A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
b — Property, class away3d.core.math.Plane3D |
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The B coefficient of this plane. |
b — Property, class away3d.filters.HueSaturationFilter3D |
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b — Property, class away3d.filters.tasks.Filter3DHueSaturationTask |
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back — Property, class away3d.materials.utils.MultipleMaterials |
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Defines the material applied to the back side of the cube. |
BACK — Constant Static Property, class away3d.core.math.PlaneClassification |
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BACK — Constant Static Property, class away3d.tools.utils.Projector |
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_backBufferInvalid — Property, class away3d.containers.View3D |
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background — Property, class away3d.containers.View3D |
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background — Property, class away3d.core.render.RendererBase |
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backgroundAlpha — Property, class away3d.containers.View3D |
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_backgroundAlpha — Property, class away3d.core.render.RendererBase |
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backgroundAlpha — Property, class away3d.core.render.RendererBase |
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backgroundB — Property, class away3d.core.render.DepthRenderer |
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_backgroundB — Property, class away3d.core.render.RendererBase |
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backgroundB — Property, class away3d.core.render.RendererBase |
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backgroundColor — Property, class away3d.containers.View3D |
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The background color of the screen. |
backgroundG — Property, class away3d.core.render.DepthRenderer |
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_backgroundG — Property, class away3d.core.render.RendererBase |
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backgroundG — Property, class away3d.core.render.RendererBase |
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backgroundImageRenderer — Property, class away3d.core.render.RendererBase |
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BackgroundImageRenderer — class, package away3d.core.render |
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BackgroundImageRenderer(stage3DProxy:away3d.core.managers:Stage3DProxy) — Constructor, class away3d.core.render.BackgroundImageRenderer |
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backgroundR — Property, class away3d.core.render.DepthRenderer |
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_backgroundR — Property, class away3d.core.render.RendererBase |
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backgroundR — Property, class away3d.core.render.RendererBase |
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backVector — Property, class away3d.core.base.Object3D |
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backward — Property, class away3d.animators.nodes.SkeletonDirectionalNode |
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Defines the backwards configured input node to use for the blended output. |
bakeTransformations() — method, class away3d.entities.Mesh |
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_baseDiffuseMethod — Property, class away3d.materials.methods.CompositeDiffuseMethod |
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baseInput — Property, class away3d.animators.nodes.SkeletonDifferenceNode |
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Defines a base input node to use for the blended output. |
baseLens — Property, class away3d.cameras.lenses.ObliqueNearPlaneLens |
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baseMethod — Property, class away3d.materials.methods.CascadeShadowMapMethod |
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BasicAmbientMethod — class, package away3d.materials.methods |
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BasicAmbientMethod provides the default shading method for uniform ambient lighting. |
BasicAmbientMethod() — Constructor, class away3d.materials.methods.BasicAmbientMethod |
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Creates a new BasicAmbientMethod object. |
BasicDiffuseMethod — class, package away3d.materials.methods |
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BasicDiffuseMethod provides the default shading method for Lambert (dot3) diffuse lighting. |
BasicDiffuseMethod() — Constructor, class away3d.materials.methods.BasicDiffuseMethod |
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Creates a new BasicDiffuseMethod object. |
BasicNormalMethod — class, package away3d.materials.methods |
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BasicNormalMethod() — Constructor, class away3d.materials.methods.BasicNormalMethod |
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BasicSpecularMethod — class, package away3d.materials.methods |
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BasicSpecularMethod provides the default shading method for Blinn-Phong specular highlights. |
BasicSpecularMethod() — Constructor, class away3d.materials.methods.BasicSpecularMethod |
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Creates a new BasicSpecularMethod object. |
beginObject(className:String, instanceName:String) — method, class away3d.tools.serialize.SerializerBase |
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Begin object serialization. |
beginObject(className:String, instanceName:String) — method, class away3d.tools.serialize.TraceSerializer |
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Begin object serialization. |
BEZIER_CONTROL_VECTOR3D — Constant Static Property, class away3d.animators.nodes.ParticleBezierCurveNode |
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Reference for bezier curve node properties on a single particle (when in local property mode). |
BEZIER_END_VECTOR3D — Constant Static Property, class away3d.animators.nodes.ParticleBezierCurveNode |
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Reference for bezier curve node properties on a single particle (when in local property mode). |
BINARY — Constant Static Property, class away3d.loaders.parsers.ParserDataFormat |
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Describes the format of a binary file. |
bitangent — Property, class away3d.materials.compilation.ShaderRegisterData |
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bitangentVarying — Property, class away3d.materials.compilation.ShaderRegisterData |
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BitmapCubeTexture — class, package away3d.textures |
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BitmapCubeTexture(posX:flash.display:BitmapData, negX:flash.display:BitmapData, posY:flash.display:BitmapData, negY:flash.display:BitmapData, posZ:flash.display:BitmapData, negZ:flash.display:BitmapData) — Constructor, class away3d.textures.BitmapCubeTexture |
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bitmapData — Property, class away3d.library.assets.BitmapDataAsset |
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The bitmapData to be treated as a resource. |
bitmapData — Property, class away3d.textures.BitmapTexture |
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bitmapData — Property, class away3d.tools.utils.ColorHitMap |
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The source bitmapdata uses for colour readings
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bitmapData(data:any) — Static Method , class away3d.utils.Cast |
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BitmapDataAsset — class, package away3d.library.assets |
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BitmapDataResource is a wrapper for loaded BitmapData, allowing it to be used uniformly as a resource when
loading, parsing, and listing/resolving dependencies. |
BitmapDataAsset(bitmapData:flash.display:BitmapData) — Constructor, class away3d.library.assets.BitmapDataAsset |
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Creates a new BitmapDataResource object. |
bitmapTexture(data:any) — Static Method , class away3d.utils.Cast |
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BitmapTexture — class, package away3d.textures |
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BitmapTexture(bitmapData:flash.display:BitmapData) — Constructor, class away3d.textures.BitmapTexture |
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BitmapTextureCache — class, package away3d.textures |
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DEPRECRATED along with BitmapMaterial. |
BitmapTextureCache(singletonEnforcer:BitmapTextureCache.as$478:SingletonEnforcer) — Constructor, class away3d.textures.BitmapTextureCache |
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_blendedRenderableHead — Property, class away3d.core.traverse.EntityCollector |
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blendedRenderableHead — Property, class away3d.core.traverse.EntityCollector |
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The list of IRenderable objects that require blending and are considered potentially visible. |
blendMode — Property, class away3d.animators.VertexAnimationSet |
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Returns the active blend mode of the vertex animator object. |
blendMode — Property, class away3d.materials.MaterialBase |
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The blend mode to use when drawing this renderable. |
blendMode — Property, class away3d.materials.MultiPassMaterialBase |
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blendMode — Property, class away3d.materials.SinglePassMaterialBase |
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blendMode — Property, class away3d.materials.methods.LightMapDiffuseMethod |
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blendMode — Property, class away3d.materials.methods.LightMapMethod |
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blendSpeed — Property, class away3d.animators.transitions.CrossfadeTransition |
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blendSpeed — Property, class away3d.animators.transitions.CrossfadeTransitionNode |
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_blendWeight — Property, class away3d.animators.states.AnimationClipState |
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blendWeight — Property, class away3d.animators.states.AnimationClipState |
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Returns a fractional value between 0 and 1 representing the blending ratio of the current playhead position
between the current frame (0) and next frame (1) of the animation. |
blendWeight — Property, interface away3d.animators.states.IUVAnimationState |
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Returns a fractional value between 0 and 1 representing the blending ratio of the current playhead position
between the current uv frame (0) and next uv frame (1) of the animation. |
blendWeight — Property, interface away3d.animators.states.IVertexAnimationState |
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Returns a fractional value between 0 and 1 representing the blending ratio of the current playhead position
between the current geometry frame (0) and next geometry frame (1) of the animation. |
blendWeight — Property, class away3d.animators.states.SkeletonBinaryLERPState |
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Defines a fractional value between 0 and 1 representing the blending ratio between inputA (0) and inputB (1),
used to produce the skeleton pose output. |
blendWeight — Property, class away3d.animators.states.SkeletonDifferenceState |
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Defines a fractional value between 0 and 1 representing the blending ratio between the base input (0) and difference input (1),
used to produce the skeleton pose output. |
BLINN_PHONG — Constant Static Property, class away3d.materials.methods.SpecularShadingModel |
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BloomFilter3D — class, package away3d.filters |
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BloomFilter3D(blurX:uint, blurY:uint, threshold:Number, exposure:Number, quality:int) — Constructor, class away3d.filters.BloomFilter3D |
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BlurFilter3D — class, package away3d.filters |
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BlurFilter3D(blurX:uint, blurY:uint, stepSize:int) — Constructor, class away3d.filters.BlurFilter3D |
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Creates a new BlurFilter3D object
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blurStart — Property, class away3d.filters.RadialBlurFilter3D |
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blurStart — Property, class away3d.filters.tasks.Filter3DRadialBlurTask |
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blurWidth — Property, class away3d.filters.RadialBlurFilter3D |
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blurWidth — Property, class away3d.filters.tasks.Filter3DRadialBlurTask |
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blurX — Property, class away3d.filters.BloomFilter3D |
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blurX — Property, class away3d.filters.BlurFilter3D |
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blurY — Property, class away3d.filters.BloomFilter3D |
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blurY — Property, class away3d.filters.BlurFilter3D |
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bothSides — Property, class away3d.materials.MaterialBase |
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Defines whether or not the material should perform backface culling. |
bothSides — Property, class away3d.materials.passes.MaterialPassBase |
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Defines whether or not the material should perform backface culling. |
bottom — Property, class away3d.materials.utils.MultipleMaterials |
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Defines the material applied to the bottom side of the cube. |
BOTTOM — Constant Static Property, class away3d.tools.utils.Projector |
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_bottomClosed — Property, class away3d.primitives.CylinderGeometry |
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bottomClosed — Property, class away3d.primitives.CylinderGeometry |
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Defines whether the bottom end of the cylinder is closed (true) or open. |
_bottomRadius — Property, class away3d.primitives.CylinderGeometry |
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bottomRadius — Property, class away3d.primitives.CylinderGeometry |
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The radius of the bottom end of the cylinder. |
bottomRadius — Property, class away3d.primitives.WireframeCylinder |
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Bottom radius of the cylinder
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boundingRadius(mesh:away3d.entities:Mesh) — Static Method , class away3d.tools.helpers.MeshHelper |
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Returns the boundingRadius of an Entity of a Mesh. |
boundingRadiusContainer(container:away3d.containers:ObjectContainer3D) — Static Method , class away3d.tools.helpers.MeshHelper |
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Returns the boundingRadius of a ObjectContainer3D
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_boundingRenderable — Property, class away3d.bounds.BoundingVolumeBase |
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boundingRenderable — Property, class away3d.bounds.BoundingVolumeBase |
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Returns the bounding renderable object for the bounding volume, in cases where the showBounds
property of the entity is set to true. |
BoundingSphere — class, package away3d.bounds |
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BoundingSphere represents a spherical bounding volume defined by a center point and a radius. |
BoundingSphere() — Constructor, class away3d.bounds.BoundingSphere |
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Creates a new BoundingSphere object
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BoundingVolumeBase — class, package away3d.bounds |
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An abstract base class for all bounding volume classes. |
BoundingVolumeBase() — Constructor, class away3d.bounds.BoundingVolumeBase |
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Creates a new BoundingVolumeBase object
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bounds — Property, class away3d.core.base.SubMesh |
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_bounds — Property, class away3d.entities.Entity |
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bounds — Property, class away3d.entities.Entity |
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The bounding volume approximating the volume occupied by the Entity. |
bounds — Property, class away3d.extrusions.DelaunayMesh |
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The bounding volume approximating the volume occupied by the Entity. |
bounds — Property, class away3d.extrusions.LatheExtrude |
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The bounding volume approximating the volume occupied by the Entity. |
bounds — Property, class away3d.extrusions.LinearExtrude |
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The bounding volume approximating the volume occupied by the Entity. |
bounds — Property, class away3d.extrusions.PathExtrude |
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The bounding volume approximating the volume occupied by the Entity. |
bounds — Property, class away3d.extrusions.SkinExtrude |
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The bounding volume approximating the volume occupied by the Entity. |
bounds — Property, class away3d.primitives.WireframePrimitiveBase |
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Bounds — class, package away3d.tools.utils |
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Helper Class to retrieve objects bounds Bounds
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_boundsInvalid — Property, class away3d.entities.Entity |
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BOUNDS_INVALID — Constant Static Property, class away3d.events.GeometryEvent |
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BOUNDS_ONLY — Constant Static Property, class away3d.core.pick.PickingColliderType |
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Default null collider that forces picker to only use entity bounds for hit calculations on an Entity
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bubbles — Property, class away3d.events.MouseEvent3D |
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_bufferContext — Property, class away3d.animators.data.AnimationSubGeometry |
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_bufferContext — Property, class away3d.core.base.CompactSubGeometry |
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_bufferDirty — Property, class away3d.animators.data.AnimationSubGeometry |
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build() — method, class away3d.extrusions.PathDuplicator |
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Triggers the generation
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build(vertices:Vector$Number, indices:Vector$uint, uvs:Vector$Number, name:String, material:away3d.materials:MaterialBase, shareVertices:Boolean, useDefaultMap:Boolean) — Static Method , class away3d.tools.helpers.MeshHelper |
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Build a Mesh from Vectors
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buildGeometry(target:away3d.core.base:CompactSubGeometry) — method, class away3d.primitives.CapsuleGeometry |
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Builds the primitive's geometry when invalid. |
buildGeometry(target:away3d.core.base:CompactSubGeometry) — method, class away3d.primitives.CubeGeometry |
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Builds the primitive's geometry when invalid. |
buildGeometry(target:away3d.core.base:CompactSubGeometry) — method, class away3d.primitives.CylinderGeometry |
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Builds the primitive's geometry when invalid. |
buildGeometry(target:away3d.core.base:CompactSubGeometry) — method, class away3d.primitives.NURBSGeometry |
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Rebuild the mesh as there is significant change to the structural parameters
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buildGeometry(target:away3d.core.base:CompactSubGeometry) — method, class away3d.primitives.PlaneGeometry |
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Builds the primitive's geometry when invalid. |
buildGeometry(target:away3d.core.base:CompactSubGeometry) — method, class away3d.primitives.PrimitiveBase |
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Builds the primitive's geometry when invalid. |
buildGeometry(target:away3d.core.base:CompactSubGeometry) — method, class away3d.primitives.SphereGeometry |
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Builds the primitive's geometry when invalid. |
buildGeometry(target:away3d.core.base:CompactSubGeometry) — method, class away3d.primitives.TorusGeometry |
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Builds the primitive's geometry when invalid. |
buildGeometry() — method, class away3d.primitives.WireframeCube |
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buildGeometry() — method, class away3d.primitives.WireframeCylinder |
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buildGeometry() — method, class away3d.primitives.WireframePlane |
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buildGeometry() — method, class away3d.primitives.WireframePrimitiveBase |
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buildGeometry() — method, class away3d.primitives.WireframeSphere |
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buildUVs(target:away3d.core.base:CompactSubGeometry) — method, class away3d.primitives.CapsuleGeometry |
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Builds the primitive's uv coordinates when invalid. |
buildUVs(target:away3d.core.base:CompactSubGeometry) — method, class away3d.primitives.CubeGeometry |
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Builds the primitive's uv coordinates when invalid. |
buildUVs(target:away3d.core.base:CompactSubGeometry) — method, class away3d.primitives.CylinderGeometry |
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Builds the primitive's uv coordinates when invalid. |
buildUVs(target:away3d.core.base:CompactSubGeometry) — method, class away3d.primitives.NURBSGeometry |
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Rebuild the UV coordinates as there is significant change to the structural parameters
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buildUVs(target:away3d.core.base:CompactSubGeometry) — method, class away3d.primitives.PlaneGeometry |
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Builds the primitive's uv coordinates when invalid. |
buildUVs(target:away3d.core.base:CompactSubGeometry) — method, class away3d.primitives.PrimitiveBase |
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Builds the primitive's uv coordinates when invalid. |
buildUVs(target:away3d.core.base:CompactSubGeometry) — method, class away3d.primitives.SphereGeometry |
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Builds the primitive's uv coordinates when invalid. |
buildUVs(target:away3d.core.base:CompactSubGeometry) — method, class away3d.primitives.TorusGeometry |
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Builds the primitive's uv coordinates when invalid. |
byteArray(data:any) — Static Method , class away3d.utils.Cast |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |