Packageaway3d.materials.methods
Classpublic class CascadeShadowMapMethod
InheritanceCascadeShadowMapMethod Inheritance ShadowMapMethodBase Inheritance ShadingMethodBase Inheritance flash.events.EventDispatcher



Public Properties
 PropertyDefined By
 Inheritedalpha : Number
ShadowMapMethodBase
  baseMethod : SimpleShadowMapMethodBase
CascadeShadowMapMethod
 InheritedcastingLight : LightBase
[read-only]
ShadowMapMethodBase
 Inheritedepsilon : Number
ShadowMapMethodBase
 Inheritedpasses : Vector.<MaterialPassBase>
[read-only] Any passes required that render to a texture used by this method.
ShadingMethodBase
Protected Properties
 PropertyDefined By
 Inherited_alpha : Number = 1
ShadowMapMethodBase
 Inherited_castingLight : LightBase
ShadowMapMethodBase
 Inherited_epsilon : Number = .002
ShadowMapMethodBase
 Inherited_passes : Vector.<MaterialPassBase>
ShadingMethodBase
 Inherited_shadowMapper : ShadowMapperBase
ShadowMapMethodBase
 Inherited_sharedRegisters : ShaderRegisterData
ShadingMethodBase
Public Methods
 MethodDefined By
  
Creates a new CascadeShadowMapMethod object.
CascadeShadowMapMethod
 Inherited
Copies the state from a ShadingMethodBase object into the current object.
ShadingMethodBase
 Inherited
dispose():void
Cleans up any resources used by the current object.
ShadingMethodBase
Protected Methods
 MethodDefined By
 Inherited
getTex2DSampleCode(vo:MethodVO, targetReg:ShaderRegisterElement, inputReg:ShaderRegisterElement, texture:TextureProxyBase, uvReg:ShaderRegisterElement = null, forceWrap:String = null):String
A helper method that generates standard code for sampling from a texture using the normal uv coordinates.
ShadingMethodBase
 Inherited
ShadingMethodBase
 Inherited
Marks the shader program as invalid, so it will be recompiled before the next render.
ShadingMethodBase
Property Detail
baseMethodproperty
baseMethod:SimpleShadowMapMethodBase


Implementation
    public function get baseMethod():SimpleShadowMapMethodBase
    public function set baseMethod(value:SimpleShadowMapMethodBase):void
sharedRegistersproperty 
sharedRegisters:ShaderRegisterData[override]


Implementation
    arcane function get sharedRegisters():ShaderRegisterData
    arcane function set sharedRegisters(value:ShaderRegisterData):void
Constructor Detail
CascadeShadowMapMethod()Constructor
public function CascadeShadowMapMethod(shadowMethodBase:SimpleShadowMapMethodBase)

Creates a new CascadeShadowMapMethod object.

Parameters
shadowMethodBase:SimpleShadowMapMethodBase
Method Detail
activate()method
override arcane function activate(vo:MethodVO, stage3DProxy:Stage3DProxy):void

Parameters

vo:MethodVO
 
stage3DProxy:Stage3DProxy

cleanCompilationData()method 
override arcane function cleanCompilationData():void

getFragmentCode()method 
override arcane function getFragmentCode(vo:MethodVO, regCache:ShaderRegisterCache, targetReg:ShaderRegisterElement):String

Parameters

vo:MethodVO
 
regCache:ShaderRegisterCache
 
targetReg:ShaderRegisterElement

Returns
String
getVertexCode()method 
override arcane function getVertexCode(vo:MethodVO, regCache:ShaderRegisterCache):String

Parameters

vo:MethodVO
 
regCache:ShaderRegisterCache

Returns
String
initConstants()method 
override arcane function initConstants(vo:MethodVO):void

Parameters

vo:MethodVO

initVO()method 
override arcane function initVO(vo:MethodVO):void

Parameters

vo:MethodVO

setRenderState()method 
override arcane function setRenderState(vo:MethodVO, renderable:IRenderable, stage3DProxy:Stage3DProxy, camera:Camera3D):void

Parameters

vo:MethodVO
 
renderable:IRenderable
 
stage3DProxy:Stage3DProxy
 
camera:Camera3D