A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
tabSize — Static Property, class away3d.tools.serialize.Serialize |
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tabSize — Property, class away3d.tools.serialize.TraceSerializer |
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_tangentBufferIndex — Property, class away3d.materials.compilation.ShaderCompiler |
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tangentBufferIndex — Property, class away3d.materials.compilation.ShaderCompiler |
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_tangentBufferIndex — Property, class away3d.materials.passes.CompiledPass |
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tangentDependencies — Property, class away3d.materials.compilation.MethodDependencyCounter |
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tangentInput — Property, class away3d.materials.compilation.ShaderRegisterData |
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_tangentsInvalid — Property, class away3d.core.base.SubGeometry |
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tangentSpace — Property, class away3d.materials.compilation.LightingShaderCompiler |
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tangentSpace — Property, class away3d.materials.methods.BasicNormalMethod |
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tangentSpace — Property, class away3d.materials.methods.HeightMapNormalMethod |
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tangentVarying — Property, class away3d.materials.compilation.ShaderRegisterData |
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target — Property, class away3d.animators.PathAnimator |
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sets the object to be animated along the path. |
target — Property, class away3d.events.Scene3DEvent |
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target — Property, class away3d.filters.tasks.Filter3DTaskBase |
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_targetObject — Property, class away3d.controllers.ControllerBase |
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targetObject — Property, class away3d.controllers.ControllerBase |
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Target object on which the controller acts. |
targetRegisters — Property, class away3d.animators.data.AnimationRegisterCache |
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tasks — Property, class away3d.filters.Filter3DBase |
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TerrainDiffuseMethod — class, package away3d.materials.methods |
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TerrainDiffuseMethod(splatTextures:Array, blendingTexture:away3d.textures:Texture2DBase, tileData:Array) — Constructor, class away3d.materials.methods.TerrainDiffuseMethod |
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testGPUCompatibility(pass:away3d.materials.passes:MaterialPassBase) — method, interface away3d.animators.IAnimator |
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Verifies if the animation will be used on cpu. |
testGPUCompatibility(pass:away3d.materials.passes:MaterialPassBase) — method, class away3d.animators.ParticleAnimator |
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Verifies if the animation will be used on cpu. |
testGPUCompatibility(pass:away3d.materials.passes:MaterialPassBase) — method, class away3d.animators.SkeletonAnimator |
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Verifies if the animation will be used on cpu. |
testGPUCompatibility(pass:away3d.materials.passes:MaterialPassBase) — method, class away3d.animators.UVAnimator |
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Verifies if the animation will be used on cpu. |
testGPUCompatibility(pass:away3d.materials.passes:MaterialPassBase) — method, class away3d.animators.VertexAnimator |
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Verifies if the animation will be used on cpu. |
testSubMeshCollision(subMesh:away3d.core.base:SubMesh, pickingCollisionVO:away3d.core.pick:PickingCollisionVO, shortestCollisionDistance:Number, ignoreFacesLookingAway:Boolean) — method, class away3d.core.pick.AS3PickingCollider |
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Tests a SubMesh object for a collision with the picking ray. |
testSubMeshCollision(subMesh:away3d.core.base:SubMesh, pickingCollisionVO:away3d.core.pick:PickingCollisionVO, shortestCollisionDistance:Number, ignoreFacesLookingAway:Boolean) — method, class away3d.core.pick.AutoPickingCollider |
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Tests a SubMesh object for a collision with the picking ray. |
testSubMeshCollision(subMesh:away3d.core.base:SubMesh, pickingCollisionVO:away3d.core.pick:PickingCollisionVO, shortestCollisionDistance:Number, ignoreFacesLookingAway:Boolean) — method, interface away3d.core.pick.IPickingCollider |
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Tests a SubMesh object for a collision with the picking ray. |
testSubMeshCollision(subMesh:away3d.core.base:SubMesh, pickingCollisionVO:away3d.core.pick:PickingCollisionVO, shortestCollisionDistance:Number, ignoreFacesLookingAway:Boolean) — method, class away3d.core.pick.PBPickingCollider |
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Tests a SubMesh object for a collision with the picking ray. |
texture — Property, class away3d.core.render.BackgroundImageRenderer |
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texture — Property, class away3d.entities.TextureProjector |
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The texture to be projected on the geometry. |
texture — Property, class away3d.materials.TextureMaterial |
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The texture object to use for the albedo colour. |
texture — Property, class away3d.materials.TextureMultiPassMaterial |
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The texture object to use for the albedo colour. |
texture — Property, class away3d.materials.methods.AlphaMaskMethod |
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texture — Property, class away3d.materials.methods.BasicAmbientMethod |
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The bitmapData to use to define the diffuse reflection color per texel. |
texture — Property, class away3d.materials.methods.BasicDiffuseMethod |
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The bitmapData to use to define the diffuse reflection color per texel. |
texture — Property, class away3d.materials.methods.BasicSpecularMethod |
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The bitmapData that encodes the specular highlight strength per texel in the red channel, and the sharpness
in the green channel. |
texture — Property, class away3d.materials.methods.CompositeDiffuseMethod |
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The bitmapData to use to define the diffuse reflection color per texel. |
texture — Property, class away3d.materials.methods.CompositeSpecularMethod |
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The bitmapData that encodes the specular highlight strength per texel in the red channel, and the sharpness
in the green channel. |
texture — Property, class away3d.materials.methods.FresnelPlanarReflectionMethod |
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texture — Property, class away3d.materials.methods.LightMapMethod |
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texture — Property, class away3d.materials.methods.PlanarReflectionMethod |
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The PlanarReflectionTexture used to render the reflected view. |
TEXTURE — Constant Static Property, class away3d.library.assets.AssetType |
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Texture2DBase — class, package away3d.textures |
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Texture2DBase() — Constructor, class away3d.textures.Texture2DBase |
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textureComplete — Event, class away3d.library.AssetLibraryBundle |
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Dispatched when a texture asset has been constructed from a resource. |
textureComplete — Event, class away3d.loaders.AssetLoader |
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Dispatched when a texture asset has been constructed from a resource. |
textureComplete — Event, class away3d.loaders.Loader3D |
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Dispatched when a texture asset has been constructed from a resource. |
textureComplete — Event, class away3d.loaders.misc.AssetLoaderToken |
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Dispatched when a texture asset has been constructed from a resource. |
textureComplete — Event, class away3d.loaders.misc.SingleFileLoader |
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Dispatched when a texture asset has been constructed from a resource. |
textureComplete — Event, class away3d.loaders.parsers.ParserBase |
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Dispatched when a texture asset has been constructed from a resource. |
TEXTURE_COMPLETE — Constant Static Property, class away3d.events.AssetEvent |
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textureHeight — Property, class away3d.core.managers.RTTBufferManager |
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textureHeight — Property, class away3d.filters.Filter3DBase |
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_textureHeight — Property, class away3d.filters.tasks.Filter3DTaskBase |
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textureHeight — Property, class away3d.filters.tasks.Filter3DTaskBase |
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TextureMaterial — class, package away3d.materials |
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TextureMaterial is a material that uses a texture as the surface's diffuse colour. |
TextureMaterial(texture:away3d.textures:Texture2DBase, smooth:Boolean, repeat:Boolean, mipmap:Boolean) — Constructor, class away3d.materials.TextureMaterial |
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Creates a new TextureMaterial. |
TextureMultiPassMaterial — class, package away3d.materials |
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TextureMultiPassMaterial(texture:away3d.textures:Texture2DBase, smooth:Boolean, repeat:Boolean, mipmap:Boolean) — Constructor, class away3d.materials.TextureMultiPassMaterial |
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TextureProjector — class, package away3d.entities |
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TextureProjector is an object in the scene that can be used to project textures onto geometry. |
TextureProjector(texture:away3d.textures:Texture2DBase) — Constructor, class away3d.entities.TextureProjector |
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Creates a new TextureProjector object. |
TextureProxyBase — class, package away3d.textures |
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TextureProxyBase() — Constructor, class away3d.textures.TextureProxyBase |
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textureRatioX — Property, class away3d.core.managers.RTTBufferManager |
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_textureRatioX — Property, class away3d.core.render.RendererBase |
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textureRatioX — Property, class away3d.core.render.RendererBase |
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textureRatioX — Property, class away3d.textures.PlanarReflectionTexture |
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textureRatioY — Property, class away3d.core.managers.RTTBufferManager |
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_textureRatioY — Property, class away3d.core.render.RendererBase |
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textureRatioY — Property, class away3d.core.render.RendererBase |
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textureRatioY — Property, class away3d.textures.PlanarReflectionTexture |
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_textures — Property, class away3d.textures.TextureProxyBase |
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_textureScale — Property, class away3d.filters.tasks.Filter3DTaskBase |
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textureScale — Property, class away3d.filters.tasks.Filter3DTaskBase |
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The texture scale for the input of this texture. |
texturesIndex — Property, class away3d.materials.methods.MethodVO |
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_textureSizeInvalid — Property, class away3d.stereo.methods.StereoRenderMethodBase |
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TextureUtils — class, package away3d.tools.utils |
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textureWidth — Property, class away3d.core.managers.RTTBufferManager |
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textureWidth — Property, class away3d.filters.Filter3DBase |
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_textureWidth — Property, class away3d.filters.tasks.Filter3DTaskBase |
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textureWidth — Property, class away3d.filters.tasks.Filter3DTaskBase |
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thickness — Property, class away3d.extrusions.LatheExtrude |
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Defines the thickness of the resulting lathed geometry. |
thickness — Property, class away3d.extrusions.LinearExtrude |
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Defines the _thickness of the resulting lathed geometry. |
thickness — Property, class away3d.primitives.WireframePrimitiveBase |
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_thickness — Property, class away3d.primitives.data.Segment |
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thickness — Property, class away3d.primitives.data.Segment |
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Defines the ending vertex. |
thicknessSubdivision — Property, class away3d.extrusions.LinearExtrude |
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Defines the subdivision for the top, bottom, right and left if thickness is set higher to 0. |
threshold — Property, class away3d.filters.BloomFilter3D |
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threshold — Property, class away3d.filters.tasks.Filter3DBrightPassTask |
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THROW_ERROR — Constant Static Property, class away3d.library.naming.ConflictStrategy |
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Specifies that an error should be thrown if a naming conflict is discovered. |
tile6 — Property, class away3d.primitives.CubeGeometry |
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The type of uv mapping to use. |
tiltAngle — Property, class away3d.controllers.FirstPersonController |
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Elevation angle of the camera in degrees. |
tiltAngle — Property, class away3d.controllers.HoverController |
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Elevation angle of the camera in degrees. |
time — Property, class away3d.animators.AnimatorBase |
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Gets and sets the internal time clock of the animator. |
_time — Property, class away3d.animators.states.AnimationStateBase |
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time — Property, interface away3d.materials.utils.IVideoPlayer |
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Returns the actual time of the netStream
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time — Property, class away3d.materials.utils.SimpleVideoPlayer |
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_timeDir — Property, class away3d.animators.states.AnimationClipState |
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toByteArray(data:any) — Static Method , class away3d.loaders.parsers.utils.ParserUtil |
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toEulerAngles(target:flash.geom:Vector3D) — method, class away3d.core.math.Quaternion |
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Fills a target Vector3D object with the Euler angles that form the rotation represented by this quaternion. |
togglePlayPause() — method, class away3d.audio.Sound3D |
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Alternate between pausing and resuming playback of this sound. |
toMatrix3D(target:flash.geom:Matrix3D) — method, class away3d.animators.data.JointPose |
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Converts the transformation to a Matrix3D representation. |
toMatrix3D(target:flash.geom:Matrix3D) — method, class away3d.core.math.Quaternion |
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Converts the quaternion to a Matrix3D object representing an equivalent rotation. |
top — Property, class away3d.materials.utils.MultipleMaterials |
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Defines the material applied to the top side of the cube. |
TOP — Constant Static Property, class away3d.tools.utils.Projector |
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_topClosed — Property, class away3d.primitives.CylinderGeometry |
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topClosed — Property, class away3d.primitives.CylinderGeometry |
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Defines whether the top end of the cylinder is closed (true) or open. |
_topRadius — Property, class away3d.primitives.CylinderGeometry |
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topRadius — Property, class away3d.primitives.CylinderGeometry |
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The radius of the top end of the cylinder. |
topRadius — Property, class away3d.primitives.WireframeCylinder |
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Top radius of the cylinder
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toRawData(target:Vector$Number, exclude4thRow:Boolean) — method, class away3d.core.math.Quaternion |
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Converts the quaternion to a Vector.<Number> matrix representation of a rotation equivalent to this quaternion. |
TorusGeometry — class, package away3d.primitives |
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A UV Cylinder primitive mesh. |
TorusGeometry(radius:Number, tubeRadius:Number, segmentsR:uint, segmentsT:uint, yUp:Boolean) — Constructor, class away3d.primitives.TorusGeometry |
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Creates a new Torus object. |
toString() — method, class away3d.core.base.data.UV |
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returns the value object as a string for trace/debug purpose
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toString() — method, class away3d.core.base.data.Vertex |
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returns the value object as a string for trace/debug purpose
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toString() — method, class away3d.core.math.Plane3D |
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toString() — method, class away3d.core.math.Quaternion |
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Used to trace the values of a quaternion. |
toString(data:any, length:uint) — Static Method , class away3d.loaders.parsers.utils.ParserUtil |
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toString() — method, class away3d.materials.compilation.ShaderRegisterElement |
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Converts the register or the components AGAL string representation. |
toString() — method, class away3d.paths.CubicPathSegment |
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toString() — method, class away3d.paths.QuadraticPathSegment |
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total — Property, class away3d.animators.data.ParticleProperties |
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The total number of particles being processed by the particle animation set. |
totalBytes — Property, class away3d.textures.ATFData |
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_totalDelta — Property, class away3d.animators.nodes.AnimationClipNodeBase |
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totalDelta — Property, class away3d.animators.nodes.AnimationClipNodeBase |
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_totalDuration — Property, class away3d.animators.nodes.AnimationClipNodeBase |
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totalDuration — Property, class away3d.animators.nodes.AnimationClipNodeBase |
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totalFrames — Property, class away3d.animators.nodes.ParticleSpriteSheetNode |
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Defines the total number of frames used by the spritesheet, when in global mode. |
totalLenOfOneVertex — Property, class away3d.animators.data.AnimationSubGeometry |
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_totalLightColorReg — Property, class away3d.materials.methods.BasicDiffuseMethod |
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_totalLightColorReg — Property, class away3d.materials.methods.BasicSpecularMethod |
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totalTime — Property, class away3d.animators.data.ParticleAnimationData |
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trace(message:Object) — Static Method , class away3d.debug.Debug |
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TraceSerializer — class, package away3d.tools.serialize |
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TraceSerializer is a concrete Serializer that will output its results to trace(). |
TraceSerializer() — Constructor, class away3d.tools.serialize.TraceSerializer |
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Creates a new TraceSerializer object. |
transform — Property, class away3d.containers.View3D |
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_transform — Property, class away3d.core.base.Object3D |
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transform — Property, class away3d.core.base.Object3D |
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The transformation of the 3d object, relative to the local coordinates of the parent ObjectContainer3D. |
_transformComponents — Property, class away3d.core.base.Object3D |
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TRANSITION_COMPLETE — Constant Static Property, class away3d.events.AnimationStateEvent |
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translate(axis:flash.geom:Vector3D, distance:Number) — method, class away3d.core.base.Object3D |
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Moves the 3d object along a vector by a defined length
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translateLocal(axis:flash.geom:Vector3D, distance:Number) — method, class away3d.containers.ObjectContainer3D |
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translateLocal(axis:flash.geom:Vector3D, distance:Number) — method, class away3d.core.base.Object3D |
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Moves the 3d object along a vector by a defined length
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translation — Property, class away3d.animators.data.JointPose |
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The translation of the pose
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translucency — Property, class away3d.materials.methods.SubsurfaceScatteringDiffuseMethod |
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The translucency of the object. |
traverse(traverser:away3d.core.traverse:PartitionTraverser) — method, class away3d.core.partition.Partition3D |
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Sends a traverser through the partition tree. |
traversePartitions(traverser:away3d.core.traverse:PartitionTraverser) — method, class away3d.containers.Scene3D |
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Sends a PartitionTraverser object down the scene partitions
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triangleThreshold — Property, class away3d.core.pick.AutoPickingCollider |
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Represents the number of triangles encountered in a SubMesh object over which PixelBender is used. |
Trident — class, package away3d.debug |
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Creates a new Trident object. |
Trident(length:Number, showLetters:Boolean) — Constructor, class away3d.debug.Trident |
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TridentLines — class, package away3d.debug.data |
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TridentLines(vectors:Vector$Vector$flash.geom:Vector3D, colors:Vector$uint) — Constructor, class away3d.debug.data.TridentLines |
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triFace(mesh:away3d.entities:Mesh, indice:uint, subGeomIndice:uint) — Static Method , class away3d.tools.helpers.FaceHelper |
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Divides a face into 3 faces. |
triFaces(mesh:away3d.entities:Mesh) — Static Method , class away3d.tools.helpers.FaceHelper |
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Divides all the faces of a mesh in 3 faces. |
TripleFilteredShadowMapMethod — class, package away3d.materials.methods |
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TripleFilteredShadowMapMethod(castingLight:away3d.lights:DirectionalLight) — Constructor, class away3d.materials.methods.TripleFilteredShadowMapMethod |
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Creates a new BasicDiffuseMethod object. |
tryClass(name:String) — Static Method , class away3d.utils.Cast |
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tryColor(data:any) — Static Method , class away3d.utils.Cast |
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_tubeRadius — Property, class away3d.primitives.TorusGeometry |
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tubeRadius — Property, class away3d.primitives.TorusGeometry |
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The radius of the inner tube of the torus. |
tweek — Property, class away3d.extrusions.LatheExtrude |
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Allows the building of shapes such as springs. |
type — Property, class away3d.textures.ATFData |
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TYPE — Constant Property, class away3d.primitives.LineSegment |
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TYPE_CUBE — Constant Static Property, class away3d.textures.ATFData |
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TYPE_NORMAL — Constant Static Property, class away3d.textures.ATFData |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |