Packageaway3d.materials.methods
Classpublic class RimLightMethod
InheritanceRimLightMethod Inheritance EffectMethodBase Inheritance ShadingMethodBase Inheritance flash.events.EventDispatcher



Public Properties
 PropertyDefined By
  color : uint
RimLightMethod
 Inheritedpasses : Vector.<MaterialPassBase>
[read-only] Any passes required that render to a texture used by this method.
ShadingMethodBase
  power : Number
RimLightMethod
  strength : Number
RimLightMethod
Protected Properties
 PropertyDefined By
 Inherited_passes : Vector.<MaterialPassBase>
ShadingMethodBase
 Inherited_sharedRegisters : ShaderRegisterData
ShadingMethodBase
Public Methods
 MethodDefined By
  
RimLightMethod(color:uint = 0xffffff, strength:Number = .4, power:Number = 2, blend:String = mix)
RimLightMethod
 Inherited
Copies the state from a ShadingMethodBase object into the current object.
ShadingMethodBase
 Inherited
dispose():void
Cleans up any resources used by the current object.
ShadingMethodBase
Protected Methods
 MethodDefined By
 Inherited
getTex2DSampleCode(vo:MethodVO, targetReg:ShaderRegisterElement, inputReg:ShaderRegisterElement, texture:TextureProxyBase, uvReg:ShaderRegisterElement = null, forceWrap:String = null):String
A helper method that generates standard code for sampling from a texture using the normal uv coordinates.
ShadingMethodBase
 Inherited
ShadingMethodBase
 Inherited
Marks the shader program as invalid, so it will be recompiled before the next render.
ShadingMethodBase
Public Constants
 ConstantDefined By
  ADD : String = add
[static]
RimLightMethod
  MIX : String = mix
[static]
RimLightMethod
  MULTIPLY : String = multiply
[static]
RimLightMethod
Property Detail
colorproperty
color:uint


Implementation
    public function get color():uint
    public function set color(value:uint):void
powerproperty 
power:Number


Implementation
    public function get power():Number
    public function set power(value:Number):void
strengthproperty 
strength:Number


Implementation
    public function get strength():Number
    public function set strength(value:Number):void
Constructor Detail
RimLightMethod()Constructor
public function RimLightMethod(color:uint = 0xffffff, strength:Number = .4, power:Number = 2, blend:String = mix)



Parameters
color:uint (default = 0xffffff)
 
strength:Number (default = .4)
 
power:Number (default = 2)
 
blend:String (default = mix)
Method Detail
activate()method
override arcane function activate(vo:MethodVO, stage3DProxy:Stage3DProxy):void

Parameters

vo:MethodVO
 
stage3DProxy:Stage3DProxy

getFragmentCode()method 
override arcane function getFragmentCode(vo:MethodVO, regCache:ShaderRegisterCache, targetReg:ShaderRegisterElement):String

Parameters

vo:MethodVO
 
regCache:ShaderRegisterCache
 
targetReg:ShaderRegisterElement

Returns
String
initConstants()method 
override arcane function initConstants(vo:MethodVO):void

Parameters

vo:MethodVO

initVO()method 
override arcane function initVO(vo:MethodVO):void

Parameters

vo:MethodVO

Constant Detail
ADDConstant
public static const ADD:String = add

MIXConstant 
public static const MIX:String = mix

MULTIPLYConstant 
public static const MULTIPLY:String = multiply