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b — Property, class away3d.core.math.Plane3D
The B coefficient of this plane.
b — Property, class away3d.filters.HueSaturationFilter3D
b — Property, class away3d.filters.tasks.Filter3DHueSaturationTask
back — Property, class away3d.materials.utils.MultipleMaterials
Defines the material applied to the back side of the cube.
BACK — Constant Static Property, class away3d.core.math.PlaneClassification
BACK — Constant Static Property, class away3d.tools.utils.Projector
_backBufferInvalid — Property, class away3d.containers.View3D
background — Property, class away3d.containers.View3D
background — Property, class away3d.core.render.RendererBase
backgroundAlpha — Property, class away3d.containers.View3D
_backgroundAlpha — Property, class away3d.core.render.RendererBase
backgroundAlpha — Property, class away3d.core.render.RendererBase
backgroundB — Property, class away3d.core.render.DepthRenderer
_backgroundB — Property, class away3d.core.render.RendererBase
backgroundB — Property, class away3d.core.render.RendererBase
backgroundColor — Property, class away3d.containers.View3D
The background color of the screen.
backgroundG — Property, class away3d.core.render.DepthRenderer
_backgroundG — Property, class away3d.core.render.RendererBase
backgroundG — Property, class away3d.core.render.RendererBase
backgroundImageRenderer — Property, class away3d.core.render.RendererBase
BackgroundImageRenderer — class, package away3d.core.render
BackgroundImageRenderer(stage3DProxy:away3d.core.managers:Stage3DProxy) — Constructor, class away3d.core.render.BackgroundImageRenderer
backgroundR — Property, class away3d.core.render.DepthRenderer
_backgroundR — Property, class away3d.core.render.RendererBase
backgroundR — Property, class away3d.core.render.RendererBase
backVector — Property, class away3d.core.base.Object3D
backward — Property, class away3d.animators.nodes.SkeletonDirectionalNode
Defines the backwards configured input node to use for the blended output.
bakeTransformations() — method, class away3d.entities.Mesh
_baseDiffuseMethod — Property, class away3d.materials.methods.CompositeDiffuseMethod
baseInput — Property, class away3d.animators.nodes.SkeletonDifferenceNode
Defines a base input node to use for the blended output.
baseLens — Property, class away3d.cameras.lenses.ObliqueNearPlaneLens
baseMethod — Property, class away3d.materials.methods.CascadeShadowMapMethod
BasicAmbientMethod — class, package away3d.materials.methods
BasicAmbientMethod provides the default shading method for uniform ambient lighting.
BasicAmbientMethod() — Constructor, class away3d.materials.methods.BasicAmbientMethod
Creates a new BasicAmbientMethod object.
BasicDiffuseMethod — class, package away3d.materials.methods
BasicDiffuseMethod provides the default shading method for Lambert (dot3) diffuse lighting.
BasicDiffuseMethod() — Constructor, class away3d.materials.methods.BasicDiffuseMethod
Creates a new BasicDiffuseMethod object.
BasicNormalMethod — class, package away3d.materials.methods
BasicNormalMethod() — Constructor, class away3d.materials.methods.BasicNormalMethod
BasicSpecularMethod — class, package away3d.materials.methods
BasicSpecularMethod provides the default shading method for Blinn-Phong specular highlights.
BasicSpecularMethod() — Constructor, class away3d.materials.methods.BasicSpecularMethod
Creates a new BasicSpecularMethod object.
beginObject(className:String, instanceName:String) — method, class away3d.tools.serialize.SerializerBase
Begin object serialization.
beginObject(className:String, instanceName:String) — method, class away3d.tools.serialize.TraceSerializer
Begin object serialization.
BEZIER_CONTROL_VECTOR3D — Constant Static Property, class away3d.animators.nodes.ParticleBezierCurveNode
Reference for bezier curve node properties on a single particle (when in local property mode).
BEZIER_END_VECTOR3D — Constant Static Property, class away3d.animators.nodes.ParticleBezierCurveNode
Reference for bezier curve node properties on a single particle (when in local property mode).
BINARY — Constant Static Property, class away3d.loaders.parsers.ParserDataFormat
Describes the format of a binary file.
bitangent — Property, class away3d.materials.compilation.ShaderRegisterData
bitangentVarying — Property, class away3d.materials.compilation.ShaderRegisterData
BitmapCubeTexture — class, package away3d.textures
BitmapCubeTexture(posX:flash.display:BitmapData, negX:flash.display:BitmapData, posY:flash.display:BitmapData, negY:flash.display:BitmapData, posZ:flash.display:BitmapData, negZ:flash.display:BitmapData) — Constructor, class away3d.textures.BitmapCubeTexture
bitmapData — Property, class away3d.library.assets.BitmapDataAsset
The bitmapData to be treated as a resource.
bitmapData — Property, class away3d.textures.BitmapTexture
bitmapData — Property, class away3d.tools.utils.ColorHitMap
The source bitmapdata uses for colour readings
bitmapData(data:any) — Static Method , class away3d.utils.Cast
BitmapDataAsset — class, package away3d.library.assets
BitmapDataResource is a wrapper for loaded BitmapData, allowing it to be used uniformly as a resource when loading, parsing, and listing/resolving dependencies.
BitmapDataAsset(bitmapData:flash.display:BitmapData) — Constructor, class away3d.library.assets.BitmapDataAsset
Creates a new BitmapDataResource object.
bitmapTexture(data:any) — Static Method , class away3d.utils.Cast
BitmapTexture — class, package away3d.textures
BitmapTexture(bitmapData:flash.display:BitmapData) — Constructor, class away3d.textures.BitmapTexture
BitmapTextureCache — class, package away3d.textures
DEPRECRATED along with BitmapMaterial.
BitmapTextureCache(singletonEnforcer:BitmapTextureCache.as$478:SingletonEnforcer) — Constructor, class away3d.textures.BitmapTextureCache
_blendedRenderableHead — Property, class away3d.core.traverse.EntityCollector
blendedRenderableHead — Property, class away3d.core.traverse.EntityCollector
The list of IRenderable objects that require blending and are considered potentially visible.
blendMode — Property, class away3d.animators.VertexAnimationSet
Returns the active blend mode of the vertex animator object.
blendMode — Property, class away3d.materials.MaterialBase
The blend mode to use when drawing this renderable.
blendMode — Property, class away3d.materials.MultiPassMaterialBase
blendMode — Property, class away3d.materials.SinglePassMaterialBase
blendMode — Property, class away3d.materials.methods.LightMapDiffuseMethod
blendMode — Property, class away3d.materials.methods.LightMapMethod
blendSpeed — Property, class away3d.animators.transitions.CrossfadeTransition
blendSpeed — Property, class away3d.animators.transitions.CrossfadeTransitionNode
_blendWeight — Property, class away3d.animators.states.AnimationClipState
blendWeight — Property, class away3d.animators.states.AnimationClipState
Returns a fractional value between 0 and 1 representing the blending ratio of the current playhead position between the current frame (0) and next frame (1) of the animation.
blendWeight — Property, interface away3d.animators.states.IUVAnimationState
Returns a fractional value between 0 and 1 representing the blending ratio of the current playhead position between the current uv frame (0) and next uv frame (1) of the animation.
blendWeight — Property, interface away3d.animators.states.IVertexAnimationState
Returns a fractional value between 0 and 1 representing the blending ratio of the current playhead position between the current geometry frame (0) and next geometry frame (1) of the animation.
blendWeight — Property, class away3d.animators.states.SkeletonBinaryLERPState
Defines a fractional value between 0 and 1 representing the blending ratio between inputA (0) and inputB (1), used to produce the skeleton pose output.
blendWeight — Property, class away3d.animators.states.SkeletonDifferenceState
Defines a fractional value between 0 and 1 representing the blending ratio between the base input (0) and difference input (1), used to produce the skeleton pose output.
BLINN_PHONG — Constant Static Property, class away3d.materials.methods.SpecularShadingModel
BloomFilter3D — class, package away3d.filters
BloomFilter3D(blurX:uint, blurY:uint, threshold:Number, exposure:Number, quality:int) — Constructor, class away3d.filters.BloomFilter3D
BlurFilter3D — class, package away3d.filters
BlurFilter3D(blurX:uint, blurY:uint, stepSize:int) — Constructor, class away3d.filters.BlurFilter3D
Creates a new BlurFilter3D object
blurStart — Property, class away3d.filters.RadialBlurFilter3D
blurStart — Property, class away3d.filters.tasks.Filter3DRadialBlurTask
blurWidth — Property, class away3d.filters.RadialBlurFilter3D
blurWidth — Property, class away3d.filters.tasks.Filter3DRadialBlurTask
blurX — Property, class away3d.filters.BloomFilter3D
blurX — Property, class away3d.filters.BlurFilter3D
blurY — Property, class away3d.filters.BloomFilter3D
blurY — Property, class away3d.filters.BlurFilter3D
bothSides — Property, class away3d.materials.MaterialBase
Defines whether or not the material should perform backface culling.
bothSides — Property, class away3d.materials.passes.MaterialPassBase
Defines whether or not the material should perform backface culling.
bottom — Property, class away3d.materials.utils.MultipleMaterials
Defines the material applied to the bottom side of the cube.
BOTTOM — Constant Static Property, class away3d.tools.utils.Projector
_bottomClosed — Property, class away3d.primitives.CylinderGeometry
bottomClosed — Property, class away3d.primitives.CylinderGeometry
Defines whether the bottom end of the cylinder is closed (true) or open.
_bottomRadius — Property, class away3d.primitives.CylinderGeometry
bottomRadius — Property, class away3d.primitives.CylinderGeometry
The radius of the bottom end of the cylinder.
bottomRadius — Property, class away3d.primitives.WireframeCylinder
Bottom radius of the cylinder
boundingRadius(mesh:away3d.entities:Mesh) — Static Method , class away3d.tools.helpers.MeshHelper
Returns the boundingRadius of an Entity of a Mesh.
boundingRadiusContainer(container:away3d.containers:ObjectContainer3D) — Static Method , class away3d.tools.helpers.MeshHelper
Returns the boundingRadius of a ObjectContainer3D
_boundingRenderable — Property, class away3d.bounds.BoundingVolumeBase
boundingRenderable — Property, class away3d.bounds.BoundingVolumeBase
Returns the bounding renderable object for the bounding volume, in cases where the showBounds property of the entity is set to true.
BoundingSphere — class, package away3d.bounds
BoundingSphere represents a spherical bounding volume defined by a center point and a radius.
BoundingSphere() — Constructor, class away3d.bounds.BoundingSphere
Creates a new BoundingSphere object
BoundingVolumeBase — class, package away3d.bounds
An abstract base class for all bounding volume classes.
BoundingVolumeBase() — Constructor, class away3d.bounds.BoundingVolumeBase
Creates a new BoundingVolumeBase object
bounds — Property, class away3d.core.base.SubMesh
_bounds — Property, class away3d.entities.Entity
bounds — Property, class away3d.entities.Entity
The bounding volume approximating the volume occupied by the Entity.
bounds — Property, class away3d.extrusions.DelaunayMesh
The bounding volume approximating the volume occupied by the Entity.
bounds — Property, class away3d.extrusions.LatheExtrude
The bounding volume approximating the volume occupied by the Entity.
bounds — Property, class away3d.extrusions.LinearExtrude
The bounding volume approximating the volume occupied by the Entity.
bounds — Property, class away3d.extrusions.PathExtrude
The bounding volume approximating the volume occupied by the Entity.
bounds — Property, class away3d.extrusions.SkinExtrude
The bounding volume approximating the volume occupied by the Entity.
bounds — Property, class away3d.primitives.WireframePrimitiveBase
Bounds — class, package away3d.tools.utils
Helper Class to retrieve objects bounds Bounds
_boundsInvalid — Property, class away3d.entities.Entity
BOUNDS_INVALID — Constant Static Property, class away3d.events.GeometryEvent
BOUNDS_ONLY — Constant Static Property, class away3d.core.pick.PickingColliderType
Default null collider that forces picker to only use entity bounds for hit calculations on an Entity
bubbles — Property, class away3d.events.MouseEvent3D
_bufferContext — Property, class away3d.animators.data.AnimationSubGeometry
_bufferContext — Property, class away3d.core.base.CompactSubGeometry
_bufferDirty — Property, class away3d.animators.data.AnimationSubGeometry
build() — method, class away3d.extrusions.PathDuplicator
Triggers the generation
build(vertices:Vector$Number, indices:Vector$uint, uvs:Vector$Number, name:String, material:away3d.materials:MaterialBase, shareVertices:Boolean, useDefaultMap:Boolean) — Static Method , class away3d.tools.helpers.MeshHelper
Build a Mesh from Vectors
buildGeometry(target:away3d.core.base:CompactSubGeometry) — method, class away3d.primitives.CapsuleGeometry
Builds the primitive's geometry when invalid.
buildGeometry(target:away3d.core.base:CompactSubGeometry) — method, class away3d.primitives.CubeGeometry
Builds the primitive's geometry when invalid.
buildGeometry(target:away3d.core.base:CompactSubGeometry) — method, class away3d.primitives.CylinderGeometry
Builds the primitive's geometry when invalid.
buildGeometry(target:away3d.core.base:CompactSubGeometry) — method, class away3d.primitives.NURBSGeometry
Rebuild the mesh as there is significant change to the structural parameters
buildGeometry(target:away3d.core.base:CompactSubGeometry) — method, class away3d.primitives.PlaneGeometry
Builds the primitive's geometry when invalid.
buildGeometry(target:away3d.core.base:CompactSubGeometry) — method, class away3d.primitives.PrimitiveBase
Builds the primitive's geometry when invalid.
buildGeometry(target:away3d.core.base:CompactSubGeometry) — method, class away3d.primitives.SphereGeometry
Builds the primitive's geometry when invalid.
buildGeometry(target:away3d.core.base:CompactSubGeometry) — method, class away3d.primitives.TorusGeometry
Builds the primitive's geometry when invalid.
buildGeometry() — method, class away3d.primitives.WireframeCube
buildGeometry() — method, class away3d.primitives.WireframeCylinder
buildGeometry() — method, class away3d.primitives.WireframePlane
buildGeometry() — method, class away3d.primitives.WireframePrimitiveBase
buildGeometry() — method, class away3d.primitives.WireframeSphere
buildUVs(target:away3d.core.base:CompactSubGeometry) — method, class away3d.primitives.CapsuleGeometry
Builds the primitive's uv coordinates when invalid.
buildUVs(target:away3d.core.base:CompactSubGeometry) — method, class away3d.primitives.CubeGeometry
Builds the primitive's uv coordinates when invalid.
buildUVs(target:away3d.core.base:CompactSubGeometry) — method, class away3d.primitives.CylinderGeometry
Builds the primitive's uv coordinates when invalid.
buildUVs(target:away3d.core.base:CompactSubGeometry) — method, class away3d.primitives.NURBSGeometry
Rebuild the UV coordinates as there is significant change to the structural parameters
buildUVs(target:away3d.core.base:CompactSubGeometry) — method, class away3d.primitives.PlaneGeometry
Builds the primitive's uv coordinates when invalid.
buildUVs(target:away3d.core.base:CompactSubGeometry) — method, class away3d.primitives.PrimitiveBase
Builds the primitive's uv coordinates when invalid.
buildUVs(target:away3d.core.base:CompactSubGeometry) — method, class away3d.primitives.SphereGeometry
Builds the primitive's uv coordinates when invalid.
buildUVs(target:away3d.core.base:CompactSubGeometry) — method, class away3d.primitives.TorusGeometry
Builds the primitive's uv coordinates when invalid.
byteArray(data:any) — Static Method , class away3d.utils.Cast
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