Packageaway3d.materials.methods
Classpublic class FilteredShadowMapMethod
InheritanceFilteredShadowMapMethod Inheritance SimpleShadowMapMethodBase Inheritance ShadowMapMethodBase Inheritance ShadingMethodBase Inheritance flash.events.EventDispatcher



Public Properties
 PropertyDefined By
 Inheritedalpha : Number
ShadowMapMethodBase
 InheritedcastingLight : LightBase
[read-only]
ShadowMapMethodBase
 Inheritedepsilon : Number
ShadowMapMethodBase
 Inheritedpasses : Vector.<MaterialPassBase>
[read-only] Any passes required that render to a texture used by this method.
ShadingMethodBase
Protected Properties
 PropertyDefined By
 Inherited_alpha : Number = 1
ShadowMapMethodBase
 Inherited_castingLight : LightBase
ShadowMapMethodBase
 Inherited_depthMapCoordReg : ShaderRegisterElement
SimpleShadowMapMethodBase
 Inherited_epsilon : Number = .002
ShadowMapMethodBase
 Inherited_passes : Vector.<MaterialPassBase>
ShadingMethodBase
 Inherited_shadowMapper : ShadowMapperBase
ShadowMapMethodBase
 Inherited_sharedRegisters : ShaderRegisterData
ShadingMethodBase
 Inherited_usePoint : Boolean
SimpleShadowMapMethodBase
Public Methods
 MethodDefined By
  
Creates a new BasicDiffuseMethod object.
FilteredShadowMapMethod
 Inherited
Copies the state from a ShadingMethodBase object into the current object.
ShadingMethodBase
 Inherited
dispose():void
Cleans up any resources used by the current object.
ShadingMethodBase
Protected Methods
 MethodDefined By
  
[override]
FilteredShadowMapMethod
 Inherited
SimpleShadowMapMethodBase
 Inherited
SimpleShadowMapMethodBase
 Inherited
SimpleShadowMapMethodBase
 Inherited
getTex2DSampleCode(vo:MethodVO, targetReg:ShaderRegisterElement, inputReg:ShaderRegisterElement, texture:TextureProxyBase, uvReg:ShaderRegisterElement = null, forceWrap:String = null):String
A helper method that generates standard code for sampling from a texture using the normal uv coordinates.
ShadingMethodBase
 Inherited
ShadingMethodBase
 Inherited
Marks the shader program as invalid, so it will be recompiled before the next render.
ShadingMethodBase
Constructor Detail
FilteredShadowMapMethod()Constructor
public function FilteredShadowMapMethod(castingLight:DirectionalLight)

Creates a new BasicDiffuseMethod object.

Parameters
castingLight:DirectionalLight — The light casting the shadow
Method Detail
activateForCascade()method
override arcane function activateForCascade(vo:MethodVO, stage3DProxy:Stage3DProxy):void

Parameters

vo:MethodVO
 
stage3DProxy:Stage3DProxy

getCascadeFragmentCode()method 
override arcane function getCascadeFragmentCode(vo:MethodVO, regCache:ShaderRegisterCache, decodeRegister:ShaderRegisterElement, depthTexture:ShaderRegisterElement, depthProjection:ShaderRegisterElement, targetRegister:ShaderRegisterElement):String

Parameters

vo:MethodVO
 
regCache:ShaderRegisterCache
 
decodeRegister:ShaderRegisterElement
 
depthTexture:ShaderRegisterElement
 
depthProjection:ShaderRegisterElement
 
targetRegister:ShaderRegisterElement

Returns
String
getPlanarFragmentCode()method 
override protected function getPlanarFragmentCode(vo:MethodVO, regCache:ShaderRegisterCache, targetReg:ShaderRegisterElement):String

Parameters

vo:MethodVO
 
regCache:ShaderRegisterCache
 
targetReg:ShaderRegisterElement

Returns
String
initConstants()method 
override arcane function initConstants(vo:MethodVO):void

Parameters

vo:MethodVO