Packageaway3d.animators.nodes
Classpublic class SkeletonDirectionalNode
InheritanceSkeletonDirectionalNode Inheritance AnimationNodeBase Inheritance NamedAssetBase Inheritance flash.events.EventDispatcher

A skeleton animation node that uses four directional input poses with an input direction to blend a linearly interpolated output of a skeleton pose.



Public Properties
 PropertyDefined By
 InheritedassetFullPath : Array
[read-only]
NamedAssetBase
 InheritedassetNamespace : String
[read-only]
NamedAssetBase
 InheritedassetType : String
[read-only]
AnimationNodeBase
  backward : AnimationNodeBase
Defines the backwards configured input node to use for the blended output.
SkeletonDirectionalNode
  forward : AnimationNodeBase
Defines the forward configured input node to use for the blended output.
SkeletonDirectionalNode
  left : AnimationNodeBase
Defines the left configured input node to use for the blended output.
SkeletonDirectionalNode
 Inheritedname : String
NamedAssetBase
 InheritedoriginalName : String
[read-only] The original name used for this asset in the resource (e.g.
NamedAssetBase
  right : AnimationNodeBase
Defines the right configured input node to use for the blended output.
SkeletonDirectionalNode
 InheritedstateClass : Class
[read-only]
AnimationNodeBase
Protected Properties
 PropertyDefined By
 Inherited_stateClass : Class
AnimationNodeBase
Public Methods
 MethodDefined By
  
SkeletonDirectionalNode
 Inherited
assetPathEquals(name:String, ns:String):Boolean
NamedAssetBase
 Inherited
dispose():void
Cleans up resources used by this asset.
AnimationNodeBase
  
SkeletonDirectionalNode
 Inherited
resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void
NamedAssetBase
Public Constants
 ConstantDefined By
 InheritedDEFAULT_NAMESPACE : String = default
[static]
NamedAssetBase
Property Detail
backwardproperty
public var backward:AnimationNodeBase

Defines the backwards configured input node to use for the blended output.

forwardproperty 
public var forward:AnimationNodeBase

Defines the forward configured input node to use for the blended output.

leftproperty 
public var left:AnimationNodeBase

Defines the left configured input node to use for the blended output.

rightproperty 
public var right:AnimationNodeBase

Defines the right configured input node to use for the blended output.

Constructor Detail
SkeletonDirectionalNode()Constructor
public function SkeletonDirectionalNode()



Method Detail
getAnimationState()method
public function getAnimationState(animator:IAnimator):SkeletonDirectionalState

Parameters

animator:IAnimator

Returns
SkeletonDirectionalState