Packageaway3d.materials.methods
Classpublic class ShadowMapMethodBase
InheritanceShadowMapMethodBase Inheritance ShadingMethodBase Inheritance flash.events.EventDispatcher
Subclasses CascadeShadowMapMethod, SimpleShadowMapMethodBase



Public Properties
 PropertyDefined By
  alpha : Number
ShadowMapMethodBase
  castingLight : LightBase
[read-only]
ShadowMapMethodBase
  epsilon : Number
ShadowMapMethodBase
 Inheritedpasses : Vector.<MaterialPassBase>
[read-only] Any passes required that render to a texture used by this method.
ShadingMethodBase
Protected Properties
 PropertyDefined By
  _alpha : Number = 1
ShadowMapMethodBase
  _castingLight : LightBase
ShadowMapMethodBase
  _epsilon : Number = .002
ShadowMapMethodBase
 Inherited_passes : Vector.<MaterialPassBase>
ShadingMethodBase
  _shadowMapper : ShadowMapperBase
ShadowMapMethodBase
 Inherited_sharedRegisters : ShaderRegisterData
ShadingMethodBase
Public Methods
 MethodDefined By
  
ShadowMapMethodBase
 Inherited
Copies the state from a ShadingMethodBase object into the current object.
ShadingMethodBase
 Inherited
dispose():void
Cleans up any resources used by the current object.
ShadingMethodBase
Protected Methods
 MethodDefined By
 Inherited
getTex2DSampleCode(vo:MethodVO, targetReg:ShaderRegisterElement, inputReg:ShaderRegisterElement, texture:TextureProxyBase, uvReg:ShaderRegisterElement = null, forceWrap:String = null):String
A helper method that generates standard code for sampling from a texture using the normal uv coordinates.
ShadingMethodBase
 Inherited
ShadingMethodBase
 Inherited
Marks the shader program as invalid, so it will be recompiled before the next render.
ShadingMethodBase
Property Detail
_alphaproperty
protected var _alpha:Number = 1

_castingLightproperty 
protected var _castingLight:LightBase

_epsilonproperty 
protected var _epsilon:Number = .002

_shadowMapperproperty 
protected var _shadowMapper:ShadowMapperBase

alphaproperty 
alpha:Number


Implementation
    public function get alpha():Number
    public function set alpha(value:Number):void
castingLightproperty 
castingLight:LightBase  [read-only]


Implementation
    public function get castingLight():LightBase
epsilonproperty 
epsilon:Number


Implementation
    public function get epsilon():Number
    public function set epsilon(value:Number):void
Constructor Detail
ShadowMapMethodBase()Constructor
public function ShadowMapMethodBase(castingLight:LightBase)



Parameters
castingLight:LightBase
Method Detail
getFragmentCode()method
arcane function getFragmentCode(vo:MethodVO, regCache:ShaderRegisterCache, targetReg:ShaderRegisterElement):String

Parameters

vo:MethodVO
 
regCache:ShaderRegisterCache
 
targetReg:ShaderRegisterElement

Returns
String