Property | Defined By | ||
---|---|---|---|
asset : IAsset [read-only] | AssetEvent | ||
assetPrevName : String [read-only] | AssetEvent |
Method | Defined By | ||
---|---|---|---|
AssetEvent(type:String, asset:IAsset = null, prevName:String = null) | AssetEvent | ||
clone():Event [override] | AssetEvent |
Constant | Defined By | ||
---|---|---|---|
ANIMATION_NODE_COMPLETE : String = animationNodeComplete [static] | AssetEvent | ||
ANIMATION_SET_COMPLETE : String = animationSetComplete [static] | AssetEvent | ||
ANIMATION_STATE_COMPLETE : String = animationStateComplete [static] | AssetEvent | ||
ASSET_COMPLETE : String = assetComplete [static] | AssetEvent | ||
ASSET_CONFLICT_RESOLVED : String = assetConflictResolved [static] | AssetEvent | ||
ASSET_RENAME : String = assetRename [static] | AssetEvent | ||
CONTAINER_COMPLETE : String = containerComplete [static] | AssetEvent | ||
ENTITY_COMPLETE : String = entityComplete [static] | AssetEvent | ||
GEOMETRY_COMPLETE : String = geometryComplete [static] | AssetEvent | ||
MATERIAL_COMPLETE : String = materialComplete [static] | AssetEvent | ||
MESH_COMPLETE : String = meshComplete [static] | AssetEvent | ||
SEGMENT_SET_COMPLETE : String = segmentSetComplete [static] | AssetEvent | ||
SKELETON_COMPLETE : String = skeletonComplete [static] | AssetEvent | ||
SKELETON_POSE_COMPLETE : String = skeletonPoseComplete [static] | AssetEvent | ||
STATE_TRANSITION_COMPLETE : String = stateTransitionComplete [static] | AssetEvent | ||
TEXTURE_COMPLETE : String = textureComplete [static] | AssetEvent |
asset | property |
assetPrevName | property |
assetPrevName:String
[read-only] public function get assetPrevName():String
AssetEvent | () | Constructor |
public function AssetEvent(type:String, asset:IAsset = null, prevName:String = null)
type:String | |
asset:IAsset (default = null )
| |
prevName:String (default = null )
|
clone | () | method |
override public function clone():Event
ReturnsEvent |
ANIMATION_NODE_COMPLETE | Constant |
public static const ANIMATION_NODE_COMPLETE:String = animationNodeComplete
ANIMATION_SET_COMPLETE | Constant |
public static const ANIMATION_SET_COMPLETE:String = animationSetComplete
ANIMATION_STATE_COMPLETE | Constant |
public static const ANIMATION_STATE_COMPLETE:String = animationStateComplete
ASSET_COMPLETE | Constant |
public static const ASSET_COMPLETE:String = assetComplete
ASSET_CONFLICT_RESOLVED | Constant |
public static const ASSET_CONFLICT_RESOLVED:String = assetConflictResolved
ASSET_RENAME | Constant |
public static const ASSET_RENAME:String = assetRename
CONTAINER_COMPLETE | Constant |
public static const CONTAINER_COMPLETE:String = containerComplete
ENTITY_COMPLETE | Constant |
public static const ENTITY_COMPLETE:String = entityComplete
GEOMETRY_COMPLETE | Constant |
public static const GEOMETRY_COMPLETE:String = geometryComplete
MATERIAL_COMPLETE | Constant |
public static const MATERIAL_COMPLETE:String = materialComplete
MESH_COMPLETE | Constant |
public static const MESH_COMPLETE:String = meshComplete
SEGMENT_SET_COMPLETE | Constant |
public static const SEGMENT_SET_COMPLETE:String = segmentSetComplete
SKELETON_COMPLETE | Constant |
public static const SKELETON_COMPLETE:String = skeletonComplete
SKELETON_POSE_COMPLETE | Constant |
public static const SKELETON_POSE_COMPLETE:String = skeletonPoseComplete
STATE_TRANSITION_COMPLETE | Constant |
public static const STATE_TRANSITION_COMPLETE:String = stateTransitionComplete
TEXTURE_COMPLETE | Constant |
public static const TEXTURE_COMPLETE:String = textureComplete