A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
c — Property, class away3d.core.math.Plane3D |
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The C coefficient of this plane. |
calculateDependencies() — method, class away3d.materials.compilation.LightingShaderCompiler |
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Calculates register dependencies for commonly used data. |
calculateDependencies() — method, class away3d.materials.compilation.ShaderCompiler |
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calculateDependencies() — method, class away3d.materials.compilation.SuperShaderCompiler |
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Calculates register dependencies for commonly used data. |
_camera — Property, class away3d.containers.View3D |
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camera — Property, class away3d.containers.View3D |
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The camera that's used to render the scene for this viewport
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_camera — Property, class away3d.core.traverse.EntityCollector |
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camera — Property, class away3d.core.traverse.EntityCollector |
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The camera that provides the visible frustum. |
camera — Property, class away3d.stereo.StereoView3D |
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camera — Property, class away3d.textures.WebcamTexture |
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The Camera instance (webcam) used by this texture. |
Camera3D — class, package away3d.cameras |
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A Camera3D object represents a virtual camera through which we view the scene. |
Camera3D(lens:away3d.cameras.lenses:LensBase) — Constructor, class away3d.cameras.Camera3D |
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Creates a new Camera3D object
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CameraNode — class, package away3d.core.partition |
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CameraNode is a space partitioning leaf node that contains a Camera3D object. |
CameraNode(camera:away3d.cameras:Camera3D) — Constructor, class away3d.core.partition.CameraNode |
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Creates a new CameraNode object. |
_cameraPositionIndex — Property, class away3d.materials.compilation.ShaderCompiler |
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cameraPositionIndex — Property, class away3d.materials.compilation.ShaderCompiler |
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_cameraPositionIndex — Property, class away3d.materials.passes.CompiledPass |
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cancelGPUCompatibility() — method, class away3d.animators.AnimationSetBase |
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cancelGPUCompatibility() — method, class away3d.animators.ParticleAnimationSet |
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CapsuleGeometry — class, package away3d.primitives |
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A UV Capsule primitive mesh. |
CapsuleGeometry(radius:Number, height:Number, segmentsW:uint, segmentsH:uint, yUp:Boolean) — Constructor, class away3d.primitives.CapsuleGeometry |
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Creates a new Capsule object. |
CascadeShadowMapMethod — class, package away3d.materials.methods |
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CascadeShadowMapMethod(shadowMethodBase:away3d.materials.methods:SimpleShadowMapMethodBase) — Constructor, class away3d.materials.methods.CascadeShadowMapMethod |
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Creates a new CascadeShadowMapMethod object. |
CascadeShadowMapper — class, package away3d.lights.shadowmaps |
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CascadeShadowMapper(numCascades:uint) — Constructor, class away3d.lights.shadowmaps.CascadeShadowMapper |
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Cast — class, package away3d.utils |
| Helper class for casting assets to usable objects |
_casterCollector — Property, class away3d.lights.shadowmaps.ShadowMapperBase |
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_casterLightPass — Property, class away3d.materials.MultiPassMaterialBase |
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CastError — class, package away3d.errors |
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CastError(message:String) — Constructor, class away3d.errors.CastError |
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_castingDirectionalLights — Property, class away3d.materials.lightpickers.LightPickerBase |
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castingDirectionalLights — Property, class away3d.materials.lightpickers.LightPickerBase |
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_castingLight — Property, class away3d.materials.methods.ShadowMapMethodBase |
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castingLight — Property, class away3d.materials.methods.ShadowMapMethodBase |
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_castingPointLights — Property, class away3d.materials.lightpickers.LightPickerBase |
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castingPointLights — Property, class away3d.materials.lightpickers.LightPickerBase |
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CASTS_SHADOW_CHANGE — Constant Static Property, class away3d.events.LightEvent |
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castsShadows — Property, interface away3d.core.base.IRenderable |
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Indicates whether the renderable can cast shadows
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castsShadows — Property, class away3d.core.base.SubMesh |
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castsShadows — Property, class away3d.entities.Mesh |
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Indicates whether or not the Mesh can cast shadows
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castsShadows — Property, class away3d.entities.SegmentSet |
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castsShadows — Property, class away3d.entities.Sprite3D |
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castsShadows — Property, class away3d.lights.LightBase |
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castsShadows — Property, class away3d.primitives.SkyBox |
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CelDiffuseMethod — class, package away3d.materials.methods |
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CelDiffuseMethod provides a shading method to add specular cel (cartoon) shading. |
CelDiffuseMethod(levels:uint, baseDiffuseMethod:away3d.materials.methods:BasicDiffuseMethod) — Constructor, class away3d.materials.methods.CelDiffuseMethod |
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Creates a new CelDiffuseMethod object. |
CelSpecularMethod — class, package away3d.materials.methods |
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CelSpecularMethod provides a shading method to add diffuse cel (cartoon) shading. |
CelSpecularMethod(specularCutOff:Number, baseSpecularMethod:away3d.materials.methods:BasicSpecularMethod) — Constructor, class away3d.materials.methods.CelSpecularMethod |
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Creates a new CelSpecularMethod object. |
CENTER — Constant Static Property, class away3d.tools.commands.Mirror |
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centerMesh — Property, class away3d.extrusions.DelaunayMesh |
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Defines whether the mesh is recentered of not after generation
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centerMesh — Property, class away3d.extrusions.LatheExtrude |
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Defines whether the mesh is recentered of not after generation
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centerMesh — Property, class away3d.extrusions.LinearExtrude |
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Defines whether the mesh is recentered of not after generation
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centerMesh — Property, class away3d.extrusions.PathExtrude |
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Defines whether the mesh is recentered of not after generation
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centerMesh — Property, class away3d.extrusions.SkinExtrude |
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Defines whether the mesh is _centerMeshed of not after generation
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CHANGE_SEGMENT — Constant Static Property, class away3d.events.PathEvent |
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Dispatched when the time pointer enters a new PathSegment
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_childNodes — Property, class away3d.core.partition.NodeBase |
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_classification — Property, class away3d.materials.MaterialBase |
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classifyPoint(p:flash.geom:Vector3D, epsilon:Number) — method, class away3d.core.math.Plane3D |
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Classify a point against this Plane3D. |
classifyToPlane(plane:away3d.core.math:Plane3D) — method, class away3d.bounds.AxisAlignedBoundingBox |
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classifyToPlane(plane:away3d.core.math:Plane3D) — method, class away3d.bounds.BoundingSphere |
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classifyToPlane(plane:away3d.core.math:Plane3D) — method, class away3d.bounds.BoundingVolumeBase |
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classifyToPlane(plane:away3d.core.math:Plane3D) — method, class away3d.bounds.NullBounds |
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cleanCompilationData() — method, class away3d.materials.methods.BasicAmbientMethod |
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cleanCompilationData() — method, class away3d.materials.methods.BasicDiffuseMethod |
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cleanCompilationData() — method, class away3d.materials.methods.BasicNormalMethod |
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cleanCompilationData() — method, class away3d.materials.methods.BasicSpecularMethod |
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cleanCompilationData() — method, class away3d.materials.methods.CascadeShadowMapMethod |
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cleanCompilationData() — method, class away3d.materials.methods.CelDiffuseMethod |
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cleanCompilationData() — method, class away3d.materials.methods.CelSpecularMethod |
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cleanCompilationData() — method, class away3d.materials.methods.CompositeDiffuseMethod |
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cleanCompilationData() — method, class away3d.materials.methods.CompositeSpecularMethod |
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cleanCompilationData() — method, class away3d.materials.methods.FresnelSpecularMethod |
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cleanCompilationData() — method, class away3d.materials.methods.NearShadowMapMethod |
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cleanCompilationData() — method, class away3d.materials.methods.ProjectiveTextureMethod |
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cleanCompilationData() — method, class away3d.materials.methods.SimpleShadowMapMethodBase |
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cleanCompilationData() — method, class away3d.materials.methods.SimpleWaterNormalMethod |
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cleanCompilationData() — method, class away3d.materials.methods.SubsurfaceScatteringDiffuseMethod |
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cleanCompilationData() — method, class away3d.materials.methods.WrapDiffuseMethod |
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cleanUp() — method, class away3d.core.traverse.EntityCollector |
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Cleans up any data at the end of a frame. |
cleanUp() — method, class away3d.materials.passes.CompiledPass |
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clear() — method, class away3d.core.managers.Stage3DProxy |
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clear() — method, class away3d.core.traverse.EntityCollector |
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Clears all objects in the entity collector. |
clear() — Static Method , class away3d.debug.Debug |
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clearAll() — method, class away3d.tools.helpers.data.MeshDebug |
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clearData(destroyCachedMeshes:Boolean) — method, class away3d.extrusions.PathDuplicator |
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clearDedicatedMesh(mesh:away3d.entities:Mesh) — method, class away3d.materials.passes.OutlinePass |
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Clears mesh. |
clearOnRender — Property, class away3d.core.render.RendererBase |
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clearPasses() — method, class away3d.materials.MaterialBase |
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Clears all passes in the material. |
CLICK — Constant Static Property, class away3d.events.MouseEvent3D |
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Defines the value of the type property of a click3d event object. |
clone() — method, class away3d.animators.data.SkeletonPose |
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Creates a copy of the SkeletonPose object, with a dulpicate of its component joint poses. |
clone() — method, class away3d.bounds.AxisAlignedBoundingBox |
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Clones the current BoundingVolume object
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clone() — method, class away3d.bounds.BoundingSphere |
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Clones the current BoundingVolume object
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clone() — method, class away3d.bounds.BoundingVolumeBase |
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Clones the current BoundingVolume object
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clone() — method, class away3d.cameras.lenses.FreeMatrixLens |
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clone() — method, class away3d.cameras.lenses.LensBase |
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Creates an exact duplicate of the lens
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clone() — method, class away3d.cameras.lenses.OrthographicLens |
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clone() — method, class away3d.cameras.lenses.OrthographicOffCenterLens |
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clone() — method, class away3d.cameras.lenses.PerspectiveLens |
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clone() — method, class away3d.containers.ObjectContainer3D |
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Clones this ObjectContainer3D instance along with all it's children, and
returns the result (which will be a copy of this container, containing copies
of all it's children.)
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clone() — method, class away3d.core.base.CompactSubGeometry |
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clone() — method, class away3d.core.base.Geometry |
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Clones the geometry. |
clone() — method, interface away3d.core.base.ISubGeometry |
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clone() — method, class away3d.core.base.Object3D |
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clone() — method, class away3d.core.base.SkinnedSubGeometry |
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Clones the current object. |
clone() — method, class away3d.core.base.SubGeometry |
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Clones the current object
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clone() — method, class away3d.core.base.data.Face |
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returns a new Face value Object
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clone() — method, class away3d.core.base.data.UV |
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returns a new UV value Object
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clone() — method, class away3d.core.base.data.Vertex |
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returns a new Vertex value Object
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clone() — method, class away3d.core.math.Quaternion |
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Clones the quaternion. |
clone() — method, class away3d.entities.Mesh |
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Clones this Mesh instance along with all it's children, while re-using the same
material and geometry instance. |
clone() — method, class away3d.events.AnimationStateEvent |
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Clones the event. |
clone() — method, class away3d.events.AnimatorEvent |
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Clones the event. |
clone() — method, class away3d.events.AssetEvent |
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clone() — method, class away3d.events.GeometryEvent |
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Clones the event. |
clone() — method, class away3d.events.LensEvent |
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clone() — method, class away3d.events.LightEvent |
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clone() — method, class away3d.events.LoaderEvent |
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Clones the current event. |
clone() — method, class away3d.events.MouseEvent3D |
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Creates a copy of the MouseEvent3D object and sets the value of each property to match that of the original. |
clone() — method, class away3d.events.Object3DEvent |
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Creates a copy of the Object3DEvent object and sets the value of each property to match that of the original. |
clone() — method, class away3d.events.ParserEvent |
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clone() — method, class away3d.events.Scene3DEvent |
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clone() — method, class away3d.primitives.PrimitiveBase |
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Clones the geometry. |
clone(mesh:away3d.entities:Mesh, newName:String) — Static Method , class away3d.tools.helpers.MeshHelper |
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Clones a Mesh
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clones — Property, class away3d.extrusions.PathDuplicator |
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returns a vector with all meshes cloned since last time build method was called. |
cloneWithSeperateBuffers() — method, class away3d.core.base.CompactSubGeometry |
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cloneWithSeperateBuffers() — method, interface away3d.core.base.ISubGeometry |
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cloneWithSeperateBuffers() — method, class away3d.core.base.SubGeometry |
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closePath — Property, class away3d.extrusions.PathExtrude |
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Defines if the last PathSegment should join the first one and close the loop. |
closeShape — Property, class away3d.extrusions.SkinExtrude |
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Defines if the last vector of Vector3D are joined to the first one, closing the shape. |
closestPointToPoint(point:flash.geom:Vector3D, target:flash.geom:Vector3D) — method, class away3d.bounds.AxisAlignedBoundingBox |
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Finds the closest point on the bounding volume to another given point. |
_collectionMark — Property, class away3d.core.partition.NodeBase |
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_collectionMark — Static Property, class away3d.core.traverse.PartitionTraverser |
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A property that can be used to avoid processing a partition more than once. |
collectLights(renderable:away3d.core.base:IRenderable, entityCollector:away3d.core.traverse:EntityCollector) — method, class away3d.materials.lightpickers.LightPickerBase |
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Updates set of lights for a given renderable and EntityCollector. |
collidesBefore(shortestCollisionDistance:Number, findClosest:Boolean) — method, class away3d.entities.Entity |
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Tests if a collision occurs before shortestCollisionDistance, using the data stored in PickingCollisionVO. |
collidesBefore(shortestCollisionDistance:Number, findClosest:Boolean) — method, class away3d.entities.Mesh |
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_collidingObject — Property, class away3d.core.managers.Mouse3DManager |
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color — Property, class away3d.core.managers.Stage3DProxy |
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The background color of the Stage3D. |
color — Property, class away3d.lights.LightBase |
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The color of the light. |
color — Property, class away3d.materials.ColorMaterial |
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The diffuse color of the surface. |
color — Property, class away3d.materials.ColorMultiPassMaterial |
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The diffuse color of the surface. |
color — Property, class away3d.materials.methods.RimLightMethod |
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color — Property, class away3d.primitives.WireframePrimitiveBase |
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color(data:any) — Static Method , class away3d.utils.Cast |
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COLOR_END_COLORTRANSFORM — Constant Static Property, class away3d.animators.nodes.ParticleColorNode |
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Reference for color node properties on a single particle (when in local property mode). |
ColorHitMap — class, package away3d.tools.utils |
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ColorHitMap(bitmapData:flash.display:BitmapData, scaleX:Number, scaleY:Number) — Constructor, class away3d.tools.utils.ColorHitMap |
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Creates a new ColorHitMap
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ColorMaterial — class, package away3d.materials |
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ColorMaterial is a material that uses a flat colour as the surfaces diffuse. |
ColorMaterial(color:uint, alpha:Number) — Constructor, class away3d.materials.ColorMaterial |
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Creates a new ColorMaterial object. |
colorMatrix — Property, class away3d.materials.methods.ColorMatrixMethod |
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The ColorMatrixFilter object to transform the color of the material. |
ColorMatrixMethod — class, package away3d.materials.methods |
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ColorMatrixMethod provides a shading method that changes the colour of a material according to a ColorMatrixFilter
object. |
ColorMatrixMethod(matrix:Array) — Constructor, class away3d.materials.methods.ColorMatrixMethod |
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Creates a new ColorTransformMethod. |
ColorMultiPassMaterial — class, package away3d.materials |
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ColorMaterial is a material that uses a flat colour as the surfaces diffuse. |
ColorMultiPassMaterial(color:uint) — Constructor, class away3d.materials.ColorMultiPassMaterial |
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Creates a new ColorMaterial object. |
colorNormals — Property, class away3d.tools.helpers.MeshDebugger |
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COLOR_START_COLORTRANSFORM — Constant Static Property, class away3d.animators.nodes.ParticleColorNode |
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Reference for color node properties on a single particle (when in local property mode). |
colorTangents — Property, class away3d.tools.helpers.MeshDebugger |
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colorTarget — Property, class away3d.animators.data.AnimationRegisterCache |
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colorTransform — Property, class away3d.materials.SinglePassMaterialBase |
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The ColorTransform object to transform the colour of the material with. |
colorTransform — Property, class away3d.materials.methods.ColorTransformMethod |
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The ColorTransform object to transform the colour of the material with. |
colorTransform — Property, class away3d.materials.passes.SuperShaderPass |
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The ColorTransform object to transform the colour of the material with. |
_colorTransformMethod — Property, class away3d.materials.methods.ShaderMethodSetup |
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colorTransformMethod — Property, class away3d.materials.methods.ShaderMethodSetup |
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colorTransformMethod — Property, class away3d.materials.passes.SuperShaderPass |
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ColorTransformMethod — class, package away3d.materials.methods |
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ColorTransformMethod provides a shading method that changes the colour of a material according to a ColorTransform
object. |
ColorTransformMethod() — Constructor, class away3d.materials.methods.ColorTransformMethod |
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Creates a new ColorTransformMethod. |
_colorTransformMethodVO — Property, class away3d.materials.methods.ShaderMethodSetup |
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colorVertexNormals — Property, class away3d.tools.helpers.MeshDebugger |
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com.adobe.utils — package |
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_combinedLightSources — Property, class away3d.materials.compilation.ShaderCompiler |
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commons — Property, class away3d.materials.compilation.ShaderRegisterData |
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commonsDataIndex — Property, class away3d.materials.compilation.ShaderCompiler |
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_commonsDataIndex — Property, class away3d.materials.passes.CompiledPass |
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CompactSubGeometry — class, package away3d.core.base |
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CompactSubGeometry() — Constructor, class away3d.core.base.CompactSubGeometry |
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compare(m1:flash.geom:Matrix3D, m2:flash.geom:Matrix3D) — Static Method , class away3d.core.math.Matrix3DUtils |
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Returns a boolean value representing whether there is any significant difference between the two given 3d matrices. |
compile() — method, class away3d.materials.compilation.ShaderCompiler |
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CompiledPass — class, package away3d.materials.passes |
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CompiledPass(material:away3d.materials:MaterialBase) — Constructor, class away3d.materials.passes.CompiledPass |
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compileGlobalPositionCode() — method, class away3d.materials.compilation.ShaderCompiler |
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compileLightingCode() — method, class away3d.materials.compilation.LightingShaderCompiler |
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compileLightingCode() — method, class away3d.materials.compilation.ShaderCompiler |
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compileLightingCode() — method, class away3d.materials.compilation.SuperShaderCompiler |
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compileMethods() — method, class away3d.materials.compilation.ShaderCompiler |
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compileMethodsCode() — method, class away3d.materials.compilation.LightingShaderCompiler |
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compileMethodsCode() — method, class away3d.materials.compilation.ShaderCompiler |
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compileNormalCode() — method, class away3d.materials.compilation.LightingShaderCompiler |
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compileNormalCode() — method, class away3d.materials.compilation.ShaderCompiler |
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compileNormalCode() — method, class away3d.materials.compilation.SuperShaderCompiler |
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_compiler — Property, class away3d.materials.passes.CompiledPass |
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compileViewDirCode() — method, class away3d.materials.compilation.LightingShaderCompiler |
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compileViewDirCode() — method, class away3d.materials.compilation.ShaderCompiler |
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compileViewDirCode() — method, class away3d.materials.compilation.SuperShaderCompiler |
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component — Property, class away3d.materials.compilation.ShaderRegisterElement |
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The register's component, if not the entire register is represented. |
CompositeDiffuseMethod — class, package away3d.materials.methods |
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CompositeDiffuseMethod provides a base class for diffuse methods that wrap a diffuse method to alter the strength
of its calculated strength. |
CompositeDiffuseMethod(modulateMethod:Function, baseDiffuseMethod:away3d.materials.methods:BasicDiffuseMethod) — Constructor, class away3d.materials.methods.CompositeDiffuseMethod |
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Creates a new WrapDiffuseMethod object. |
CompositeSpecularMethod — class, package away3d.materials.methods |
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CompositeSpecularMethod provides a base class for specular methods that wrap a specular method to alter the strength
of its calculated strength. |
CompositeSpecularMethod(modulateMethod:Function, baseSpecularMethod:away3d.materials.methods:BasicSpecularMethod) — Constructor, class away3d.materials.methods.CompositeSpecularMethod |
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Creates a new WrapSpecularMethod object. |
condensedIndexLookUp — Property, class away3d.core.base.SkinnedSubGeometry |
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If indices have been condensed, this will contain the original index for each condensed index. |
condenseIndexData() — method, class away3d.core.base.SkinnedSubGeometry |
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ConeGeometry — class, package away3d.primitives |
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A UV Cone primitive mesh. |
ConeGeometry(radius:Number, height:Number, segmentsW:uint, segmentsH:uint, closed:Boolean, yUp:Boolean) — Constructor, class away3d.primitives.ConeGeometry |
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Creates a new Cone object. |
CONFIG_DEFAULT — Constant Static Property, class away3d.loaders.parsers.DAEParser |
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configureBackBuffer(backBufferWidth:int, backBufferHeight:int, antiAlias:int, enableDepthAndStencil:Boolean) — method, class away3d.core.managers.Stage3DProxy |
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Configures the back buffer associated with the Stage3D object. |
CONFIG_USE_GPU — Constant Static Property, class away3d.loaders.parsers.DAEParser |
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conflictPrecedence — Static Property, class away3d.library.AssetLibrary |
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Short-hand for conflictPrecedence property on default asset library bundle. |
conflictPrecedence — Property, class away3d.library.AssetLibraryBundle |
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Defines which asset should have precedence when resolving a naming conflict between
two assets of which one has just been renamed by the user or by a parser. |
ConflictPrecedence — class, package away3d.library.naming |
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Enumaration class for precedence when resolving naming conflicts in the library. |
conflictStrategy — Static Property, class away3d.library.AssetLibrary |
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Short-hand for conflictStrategy property on default asset library bundle. |
conflictStrategy — Property, class away3d.library.AssetLibraryBundle |
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Defines which strategy should be used for resolving naming conflicts, when two library
assets are given the same name. |
ConflictStrategy — class, package away3d.library.naming |
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Enumeration class for bundled conflict strategies. |
ConflictStrategyBase — class, package away3d.library.naming |
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Abstract base class for naming conflict resolution classes. |
ConflictStrategyBase() — Constructor, class away3d.library.naming.ConflictStrategyBase |
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constructSubGeometry(verts:Vector$Number, indices:Vector$uint, uvs:Vector$Number, normals:Vector$Number, tangents:Vector$Number, weights:Vector$Number, jointIndices:Vector$Number) — Static Method , class away3d.tools.utils.GeomUtil |
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Build a sub-geometry from data vectors. |
container — Property, class away3d.extrusions.PathDuplicator |
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If a container is provided, the meshes are addChilded to it instead of directly into the scene. |
container — Property, interface away3d.materials.utils.IVideoPlayer |
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Provides access to the Video Object
|
container — Property, class away3d.materials.utils.SimpleVideoPlayer |
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CONTAINER — Constant Static Property, class away3d.library.assets.AssetType |
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containerComplete — Event, class away3d.library.AssetLibraryBundle |
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Dispatched when a container asset has been constructed from a resource. |
containerComplete — Event, class away3d.loaders.AssetLoader |
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Dispatched when a container asset has been constructed from a resource. |
containerComplete — Event, class away3d.loaders.Loader3D |
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Dispatched when a container asset has been constructed from a resource. |
containerComplete — Event, class away3d.loaders.misc.AssetLoaderToken |
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Dispatched when a container asset has been constructed from a resource. |
containerComplete — Event, class away3d.loaders.misc.SingleFileLoader |
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Dispatched when a container asset has been constructed from a resource. |
containerComplete — Event, class away3d.loaders.parsers.ParserBase |
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Dispatched when a container asset has been constructed from a resource. |
CONTAINER_COMPLETE — Constant Static Property, class away3d.events.AssetEvent |
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contains(child:away3d.containers:ObjectContainer3D) — method, class away3d.containers.ObjectContainer3D |
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contains(child:away3d.containers:ObjectContainer3D) — method, class away3d.containers.Scene3D |
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contains(entryPoint:flash.geom:Vector3D) — method, class away3d.core.partition.ViewVolume |
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containsPoint(position:flash.geom:Vector3D) — method, class away3d.bounds.AxisAlignedBoundingBox |
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Method for calculating whether the given position is contained within the bounding volume. |
containsPoint(position:flash.geom:Vector3D) — method, class away3d.bounds.BoundingSphere |
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Method for calculating whether the given position is contained within the bounding volume. |
containsPoint(position:flash.geom:Vector3D) — method, class away3d.bounds.BoundingVolumeBase |
|
Method for calculating whether the given position is contained within the bounding volume. |
containsPoint(point:flash.geom:Vector3D, maxDistanceToPlane:Number) — method, class away3d.core.base.data.Face |
|
Tests whether a given point is inside the triangle
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_context — Property, class away3d.core.render.RendererBase |
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_context3D — Property, class away3d.core.managers.Stage3DProxy |
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context3D — Property, class away3d.core.managers.Stage3DProxy |
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The Context3D object associated with the given Stage3D object. |
CONTEXT3D_CREATED — Constant Static Property, class away3d.events.Stage3DEvent |
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CONTEXT3D_DISPOSED — Constant Static Property, class away3d.events.Stage3DEvent |
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CONTEXT3D_RECREATED — Constant Static Property, class away3d.events.Stage3DEvent |
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_contextIndex — Property, class away3d.core.base.CompactSubGeometry |
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continuousCurve(points:Vector$flash.geom:Vector3D, closed:Boolean) — method, class away3d.paths.QuadraticPath |
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control — Property, class away3d.paths.QuadraticPathSegment |
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Defines the control vector of the PathSegment
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control1 — Property, class away3d.paths.CubicPathSegment |
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The first control point. |
control2 — Property, class away3d.paths.CubicPathSegment |
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The second control point. |
ControllerBase — class, package away3d.controllers |
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ControllerBase(targetObject:away3d.entities:Entity) — Constructor, class away3d.controllers.ControllerBase |
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Base controller class for dynamically adjusting the propeties of a 3D object. |
controlNet — Property, class away3d.primitives.NURBSGeometry |
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Defines the control point net to describe the NURBS surface
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controlPoint — Property, class away3d.animators.states.ParticleBezierCurveState |
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Defines the default control point of the node, used when in global mode. |
convertToSeparateBuffers() — method, class away3d.core.base.Geometry |
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Updates the SubGeometries so all vertex data is represented in different buffers. |
copyFrom(pose:away3d.animators.data:JointPose) — method, class away3d.animators.data.JointPose |
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Copies the transformation data from a source pose object into the existing pose object. |
copyFrom(q:away3d.core.math:Quaternion) — method, class away3d.core.math.Quaternion |
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Copies the data from a quaternion into this instance. |
copyFrom(method:away3d.materials.methods:ShadingMethodBase) — method, class away3d.materials.methods.BasicAmbientMethod |
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Copies the state from a BasicAmbientMethod object into the current object. |
copyFrom(method:away3d.materials.methods:ShadingMethodBase) — method, class away3d.materials.methods.BasicDiffuseMethod |
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Copies the state from a BasicDiffuseMethod object into the current object. |
copyFrom(method:away3d.materials.methods:ShadingMethodBase) — method, class away3d.materials.methods.BasicNormalMethod |
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copyFrom(method:away3d.materials.methods:ShadingMethodBase) — method, class away3d.materials.methods.BasicSpecularMethod |
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Copies the state from a BasicSpecularMethod object into the current object. |
copyFrom(method:away3d.materials.methods:ShadingMethodBase) — method, class away3d.materials.methods.HeightMapNormalMethod |
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copyFrom(method:away3d.materials.methods:ShadingMethodBase) — method, class away3d.materials.methods.ShadingMethodBase |
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Copies the state from a ShadingMethodBase object into the current object. |
coverageRatio — Property, class away3d.lights.shadowmaps.NearDirectionalShadowMapper |
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A value between 0 and 1 to indicate the ratio of the view frustum that needs to be covered by the shadow map. |
coverAll — Property, class away3d.extrusions.LatheExtrude |
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Defines if the texture(s) should be stretched to cover the entire mesh or per step between segments. |
coverAll — Property, class away3d.extrusions.LinearExtrude |
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Defines if the texture(s) should be stretched to cover the entire mesh or per step between segments. |
coverAll — Property, class away3d.extrusions.PathExtrude |
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Defines if the texture(s) should be stretched to cover the entire mesh or per step between segments. |
coverAll — Property, class away3d.extrusions.SkinExtrude |
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Defines if the texture(s) should be stretched to cover the entire mesh or per step between segments. |
coverSegment — Property, class away3d.extrusions.PathExtrude |
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Defines if the texture(s) should applied per segment. |
create() — method, class away3d.library.naming.ConflictStrategyBase |
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Create instance of this conflict strategy. |
create() — method, class away3d.library.naming.ErrorConflictStrategy |
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create() — method, class away3d.library.naming.IgnoreConflictStrategy |
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create() — method, class away3d.library.naming.NumSuffixConflictStrategy |
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createBoundingRenderable() — method, class away3d.bounds.AxisAlignedBoundingBox |
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createBoundingRenderable() — method, class away3d.bounds.BoundingSphere |
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createBoundingRenderable() — method, class away3d.bounds.BoundingVolumeBase |
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createBoundingRenderable() — method, class away3d.bounds.NullBounds |
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createBuffer(contextIndex:int, context:flash.display3D:Context3D) — method, class away3d.core.base.CompactSubGeometry |
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createCasterCollector() — method, class away3d.lights.shadowmaps.ShadowMapperBase |
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createCompiler() — method, class away3d.materials.passes.CompiledPass |
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createCompiler() — method, class away3d.materials.passes.LightingPass |
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createCompiler() — method, class away3d.materials.passes.ShadowCasterPass |
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createCompiler() — method, class away3d.materials.passes.SuperShaderPass |
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createDebugBounds() — method, class away3d.core.partition.InvertedOctreeNode |
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createDebugBounds() — method, class away3d.core.partition.NodeBase |
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createDebugBounds() — method, class away3d.core.partition.OctreeNode |
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createDebugBounds() — method, class away3d.core.partition.ViewVolume |
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createDepthTexture() — method, class away3d.lights.shadowmaps.CubeMapShadowMapper |
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createDepthTexture() — method, class away3d.lights.shadowmaps.ShadowMapperBase |
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createEntityCollector() — method, class away3d.core.render.RendererBase |
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createEntityPartitionNode() — method, class away3d.cameras.Camera3D |
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Factory method that returns the current partition node. |
createEntityPartitionNode() — method, class away3d.entities.Entity |
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Factory method that returns the current partition node. |
createEntityPartitionNode() — method, class away3d.entities.Mesh |
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Factory method that returns the current partition node. |
createEntityPartitionNode() — method, class away3d.entities.SegmentSet |
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createEntityPartitionNode() — method, class away3d.entities.Sprite3D |
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createEntityPartitionNode() — method, class away3d.lights.DirectionalLight |
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createEntityPartitionNode() — method, class away3d.lights.LightBase |
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Factory method that returns the current partition node. |
createEntityPartitionNode() — method, class away3d.lights.LightProbe |
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createEntityPartitionNode() — method, class away3d.lights.PointLight |
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createEntityPartitionNode() — method, class away3d.primitives.SkyBox |
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Factory method that returns the current partition node. |
createIterator(assetTypeFilter:String, namespaceFilter:String, filterFunc:Function) — Static Method , class away3d.library.AssetLibrary |
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Short-hand for createIterator() method on default asset library bundle. |
createIterator(assetTypeFilter:String, namespaceFilter:String, filterFunc:Function) — method, class away3d.library.AssetLibraryBundle |
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Create an AssetLibraryIterator instance that can be used to iterate over the assets
in this asset library instance. |
createMethodVO() — method, class away3d.materials.methods.ShadingMethodBase |
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Creates a data container that contains material-dependent data. |
createNormalRegisters() — method, class away3d.materials.compilation.LightingShaderCompiler |
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createSegmentFromArrayEntry(data:Vector$flash.geom:Vector3D, offset:uint) — method, class away3d.paths.CubicPath |
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createSegmentFromArrayEntry(data:Vector$flash.geom:Vector3D, offset:uint) — method, class away3d.paths.QuadraticPath |
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createSegmentFromArrayEntry(data:Vector$flash.geom:Vector3D, offset:uint) — method, class away3d.paths.SegmentedPathBase |
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createShadowMapper() — method, class away3d.lights.DirectionalLight |
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createShadowMapper() — method, class away3d.lights.LightBase |
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createShadowMapper() — method, class away3d.lights.PointLight |
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createTexture(context:flash.display3D:Context3D) — method, class away3d.textures.ATFCubeTexture |
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createTexture(context:flash.display3D:Context3D) — method, class away3d.textures.ATFTexture |
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createTexture(context:flash.display3D:Context3D) — method, class away3d.textures.CubeTextureBase |
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createTexture(context:flash.display3D:Context3D) — method, class away3d.textures.RenderCubeTexture |
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createTexture(context:flash.display3D:Context3D) — method, class away3d.textures.RenderTexture |
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createTexture(context:flash.display3D:Context3D) — method, class away3d.textures.Texture2DBase |
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createTexture(context:flash.display3D:Context3D) — method, class away3d.textures.TextureProxyBase |
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createVertexData(numVertices:uint, totalLenOfOneVertex:uint) — method, class away3d.animators.data.AnimationSubGeometry |
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CrossfadeTransition — class, package away3d.animators.transitions |
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CrossfadeTransition(blendSpeed:Number) — Constructor, class away3d.animators.transitions.CrossfadeTransition |
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CrossfadeTransitionNode — class, package away3d.animators.transitions |
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A skeleton animation node that uses two animation node inputs to blend a lineraly interpolated output of a skeleton pose. |
CrossfadeTransitionNode() — Constructor, class away3d.animators.transitions.CrossfadeTransitionNode |
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Creates a new CrossfadeTransitionNode object. |
CrossfadeTransitionState — class, package away3d.animators.transitions |
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CrossfadeTransitionState(animator:away3d.animators:IAnimator, skeletonAnimationNode:away3d.animators.transitions:CrossfadeTransitionNode) — Constructor, class away3d.animators.transitions.CrossfadeTransitionState |
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ctrlKey — Property, class away3d.events.MouseEvent3D |
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Indicates whether the Control key is active (true) or inactive (false). |
CubeGeometry — class, package away3d.primitives |
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A Cube primitive mesh. |
CubeGeometry(width:Number, height:Number, depth:Number, segmentsW:uint, segmentsH:uint, segmentsD:uint, tile6:Boolean) — Constructor, class away3d.primitives.CubeGeometry |
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Creates a new Cube object. |
cubeMap — Property, class away3d.materials.SkyBoxMaterial |
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The CubeMap to use as the skybox. |
CubeMapShadowMapper — class, package away3d.lights.shadowmaps |
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CubeMapShadowMapper() — Constructor, class away3d.lights.shadowmaps.CubeMapShadowMapper |
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CubeReflectionTexture — class, package away3d.textures |
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CubeReflectionTexture provides a cube map texture for real-time reflections, used for any method that uses environment maps,
such as EnvMapMethod. |
CubeReflectionTexture(size:int) — Constructor, class away3d.textures.CubeReflectionTexture |
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Creates a new CubeReflectionTexture object
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cubeTexture — Property, class away3d.materials.passes.SkyBoxPass |
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The cube texture to use as the skybox. |
CubeTextureBase — class, package away3d.textures |
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CubeTextureBase() — Constructor, class away3d.textures.CubeTextureBase |
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CubicPath — class, package away3d.paths |
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Defines a cubic path. |
CubicPath(data:Vector$flash.geom:Vector3D) — Constructor, class away3d.paths.CubicPath |
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Creates a new CubicPath instance. |
CubicPathSegment — class, package away3d.paths |
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Defines a single segment of a cubic path
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CubicPathSegment(start:flash.geom:Vector3D, control1:flash.geom:Vector3D, control2:flash.geom:Vector3D, end:flash.geom:Vector3D) — Constructor, class away3d.paths.CubicPathSegment |
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currentAsset — Property, class away3d.library.utils.AssetLibraryIterator |
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_currentFrame — Property, class away3d.animators.states.AnimationClipState |
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currentFrame — Property, class away3d.animators.states.AnimationClipState |
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Returns the current frame of animation in the clip based on the internal playhead position. |
currentGeometry — Property, interface away3d.animators.states.IVertexAnimationState |
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Returns the current geometry frame of animation in the clip based on the internal playhead position. |
currentGeometry — Property, class away3d.animators.states.VertexClipState |
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Returns the current geometry frame of animation in the clip based on the internal playhead position. |
_currentPanAngle — Property, class away3d.controllers.FirstPersonController |
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_currentPanAngle — Property, class away3d.controllers.HoverController |
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currentPose — Property, class away3d.animators.states.SkeletonClipState |
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Returns the current skeleton pose frame of animation in the clip based on the internal playhead position. |
_currentTiltAngle — Property, class away3d.controllers.FirstPersonController |
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_currentTiltAngle — Property, class away3d.controllers.HoverController |
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currentUVFrame — Property, interface away3d.animators.states.IUVAnimationState |
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Returns the current UV frame of animation in the clip based on the internal playhead position. |
currentUVFrame — Property, class away3d.animators.states.UVClipState |
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Returns the current UV frame of animation in the clip based on the internal playhead position. |
cx — Property, class away3d.filters.RadialBlurFilter3D |
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cx — Property, class away3d.filters.tasks.Filter3DRadialBlurTask |
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cy — Property, class away3d.filters.RadialBlurFilter3D |
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cy — Property, class away3d.filters.tasks.Filter3DRadialBlurTask |
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cycle — Property, class away3d.animators.nodes.ParticleUVNode |
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CYCLE — Constant Static Property, class away3d.events.PathEvent |
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Dispatched when the time pointer enter a new cycle at time 0, after last time was greater than 0.99
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cycleDuration — Property, class away3d.animators.states.ParticleColorState |
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Defines the duration of the animation in seconds, used as a period independent of particle duration when in global mode. |
cycleDuration — Property, class away3d.animators.states.ParticleOrbitState |
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Defines the duration of the orbit in seconds, used as a period independent of particle duration when in global mode. |
cycleDuration — Property, class away3d.animators.states.ParticleScaleState |
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Defines the duration of the animation in seconds, used as a period independent of particle duration when in global mode. |
cycleDuration — Property, class away3d.animators.states.ParticleSpriteSheetState |
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Defines the cycle duration in seconds, when in global mode. |
cyclePhase — Property, class away3d.animators.states.ParticleColorState |
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Defines the phase of the cycle in degrees, used as the starting offset of the cycle when in global mode. |
cyclePhase — Property, class away3d.animators.states.ParticleOrbitState |
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Defines the phase of the orbit in degrees, used as the starting offset of the cycle when in global mode. |
cyclePhase — Property, class away3d.animators.states.ParticleScaleState |
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Defines the phase of the cycle in degrees, used as the starting offset of the cycle when in global mode. |
cyclePhase — Property, class away3d.animators.states.ParticleSpriteSheetState |
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Defines the cycle phase, when in global mode. |
CylinderGeometry — class, package away3d.primitives |
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A UV Cylinder primitive mesh. |
CylinderGeometry(topRadius:Number, bottomRadius:Number, height:Number, segmentsW:uint, segmentsH:uint, topClosed:Boolean, bottomClosed:Boolean, surfaceClosed:Boolean, yUp:Boolean) — Constructor, class away3d.primitives.CylinderGeometry |
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Creates a new Cylinder object. |
CYLINDRICAL_X — Constant Static Property, class away3d.tools.utils.Projector |
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CYLINDRICAL_Y — Constant Static Property, class away3d.tools.utils.Projector |
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CYLINDRICAL_Z — Constant Static Property, class away3d.tools.utils.Projector |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |