Package | away3d.extrusions |
Class | public class Elevation |
Inheritance | Elevation Mesh Entity ObjectContainer3D Object3D NamedAssetBase flash.events.EventDispatcher |
Property | Defined By | ||
---|---|---|---|
animator : IAnimator
Defines the animator of the mesh. | Mesh | ||
assetFullPath : Array [read-only] | NamedAssetBase | ||
assetNamespace : String [read-only] | NamedAssetBase | ||
assetType : String [override] [read-only] | Mesh | ||
backVector : Vector3D [read-only]
| Object3D | ||
bounds : BoundingVolumeBase
The bounding volume approximating the volume occupied by the Entity. | Entity | ||
castsShadows : Boolean
Indicates whether or not the Mesh can cast shadows
| Mesh | ||
depth : Number
The depth of the terrain plane. | Elevation | ||
downVector : Vector3D [read-only]
| Object3D | ||
eulers : Vector3D
Defines the rotation of the 3d object as a Vector3D object containing euler angles for rotation around x, y and z axis. | Object3D | ||
extra : Object
An object that can contain any extra data. | Object3D | ||
forwardVector : Vector3D [read-only]
| Object3D | ||
geometry : Geometry
The geometry used by the mesh that provides it with its shape. | Mesh | ||
height : Number | Elevation | ||
ignoreTransform : Boolean [override] | Entity | ||
inverseSceneTransform : Matrix3D [read-only]
The inverse scene transform object that transforms from world to model space. | ObjectContainer3D | ||
leftVector : Vector3D [read-only]
| Object3D | ||
material : MaterialBase
The material with which to render the Mesh. | Mesh | ||
maxElevation : uint
Locks elevation factor above this color reading level. | Elevation | ||
maxX : Number [override] [read-only]
The maximum extremum of the object along the X-axis. | Entity | ||
maxY : Number [override] [read-only]
The maximum extremum of the object along the Y-axis. | Entity | ||
maxZ : Number [override] [read-only]
The maximum extremum of the object along the Z-axis. | Entity | ||
minElevation : uint
Locks elevation factor beneath this color reading level. | Elevation | ||
minX : Number [override] [read-only]
The minimum extremum of the object along the X-axis. | Entity | ||
minY : Number [override] [read-only]
The minimum extremum of the object along the Y-axis. | Entity | ||
minZ : Number [override] [read-only]
The minimum extremum of the object along the Z-axis. | Entity | ||
modelViewProjection : Matrix3D [read-only]
The current model-view-projection (MVP) matrix - the one on the top of the stack - used to transform from
model to homogeneous projection space. | Entity | ||
mouseChildren : Boolean | ObjectContainer3D | ||
mouseEnabled : Boolean
Indicates whether the IRenderable should trigger mouse events, and hence should be rendered for hit testing. | ObjectContainer3D | ||
name : String | NamedAssetBase | ||
numChildren : uint [read-only]
The amount of child objects of the ObjectContainer3D. | ObjectContainer3D | ||
originalName : String [read-only]
The original name used for this asset in the resource (e.g. | NamedAssetBase | ||
parent : ObjectContainer3D [read-only]
The parent ObjectContainer3D to which this object's transformation is relative. | ObjectContainer3D | ||
partition : Partition3D
The space partition to be used by the object container and all its recursive children, unless it has its own
space partition assigned. | ObjectContainer3D | ||
pickingCollider : IPickingCollider
Used by the raycast-based picking system to determine how the geometric contents of an entity are processed
in order to offer more details for the picking collision object, including local position, normal vector and uv value. | Entity | ||
pickingCollisionVO : PickingCollisionVO [read-only]
Returns a unique picking collision value object for the entity. | Entity | ||
pivotPoint : Vector3D
Defines the local point around which the object rotates. | Object3D | ||
position : Vector3D
Defines the position of the 3d object, relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
rightVector : Vector3D [read-only]
| Object3D | ||
rotationX : Number
Defines the euler angle of rotation of the 3d object around the x-axis, relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
rotationY : Number
Defines the euler angle of rotation of the 3d object around the y-axis, relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
rotationZ : Number
Defines the euler angle of rotation of the 3d object around the z-axis, relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
scaleX : Number
Defines the scale of the 3d object along the x-axis, relative to local coordinates. | Object3D | ||
scaleY : Number
Defines the scale of the 3d object along the y-axis, relative to local coordinates. | Object3D | ||
scaleZ : Number
Defines the scale of the 3d object along the z-axis, relative to local coordinates. | Object3D | ||
scene : Scene3D [override]
A reference to the Scene3D object to which this object belongs. | Entity | ||
scenePosition : Vector3D [read-only]
The global position of the ObjectContainer3D in the scene. | ObjectContainer3D | ||
sceneTransform : Matrix3D [read-only]
The transformation matrix that transforms from model to world space. | ObjectContainer3D | ||
segmentsH : uint
The number of segments that make up the plane along the Y or Z-axis, depending on whether yUp is true or
false, respectively. | Elevation | ||
shaderPickingDetails : Boolean
Used by the shader-based picking system to determine whether a separate render pass is made in order
to offer more details for the picking collision object, including local position, normal vector and uv value. | Entity | ||
showBounds : Boolean | Entity | ||
smoothedHeightMap : BitmapData [read-only] | Elevation | ||
staticNode : Boolean
Defines whether or not the object will be moved or animated at runtime. | Entity | ||
subMeshes : Vector.<SubMesh> [read-only]
The SubMeshes out of which the Mesh consists. | Mesh | ||
transform : Matrix3D
The transformation of the 3d object, relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
upVector : Vector3D [read-only]
| Object3D | ||
visible : Boolean | ObjectContainer3D | ||
width : Number
The width of the terrain plane. | Elevation | ||
x : Number
Defines the x coordinate of the 3d object relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
y : Number
Defines the y coordinate of the 3d object relative to the local coordinates of the parent ObjectContainer3D. | Object3D | ||
z : Number
Defines the z coordinate of the 3d object relative to the local coordinates of the parent ObjectContainer3D. | Object3D |
Method | Defined By | ||
---|---|---|---|
Elevation(material:MaterialBase, heightMap:BitmapData, width:Number = 1000, height:Number = 100, depth:Number = 1000, segmentsW:uint = 30, segmentsH:uint = 30, maxElevation:uint = 255, minElevation:uint = 0, smoothMap:Boolean = false)
Class Elevation generates (and becomes) a mesh from an heightmap. | Elevation | ||
Adds a child ObjectContainer3D to the current object. | ObjectContainer3D | ||
addChildren(... childarray):void
Adds an array of 3d objects to the scene as children of the container
| ObjectContainer3D | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void [override] | ObjectContainer3D | ||
assetPathEquals(name:String, ns:String):Boolean | NamedAssetBase | ||
bakeTransformations():void | Mesh | ||
[override]
Clones this Mesh instance along with all it's children, while re-using the same
material and geometry instance. | Mesh | ||
contains(child:ObjectContainer3D):Boolean | ObjectContainer3D | ||
dispatchEvent(event:Event):Boolean [override]
| ObjectContainer3D | ||
dispose():void [override]
Cleans up resources used by this asset. | Mesh | ||
disposeAsset():void | Object3D | ||
generateSmoothedHeightMap():BitmapData
Generates a smoother representation of the geometry using the original heightmap and subdivision settings. | Elevation | ||
getChildAt(index:uint):ObjectContainer3D
Retrieves the child object at the given index. | ObjectContainer3D | ||
Gets a concrete EntityPartition3DNode subclass that is associated with this Entity instance
| Entity | ||
getHeightAt(x:Number, z:Number):Number
Reading the terrain height from a given x z position
for surface tracking purposes
| Elevation | ||
Mesh | |||
lookAt(target:Vector3D, upAxis:Vector3D = null):void [override]
Rotates the 3d object around to face a point defined relative to the local coordinates of the parent ObjectContainer3D. | ObjectContainer3D | ||
moveBackward(distance:Number):void
Moves the 3d object backwards along it's local z axis
| Object3D | ||
moveDown(distance:Number):void
Moves the 3d object backwards along it's local y axis
| Object3D | ||
moveForward(distance:Number):void
Moves the 3d object forwards along it's local z axis
| Object3D | ||
moveLeft(distance:Number):void
Moves the 3d object backwards along it's local x axis
| Object3D | ||
movePivot(dx:Number, dy:Number, dz:Number):void
Moves the local point around which the object rotates. | Object3D | ||
moveRight(distance:Number):void
Moves the 3d object forwards along it's local x axis
| Object3D | ||
moveTo(dx:Number, dy:Number, dz:Number):void
Moves the 3d object directly to a point in space
| Object3D | ||
moveUp(distance:Number):void
Moves the 3d object forwards along it's local y axis
| Object3D | ||
pitch(angle:Number):void
Rotates the 3d object around it's local x-axis
| Object3D | ||
popModelViewProjection():void
Removes a model view projection matrix from the stack, used when leaving a render. | Entity | ||
pushModelViewProjection(camera:Camera3D, updateZIndex:Boolean = true):void
Updates the model-view-projection (MVP) matrix used to transform from model to homogeneous projection space
and places it on the stack. | Entity | ||
removeChild(child:ObjectContainer3D):void
Removes a 3d object from the child array of the container
| ObjectContainer3D | ||
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void [override] | ObjectContainer3D | ||
resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void | NamedAssetBase | ||
roll(angle:Number):void
Rotates the 3d object around it's local z-axis
| Object3D | ||
rotate(axis:Vector3D, angle:Number):void [override] | ObjectContainer3D | ||
rotateTo(ax:Number, ay:Number, az:Number):void
Rotates the 3d object directly to a euler angle
| Object3D | ||
scale(value:Number):void
Appends a uniform scale to the current transformation. | Object3D | ||
translate(axis:Vector3D, distance:Number):void
Moves the 3d object along a vector by a defined length
| Object3D | ||
translateLocal(axis:Vector3D, distance:Number):void [override] | ObjectContainer3D | ||
updateImplicitVisibility():void | ObjectContainer3D | ||
yaw(angle:Number):void
Rotates the 3d object around it's local y-axis
| Object3D |
Method | Defined By | ||
---|---|---|---|
[override]
Factory method that returns the current partition node. | Mesh | ||
Creates the default bounding box to be used by this type of Entity. | Entity | ||
invalidateBounds():void
Invalidates the bounding volume, causing to be updated when requested. | Entity | ||
invalidateGeometry():void
Invalidates the primitive's geometry, causing it to be updated when requested. | Elevation | ||
invalidateSceneTransform():void [override]
Invalidates the scene transformation matrix, causing it to be updated the next time it's requested. | Entity | ||
invalidateUVs():void
Invalidates the primitive's uv coordinates, causing them to be updated when requested. | Elevation | ||
updateBounds():void [override]
Updates the bounding volume for the object. | Mesh | ||
updateMouseChildren():void [override] | Entity | ||
updateSceneTransform():void
Updates the scene transformation matrix. | ObjectContainer3D | ||
updateTransform():void | Object3D |
_geomDirty | property |
protected var _geomDirty:Boolean = true
_uvDirty | property |
protected var _uvDirty:Boolean = true
depth | property |
depth:Number
The depth of the terrain plane.
public function get depth():Number
public function set depth(value:Number):void
height | property |
height:Number
public function get height():Number
public function set height(value:Number):void
maxElevation | property |
maxElevation:uint
Locks elevation factor above this color reading level. Default is 255; Allows to build "canyon" like landscapes with no additional work on heightmap source.
public function get maxElevation():uint
public function set maxElevation(value:uint):void
minElevation | property |
minElevation:uint
Locks elevation factor beneath this color reading level. Default is 0;
public function get minElevation():uint
public function set minElevation(value:uint):void
segmentsH | property |
segmentsH:uint
The number of segments that make up the plane along the Y or Z-axis, depending on whether yUp is true or false, respectively. Defaults to 1.
public function get segmentsH():uint
public function set segmentsH(value:uint):void
smoothedHeightMap | property |
smoothedHeightMap:BitmapData
[read-only] public function get smoothedHeightMap():BitmapData
width | property |
width:Number
The width of the terrain plane.
public function get width():Number
public function set width(value:Number):void
Elevation | () | Constructor |
public function Elevation(material:MaterialBase, heightMap:BitmapData, width:Number = 1000, height:Number = 100, depth:Number = 1000, segmentsW:uint = 30, segmentsH:uint = 30, maxElevation:uint = 255, minElevation:uint = 0, smoothMap:Boolean = false)
Class Elevation generates (and becomes) a mesh from an heightmap. Elevation
material:MaterialBase — MaterialBase. The Mesh (Elevation) material
| |
heightMap:BitmapData — BitmapData. The heightmap to generate the mesh from
| |
width:Number (default = 1000 ) — [optional] Number. The width of the mesh. Default is 1000.
| |
height:Number (default = 100 ) — [optional] Number. The height of the mesh. Default is 100.
| |
depth:Number (default = 1000 ) — [optional] Number. The depth of the mesh. Default is 1000.
| |
segmentsW:uint (default = 30 ) — [optional] uint. The subdivision of the mesh along the x axis. Default is 30.
| |
segmentsH:uint (default = 30 ) — [optional] uint. The subdivision of the mesh along the y axis. Default is 30.
| |
maxElevation:uint (default = 255 ) — [optional] uint. The maximum color value to be used. Allows canyon like elevations instead of mountainious. Default is 255.
| |
minElevation:uint (default = 0 ) — [optional] uint. The minimum color value to be used. Default is 0.
| |
smoothMap:Boolean (default = false ) — [optional] Boolean. If surface tracking is used, an internal smoothed version of the map is generated,
prevents irregular height readings if original map is blowed up or is having noise. Default is false.
|
generateSmoothedHeightMap | () | method |
public function generateSmoothedHeightMap():BitmapData
Generates a smoother representation of the geometry using the original heightmap and subdivision settings. Allows smoother readings for surface tracking if original heightmap has noise, causing choppy camera movement.
ReturnsBitmapData |
See also
getHeightAt | () | method |
public function getHeightAt(x:Number, z:Number):Number
Reading the terrain height from a given x z position for surface tracking purposes
Parameters
x:Number | |
z:Number |
Number |
See also
invalidateGeometry | () | method |
protected function invalidateGeometry():void
Invalidates the primitive's geometry, causing it to be updated when requested.
invalidateUVs | () | method |
protected function invalidateUVs():void
Invalidates the primitive's uv coordinates, causing them to be updated when requested.