Packageaway3d.animators.nodes
Classpublic class SkeletonBinaryLERPNode
InheritanceSkeletonBinaryLERPNode Inheritance AnimationNodeBase Inheritance NamedAssetBase Inheritance flash.events.EventDispatcher
Subclasses CrossfadeTransitionNode

A skeleton animation node that uses two animation node inputs to blend a lineraly interpolated output of a skeleton pose.



Public Properties
 PropertyDefined By
 InheritedassetFullPath : Array
[read-only]
NamedAssetBase
 InheritedassetNamespace : String
[read-only]
NamedAssetBase
 InheritedassetType : String
[read-only]
AnimationNodeBase
  inputA : AnimationNodeBase
Defines input node A to use for the blended output.
SkeletonBinaryLERPNode
  inputB : AnimationNodeBase
Defines input node B to use for the blended output.
SkeletonBinaryLERPNode
 Inheritedname : String
NamedAssetBase
 InheritedoriginalName : String
[read-only] The original name used for this asset in the resource (e.g.
NamedAssetBase
 InheritedstateClass : Class
[read-only]
AnimationNodeBase
Protected Properties
 PropertyDefined By
 Inherited_stateClass : Class
AnimationNodeBase
Public Methods
 MethodDefined By
  
Creates a new SkeletonBinaryLERPNode object.
SkeletonBinaryLERPNode
 Inherited
assetPathEquals(name:String, ns:String):Boolean
NamedAssetBase
 Inherited
dispose():void
Cleans up resources used by this asset.
AnimationNodeBase
  
SkeletonBinaryLERPNode
 Inherited
resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void
NamedAssetBase
Public Constants
 ConstantDefined By
 InheritedDEFAULT_NAMESPACE : String = default
[static]
NamedAssetBase
Property Detail
inputAproperty
public var inputA:AnimationNodeBase

Defines input node A to use for the blended output.

inputBproperty 
public var inputB:AnimationNodeBase

Defines input node B to use for the blended output.

Constructor Detail
SkeletonBinaryLERPNode()Constructor
public function SkeletonBinaryLERPNode()

Creates a new SkeletonBinaryLERPNode object.

Method Detail
getAnimationState()method
public function getAnimationState(animator:IAnimator):SkeletonBinaryLERPState

Parameters

animator:IAnimator

Returns
SkeletonBinaryLERPState