Boolean
Defines whether smoothing should be applied to any used textures. | MaterialPassBase |
Method | Defined By | ||
---|---|---|---|
Creates a new SkyBoxPass object. | SkyBoxPass | ||
dispose():void
Cleans up any resources used by the current object. | MaterialPassBase | ||
setBlendMode(value:String, force:Boolean = false):void | MaterialPassBase |
cubeTexture | property |
cubeTexture:CubeTextureBase
The cube texture to use as the skybox.
public function get cubeTexture():CubeTextureBase
public function set cubeTexture(value:CubeTextureBase):void
SkyBoxPass | () | Constructor |
public function SkyBoxPass()
Creates a new SkyBoxPass object.
activate | () | method |
override arcane function activate(stage3DProxy:Stage3DProxy, camera:Camera3D, textureRatioX:Number, textureRatioY:Number):void
Parameters
stage3DProxy:Stage3DProxy | |
camera:Camera3D | |
textureRatioX:Number | |
textureRatioY:Number |
getFragmentCode | () | method |
override arcane function getFragmentCode(animationCode:String):String
Parameters
animationCode:String |
String |
getVertexCode | () | method |
override arcane function getVertexCode():String
Returns
String |