Package | away3d.animators.states |
Interface | public interface ISkeletonAnimationState extends IAnimationState |
Implementors | SkeletonBinaryLERPState, SkeletonClipState, SkeletonDifferenceState, SkeletonDirectionalState, SkeletonNaryLERPState |
Method | Defined By | ||
---|---|---|---|
Returns the output skeleton pose of the animation node. | ISkeletonAnimationState | ||
offset(startTime:int):void | IAnimationState | ||
phase(value:Number):void
Sets the animation phase of the node. | IAnimationState | ||
update(time:int):void | IAnimationState |
getSkeletonPose | () | method |
public function getSkeletonPose(skeleton:Skeleton):SkeletonPose
Returns the output skeleton pose of the animation node.
Parameters
skeleton:Skeleton |
SkeletonPose |