Packageaway3d.materials.methods
Classpublic class FresnelEnvMapMethod
InheritanceFresnelEnvMapMethod Inheritance EffectMethodBase Inheritance ShadingMethodBase Inheritance flash.events.EventDispatcher



Public Properties
 PropertyDefined By
  alpha : Number
FresnelEnvMapMethod
  envMap : CubeTextureBase
The cube environment map to use for the diffuse lighting.
FresnelEnvMapMethod
  fresnelPower : Number
FresnelEnvMapMethod
  mask : Texture2DBase
FresnelEnvMapMethod
  normalReflectance : Number
The minimum amount of reflectance, ie the reflectance when the view direction is normal to the surface or light direction.
FresnelEnvMapMethod
 Inheritedpasses : Vector.<MaterialPassBase>
[read-only] Any passes required that render to a texture used by this method.
ShadingMethodBase
Protected Properties
 PropertyDefined By
 Inherited_passes : Vector.<MaterialPassBase>
ShadingMethodBase
 Inherited_sharedRegisters : ShaderRegisterData
ShadingMethodBase
Public Methods
 MethodDefined By
  
FresnelEnvMapMethod(envMap:CubeTextureBase, alpha:Number = 1)
FresnelEnvMapMethod
 Inherited
Copies the state from a ShadingMethodBase object into the current object.
ShadingMethodBase
  
dispose():void
[override] Cleans up any resources used by the current object.
FresnelEnvMapMethod
Protected Methods
 MethodDefined By
 Inherited
getTex2DSampleCode(vo:MethodVO, targetReg:ShaderRegisterElement, inputReg:ShaderRegisterElement, texture:TextureProxyBase, uvReg:ShaderRegisterElement = null, forceWrap:String = null):String
A helper method that generates standard code for sampling from a texture using the normal uv coordinates.
ShadingMethodBase
 Inherited
ShadingMethodBase
 Inherited
Marks the shader program as invalid, so it will be recompiled before the next render.
ShadingMethodBase
Property Detail
alphaproperty
alpha:Number


Implementation
    public function get alpha():Number
    public function set alpha(value:Number):void
envMapproperty 
envMap:CubeTextureBase

The cube environment map to use for the diffuse lighting.


Implementation
    public function get envMap():CubeTextureBase
    public function set envMap(value:CubeTextureBase):void
fresnelPowerproperty 
fresnelPower:Number


Implementation
    public function get fresnelPower():Number
    public function set fresnelPower(value:Number):void
maskproperty 
mask:Texture2DBase


Implementation
    public function get mask():Texture2DBase
    public function set mask(value:Texture2DBase):void
normalReflectanceproperty 
normalReflectance:Number

The minimum amount of reflectance, ie the reflectance when the view direction is normal to the surface or light direction.


Implementation
    public function get normalReflectance():Number
    public function set normalReflectance(value:Number):void
Constructor Detail
FresnelEnvMapMethod()Constructor
public function FresnelEnvMapMethod(envMap:CubeTextureBase, alpha:Number = 1)



Parameters
envMap:CubeTextureBase
 
alpha:Number (default = 1)
Method Detail
activate()method
override arcane function activate(vo:MethodVO, stage3DProxy:Stage3DProxy):void

Parameters

vo:MethodVO
 
stage3DProxy:Stage3DProxy

dispose()method 
override public function dispose():void

Cleans up any resources used by the current object.

getFragmentCode()method 
override arcane function getFragmentCode(vo:MethodVO, regCache:ShaderRegisterCache, targetReg:ShaderRegisterElement):String

Parameters

vo:MethodVO
 
regCache:ShaderRegisterCache
 
targetReg:ShaderRegisterElement

Returns
String
initConstants()method 
override arcane function initConstants(vo:MethodVO):void

Parameters

vo:MethodVO

initVO()method 
override arcane function initVO(vo:MethodVO):void

Parameters

vo:MethodVO