Package | away3d.animators.nodes |
Class | public class SkeletonDirectionalNode |
Inheritance | SkeletonDirectionalNode AnimationNodeBase NamedAssetBase flash.events.EventDispatcher |
Property | Defined By | ||
---|---|---|---|
assetFullPath : Array [read-only] | NamedAssetBase | ||
assetNamespace : String [read-only] | NamedAssetBase | ||
assetType : String [read-only]
| AnimationNodeBase | ||
backward : AnimationNodeBase
Defines the backwards configured input node to use for the blended output. | SkeletonDirectionalNode | ||
forward : AnimationNodeBase
Defines the forward configured input node to use for the blended output. | SkeletonDirectionalNode | ||
left : AnimationNodeBase
Defines the left configured input node to use for the blended output. | SkeletonDirectionalNode | ||
name : String | NamedAssetBase | ||
originalName : String [read-only]
The original name used for this asset in the resource (e.g. | NamedAssetBase | ||
right : AnimationNodeBase
Defines the right configured input node to use for the blended output. | SkeletonDirectionalNode | ||
stateClass : Class [read-only] | AnimationNodeBase |
Method | Defined By | ||
---|---|---|---|
SkeletonDirectionalNode | |||
assetPathEquals(name:String, ns:String):Boolean | NamedAssetBase | ||
dispose():void
Cleans up resources used by this asset. | AnimationNodeBase | ||
SkeletonDirectionalNode | |||
resetAssetPath(name:String, ns:String = null, overrideOriginal:Boolean = true):void | NamedAssetBase |
backward | property |
public var backward:AnimationNodeBase
Defines the backwards configured input node to use for the blended output.
forward | property |
public var forward:AnimationNodeBase
Defines the forward configured input node to use for the blended output.
left | property |
public var left:AnimationNodeBase
Defines the left configured input node to use for the blended output.
right | property |
public var right:AnimationNodeBase
Defines the right configured input node to use for the blended output.
SkeletonDirectionalNode | () | Constructor |
public function SkeletonDirectionalNode()
getAnimationState | () | method |
public function getAnimationState(animator:IAnimator):SkeletonDirectionalState
Parameters
animator:IAnimator |
SkeletonDirectionalState |