Package | away3d.animators.nodes |
Class | public class SkeletonBinaryLERPNode |
Inheritance | SkeletonBinaryLERPNode AnimationNodeBase NamedAssetBase flash.events.EventDispatcher |
Subclasses | CrossfadeTransitionNode |
Property | Defined By | ||
---|---|---|---|
assetFullPath : Array [read-only] | NamedAssetBase | ||
assetNamespace : String [read-only] | NamedAssetBase | ||
assetType : String [read-only]
| AnimationNodeBase | ||
inputA : AnimationNodeBase
Defines input node A to use for the blended output. | SkeletonBinaryLERPNode | ||
inputB : AnimationNodeBase
Defines input node B to use for the blended output. | SkeletonBinaryLERPNode | ||
name : String | NamedAssetBase | ||
originalName : String [read-only]
The original name used for this asset in the resource (e.g. | NamedAssetBase | ||
stateClass : Class [read-only] | AnimationNodeBase |
Method | Defined By | ||
---|---|---|---|
Creates a new SkeletonBinaryLERPNode object. | SkeletonBinaryLERPNode | ||
assetPathEquals(name:String, ns:String):Boolean | NamedAssetBase | ||
dispose():void
Cleans up resources used by this asset. | AnimationNodeBase | ||
SkeletonBinaryLERPNode | |||
resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void | NamedAssetBase |
inputA | property |
public var inputA:AnimationNodeBase
Defines input node A to use for the blended output.
inputB | property |
public var inputB:AnimationNodeBase
Defines input node B to use for the blended output.
SkeletonBinaryLERPNode | () | Constructor |
public function SkeletonBinaryLERPNode()
Creates a new SkeletonBinaryLERPNode
object.
getAnimationState | () | method |
public function getAnimationState(animator:IAnimator):SkeletonBinaryLERPState
Parameters
animator:IAnimator |
SkeletonBinaryLERPState |