A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
magnitude — Property, class away3d.core.math.Quaternion |
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Returns the magnitude of the quaternion object. |
_mainInputTexture — Property, class away3d.filters.tasks.Filter3DTaskBase |
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MAJOR_VERSION — Constant Static Property, class away3d.Away3D |
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mapFit — Property, class away3d.extrusions.PathExtrude |
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Defines if the texture(s) should be projected on the geometry evenly spreaded over the source bitmapdata or using distance/percent. |
mapUrl(originalUrl:String, newUrl:String) — method, class away3d.loaders.misc.AssetLoaderContext |
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Map a URL to another URL, so that files that are referred to by the original URL will instead
be loaded from the new URL. |
mapUrlToData(originalUrl:String, data:any) — method, class away3d.loaders.misc.AssetLoaderContext |
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Map a URL to embedded data, so that instead of trying to load a dependency from the URL at
which it's referenced, the dependency data will be retrieved straight from the memory instead. |
markCellAccessible(indexX:uint, indexY:uint, indexZ:uint) — method, class away3d.core.partition.ViewVolume |
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Enable the use of a cell. |
markCellInaccessible(indexX:uint, indexY:uint, indexZ:uint) — method, class away3d.core.partition.ViewVolume |
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Disables the use of a cell. |
markForUpdate(entity:away3d.entities:Entity) — method, class away3d.core.partition.Partition3D |
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Mark a scene graph entity for updating. |
markForUpdate(entity:away3d.entities:Entity) — method, class away3d.core.partition.ViewVolumePartition |
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mask — Property, class away3d.materials.methods.EnvMapMethod |
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mask — Property, class away3d.materials.methods.FresnelEnvMapMethod |
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mass — Property, class away3d.controllers.SpringController |
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Mass of the camera, if over 120 and it'll be very heavy to move. |
material — Property, interface away3d.core.base.IMaterialOwner |
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The material with which to render the object. |
_material — Property, class away3d.core.base.SubMesh |
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material — Property, class away3d.core.base.SubMesh |
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The material used to render the current SubMesh. |
material — Property, class away3d.entities.Mesh |
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The material with which to render the Mesh. |
material — Property, class away3d.entities.SegmentSet |
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material — Property, class away3d.entities.Sprite3D |
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material — Property, class away3d.events.MouseEvent3D |
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The material of the 3d element inside which the event took place. |
_material — Property, class away3d.materials.passes.MaterialPassBase |
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material — Property, class away3d.materials.passes.MaterialPassBase |
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The material to which this pass belongs. |
material — Property, class away3d.primitives.SkyBox |
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The material with which to render the object. |
MATERIAL — Constant Static Property, class away3d.library.assets.AssetType |
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MaterialBase — class, package away3d.materials |
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MaterialBase forms an abstract base class for any material. |
MaterialBase() — Constructor, class away3d.materials.MaterialBase |
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Creates a new MaterialBase object. |
materialComplete — Event, class away3d.library.AssetLibraryBundle |
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Dispatched when a material asset has been constructed from a resource. |
materialComplete — Event, class away3d.loaders.AssetLoader |
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Dispatched when a material asset has been constructed from a resource. |
materialComplete — Event, class away3d.loaders.Loader3D |
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Dispatched when a material asset has been constructed from a resource. |
materialComplete — Event, class away3d.loaders.misc.AssetLoaderToken |
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Dispatched when a material asset has been constructed from a resource. |
materialComplete — Event, class away3d.loaders.misc.SingleFileLoader |
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Dispatched when a material asset has been constructed from a resource. |
materialComplete — Event, class away3d.loaders.parsers.ParserBase |
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Dispatched when a material asset has been constructed from a resource. |
MATERIAL_COMPLETE — Constant Static Property, class away3d.events.AssetEvent |
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materialHeight — Property, class away3d.textures.VideoTexture |
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materialId — Property, class away3d.core.data.RenderableListItem |
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MaterialPassBase — class, package away3d.materials.passes |
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MaterialPassBase provides an abstract base class for material shader passes. |
MaterialPassBase(renderToTexture:Boolean) — Constructor, class away3d.materials.passes.MaterialPassBase |
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Creates a new MaterialPassBase object. |
materials — Property, class away3d.extrusions.LatheExtrude |
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An optional object that defines left, right, front, back, top and bottom materials to be set on the resulting lathe extrusion. |
materials — Property, class away3d.extrusions.LinearExtrude |
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An optional MultipleMaterials object that defines left, right, front, back, top and bottom materials to be set on the resulting lathe extrusion. |
materials — Property, class away3d.extrusions.PathExtrude |
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An optional Vector.<MaterialBase>. |
materials — Property, class away3d.loaders.parsers.DAEParser |
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materialWidth — Property, class away3d.textures.VideoTexture |
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MathConsts — class, package away3d.core.math |
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MathConsts provides some commonly used mathematical constants
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_matrix — Property, class away3d.cameras.lenses.LensBase |
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matrix — Property, class away3d.cameras.lenses.LensBase |
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The projection matrix that transforms 3D geometry to normalized homogeneous coordinates. |
_matrix — Property, class away3d.lights.shadowmaps.DirectionalShadowMapper |
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matrix2euler(m1:flash.geom:Matrix3D) — Static Method , class away3d.core.math.Vector3DUtils |
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Returns a Vector3D object with the euler angles represented by the 3x3 matrix rotation of the given Matrix3D object. |
matrix2scale(m:flash.geom:Matrix3D) — Static Method , class away3d.core.math.Vector3DUtils |
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Returns a Vector3D object containing the scale values represented by the given Matrix3D object. |
Matrix3DUtils — class, package away3d.core.math |
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Matrix3DUtils provides additional Matrix3D math functions. |
MATRIX_CHANGED — Constant Static Property, class away3d.events.LensEvent |
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_matrixInvalid — Property, class away3d.cameras.lenses.LensBase |
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_max — Property, class away3d.bounds.BoundingVolumeBase |
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max — Property, class away3d.bounds.BoundingVolumeBase |
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The maximum extreme of the bounds
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Max3DSParser — class, package away3d.loaders.parsers |
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Max3DSParser() — Constructor, class away3d.loaders.parsers.Max3DSParser |
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maxBlur — Property, class away3d.filters.HDepthOfFieldFilter3D |
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maxBlur — Property, class away3d.filters.VDepthOfFieldFilter3D |
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maxBlur — Property, class away3d.filters.tasks.Filter3DHDepthOfFFieldTask |
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maxBlur — Property, class away3d.filters.tasks.Filter3DVDepthOfFFieldTask |
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maxBlurX — Property, class away3d.filters.DepthOfFieldFilter3D |
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The maximum amount of horizontal blur. |
maxBlurY — Property, class away3d.filters.DepthOfFieldFilter3D |
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The maximum amount of vertical blur. |
maxBound — Property, class away3d.core.partition.ViewVolume |
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MAX_BOUND — Constant Static Property, class away3d.tools.commands.Mirror |
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maxDistance — Property, class away3d.materials.methods.FogMethod |
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maxElevation — Property, class away3d.extrusions.Elevation |
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Locks elevation factor above this color reading level. |
max_fps — Property, class away3d.debug.AwayStats |
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maxPanAngle — Property, class away3d.controllers.HoverController |
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Maximum bounds for the panAngle. |
max_ram — Property, class away3d.debug.AwayStats |
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maxScale — Property, class away3d.animators.states.ParticleScaleState |
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Defines the end scale of the state, when in global mode. |
maxTiltAngle — Property, class away3d.controllers.FirstPersonController |
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Maximum bounds for the tiltAngle. |
maxTiltAngle — Property, class away3d.controllers.HoverController |
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Maximum bounds for the tiltAngle. |
MAX_VERTEX — Constant Static Property, class away3d.tools.helpers.ParticleGeometryHelper |
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maxX — Property, class away3d.cameras.lenses.OrthographicOffCenterLens |
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maxX — Property, class away3d.containers.ObjectContainer3D |
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The maximum extremum of the object along the X-axis. |
maxX — Property, class away3d.core.partition.ViewVolume |
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maxX — Property, class away3d.entities.Entity |
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The maximum extremum of the object along the X-axis. |
maxX — Static Property, class away3d.tools.utils.Bounds |
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maxY — Property, class away3d.cameras.lenses.OrthographicOffCenterLens |
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maxY — Property, class away3d.containers.ObjectContainer3D |
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The maximum extremum of the object along the Y-axis. |
maxY — Property, class away3d.core.partition.ViewVolume |
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maxY — Property, class away3d.entities.Entity |
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The maximum extremum of the object along the Y-axis. |
maxY — Static Property, class away3d.tools.utils.Bounds |
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maxZ — Property, class away3d.containers.ObjectContainer3D |
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The maximum extremum of the object along the Z-axis. |
maxZ — Property, class away3d.core.partition.ViewVolume |
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maxZ — Property, class away3d.entities.Entity |
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The maximum extremum of the object along the Z-axis. |
maxZ — Static Property, class away3d.tools.utils.Bounds |
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MD2Parser — class, package away3d.loaders.parsers |
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MD2Parser provides a parser for the MD2 data type. |
MD2Parser(textureType:String, ignoreTexturePath:Boolean) — Constructor, class away3d.loaders.parsers.MD2Parser |
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Creates a new MD2Parser object. |
MD5AnimParser — class, package away3d.loaders.parsers |
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AWDParser provides a parser for the AWD data type, providing an animation sequence for the md5 format. |
MD5AnimParser(additionalRotationAxis:flash.geom:Vector3D, additionalRotationRadians:Number) — Constructor, class away3d.loaders.parsers.MD5AnimParser |
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Creates a new MD5AnimParser object. |
MD5MeshParser — class, package away3d.loaders.parsers |
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AWDParser provides a parser for the md5mesh data type, providing the geometry of the md5 format. |
MD5MeshParser(additionalRotationAxis:flash.geom:Vector3D, additionalRotationRadians:Number) — Constructor, class away3d.loaders.parsers.MD5MeshParser |
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Creates a new MD5MeshParser object. |
Merge — class, package away3d.tools.commands |
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Class Merge merges two or more static meshes into one.Merge
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Merge(keepMaterial:Boolean, disposeSources:Boolean, objectSpace:Boolean) — Constructor, class away3d.tools.commands.Merge |
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mesh — Property, class away3d.core.partition.MeshNode |
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The mesh object contained in the partition node. |
Mesh — class, package away3d.entities |
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Mesh is an instance of a Geometry, augmenting it with a presence in the scene graph, a material, and an animation
state. |
Mesh(geometry:away3d.core.base:Geometry, material:away3d.materials:MaterialBase) — Constructor, class away3d.entities.Mesh |
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Create a new Mesh object. |
MESH — Constant Static Property, class away3d.library.assets.AssetType |
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MESH_COMPLETE — Constant Static Property, class away3d.events.AssetEvent |
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MeshDebug — class, package away3d.tools.helpers.data |
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MeshDebug, holds the data for the MeshDebugger class
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MeshDebugger — class, package away3d.tools.helpers |
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Helper Class for Mesh objects MeshDebugger
Displays the normals, tangents and vertexNormals of a given mesh. |
meshes — Property, class away3d.extrusions.PathDuplicator |
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Defines an optional Vector.<Mesh>. |
MeshHelper — class, package away3d.tools.helpers |
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Helper Class for the Mesh object MeshHelper
A series of methods usually usefull for mesh manipulations
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MeshNode — class, package away3d.core.partition |
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MeshNode is a space partitioning leaf node that contains a Mesh object. |
MeshNode(mesh:away3d.entities:Mesh) — Constructor, class away3d.core.partition.MeshNode |
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Creates a new MeshNode object. |
message — Property, class away3d.events.LoaderEvent |
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The error string on loadError. |
message — Property, class away3d.events.ParserEvent |
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Additional human-readable message. |
method — Property, class away3d.materials.methods.MethodVOSet |
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MethodDependencyCounter — class, package away3d.materials.compilation |
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MethodDependencyCounter() — Constructor, class away3d.materials.compilation.MethodDependencyCounter |
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_methods — Property, class away3d.materials.methods.ShaderMethodSetup |
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_methodSetup — Property, class away3d.materials.compilation.ShaderCompiler |
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methodSetup — Property, class away3d.materials.compilation.ShaderCompiler |
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_methodSetup — Property, class away3d.materials.passes.CompiledPass |
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MethodVO — class, package away3d.materials.methods |
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MethodVOSet — class, package away3d.materials.methods |
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MethodVOSet(method:away3d.materials.methods:EffectMethodBase) — Constructor, class away3d.materials.methods.MethodVOSet |
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_min — Property, class away3d.bounds.BoundingVolumeBase |
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min — Property, class away3d.bounds.BoundingVolumeBase |
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The minimum extreme of the bounds
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minBound — Property, class away3d.core.partition.ViewVolume |
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MIN_BOUND — Constant Static Property, class away3d.tools.commands.Mirror |
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minDistance — Property, class away3d.materials.methods.FogMethod |
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minElevation — Property, class away3d.extrusions.Elevation |
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Locks elevation factor beneath this color reading level. |
MINOR_VERSION — Constant Static Property, class away3d.Away3D |
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minPanAngle — Property, class away3d.controllers.HoverController |
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Minimum bounds for the panAngle. |
minScale — Property, class away3d.animators.states.ParticleScaleState |
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Defines the end scale of the state, when in global mode. |
minTiltAngle — Property, class away3d.controllers.FirstPersonController |
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Minimum bounds for the tiltAngle. |
minTiltAngle — Property, class away3d.controllers.HoverController |
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Minimum bounds for the tiltAngle. |
minX — Property, class away3d.cameras.lenses.OrthographicOffCenterLens |
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minX — Property, class away3d.containers.ObjectContainer3D |
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The minimum extremum of the object along the X-axis. |
minX — Property, class away3d.core.partition.ViewVolume |
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minX — Property, class away3d.entities.Entity |
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The minimum extremum of the object along the X-axis. |
minX — Static Property, class away3d.tools.utils.Bounds |
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minY — Property, class away3d.cameras.lenses.OrthographicOffCenterLens |
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minY — Property, class away3d.containers.ObjectContainer3D |
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The minimum extremum of the object along the Y-axis. |
minY — Property, class away3d.core.partition.ViewVolume |
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minY — Property, class away3d.entities.Entity |
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The minimum extremum of the object along the Y-axis. |
minY — Static Property, class away3d.tools.utils.Bounds |
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minZ — Property, class away3d.containers.ObjectContainer3D |
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The minimum extremum of the object along the Z-axis. |
minZ — Property, class away3d.core.partition.ViewVolume |
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minZ — Property, class away3d.entities.Entity |
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The minimum extremum of the object along the Z-axis. |
minZ — Static Property, class away3d.tools.utils.Bounds |
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_mipmap — Property, class away3d.materials.MaterialBase |
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mipmap — Property, class away3d.materials.MaterialBase |
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Indicates whether or not any used textures should use mipmapping. |
mipmap — Property, class away3d.materials.MultiPassMaterialBase |
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Indicates whether or not any used textures should use mipmapping. |
mipmap — Property, class away3d.materials.SinglePassMaterialBase |
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Indicates whether or not any used textures should use mipmapping. |
_mipmap — Property, class away3d.materials.compilation.ShaderCompiler |
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mipmap — Property, class away3d.materials.passes.CompiledPass |
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Defines whether any used textures should use mipmapping. |
_mipmap — Property, class away3d.materials.passes.MaterialPassBase |
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mipmap — Property, class away3d.materials.passes.MaterialPassBase |
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Defines whether any used textures should use mipmapping. |
MipmapGenerator — class, package away3d.materials.utils |
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MipmapGenerator is a helper class that uploads BitmapData to a Texture including mipmap levels. |
Mirror — class, package away3d.tools.commands |
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Mirror(recenter:Boolean, duplicate:Boolean) — Constructor, class away3d.tools.commands.Mirror |
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MIX — Constant Static Property, class away3d.materials.methods.ProjectiveTextureMethod |
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MIX — Constant Static Property, class away3d.materials.methods.RimLightMethod |
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_mode — Property, class away3d.animators.nodes.ParticleNodeBase |
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mode — Property, class away3d.animators.nodes.ParticleNodeBase |
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Returns the property mode of the particle animation node. |
mode — Property, class away3d.materials.methods.ProjectiveTextureMethod |
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The blend mode with which the texture is blended unto the object. |
modelViewProjection — Property, interface away3d.core.base.IRenderable |
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The model-view-projection (MVP) matrix used to transform from model to homogeneous projection space. |
modelViewProjection — Property, class away3d.core.base.SubMesh |
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The model-view-projection (MVP) matrix used to transform from model to homogeneous projection space. |
modelViewProjection — Property, class away3d.entities.Entity |
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The current model-view-projection (MVP) matrix - the one on the top of the stack - used to transform from
model to homogeneous projection space. |
_modulateMethod — Property, class away3d.materials.methods.LightingMethodBase |
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A method that is exposed to wrappers in case the strength needs to be controlled
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MORE_TO_PARSE — Constant Static Property, class away3d.loaders.parsers.ParserBase |
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Returned by proceedParsing to indicate more parsing is needed, allowing asynchronous parsing. |
MotionBlurFilter3D — class, package away3d.filters |
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MotionBlurFilter3D(strength:Number) — Constructor, class away3d.filters.MotionBlurFilter3D |
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_mouse3DManager — Property, class away3d.containers.View3D |
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Mouse3DManager — class, package away3d.core.managers |
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Mouse3DManager enforces a singleton pattern and is not intended to be instanced. |
Mouse3DManager() — Constructor, class away3d.core.managers.Mouse3DManager |
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Creates a new Mouse3DManager object. |
mouseChildren — Property, class away3d.containers.ObjectContainer3D |
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MOUSE_DOWN — Constant Static Property, class away3d.events.MouseEvent3D |
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Defines the value of the type property of a mouseDown3d event object. |
mouseDown3d — Event, class away3d.containers.ObjectContainer3D |
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Dispatched when a user presses the left hand mouse button while the cursor is over the 3d object. |
_mouseEnabled — Property, class away3d.containers.ObjectContainer3D |
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mouseEnabled — Property, class away3d.containers.ObjectContainer3D |
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Indicates whether the IRenderable should trigger mouse events, and hence should be rendered for hit testing. |
mouseEnabled — Property, interface away3d.core.base.IRenderable |
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Indicates whether the IRenderable should trigger mouse events, and hence should be rendered for hit testing. |
mouseEnabled — Property, class away3d.core.base.SubMesh |
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Indicates whether the SubMesh should trigger mouse events, and hence should be rendered for hit testing. |
mouseEnabled — Property, class away3d.entities.SegmentSet |
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MouseEvent3D — class, package away3d.events |
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A MouseEvent3D is dispatched when a mouse event occurs over a mouseEnabled object in View3D. |
MouseEvent3D(type:String) — Constructor, class away3d.events.MouseEvent3D |
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Create a new MouseEvent3D object. |
MOUSE_MOVE — Constant Static Property, class away3d.events.MouseEvent3D |
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Defines the value of the type property of a mouseMove3d event object. |
mouseMove3d — Event, class away3d.containers.ObjectContainer3D |
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Dispatched when a user moves the cursor while it is over the 3d object. |
MOUSE_OUT — Constant Static Property, class away3d.events.MouseEvent3D |
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Defines the value of the type property of a mouseOut3d event object. |
mouseOut3d — Event, class away3d.containers.ObjectContainer3D |
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Dispatched when a user moves the cursor away from the 3d object. |
MOUSE_OVER — Constant Static Property, class away3d.events.MouseEvent3D |
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Defines the value of the type property of a mouseOver3d event object. |
mouseOver3d — Event, class away3d.containers.ObjectContainer3D |
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Dispatched when a user moves the cursor over the 3d object. |
mousePicker — Property, class away3d.containers.View3D |
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mousePicker — Property, class away3d.core.managers.Mouse3DManager |
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MOUSE_UP — Constant Static Property, class away3d.events.MouseEvent3D |
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Defines the value of the type property of a mouseUp3d event object. |
mouseUp3d — Event, class away3d.containers.ObjectContainer3D |
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Dispatched when a user releases the left hand mouse button while the cursor is over the 3d object. |
MOUSE_WHEEL — Constant Static Property, class away3d.events.MouseEvent3D |
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Defines the value of the type property of a mouseWheel3d event object. |
moveBackward(distance:Number) — method, class away3d.core.base.Object3D |
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Moves the 3d object backwards along it's local z axis
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moveDown(distance:Number) — method, class away3d.core.base.Object3D |
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Moves the 3d object backwards along it's local y axis
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moveForward(distance:Number) — method, class away3d.core.base.Object3D |
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Moves the 3d object forwards along it's local z axis
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moveLeft(distance:Number) — method, class away3d.core.base.Object3D |
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Moves the 3d object backwards along it's local x axis
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movePivot(dx:Number, dy:Number, dz:Number) — method, class away3d.core.base.Object3D |
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Moves the local point around which the object rotates. |
moveRight(distance:Number) — method, class away3d.core.base.Object3D |
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Moves the 3d object forwards along it's local x axis
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moveTo(dx:Number, dy:Number, dz:Number) — method, class away3d.core.base.Object3D |
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Moves the 3d object directly to a point in space
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moveUp(distance:Number) — method, class away3d.core.base.Object3D |
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Moves the 3d object forwards along it's local y axis
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MultiPassMaterialBase — class, package away3d.materials |
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DefaultMaterialBase forms an abstract base class for the default materials provided by Away3D and use methods
to define their appearance. |
MultiPassMaterialBase() — Constructor, class away3d.materials.MultiPassMaterialBase |
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Creates a new DefaultMaterialBase object. |
MultipleMaterials — class, package away3d.materials.utils |
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MultipleMaterials(front:away3d.materials:MaterialBase, back:away3d.materials:MaterialBase, left:away3d.materials:MaterialBase, right:away3d.materials:MaterialBase, top:away3d.materials:MaterialBase) — Constructor, class away3d.materials.utils.MultipleMaterials |
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Creates a new MultipleMaterials object. |
multiply(qa:away3d.core.math:Quaternion, qb:away3d.core.math:Quaternion) — method, class away3d.core.math.Quaternion |
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Fills the quaternion object with the result from a multiplication of two quaternion objects. |
MULTIPLY — Constant Static Property, class away3d.materials.methods.LightMapDiffuseMethod |
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MULTIPLY — Constant Static Property, class away3d.materials.methods.LightMapMethod |
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MULTIPLY — Constant Static Property, class away3d.materials.methods.ProjectiveTextureMethod |
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MULTIPLY — Constant Static Property, class away3d.materials.methods.RimLightMethod |
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multiplyVector(vector:flash.geom:Vector3D, target:away3d.core.math:Quaternion) — method, class away3d.core.math.Quaternion |
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_mute — Property, class away3d.audio.drivers.AbstractSound3DDriver |
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mute — Property, class away3d.audio.drivers.AbstractSound3DDriver |
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mute — Property, interface away3d.audio.drivers.ISound3DDriver |
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Mutes/unmutes the driver completely, which is typically only done (internally
by Sound3D) whenever the sound source is removed from the scene. |
mute — Property, interface away3d.materials.utils.IVideoPlayer |
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Mutes/unmutes the video's audio. |
mute — Property, class away3d.materials.utils.SimpleVideoPlayer |
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_mvpIndex — Property, class away3d.entities.Entity |
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_mvpTransformStack — Property, class away3d.entities.Entity |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |